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Nep Heart

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Everything posted by Nep Heart

  1. Technically IKEMEN, but thought it would be nice to post the online matches I had with extravagant from last night. It's pretty fun testing my own creations online, which is definitely a change of pace compared to vs AI matches. Kinda laggy early on, but that mitigates toward mid-way and onward in the video.
  2. Major updates for the Touhou cast and a minor updates for a few other characters. Also updated everyone else due to a custom state liedown bug that has eluded my notice until recently. When I do finish Reisen's update (who is undergoing more balance changes), that's when I'll finally be releasing Reimu. Sorry for the delay, haven't been in the mood the last few months to make these finishes, although I should pick back up later this year. All Generation 1 Characters: - Corrected custom liedown bug. - Reduced number of normals that can be jump canceled on block. All Touhou Project Characters (except Reisen): - Added new match lose pose. - Added match win dialogue screen. Hieda no Akyuu: - Completely overhauled character. Homura Akemi: - Adjusted damage scaling. Akari Ichijou: - Reduced overall damage for clone. - Cannot use Tenma Sukima while portals are still active. Neptune: - Adjusted damage for all supers except HDD: Purple Heart. Youmu Konpaku: - Added new match lose pose. - Added match win dialogue screen. - 200 Yojana in One Slash can now penetrate most melee counters. - Adjusted damage for nearly every attack. - Lotus Stance Cut crosses more distance. - Added new winpose and adjusted one of her intros.
  3. Fan art of my ghost girl OC, Mingxia, courtesy of GYRAX.
  4. One of the more prominent types of technology in my setting since the story mostly follows high level magicians anyway.
  5. Rakurai's E-Nagamori. That thing brings me hell even when I use characters I've made myself. Not to mention, she's apparently 2nd division at SpriteClub, so, you know what kind of stuff you'd expect from that kind of opponent
  6. Main purpose of this thread is to jot down some fictional writing experiments to help me practice with writing my own fictional setting, even if it means writing up things that do not belong to me.
  7. What's this? An actual human OC of my own making being sketched by me? Here's Diantha Floros, a super secret agent of a paranormal investigation organization that is part of the S.U.I., a civilization colonizing the Multiverse (and they're merely low tier in setting!). Also, totally not a Sonic Screwdriver. Some would say it's kinda jarring on how normal she looks compared to my more mythological characters.
  8. Who here wants an absolutely ripped ghost guardian with dual tonfa-guns?
  9. Another art trade, this time with @-Whiplash-. I draw his gamer girl alien OC, N'dya.
  10. I originally planned to mass update on Reimu's release, but it's probably better to get these bug fixes and balance changes out of the way sooner. However, I'll exclude the Touhou characters from this update since I still need to finish their win screens. All Generation 1 characters (except Touhou Project): - All non-attack based supers now lock power gain while active. - Revised Dash Bonus. All Eternal Fighter Zero characters: - Reinforce damage bonus max reduced from 10% down to %5. Hotaru Futaba: - Corrected cornerpush bug. Mai Kawasumi: - Revised Manipulation of Power - Blitz; now made into a triple cluster of fireballs. Miyako Arima: - Corrected hit detection issues for helpers. - Revised method for super armor. Akari Ichijou: - Adjusted damage for all non-EX versions of Shikigami Tenku. - Adjusted the function of Power and Defense tags' status effects slightly. - Portals now disappear when Akari is hit. - Tweaked AI to account for aforementioned power lock. Neptune: - Tweaked AI to account for aforementioned power lock. Kano Kirishima: - Corrected Aria HUD sometimes omitting level blocks at full charge.
  11. Fixed a serious bug in the combo system while tweaking the gravity mechanic. All Generation 2 characters: - Corrected bug in juggle gravity sometimes not resetting correctly.
  12. Scorching summer fun with two twintailed short stacks.
  13. GYRAX decided to take a crack at Aya. Making her pen into a bo staff was a very neat touch.
  14. So, averaging out the results from both forums, Hakurei Miko won with an average of 12.8275 over Yukina's 11.795. May start the actual project towards the end of the year or somewhere early next year for I am pretty much on break from any WIPs asides from the Reimu one that I need to finish.
  15. I do my part in an art trade with GYRAX. I also draw someone else's OC for once, this one being a magical girl named Emilie.
  16. Same friend, yet again, did another sketch for my OC, Li.
  17. Same friend sketched another of my OCs, this time Li.
  18. All Generation 2 characters: - Adjusted juggle gravity timer. - Adjusted Max Drive Mode timer. - Tweaked AI to account for system adjustments. Lilith: - Corrected bug where Lilith would freeze in place if Hyper Face Bomber retains no target on hit.
  19. Here's Siya, an imaginary friend, house guest and spy who takes glee in trolling.
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