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PlasmoidThunder

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  • 3 weeks later...
  • 2 weeks later...

Ghosteo's Pokemon seem to be affected by Oyaji's Hina/Hibachi. They all suffer from burn when against her and get healed when on her team. Some other wacky stuff happens if she shoots while in the air. I've noticed that they all are suddenly frozen, sleeping, have multiple burns, and suffer from poison. At the same time, they also get healed a bit by some healing effect that happens sometimes. Perhaps there's something in the coding that causes this...

 

EDIT: I almost forgot. If any character is on a team of any of Ghosteo's Pokemon against a team of Ghosteo's Pokemon, there's a chance they'll actually get hit by attacks, although it usually doesn't do much damage, if at all.

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Added a fix for Gardevoir's palette problem. Yes, the problem in MUGEN 1.0 that prevents her alternate palettes from working (in fact, none of her palettes work, hence why Gallade's helmet blade is black).

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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Added two more Meowth characters. The one made by mariotime is very bare-bones, while the one made by (^0^) is a cheapie thing with no actual attacks and it causes WinMUGEN to crash in the case of a mirror match.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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  • 2 weeks later...

Added Alakazam by Bakisimu.

It's quite harsh in terms of AI, seeing as it is able to recover VERY quickly from attacks (I'm not just talking about being knocked down, I mean hitstun), deals a lot of damage, can combo with ease despite it being incredibly difficult to do so as the player and has two level 1 hypers that are both overpowered in their own right; one deals A LOT of damage (and is unblockable), while the other one restores pretty much half his health.

 

Oh, and he's got 5000 power.

And gains power quite quickly.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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Added Alakazam by Bakisimu.

It's quite harsh in terms of AI, seeing as it is able to recover VERY quickly from attacks (I'm not just talking about being knocked down, I mean hitstun), deals a lot of damage, can combo with ease despite it being incredibly difficult to do so as the player and has two level 1 hypers that are both overpowered in their own right; one deals A LOT of damage (and is unblockable), while the other one restores pretty much half his health.

 

Oh, and he's got 5000 power.

And gains power quite quickly.

Hmph... I think I can fix that. Just need the time to look at the coding and see why it's OP'd.

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Added Mawile by SpaceMouse.

 

Generation III is the least compatible with older versions of MUGEN. I wonder if that's a coincidence :P

 

For Mawile I'm pretty sure the only thing keeping it Mugen 1.0 is the AILevel activation - I hate the old Winmugen style of AI activation. Too unrelaible.

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