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Magical Klara got a reaction from Zzyzzyxx in Custom Reisen Udongein Inaba + Konata Izumi update
I know, I've been gone a long time, but.... let's just say that I haven't been well. No more Comic Sans, either. I'm sorry.
Anyway, I'm working on a custom version of Reisen Udongein Inaba. I'm trying to give her a conventional and fast-paced style of gameplay, so she can safely compete with Street Fighter characters without being cheap. If you'd like to see my progress, I uploaded a beta to Sendspace. I hope you like it.
https://www.sendspace.com/file/dabfyj
Also, I made some updates to my Lucky Fighter 2 Konata Izumi, but I'm not sure that I'm done yet. I want to eliminate all stiffness from her gameplay, too. I hope you like her, too.
https://www.sendspace.com/file/xvsxus
If you'd like the stage that she and Klara are in, it's from Kid Chameleon, and you can get it here, if you like:
https://www.sendspace.com/file/ebspp8
I'm going to give all of my characters the same treatment. Please, take care, everyone.
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Magical Klara got a reaction from Ori-Ori in Custom Reisen Udongein Inaba + Konata Izumi update
I know, I've been gone a long time, but.... let's just say that I haven't been well. No more Comic Sans, either. I'm sorry.
Anyway, I'm working on a custom version of Reisen Udongein Inaba. I'm trying to give her a conventional and fast-paced style of gameplay, so she can safely compete with Street Fighter characters without being cheap. If you'd like to see my progress, I uploaded a beta to Sendspace. I hope you like it.
https://www.sendspace.com/file/dabfyj
Also, I made some updates to my Lucky Fighter 2 Konata Izumi, but I'm not sure that I'm done yet. I want to eliminate all stiffness from her gameplay, too. I hope you like her, too.
https://www.sendspace.com/file/xvsxus
If you'd like the stage that she and Klara are in, it's from Kid Chameleon, and you can get it here, if you like:
https://www.sendspace.com/file/ebspp8
I'm going to give all of my characters the same treatment. Please, take care, everyone.
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Magical Klara got a reaction from sonikun in Custom Reisen Udongein Inaba + Konata Izumi update
I know, I've been gone a long time, but.... let's just say that I haven't been well. No more Comic Sans, either. I'm sorry.
Anyway, I'm working on a custom version of Reisen Udongein Inaba. I'm trying to give her a conventional and fast-paced style of gameplay, so she can safely compete with Street Fighter characters without being cheap. If you'd like to see my progress, I uploaded a beta to Sendspace. I hope you like it.
https://www.sendspace.com/file/dabfyj
Also, I made some updates to my Lucky Fighter 2 Konata Izumi, but I'm not sure that I'm done yet. I want to eliminate all stiffness from her gameplay, too. I hope you like her, too.
https://www.sendspace.com/file/xvsxus
If you'd like the stage that she and Klara are in, it's from Kid Chameleon, and you can get it here, if you like:
https://www.sendspace.com/file/ebspp8
I'm going to give all of my characters the same treatment. Please, take care, everyone.
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Magical Klara reacted to Zzyzzyxx in Princess Fine 2.3 / Inma 1.3 / Reimu Hakurei 1.3 Released
Princess Fine 2.10:
Download:
http://www.mediafire.com/download/521fqlej2agkth5/fine_z_2_1.rar
Lv 8 AI:
Inma 1.10:
Download:
http://www.mediafire.com/download/s97ex6spg070o6m/inma_z_1_10.rar
Lv8 AI:
Reimu Hakurei 1.05:
Download:
http://www.mediafire.com/download/obn62tvd378f1qv/reimu_z_1_05.rar
Lv8 AI:
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Magical Klara reacted to Zzyzzyxx in Inma 1.08 Released
Demo video. This is her AI fighting.
Demo of her combo ability in full power:
Aside the usual tweaks in AI, the main differences from the last beta are:
1 - Now there AI codes involving MAX Mode. She becomes much more aggressive when during that effect, as you can see in the demo above.
2 - she won't combo into supers willy-nilly, unless one of these conditions are found:
* having less life than the opponent
* having too much supermove gauge (close to the maximum of 3 bars)
* finishing a combo involving MAX Mode
C&C is welcome.
Download 1.08:
http://www.mediafire.com/download/x5u9wowbfqeu1e4/inma_z_1_08.rar
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Magical Klara reacted to Kazagami in [NSFW] IOF Characters by Hanyu-Maru updated (05/12/2015)
https://onedrive.live.com/?cid=BD490209893AF833&id=bd490209893af833%21289
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Magical Klara reacted to 柊 明 in Palettes by Akira Hiiragi (2nd thread)
I'll not take requests.
Palettes for Athena XIII by Capone
List of the palettes:
1: Fuuka Toyokawa (Idolm@ster: Million Live!)/ 2: Filia (Skullgirls)/ 3: Seifuku Akiha (MBAA)/ 4: Eltnum (UNIB)/ 5: Archetype Earth/Shinso Arcueid (MBAA)/ 6: Yukari Yakumo (Touhou 7)/ 7: Sanae Kochiya (Touhou 10)/ 8: Murasa Minamitsu (Touhou 12)/ 9: Karin Kanzuki (SFZ 3) /10: Sailor Mars (Bishoujo Senshi Sailor Moon)/ 11: Athena (KOF XII)
Download
Palettes for Ash XIII by Capone
List of the palettes:
1: Ash (KOF XI)/ 2: Takane Shijou (Idolm@ster series)/ 3: Akatsuki (UNIB)/ 4: Heat (Bust A Move/Groove)/ 5: Fujiwara no Mokou (Touhou 8)/ 6: Donald McDonald (Japanese version of Ronald McDonald)/ 7: Kuroki Battler (OMK)/ 8: Naoto Shirogane (P4A)/ 9: Remy (SF3 3rd Strike)/ 10: Shouta Mitarai (Idolm@ster 2)
Download
Palettes for Nests Kyo by Grief & for Nests Style Kyo by Nekohoshi
The palettes will work for both characters.
List of the palettes:
1: Kyo (NeoGeo Battle Coliseum)/ 2: Future Trunks (DBZ)/ 3: Risa Matoba (The Idolm@ster Cinderella Girls)/ 4: Makino Yagami (The Idolm@ster Cinderella Girls)/ 5: Mayu Sakuma (The Idolm@ster Cinderella Girls)/ 6: Kyo (KOF XI)/ 7: Orochi Kyo/ 8: (Original)/ 9: (Blue)/
10: (Original 2)/ 11: Demon
Download
Palettes for Iori XIII by or2=3
List of the palettes:
1: Iori XII (Old KOF style)/ 2: Sol Badguy (GG XX)/ 3: Ky Kiske (GG XX)/ 4: (Original)/ 5: Element (M.U.G.E.N / KOF XIII style)
Download
Palettes for EX-Iori by Darklos (KOF XIII styled)
List of the palettes:
1: Element (M.U.G.E.N)/ 2: Troubleman (M.U.G.E.N)/ 3: Kuroki Battler (OMK)/ 4: Hyena (KOF Maximum Impact)
Download
Palettes for Selvaria Bles by 41
List of the palettes:
1: (Original)/ 2: (Original)/ 3: (Original)/ 4: (Original)/ 5: Akane Inuwaka (Arcana Heart 3)/ 6: Haruka Amami (The Idolm@ster)/ 7: Noa Takamine (The Idolm@ster Cinderella Girls)/ 8: Ayuna Hamakawa (The Idolm@ster Cinderella Girls)/ 9: Kaguya Houraisan (Touhou 8)/ 10: Donald McDonald (Japanese version of Ronald McDonald)/ 11: Parasoul (Skullgirls)
Download
Palettes for Kim Kaphwan XIII by Capone
List of the palettes:
1: Kim (NGBC)/ 2: Kim (CvS)/ 3: Hwoarang (Tekken 3)/ 4: Hwoarang (Tekken Tag Tournament)/ 5: Baek Doo San (Tekken Dark Resurrection)/ 6: Onikage (Tenchu)/ 7: Shin (Street Fighter Online: Mouse Generations)/ 8: Han Dae Han (Ehrgeiz)/ 9: Kou Leifoh (The Bouncer)/ 10: Dae Suk Park (Urban Reign)/ 11: Juri Han (Super Street Fighter IV)
Download
Palettes for Orie Harada by 41
List of the palettes:
1: Sephiroth (Final Fantasy VII)/ 2: Uzuki Shimamura (The Idolm@ster Cinderella Girls)/ 3: Marisa Kirisame (Touhou Project Series)/ 4: Hatate Himekaidou (Touhou 12.5)/ 5: Kuroki Battler (OMK)/ 6: Dlanor A. Knox (OMK)/ 7: Cure Blossom (HeartCatch Pretty Cure!)/ 8: Cure Marine (HeartCatch Pretty Cure!)/ 9: Cure Sunshine (HeartCatch Pretty Cure!)/ 10: Cure Moonlight (HeartCatch Pretty Cure!)/ 11: Clarice Di Lanza (Arcana Heart 3)
Download
Palettes for Akira Yuuki by Ryon and for Akira Yuuki by Lars Masters
The palettes will work for both characters.
List of the palettes:
1: Akira Yuuki (Virtua Fighter 4)/ 2: Shin Long (Bloody Roar 3)/ 3: Shenlong (Bloody Roar 3)/ 4: Shenlong (Bloody Roar 4)/ 5: Xion (Bloody Roar 3)/ 6: Oni (SSF4 Arcade Edition)/ 7: Hokuto Ijuuin (The Idolm@ster 2)/ 8: Lei Wulong (Tekken 3)/ 9: Lei Wulong (Tekken 5)/ 10: Lee Shuwen (Ehrgeiz)/ 11: Shin Gouki (CvS)
Download
Palettes for Asuna Yuuki by 41
List of the palettes:
1: Tina Branford (Final Fantasy VI)/ 2: Celes Chère (Final Fantasy VI)/ 3: Aki Izayoi (Yu-Gi-Oh! 5d's)/ 4: Antinomy (Yu-Gi-Oh! 5d's)/ 5: Yukino Fujiwara (Yu-Gi-Oh! 5d's Tag Force 6)/ 6: Karen Houjou (The Idolm@ster Cinderella Girls)/ 7: Rin Shibuya (The Idolm@ster Cinderella Girls)/ 8: Nao Kamiya (The Idolm@ster Cinderella Girls)/ 9: Shiki Ichinose (The Idolm@ster Cinderella Girls)/ 10: Reisen Udongein Inaba (Touhou 8)/ 11: Egunaru[?] (Heroine Carnival)
Download
Palettes for Miyuki Shiba by rakurai
List of the palettes:
1: Takane Shijou (The Idolm@ster 2)/ 2: Azusa Miura (The Idolm@ster series)/ 3: Kotori Otonashi (The Idolm@ster series)/ 4: Kotoka Saionji (The Idolm@ster Cinderella Girls)/ 5: Takumi Mukai (The Idolm@ster Cinderella Girls)
Download
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Magical Klara reacted to RicePigeon in Leonard Nimoy dead at 83
I find this more fitting tbh:
https://www.youtube.com/watch?v=9_8nY_LQL3w
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Magical Klara reacted to Ryon in Akira Yuki from Fighting Climax (HD)
This is Akira Yuki from Dengeki Bunko Fighting Climax.
Sprite rips by aokmaniac (Thanks brother!)
I made his gameplay as close to the original as I can.
There is still several things to code in such as his -breaker- all 3 varients of it.
AND! If someone can help, I need Virtua Fighter preferable 5, and or Dead Or Alive 5, sound rips of Akira.
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Magical Klara got a reaction from Galvatron in Muirtower/Noah's update thread
A kind of huge update to Klarissa...
- Comet Star replaced the strong Friendship Garland.
- Her collision boxes are more consistent, so using combos on her is not so unreliable anymore.
- Her combo logic is not so loose anymore.
- Her normal attacks are faster and more responsive.
- In "dark" mode, Cinnamon Blaze can be cancelled into a super attack if it hits immediately after being launched.
- Removed Maochan Reflector, because it was glitchy, and Requited Love is more useful as a projectile reflector anyway.
- Removed various bugs that allowed for over-extended combos.
https://www.sendspace.com/file/97rioi
Known bugs....
- Explods sometimes appear over the opponent when Cinnamon Blaze and Cinnamon Torte make contact with an enemy projectile.
- The opponent is not always electrocuted by Bunny Fairy Brigade and Requited Love (on direct contact).
Here is a video demo of Klara in action.
http://dai.ly/x2d82b8
No end of thanks to Rimu/Zzyzzyxx for helping me with this update. I hope you like her. Bye for now.
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Magical Klara reacted to Dissidia in Miss_Fattiest by morugen and yu-ri 2014-10-05
Fat women need love too.
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Magical Klara reacted to ReneO93 in [News] SNK is going to sue Square Enix's "High Score Girl"!
Good on them, it's not like SNK ever stole something like character designs and put them into one of their games
Oh, wait, isn't that why they had to get rid of K9999 in KOF 2002 UM? LOLSNK
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Magical Klara reacted to Zzyzzyxx in Athena WP-D4 updated & Athena WP-D4X released by Akkin 2014/05/03.
D4X is compatible with rapist monsters. Both sffs are NSFW.
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Magical Klara reacted to Seravy in Sailor Saturn Released!
http://seravy.x10.mx/Wordpress
Probably not a surprise anymore, as the RC version was available for download for a while, I present Sailor Saturn!
Utilizing completely new sprites and 100% redone, she should be a lot better and more fun to play than the old version.
The videos below show the Release Candidate version.
For those already familiar with it, the final release only received two changes, the duration of Silent Wall is shorter and the Spinning Slash is now punishable on block, as well as having a slightly lower forward velocity.
http://www.youtube.com/watch?v=Zo2pdGPBI-I
For those interested in testing, the RC versions of Alyssa Sears, Vanilla H, Sailor Moon and Nagato Yuki are currently available as well.
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Magical Klara reacted to Seravy in Infinite Loli Factory - Seravy's WIP topic (newest:Nagato RC, Vanilla RC2)
http://seravy.x10.mx/Wordpress/
http://seravy.x10.mx/Mugen/RC/
Sailor Saturn was completely redone, because new sprites were available for her. It's pretty much a new character, although she kept a few abilities from the old one.
Sailor Moon received a new super move, Moon Healing Escalation, and many new animations have been added.
Vanilla H received a lot of updates, and there are more mode options for her : Solo, Normal, Boss and Final Boss, so everyone should be able to select whichever fits their expectations the best. I'm surprised how many problems had to be fixed, fortunately, most of these were not particularly significant. The improvements to the AI are considerable, too.
As there are more significant changes than the usual startup time and frame advantage adjustments and bug fixes the other RCs had, I thought it might be a good idea to announce it and wait for more feedback. I'm planning to keep these characters in the RC status a bit longer than usual.
There are two open polls on my site, one for Moon and one for Saturn.
One more thing to mention, Aura received a new debug feature : She can display frame advantage and similar data like Stupa's Training, and in addition, she can also display the startup time of attacks, which Training didn't display! Combined with her already existing ability to force characters into specific states to execute attacks or display and alter their variables, she is a valuable tool for testing now. Additionally, debug mode is now enabled by default on her alternative .DEF file to further save time when debugging your characters.
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Magical Klara got a reaction from Ex✭Cᴀʜᴍ in Konata Izumi (Lucky Fighter II)
I'm sorry for the delay. There were flaws in some of her palettes, and I had to fix them first.
http://sdrv.ms/KGf6aw
Anyway, Konata is a shotoclone, but I added some supers that were not from the game and changed some of her existing moves to make her gameplay more interesting. Selecting palette 6 or 12 ('z' or 'start+z') will enable "dark mode" where her moveset will be similar to Evil Ryu's. (No Shungokusatsu, though.)
Here is a demo of Kona-chan in action. I've made some minor changes to her visuals since I uploaded this, but it should give you a good idea of what her gameplay is like.
http://www.dailymotion.com/video/x17re1b_mugen-konata-izumi-character-demonstration_videogames
Anyway, I hope you enjoy. Take care, everyone.
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Magical Klara got a reaction from Galvatron in Konata Izumi (Lucky Fighter II)
I'm sorry for the delay. There were flaws in some of her palettes, and I had to fix them first.
http://sdrv.ms/KGf6aw
Anyway, Konata is a shotoclone, but I added some supers that were not from the game and changed some of her existing moves to make her gameplay more interesting. Selecting palette 6 or 12 ('z' or 'start+z') will enable "dark mode" where her moveset will be similar to Evil Ryu's. (No Shungokusatsu, though.)
Here is a demo of Kona-chan in action. I've made some minor changes to her visuals since I uploaded this, but it should give you a good idea of what her gameplay is like.
http://www.dailymotion.com/video/x17re1b_mugen-konata-izumi-character-demonstration_videogames
Anyway, I hope you enjoy. Take care, everyone.
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Magical Klara got a reaction from Himeko_Tatsumi in Konata Izumi (Lucky Fighter II)
I'm sorry for the delay. There were flaws in some of her palettes, and I had to fix them first.
http://sdrv.ms/KGf6aw
Anyway, Konata is a shotoclone, but I added some supers that were not from the game and changed some of her existing moves to make her gameplay more interesting. Selecting palette 6 or 12 ('z' or 'start+z') will enable "dark mode" where her moveset will be similar to Evil Ryu's. (No Shungokusatsu, though.)
Here is a demo of Kona-chan in action. I've made some minor changes to her visuals since I uploaded this, but it should give you a good idea of what her gameplay is like.
http://www.dailymotion.com/video/x17re1b_mugen-konata-izumi-character-demonstration_videogames
Anyway, I hope you enjoy. Take care, everyone.
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Magical Klara reacted to Zzyzzyxx in (R-18) Inma no Ken ( 淫魔の拳 ) released
Thank you so much guys for your appreciation.
I made a small update, balancing some of her old codes. Real-life problems forced me to rush the previous release:
Version 1.01
* Swordsman-Kai's videos made me realize that I should include an option for changing the position of the hyper gauge bar at the start of the match. I made a config.txt file including this option. Please check it.
I tested it both in 640x480 and 1280x720 resolutions and I didn't detect any problems, but please make me aware of if you find any.
* an overlook made some of her basic attacks not give power when blocked.
* The codes for her megabeam super were tweaked a little, now the more hits connect successfully the less damage they deal. I coded the beam in a way that a full-hit super (24 hits) still deals the same damage as the previous version.
* Now the first hit of a combo always gives slightly more power.
* Strong Spinning-Bird-Kick-rip-off had a tendency of causing some not-intended juggles, therefore I increased the recovery time slightly.
* The behavior of the strong air tatsu was tweaked, making it more reliable. That move causes more overall damage as well and super/dash-cancelling it is easier.
New download link at the first post.
Thanks for appreciating her this much. Millia's scheme was particularly beautiful. I included them in her palettes folder as an extra option.
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Magical Klara reacted to Zzyzzyxx in (R-18) Inma no Ken ( 淫魔の拳 ) released
MFFA community accepted her well enough, she plays as I intend, she has all the intended special and supermoves and she doesn't have unsolved bugs.
I don't have reason for postponing her release anymore.
Demonstration video:
http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
For more information about her playstyle please refer to her WIP topic. It shows more details of her particular gameplay.
Changes in Version 1.00
I changed the attributes of her breast attack again, since the last beta.
In the final beta it was pretty much useless, so I restored the ability of dash-cancelling or super-cancelling a guarded breast attack. But only if it's performed from a neutral state.
If performed during a normal-to-special-cancel (like in the video below by Swordsman-Kai, showing her target combo
LP --> LP --> LP --> HP --> LP+HP --> + LP+HP )
http://www.youtube.com/watch?v=EGKWNt_ZZRQ
the breast attack becomes cancellable only on hit. You can't break opponent's guard and attack immediately after it in this situation.
Version 1.03 is out.
Download:
http://www.mediafire.com/download/tdi6z0j9fkzjwjm/inma_z_1_03.zip -
Magical Klara reacted to Zzyzzyxx in (R-18) Inma no Ken ( 淫魔の拳 ) WIP
EDIT: she was released. Check the most recent version of her at
First of all, I have permission from the MFFA staff to post this project, despite the NSFW nature of the char.
Demonstration video and download link at the end of the post:
A girl whose hobby seems copying shamelessly special attacks from famous fighting game characters. However, she shows actually sheer competence at doing that.
And I found her a real cutie as well, hence I decided that she deserved a Mugen conversion so that she could challenge even more fighters with techniques for her to steal, just like Megaman does with Dr. Wily's robots after he defeats them.
I color-separated her sprites and because of this she has actually 24 palettes, 12 of them are in a separate definition file. There's a chance that she can receive even more in the future.
**********
She has the main gimmick that all of her special moves cost power.
Since she comes from a beat'em up game, the way to refill her power back is by punching and kicking your enemy with basic attacks.
If you see her looking tired in midfight it's because you spent all your power gauge and she won't be able to perform any special until you have at least 250 power again.
A third bar, shown in the screens above, fills up by performing special moves. By having at least 1 full bar you can perform her supers. Check her movelist. She's around 70% complete.
**********
Her combo ability is immense, made even larger by the ability of dash-cancelling any of her stolen special-moves to extend her combos.
Make sure to see the demonstration video made by my friend Muirtower so that you can have a better clue of everything what she's able to do:
http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
Download (only for Mugen 1.0 and 1.1):
http://www.mediafire.com/download/2z0wxoflfzvpwce/inma_z_beta099.zip
Have fun. -
Magical Klara reacted to Dissidia in STAGE: Violet Sky (640,480 4:3)
Since there's a Miku-themed stage of this, why not a Luka-themed stage? Enjoy. This is possibly the last stage I'll be releasing this year as I'll be focusing on other things. Parallax is also included.
BGM: Yes
Superjump: High
Animation: Yes
Stage/MUGEN 1.0/DJ★Diss Produced
Main Site
Mediafire
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Magical Klara reacted to Zzyzzyxx in Twinbee - Rainbow Bell Adventure stage
Includes 2 .def files:
for Mugen 1.0
and a version for Mugen 1.1, with zoom feature.
Download:
http://www.mediafire.com/download/a77gfa75r6ftbok/rainbow_bell.zip
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Magical Klara got a reaction from Toshio Tenma in Noah's WIP
At the moment, I'm making several updates to all of my chars, especially Klarissa, because she is most in need of an update. After that, I'll work on making a functional, releasable version of Onpu Segawa. Following that, I'll focus on another project -- Konata Izumi, Reisen Udongein Inaba or Akari Ichijo. Whichever one I'm in the mood for at the time...
Just so you know, Klarissa is the one with blue hair...
See you again, soon.
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Magical Klara got a reaction from Toshio Tenma in Klarissa Moonflower updated
Most of the updates that I've made are to her graphics, but I also made it so that she controls better. I owe endless thanks to Rimu for helping me to fix her pausetimes and guard.pausetimes, among other things. Also, many, many thanks to Seravy for helping me with her AI code.
Klarissa is a sixteen-year-old fairy witch and cosplay idol. She can change into different costumes during certain attacks, and she can summon small fairies to assist her in combat at the cost of powerbar.
I hope you enjoy her newest update. Please, let me know if you find any problems.
http://tastefullunacy.agilityhoster.com/lunatic/chars.php
or
http://www.mediafire.com/download/g9479gu9a9difaf/klarissa_20130811b.7z