Jump to content

Nep Heart

Creator
  • Posts

    748
  • Joined

  • Last visited

Everything posted by Nep Heart

  1. A few minor updates for coding errors and balance. Hotaru Futaba: - Corrected posadd intro error against one of Haruhi's intros. Mio Kouzuki: - Pre-beam segment of Anyway, A Lot now KOs. Akari Ichijou: - Reduced duration for Hagure Hitogata. Neptune: - Reduced duration for Stat Multiplier.
  2. https://streamable.com/jyxbar
  3. When they say always a bigger fish, they didn't mean one that dwarfs entire multiverses.
  4. Main character (right) and mascot (left) getting a little too close with each other...
  5. Special Thanksgiving updates for everyone except Haruhi, Homura and Sayaka due to all three having full revamps pending. All Gen 1 characters (with exceptions of characters pending overhauls): - Standardized hitstop to 10 frames with exceptions (i.e.: multi-hit moves and throws). - Tweak framedata across the board. - Revised throw teching. - Updated/Tweaked/Corrected many aesthetics. - Almost all burn and shock hitstates have been standardized to function closer those found in EFZ. - Series defensive mechanics can be used right at the moment a normal or special attack is reversed/special guarded by opponent. All Gen 2 characters: - Corrected a few AI bugs. Mio Kouzuki: - Many Long Range normals have drastically increased reach. Movement speed in this Mode is slower and active frames of aforementioned normals have less active frames to compensate. Doppel Nanase: - Overhauled Unique Ability. Kano Kirishima: - Corrected damage scaling bug for Lord of Vermillion. Reimu Hakurei: - Corrected issue with Floating Wall Jump canceling early when touching the ground. - Fantasy Heaven KO theme changed to attack theme (couldn't find a way to correct delay bug).
  6. Did another take on my stronk, yet cute ghost girl to fill in the gap of having not sketched for weeks.
  7. I very much enjoyed this well-deserved compilation of emotional breakdowns.
  8. Hello there. Hey, I know you! Welcome aboard.
  9. Higanbana in a revealing predicament.
  10. As one of my older characters, Hotaru has finally received a much needed revamp to keep her up to standard with my newer stuff. With that complete, I can move on to another character overhaul to coincide with the return of her series; Haruhi Suzumiya! All SNK Characters: - Revised Roll/Air Dodge mechanic to cancel normals on contact instead of canceling guardstun for the 1000 power cost. - Improved Hyper Drive activation FX. Hotaru Futaba: - Completely overhauled.
  11. Higanbana joins the fad.
  12. Full Hotaru AI showcase.
  13. No Context Meduka MUGEN.
  14. Updated a specific code in every character who has it. All Generation 1 characters: - Corrected bug in anti-custom state glitch coding.
  15. Reimu released.
  16. Requesting to add Reimu Hakurei by Nep Heart to the collection. https://1drv.ms/u/s!AvDqTmHZ37DilRe__n7c22OI429G?e=faTT2Z
  17. Reimu seals the deal as she makes her way into MUGEN. Considerable late for a release due to my MUGEN hiatus as I wanted to put more focus into my other hobbies, but I finally have her out ready for the 1st of the month. From here, I'll be mostly focusing on overhauls for older characters until resources for two characters I really want to do become available later this year, if not next. Anyway, hope you all enjoy this new iteration of Reimu! Download her here: https://1drv.ms/u/s!AvDqTmHZ37DilRe__n7c22OI429G?e=faTT2Z [b]Reisen Udongein Inaba:[/b] - Most normals have damage reduced. - Increased start-up on 4z and 6z normals. - Decreased range on crouching medium. - Reduced Mind Explosion damage, hitstun and hit velocities as well as slightly increased endlag for all variations. - Disorder Eye no longer allows air control after use. - Tightened damage on all versions of Illusory Blast for more consistency. - Grand Patriot's Elixir now drains power.
×
×
  • Create New...