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WlanmaniaX

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  1. Like
    WlanmaniaX reacted to GarfieldfanMUGEN in Post Fanart Thread   
    First one: ADORABLE Second one: Hate that Final Smash. Use that one edit of Luigi for no annoyances. Third: Uhh... what is that? Also:

    by yours truly.

    by DunwichDoodles
     

    by LorinaDante
     
    And finally:

    by yami-saan
  2. Like
    WlanmaniaX reacted to N_N in Mr. Game & Watch Edit [updated 06/22/2018]   
    [Screenshot]

    [Download]
    https://the-phoney-express.neocities.org/
    [Comment]
    An edit of .GIF/Mr. T's Mr. Game & Watch that mostly changes him to be in a psuedo-MvC style, balances him out, and adds a couple of new moves. See changelog below for complete details.
     
    06/22/2018 UPDATE:
     
    - Removed Judge, as admittedly, I found it useless. If you're worried about the 9, don't worry! It still exists in the moveset, as part of the Down for the Count Hyper.
    - Added new Hyper, "Octopus".
    - Made some moves less/more safe.
    - Added more combo ability.
    - Lowered air juggle points.
    - Removed hitbox from FIRE.
    - Removed old damage dampener and replaced it with RicePigeon's version.
    - Multiple Chef changes:
     - Added more cooldown.
     - Light version now sends out only 2 pieces.
     - The food now travel in more of an arc.
    - Buffed damage to Chef and Headbutt.
    - Added superjump opponent locator that was previously unused.
    - Tweaked the A.I. a bit.
    - Changed some hitflags.
    - Increased damage of Oil Panic.
    - Down for the Count is now unguardable.
    - Made it so the crowd doesn't gasp as often if Mr. Game & Watch recovers.
    - Made it so that the guard sound actually plays on some moves if guarded.
    - Added sound for when he's dizzied.
    - Changed in-game name. :P
    - Some other changes I can't remember...
     
    06/22/2018 UPDATE 2:
     
    - Fixed a few bugs in Octopus that I oversighted.
     - The HitBy should now work properly.
     - Mr. Game & Watch now doesn't go below the ground when transforming back from a jump.
     - Ambience has been made a 6-second sound that plays once instead of a 1-second looping sound (the old way of playing it had a problem where it would play weirdly upon landing from a jump.)
    - Added the "powerful projectiles fill the bucket up more easily" mechanic to Oil Panic.
    - Fixed the bug where you would get stuck in mid-air if you happened to be hit during FIRE.
     
    Enjoy!
  3. Like
    WlanmaniaX got a reaction from BigLuigiGuy211 in My Spriteworks   
    As Placemario was confirming to make more Cartoon Network characters, I present my better sprite for the Grim Reaper!
     

  4. Upvote
    WlanmaniaX got a reaction from StarSquiddy181 in My Spriteworks   
    As Placemario was confirming to make more Cartoon Network characters, I present my better sprite for the Grim Reaper!
     

  5. Upvote
    WlanmaniaX got a reaction from RMaster007 in My Spriteworks   
    As Placemario was confirming to make more Cartoon Network characters, I present my better sprite for the Grim Reaper!
     

  6. Upvote
    WlanmaniaX reacted to RoySquadRocks in Screenshots Mffa Style   
    Happy 35th Anniversary, Q*bert! Long live the Supreme Noser!!!
  7. Upvote
    WlanmaniaX reacted to DS12 in (WIP) Kuki Sanban (Numbuh 3)   
    May I suggest that you could make the hitsparks and Hit sounds similar to Placemario's chowder? It'll go nicely with her style.
    Also saw that he was gonna do the same to his new dexter.
  8. Upvote
    WlanmaniaX reacted to jenngra505 in (WIP) Kuki Sanban (Numbuh 3)   
    I thought crouching heavy kick should be the tripping move.
  9. Upvote
    WlanmaniaX reacted to thebestmlTBM in (WIP) Kuki Sanban (Numbuh 3)   
    OK the last Pony sprite was by WlanmaniaX
     
    The real deal is right here
           


    The Sprite Sheet has been updated
    (and this is the last sprite sheet update)
     
    =Ponified Kuki has been updated and replaced with Shimmering Brony's Version
  10. Like
    WlanmaniaX reacted to Big Green in Post Fanart Thread   
    Warrior Gramfeld.
     

     
    HNNNNNGGGGGGG (I actually use this costume)
  11. Like
    WlanmaniaX reacted to RMaster007 in Post Fanart Thread   
  12. Like
    WlanmaniaX reacted to RMaster007 in Post Fanart Thread   
  13. Like
    WlanmaniaX reacted to RMaster007 in Post Fanart Thread   
  14. Upvote
    WlanmaniaX reacted to NootNoot64 in Courage the Cowardly Dog   
    This, i can't wait!
    Well, blame the updates (plz admins don't take this seriously)
  15. Upvote
    WlanmaniaX reacted to thebestmlTBM in Courage the Cowardly Dog   
    Nice!
  16. Upvote
    WlanmaniaX got a reaction from CoolAnimeHustler in Courage the Cowardly Dog   
    There I've made it, two previews which includes the ray gun and some basic combos.  
  17. Like
    WlanmaniaX reacted to NootNoot64 in Courage the Cowardly Dog   
    It's about time we get a decent Courage (better than that crappy version by Mrsonicfan)!
    I can't wait to see how is gonna turn out! 
  18. Like
    WlanmaniaX reacted to thebestmlTBM in Courage the Cowardly Dog   
    That's awesome! It's a shame that we can't upvote or downvote on topics anymore.
  19. Like
    WlanmaniaX reacted to AstroInkling45 in Courage the Cowardly Dog   
    Well, what a nice preview!
  20. Like
    WlanmaniaX reacted to Ali in Courage the Cowardly Dog   
    WOW! AWESOME!!! I CAN'T WAIT TO DOWNLOAD IT!
  21. Upvote
    WlanmaniaX reacted to jenngra505 in Gameplay Mechanics for my Custom Style   
    Many of you know me for my edits of other peoples creations but at some point I want to start working on custom creations. One of the problems I have at the moment is deciding the gameplay style, I have many of it thought up but I'm not 100% sure if everything is good. So I'm asking you for help. (I'm planning to use this style for a full game too)
     
    What I have so far:
    My characters will use 6 attack buttons and a taunt button
    Most if not all characters will run forward
    Jumping mechanics vary from character to character, some characters have no air jumps while others have multiple.
    Air dash and if back hop or back run also varies.
    You are able to Air Recover by pressing two punches at the same time with an indicator appearing when it is possible. (Might change to Burst)
    The combo system is almost identical to Marvel VS Capcom
    The Infinite prevention system is similar to Skullgirls where if the system detects repitition, the enemy will be able to Air Recover/Burst
    A Parry exists as an alternate guarding option
    A guard counter that takes half a power bar and does about as much damage as a special can be activated if you press two punches while guarding.
     
  22. Upvote
    WlanmaniaX reacted to thebestmlTBM in (WIP) Kuki Sanban (Numbuh 3)   
    Sprite Sheet has been updated
     
    + Jump Backwards by rmaster007 is added
    + Crouch Light Kick is added
    = Spinning Move has upgraded to V.E.G.G.I.E. Spin (inspired from MadOldCrow's Kitty Katswell)
    + S.H.A.V.E.R.A.M.A. and the Shaver Projectile are added
    = Lose Sprite has been updated
    + Sationary Dodge is added
     
    At last the Basic Attacks are finally complete!
  23. Upvote
    WlanmaniaX reacted to RMaster007 in (WIP) Kuki Sanban (Numbuh 3)   
    So glad to see my sprites used. The required sprites will be made today, gonna make sure of it.
  24. Upvote
    WlanmaniaX reacted to thebestmlTBM in (WIP) Kuki Sanban (Numbuh 3)   
    Sprite Sheet has been updated
     
    = New Icon
    - Old Head Sprites are removed
    = New Jin Cyclone Spin Hit
    = New Light Punch by rmaster007 and me
    + Heavy Punch is added
    = New Aerial Heavy Punch (Made using the old Stance Heavy Punch)
    + Crouch Heavy Punch is added (Launcher attack inspired from DDR's Duck Dodgers)
    = New Light Kick by rmaster007
    = New Medium Kick by rmaster007
    = New Crouch Heavy Kick by rmaster007 and me
    + "MY TOE! MY TOE!" by WlanmaniaX is added
    + Squished! by rmaster007 is added
    = Victory 5 Sprite Updated
    = Bradley Spray Special Updated
    + Real Rainbow Monkey Hyper is added (Real Rainbow Monkey Sprite is now here!)
     
    All that's left is the Crouch Light Kick and the Basic Attacks are complete!
     
    If anything else is missing something, let me know.
    (also if you say "but you forgot the jumping back sprite" don't worry, we haven't forgotten about it, we just need time to figure this out.)
  25. Upvote
    WlanmaniaX got a reaction from CoolAnimeHustler in Screenshots Mffa Style   
    "Holy CRAP! There's an alien in my house!"
     

     
    "I hereby claim this planet in the name of IRK!"
     

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