RicePigeon Posted January 2, 2017 Author Posted January 2, 2017 Youmu updated again with (hopefully) the last graphical glitches ironed out Quote ===================================== 12/31/16 - Version 2016.12.31 ===================================== Changes from Version 2016.12.30 - Fixed (hopefully the last) graphical glitches.
RicePigeon Posted January 5, 2017 Author Posted January 5, 2017 Youmu updated Quote ===================================== 01/04/17 - Version 2017.01.04 ===================================== Changes from Version 2016.12.31 - Spirit Level system rebalancing: -- Spirit Levels 2 and 3 are now obtained at 400 and 750 Spirit, respectively (up from 333 & 667). -- Spirit gained from standing near opponent now decreases as Spirit Level increases. -- Spirit lost from taking damage now increases by Level; x1.0 at Level 1, x1.10 at Level 2, and x1.25 at Level 3. - 2x: Startup increased by 2f. - 2y: Startup and Recovery both increased by 1f. Distance traveled decreased. - Slash of Life & Death [X Version]: 1st hit recovery increased on all levels, hitstun on lv 3 variants decreased by 1. - Slash of Life & Death [Y Version]: 1st hit recovery on lv2 & lv3 variants increased by 1f.
RicePigeon Posted January 6, 2017 Author Posted January 6, 2017 Reimu updated Quote ===================================== 01/05/17 - Version 2017.01.05 ===================================== Changes from Version 2016.10.30.01 - Fixed issue with missing required animations. - Lose by time over animation now plays properly. - Dash speed reduced. - 5x: Damage increased (20->24). - 2y: Can now cancel into 6y. - Ascension Kick: Startup on all versions reduced by 1f. - Ascension Kick: Power gain on startup increased (30->45). - Omnidirectional Demon Binding Circle: Startup decreased by 1f. Galvatron 1
jenngra505 Posted January 6, 2017 Posted January 6, 2017 Nitpick involving consistency between characters: You use Light Punch to select Reimu's default palette but your later characters use Light Kick.
PlasmoidThunder Posted January 6, 2017 Posted January 6, 2017 The palette with the blue ribbon and the brown hair is the default palette. Project LG said: God knows you shit out characters like a friggin' gumball machine.
RicePigeon Posted January 11, 2017 Author Posted January 11, 2017 Flandre and Youmu updated Flandre: Quote ===================================== 01/10/17 - Version 2017.01.10 ===================================== Changes from Version 2016.11.01: - Starbow Break [All version]: Wall jump velocity increased. - Catadioptric: Wall jump velocity increased. - Starbow Break [X Version]: Projectile invincibility restored during active frames. - Starbow Break [Y Version]: Now causes Flandre to descend at an angle. Now hits overhead. - Catadioptic -> Starbow Break B: Now hits overhead. - "Laevatein": Velocity increased. - "Weapon of Mass Destruction": Damage per hit increased (39->45). Youmu: Quote ===================================== 01/10/17 - Version 2017.01.10 ===================================== Changes from Version 2017.01.04 - Spirit gain from standing near opponent increased during Level 2 and Level 3. - Spirit loss during Level 2 and Level 3 decreased to x1.0 and x1.1, respectively. - Spirit Levels 2 and 3 are now obtained at 350 and 700 Spirit, respectively (down from 400 and 750). - Insightful Sword: Spirit gained from successful counter increased (90->125). Galvatron 1
PlasmoidThunder Posted January 11, 2017 Posted January 11, 2017 Ah, good buffs c: Project LG said: God knows you shit out characters like a friggin' gumball machine.
IkuTronHD Posted January 12, 2017 Posted January 12, 2017 When are you going to lower the difficulty in Eirin?
RicePigeon Posted January 14, 2017 Author Posted January 14, 2017 Youmu updated. Since there's something with Webs atm that wont allow me to save any changes to the website, I'll be direct linking the download here instead until the issue is resolved; http://www.mediafire.com/file/54d2bi1ly54as7f/Youmu_RP-2017-01-13.zip Quote ===================================== 01/13/17 - Version 2017.01.13 ===================================== Changes from Version 2017.01.10 - "Secret of Life and Death": Minimum Power requirement increased to 1500 (up from 1000). - "Secret of Life and Death": Now has 6f of recovery time after the super pause. - "6 Root Cleansing": Corrected bug where Counter would not occur if Youmu is on player 2's side. - "6 Root Cleansing": Damage on Spirit Lv2 and Spirit Lv3 versions increased (475->500, 550->600). Galvatron 1
RicePigeon Posted January 14, 2017 Author Posted January 14, 2017 Mokou updated http://www.mediafire.com/file/j3o4dzdhfhd8lmc/Mokou_RP-2017-01-14.zip Quote ===================================== 01/14/17 - Version 2017.01.14 ===================================== Changes from Version 2016.10.30 - 5y: Damage increased (45->50). - 6y: Damage increased (70->80). - 5z: Damage increased (65->75). - 6z: Damage increased (30*50->40*60). - 2z: Damage increased (75->85). - j5z: Damage increased (70->80). - j2z: Damage increased (80->85). - New Special: St. Germain's Forewarning (X+Y+Z). - Resurrection Pillar: Recovery frames decreased by 10f on all versions. Galvatron 1
RicePigeon Posted January 16, 2017 Author Posted January 16, 2017 Komachi updated http://www.mediafire.com/file/yi8wy2958fkw7mx/Komachi_RP-2017-01-15.zip Quote ===================================== 01/15/17 - Version 2017.01.15 ===================================== Changes from Version 2016.12.21 - Life increased: 1050 -> 1100. - Forward walk & dash speeds slightly increased. - 5x: Damage increased (37->45). - 5y: Startup decreased by 3f. - 2y: Startup decreased by 5f. - 5z: Damage increased (80->90). - 6z: Startup decreased by 2f, damage increased (75->85). - j.5x: Damage increased (37->45). - j.5y: Startup decreased by 1f. - j.5z: Startup decreased by 4f, damage increased (75->90). - j.2z: Startyp decreased by 3f, damage increased (75->85). - Floating Indolent Dead Spirits: Damage increased (58->65). - Lonely Bound Spirit: Fixed bug on homing algorithm. - Spirits of the Firm: Damage increased (66->70). - Wind on the Last Journey: Chip damage increased. - The Endless Way: Damage increased (50->65). - "Irresolute Bound Spirit": Fixed bug on homing algorithm. - "Flow of the River": Chip damage increased. - "Scythe of Final Judgement": Damage increased (400->430). Galvatron 1
RicePigeon Posted January 16, 2017 Author Posted January 16, 2017 Website moved. All characters can now be found here: https://ricepigeon.neocities.org/ gui0007, CoolAnimeHustler and Galvatron 3
RicePigeon Posted January 22, 2017 Author Posted January 22, 2017 Sakuya updated Quote ===================================== 01/21/17 - Version 2017.01.21 ===================================== Changes from Version 2017.01.16: - Fixed minor graphical inconsistencies on sprites. - Dash velocities increased. - Bounce/No-bounce [X Version]: Knife trajectories altered. Now covers more horizontal space. - Bounce/No-bounce [Y Version]: Knife trajectories altered. Now covers more horizontal space. Galvatron 1
Galvatron Posted January 22, 2017 Posted January 22, 2017 On 1/15/2017 at 9:35 PM, Ricepigeon said: Website moved. All characters can now be found here: https://ricepigeon.neocities.org/ Awesome.! :-D but i thought neocities server was gone long time ago... :-P MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
PlasmoidThunder Posted January 22, 2017 Posted January 22, 2017 36 minutes ago, Galvatron said: but i thought neocities server was gone long time ago... :-P You're thinking of Geocities. Galvatron 1 Project LG said: God knows you shit out characters like a friggin' gumball machine.
Galvatron Posted January 22, 2017 Posted January 22, 2017 2 minutes ago, GarchompMatt said: You're thinking of Geocities. Oh! my bad... thanks for clearing that up MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
RicePigeon Posted January 25, 2017 Author Posted January 25, 2017 Byakuren updated Quote ===================================== 01/24/17 - Version 2017.01.24 ===================================== Changes from Version 2016.12.10 - Fixed Spellcard selector not showing up when controlled by AI. - Fixed incorrect spellcard activation sounds. - Dance of Hanuman [All Versions]: Chip damage increased, damage on 3rd hit increased (60->70). - Vidudahka's Sword [All Versions]: Damage decreased (80->60), recovery increased by 2f. No longer requires orb charges. - Vidudahka's Sword [All Versions]: Vajras now recoil on hit or block & can trigger "Brilliance of Mahavairocana". - Durga's Soul [All Versions]: Damage increased (100->150). - Skanda's Leg [All Versions]: Damage per hit increased (27x5->29x5). - "Master of Buddhist Cosmology": Damage on 1st hit increased (30->40). - "Brilliance of Mahavairocana": Can now trigger from recoiled Vidudahka Swords. Galvatron 1
RicePigeon Posted January 27, 2017 Author Posted January 27, 2017 Eirin updated Quote ===================================== 01/26/17 - Version 2017.01.26 ===================================== Changes from Version 2016.11.02 - Fixed Spellcard selector not showing up when controlled by AI. - Fixed incorrect spellcard activation sounds. - New command Normal: 6z - "Lunar Weapon -Brahmastra-": Damage increased (200->220), startup decreased by 1f. Galvatron 1
RicePigeon Posted January 28, 2017 Author Posted January 28, 2017 Alice, Eirin, Reimu, & Sakuya updated Fixed incorrect spellcard sound. Taunt added. 6z: Fixed graphical glitch on arrows. Fixed incorrect spellcard sound. Fixed incorrect sound on spellcards. Galvatron 1
RicePigeon Posted January 29, 2017 Author Posted January 29, 2017 Koishi, Patchouli, & Yukari updated. Forward Walk & Dash speeds slightly increased. 4z: Can now be used on demand. 5z: Unstored version startup decreased by 3f. Growing Pain: Recovery reduced by 16f. Explosion delay increased by 30f. Fixed bug on palette & spellcard selector on player 2 side. Fixed bug on palette & spellcard selector on player 2 side. Galvatron 1
RicePigeon Posted January 30, 2017 Author Posted January 30, 2017 Hong Meiling & Lie Meiling updated Life increased (900->950). Fixed bug on palette & spellcard selector on p2 side. Replaced incorrect sound on spellcard activation. j3x, j3y, & j3z: Startup decreased by 1f. Fragrant Wave [Y Version]: Normal version startup decreased by 4f. Fragrant Wave [All versions]: Hitbox size increased. Corrected bug with juggle flags. Descending Flower Slam [X version]: Startup decreased by 1f. Descending Flower Slam [Y & Z versions]: Startup decreased by 2f. "Roc's Fist": Startup decreased by 1f. "Colorful Light Lotus Flower Palm": Now has projectile invincibility until last active frame. Fixed bug on palette & spellcard selector on p2 side. Replaced incorrect sound on spellcard activation. gui0007 and Galvatron 2
RicePigeon Posted February 6, 2017 Author Posted February 6, 2017 Mokou updated; St Germain's Forewarning: Charge speed doubled. Power gained per Life slightly increased. Mt Fuji Eruption: Fixed bug involving juggle flags. Can now be airblocked. Galvatron 1
RicePigeon Posted February 7, 2017 Author Posted February 7, 2017 Remilia updated Minimum damage scaling on Specials decreased (15%->10%). Minimum damage scaling on Spellcards decreased (20%->15%). j6z: Proration decreased (80%->75). Chain Gang [Z Version]: Can no longer hit opponents out of a reset. Chain Gang [Z Version]: Proration decreased (70%->65%). Galvatron 1
RicePigeon Posted February 13, 2017 Author Posted February 13, 2017 Sakuya updated Deflation World": Fixed bug where Sakuya is temporarily vulnerable during cinematic. Galvatron 1
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