Jump to content

Ryon

Administrator
  • Posts

    6,420
  • Joined

  • Last visited

Everything posted by Ryon

  1. it is impossible to do this outside of a FULL GAME. the reasoning behind this is because all characters would need to specify what kind of attack they are doing, and there are no standards for such a thing so no one does it. so you would personally have to edit all of your characters if you choose to add this feature. for it to be done, you need to have a variable set to a value to tell it what it is for instance. Var(10) = 5 ; 1 = normal ; 2 = electric ; 3 = grass ; 4 = water ; 5 = poison im setting var 10 to 5, meaning he would be poison. then i would have to code all of the hitdef's damage values to be like this damage = ifelse(var(10)=5,20,10) this way i do 20 damage if the opponent is poison type, or 10 if not poison type.
  2. the dark shadows could be a helper code or explodes. same with the purple balls, you just have to know how to use them.
  3. alternatively. you could locate and remove that code.
  4. Yes I can't wait to hear feedback!
  5. [Preview] OUTDATED VIDEO [Download] http://www.mediafire.com/download/du91g6ndzc19d3a/Wild_Guns_Lifebars.zip https://onedrive.live.com/redir?resid=95617500dfb4e9e5!3985&authkey=!ANuqHDomwfsDR6A&ithint=file%2czip [Comment] PLEASE KEEP IN MIND, THESE ARE HIGH RES LIFEBARS FOR MUGEN 1.0 THEY ARE CODED TO LOOK LOW RES (All sprites are double sized) I recently saw the game up for sale in the Wii U virtual console market, and Figured let me try it out. So I tried it, and I loved it. So when I saw the lifebars I HAD to make it for mugen. It just looked so badass, especially from a steampunk shooter game. Thus I converted it, but like most games that arent fighting games, You gotta use what you got majority of the letters and animations I had to make myself since the game is not set up for a fighting game. You'll find small references all over the pack.
  6. well mugen has its limits and you can set them in the mugen.cfg but from what i've seen in this video. WHAT could you possibly really desire about this character? if you play with it, your not playing with it. if you fight against it, your not fighting against it nor are you progressing in the game, it looks un-f1-able.
  7. ahh ok well here's what. if you open your fightfx.air file with notepad. you can view the default fx animations. this is from the default fightfx.air file ;--------------------------------------------------------------------------- ; Light hit spark [Begin Action 0] 0,0, 0,0, 2, ,A 0,1, 0,0, 2, ,A 0,2, 0,0, 2, ,A 0,3, 0,0, 2, ,A 0,4, 0,0, 2, ,A 0,5, 0,0, 2, ,A ; Medium hit spark [Begin Action 1] 1,0, 0,0, 2, ,A 1,1, 0,0, 2, ,A 1,2, 0,0, 2, ,A 1,3, 0,0, 2, ,A 1,4, 0,0, 2, ,A ; Strong hit spark [Begin Action 2] 2,0, 0,0, 1, ,A 2,1, 0,0, 1, ,A 2,2, 0,0, 1, ,A 2,3, 0,0, 1, ,A 2,4, 0,0, 1, ,A 2,5, 0,0, 2, ,A 2,6, 0,0, 2, ,A 1,2, 0,0, 1, ,A 1,3, 0,0, 1, ,A 1,4, 0,0, 2, ,A ; Very strong hit spark [Begin Action 3] 3,0, 0,0, 1 3,0, 0,0, 1, ,A1 3,1, 0,0, 1, ,A1 3,2, 0,0, 1, ,A1 3,3, 0,0, 1, ,A1 3,4, 0,0, 2, ,A1 3,5, 0,0, 1, ,A1 3,6, 0,0, 2, ,A1 so basically, begin action 0 is light, 1 is medium, 2 is strong, 3 is very strong hits. and those character that use the default hitsparks will most likely use begion action 0~3 so all you need to do is replace the animations here with the animations you add in.
  8. that random 7804 could be the error. remove it and try it?
  9. correct. what you need to do is make a new fightfx.air file, and fightfx.sff file. the sff file is easy, just go and put in your effects into fighter factory and change the group numbers to whatever you want them to me. the problem with changing the default effects is that there is no guarentee all characters will use it, AND you would need to edit ALL characters to make it work properly.
  10. I think its ok to ask if there are any updates, sometimes creators like myself forget to update our WIP topics.(even thought this is a release not a wip)
  11. gnarly gnarl the funky donkey
  12. yes open the juggernaut.air file in notepad. locate begin action [ 909002] and paste it here so i can have a look at it.
  13. also do you still require help making your own set of basic hitsparks?
  14. Soooo for what its worth. Why would someone go into battle wearing there thong on the outside?
  15. for the most part I believe almost ALL graphics card in the past 15 years (from 2000 onward) have OpenGL in it in some form or way. since they issue is code related, I'll just throw this in. If opengl doesnt work for you try putting mugen into safemode.
  16. Hey Jessica! I didnt know Claudia had a ding dong! Thats awesome.
  17. is it 1.0, or 1.0 RC ?
  18. the characters Poppa Rocks and Bootlet Ryu crash your mugen? which version of mugen you using?
  19. I didnt code the backbone of the pokemon game. Alexei did. I gave him my idea he brought it to life. its mostly my idea but his genius coding. half the characters are mine, but again his backbones.
  20. when you say TITLE, what do you mean exactly?
  21. YOUR ALIVE!!! HOLY FREAKING SHIT! Dude Noctis Welcome back brother! Holy cow man. Your releases never cease to amaze me. I love your Tank, you were always a better coder than me, even now. Im glad you remembered us (and me). Regarding Tank, I feel the rocks falling from when he crashes into the wall, are a bit slow. but other than that, I wish i knew how to code stuff like this.
  22. So I tested your stage. Your parallax is wrong. if you use a character who has flat feet such as kung fu man. and you have the other player walk back and forth the floor slides oddly, which its not suppose to do. Ideally you would need to mess with the delta to fix this.
  23. This looks like something from Killer Instinct? is it?
  24. [Preview] [Download] http://1drv.ms/1CYgi0D http://www.mediafire.com/?v4tnjvbycr6xp [Comment] Custom Beat Battle Draglade Character Update's So I've decided to update all 3 of my characters at the same time, before I start working on the 4th. I feel as if i've updated so much I may forget to mention something so just keep that in mind. Keep in mind Zeke was updated and released, and was updated again to match Cross and Shelly. Also the Phat Beat Combo's are not exactly like they are in the original game, The one's I made/make are going to follow the same kind of idea but different way it works. * Phat Beat Combo = P.B.C * Elemental Bullet System = E.B.S * All character's were giving walking, dashing, jump, jumplanding sound effects, as well as super backgrounds, super sparks, and super chimes, during super pause. =========================== Zeke =========================== * Complete Elemental Bullet System Overhaul (X/X/2015) * New sprites for Elemental Bullets - - New Fire (Wider Arc) - - New Earth (Act's as a wall) - - New Water (Rushes across the floor) - - New Wind (Multihit Tornado) - - NEW Light (Bind's Enemy) * New voice pack * Added ability to do Combos. * Updated Coding. * Tweaked A.I * Tweaked P.B.C. =========================== Cross =========================== * Updated Elemental Bullet System * New sprites for Elemental Bullets - - New Fire (Mario Style Fireball) - - New Earth (3 Earth Spikes) - - New Water (Geyser below Enemy) - - New Wind (Defensive Move, Pushes Enemy Away) - - New Light (3 Cross' Drop From The Sky) - - NEW Gravity (Suck's enemies into the center of the screen) - - New Lightning (Range is shoter than before) - - Removed Dark (Replaced Dark with Gravity) * Added more Voices. * Added ability to do Combos. * Updated Coding. * Added A.I. * Added P.B.C =========================== Shelly =========================== * Updated Elemental Bullet System * New sprites for Elemental Bullets - - New Fire (Random Range Meteors) - - New Earth (Sprite Change) - - New Wind (Defensive Move, Spirals Around Shelly) * Added more Voices. * Updated Coding. * Added A.I. * Added Air P.B.C to make up for lack of Magic. =========================== Special Thanks =========================== @ My Wife (Who's puts up with my nonsense) @ Mugen Free For All ( For having a HUGE database of character, and its my site) @ Dimps / Atlus / Bandai Namco ( Developer and Publishers) @ Capcom (Voices) @ A.K. / T.B. / C.B. (Love you guy's keeping me sane and frosty)
×
×
  • Create New...