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Nep Heart

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Everything posted by Nep Heart

  1. I am aware EFZ is pretty niche in MUGEN nowadays, but glad I can deliver to those who wanted them including Kano. Anyway, made a quick hotfix for Neptune since she had a few minor stuff to address. Neptune: - Further corrected some sprite and animation errors.
  2. I've done a collaboration before, but only because someone made sprites that I coincidentally wanted and it worked out. Otherwise, I'm going on break for several months from doing WIPs once Reimu is released. But you're welcome to borrow from the Hakurei Barrier's coding whenever Reimu is released.
  3. The Hakurei Barrier gimmick isn't implemented yet, but I already have it conceptualized in my head and an idea how to go about it when I do get to that part. For the most part, I'm content with doing the coding since I am sure it's not going to be too hard anyway, I'd argue Akari's portal gimmick was probably the hardest thing I've ever coded. What I do need more of is beta testers if the point I ask for them ever comes. But thanks for the offer anyway.
  4. Another 2ho by me and one of the main characters herself, I plan to make Reimu lean towards a hybrid of zoner/rushdown whose Unique Ability involves the Hakurei Barrier (to which I still have yet to implement). With something that versatile and effective, she'll compensate by having relatively below average damage output compared to what is standard for Generation 1. For the record, this will be exactly the last WIP in line I'll be doing for a while as I'll go on break, making periodic updates while working on my attempt in an all Nep Heart compilation with the ambition of taking them for eventual online play.
  5. Requesting to add Kano Kirishima by Nep Heart to the collection. https://1drv.ms/u/s!AvDqTmHZ37DikzVuaMP1JX9sMvzi?e=TNQtuU
  6. Kano makes a magical wish into MUGEN. Probably my first fully dedicated character release who very much plays on the defensive side and is rather high execution, so, she may not be as easy to bring out her potential as my previous Generation 1 characters, but she's got a lot of tools at her disposal thanks to the unique Aria mechanic. This is also the return of an EFZ character as I haven't made one in nearly a year. Enjoy! https://1drv.ms/u/s!AvDqTmHZ37DikzVuaMP1JX9sMvzi?e=TNQtuU All Generation 1 characters: - Updated method of all project reflectors with how they handle sound channel nullification. - Wallbounce FX updated with custom FX. - Corrected error in perfect FX. All Generation 2 characters: - Corrected bug in attack landing lag sometimes cancelling early. All Eternal Fighter Zero characters: - Added Gold Mode. Nayuki Minase: - Decreased damage for all normals and a few specials/supers. - Increased landing lag for aerial specials. Akari Ichijou: - Corrected bug in portal projectile redirection velocity. - Corrected cinematic detector to cover more scenarios. - Tweaked AI. Neptune: - Corrected bug in which Elemental Status effect would reappear and loop even after a round is finished. - Corrected a few sprite issues. - Tweaked damage and guardstun for all normals and elemental projectile specials. - Cross Combination now does increased damage when Elemental Status weakness conditions are present. - Tweaked AI.
  7. Kano against some less-than-fair magic users.
  8. You can say this is a fairly extensive showcase of Safety Wall. Trust me, it was absolutely necessary given who my opponents were, but it does show itself to be a fairly powerful defense when used correctly.
  9. Even if I'm probably one of the newest testers, it was a fun ride indeed. I hope I am able to do the same for Incident Zero's eventual development.
  10. Lilith proves that she is the superior rassler.
  11. First look at Lilith gameplay controlled by me.
  12. Actually quite far into Lilith's AI.
  13. Whoops... necessary bump, accidentally left the debug stuff on, resulting in Nep having limitless Shares. Went ahead and fixed that quick. Neptune: - Corrected error in which debugging variables was left on, resulting in unlimited Shares.
  14. All Generation 1 characters: - Added "Perfect" win FX and SFX. - Corrected occasional bug in which P2 is briefly invulnerable during Guard Crush - All normal attacks cause increased pausetime upon counter hit as opposed to heavy normals only. They also now delay hitstun decay by 30 frames. - Reduced movement velocities for mid to higher speed ranged characters to tighten ratios between them. All Generation 2 characters: - Reduced counter hit bonus damage. - Increased damage scaling for normal throws. Reisen Udongein Inaba: - Guard Cancel Counter is now made into a single hit. Neptune: - Reduced guard stun for first two projectiles of Rapid Elemental Edge. Also reduced hitbox size of fire and ice projectiles. - Slightly increased damage scaling for Break Crush. - Increased damage scaling for Victory Slash. - Slightly increased damage for Cross Combination. Eri Hasumi: - Increased width of Stinger Spike's hitbox significantly, reducing chances of whiffing in its appropriate range.
  15. - IQS' characters - Most of Rakurai's characters - Muteki's Guilty Gear characters (Max difficulty of course) - Certain AI patches by Holn (max difficulty of course) - The characters I have fought from Deoxgigas so far. - AnTor_M's characters - Pre-To's characters. - My own characters that I did AI for (lol)
  16. All of Kano's spells are now complete. Also, all of Lilith's palettes have been added. Huge thanks to Realra for providing both the color separations and palettes.
  17. Since Neptune has now become a reality, my current wishes for characters in MUGEN are a decent Noire and Blanc.
  18. Okay, so, a wizard and engineer walk into a bar...
  19. Unusually early match-up showcasing this time around, but Kano's movepool is by far the largest of my entire cast and not all of her specials and supers are done either. That' not counting the part where I'll be doing the AI, which may be more of a challenge than usual because I've never really attempted to code an AI for a defensive character before.
  20. It's been a long drought in this thread, so, I feel like sharing more OC sketches, this time two more to make up for it. Kiseki Tsuchimikado, an onmyouji apprentice who underestimates her capabilities to the point of insecurity, but is unknowingly more talented than she gives herself credit for. Yes, that last name is an intentional reference. And here's the fake-ninja-but-actually-lab-assistant eccentric Lunarian dormouse youkai, Misaki Yumesekai.
  21. Ignore the previous code, the system has a big flaw that throws off calculations whenever a character takes damage that is more than half their remaining life when at low health conditions. You might actually need a variable for this to work reliably as I've discovered from the bug I've struggled to deal with previously, but here's the fix code for anyone who has also been using this particularly Guts system (to which I based on Eternal Fighter Zero's).
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