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jenngra505

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Everything posted by jenngra505

  1. Because infinites ruin the fun for the player getting hit, it's recommended that instead you make your higher tier Marvel characters not have infinites instead.
  2. It's mainly that feedback videos can be good if you know how to extract advice out of them properly. Your coding is around Wlan's level of coding ability so it's no surprise he is going to like it. (Yes, I am implying Wlan's code is lackluster)
  3. Captain Caveman has been updated to Version 1.5 Changelog: Made temporary workaround for a stupid bug with Captain Quake and Mastadon. Made it so you can still Super Jump while the infinite prevention system is active Return of Terraflame (Now with new properties)
  4. Many of you know me for my edits of other peoples creations but at some point I want to start working on custom creations. One of the problems I have at the moment is deciding the gameplay style, I have many of it thought up but I'm not 100% sure if everything is good. So I'm asking you for help. (I'm planning to use this style for a full game too) What I have so far: My characters will use 6 attack buttons and a taunt button Most if not all characters will run forward Jumping mechanics vary from character to character, some characters have no air jumps while others have multiple. Air dash and if back hop or back run also varies. You are able to Air Recover by pressing two punches at the same time with an indicator appearing when it is possible. (Might change to Burst) The combo system is almost identical to Marvel VS Capcom The Infinite prevention system is similar to Skullgirls where if the system detects repitition, the enemy will be able to Air Recover/Burst A Parry exists as an alternate guarding option A guard counter that takes half a power bar and does about as much damage as a special can be activated if you press two punches while guarding.
  5. Standing A is an infinite if timed just right.
  6. Nitpick involving consistency between characters: You use Light Punch to select Reimu's default palette but your later characters use Light Kick.
  7. I think Smash Switch will just have the same cast as Wii U but with some balance modifications. But if you want wishful thinking, I would want Inkling, Ice Climbers, and King K. Rool.
  8. Feedback: Holding up while teleporting makes him move faster. Sans really needs something to compensate for his ridiculously low defense.
  9. How do I move this to the edits section?
  10. Inconsistent animations is the only error Wlan will notice in his sprites, he won't notice the flaws in shading or minor details.
  11. I have a move suggestion, why not have it so he can squash the opponent with the pillars from Gyromite? Feedback: Air Y doesn't hit the opponent.
  12. Once you come to master his combos you find out he can do over 750 damage with just two powerbars. I had to nerf stuff. (I did buff some of his normals in exchange for a damage dampener though)
  13. Popeye has gotten his big nerf, up next is a rebalance of Fat Albert.
  14. ddrcreations.com (I have also made edits of his Marvin and Captain Caveman)
  15. Those effects were from DDR's original but thanks anyway.
  16. I have released yet another edit of DDR's creations, this time one of his strongest characters has gotten a major nerf. Changelog V original to V 1.0: Removed Bomb Toss because it didn't fit his rushdown playstyle Modified "Cannon Bomb" to work more as an approach tool Tons of other changes, you find them! https://1drv.ms/u/s!AqN1Ini5-I2IiDiKMizcY_smMXI2
  17. Feedback: You left debug mode on in mugen.cfg Cancelling Shinkuu Hadouken into itself 5 times is an insta-kill when timed correctly. (Something needs to be put in to get rid of the prior beams)
  18. The way this glitch happens is both similar and like the inverse to Beanfan's walking intros.
  19. Since Taur's computer is too potato for video, I uploaded one for him.
  20. Mario 4: A Space Odyssey is actually a Genesis bootleg. Not a NES bootleg.
  21. The version of Wlan's Rocko you're linking is outdated, here's a new one with custom sprites. http://www.mediafire.com/download/luf3hbzgedde584/rockoV3.rar Also, Wlan is working on a Dib and an updated Zim with new sprites.
  22. Captain Caveman has been updated to 1.4 Changelog: Fixed infinites involving Captain Quake and Stonerang Fixed a few infinites related to comboing into air dashes. Modified Frame Data of Crouching Medium Kick Reduced power gain on Captain Twirl Fixed bug where he freezes up on pushblock Increased juggle points taken by launcher Fixed bug that allowed him to go from hard punch to hard kick without the move hitting
  23. Feedback: Rocko teleports around when you call a summon, this is caused by the animation. Standing y is a ridiculously easy infinite.
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