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WlanmaniaX

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Posts posted by WlanmaniaX

  1. Updated him again, for a bit of fixing some difficulties:

    -Added his Pallete Keymap from both 1.0/1.1-used def. files
    -Super Jump sound effect has been added
    -Added his Pallete state for his 1.0-used 'common1' cns. file
    -Thanks to CodyRaccoon25, for reducing both Edd and Eddy felt pity for Ed knocked-down and added the 'Erupting Ed' text until K.O
    -Fixed his grab command

     

    http://www.mediafire.com/file/ru4xfb10egy66nc/WM_ed_v.1.3.rar/file

     

  2. I am sorry to hear poor news but if I try to fix my hard drive, it feels like if I may going to give up on making Marie Kanker and couldn't get more features added for George from my hard drive. But at least, I've only saved a couple of his gif. animation files of George so at least, I got okay of getting back into his update. As for the voting poll I need to suggest whatever the next fighter I will anaylse, it seems Jenny has the most votes, second goes to Sly and Tsuyu as double.

     

    XSR5zm9.png

    For any matter, I could save some files I furtherfully need to work on Marie if I could keep her on hiatus.

  3. Hey, fellas! I am unfortunately say that it seems if my hard drive feels too underhand as I thought it will cause some damage. I surely hope not in fact if my hard drive will percentaly be damaged before I need to move to the next character I will develop into. In fact that I am surely wanted to finish on George or Marie before I need to save some of his/her recent files until his final update will hopefully be released. I will sure hope if those things will be going too accurate for my life.

     

    If my hard drive caused much damage, I decided to show my poll before which fighter I will analyse on: https://docs.google.com/forms/d/e/1FAIpQLSeqePpxezpgF0RGzkumU-upc-uF_TgsS7xHkm8PzOA7W0XnhQ/viewform?usp=sf_link

    •  There are only few Adult Swim cartoons need some praise (such as Venture Bros, Superjail, Ballmastrz: 9009, Moral Orel, Home Movies, Metalocalypse) rather than Rick and Morty
    •  Diet Coke > Coca-Cola
    •  64 DS of Super Mario > 64
    •  HiHi Puffy Ami Yumi was not bad what critics complained how childishly obnoxious it was from what I've seen, it does have an down-to-earth feel of it
    •  Crash Nitro Kart has much better soundtrack that is more dark and less childish than Crash Team Racing has
    •  O.K K.O had more better potential and interesting than Steven Universe
    •  I am sorry to say this but, I do not care for the Naruto series
    •  Sly Cooper: Thieves of Time have better-animated cutscenes than the first three being existed back in two decades ago
    •  Crash: Mind Over Mutant has better improvement than its predecessor
    •  Darkstalkers > Street Fighter
  4. On 3/8/2020 at 7:55 PM, DS12 said:

    Tested the fixes out...you DID fix a few bugs here and there, but you still have a ways to go. 

    Here's what you still need to fix:

     

    WHAT YOU STILL NEED TO FIX FOR ZIM:

    - Zim's spammy attacks and infinites

    - Zim's wrench position when performed in air (still goes through the opponent)

    - Gir's underpowered pig projectile damage

    - Overpowered damage with zim's drill special

    - Robodad's walking up to the opponent and instant running away without even attacking thing

    - Incapability to perform the PAK special because of the electric special overlapping it

    - Zim staff spinning sound loop that doesn't stop playing even if the hyper sequence ends (for the elite hyper)

    - The poorly executed pause sequence for Gir's hyper attack

    - Fix this too:

    mugen000.png

     

    WHAT YOU STILL NEED TO FIX FOR DIB:

    - Dib's spammable attacks (possibly leading to infinites)

    - INTENSE shaking when opponent gets hit by Air Strong Punch

    - Oversized hack helper as you can see from this screenshot (reposted):

    mugen029.png

    - Constant pause and long dialogue sequence for the ham special (actually, remove it completely please, it's redundant)

    - Dib's camera not having the camera flash sound for the camera special

    - Opponent going into passare state by Dib's water balloon

    - Dib's AI teleporting spam

    - Gaz's red hitbox display even though she's not appraoching the opponent in order to throw a pizza

    - Ray special not doing any damage at all

    - Membrane hyper costing 3 power levels first then the the rest of your power level

    - Hypers that give back power

    - Torque smackey barely doing any damage and take off the darken effect for the pause state

    - Ya still need to fix this...
    mugen001.png

     

    WHAT YOU NEED TO FIX FOR ED:

    - Ed not being able to fit at the bottom at the screen as you can see here:

    Inkedmugen002-LI.jpg

    - Ed throwing the opponent backward and WAY too high

    - Ed's spammable attacks (aside from standing heavy punch and kick), which leads to infinites.

    - Nazz going through the opponent while punching and kicking, not being able to connect all hits and results in uselessness

    - WAAAAYYYY too many hitboxes

    mugen005.png

    - Fix this too:

    mugen004.png

     

    That's all I have. From the test I did, you apparently fixed 2-4 bugs, while for ed you fixed most of it.

    If I were you, I'd make an effort to address to ALL of the bugs rather than to just fix "a few" and send updates out in a rush.

    Saves me and the others the stress of testing all 3 of them over and over again after all.

    Again, three examples of characters have been updated twice!

     

    https://www.mediafire.com/file/kmu13nvmsmr3d1i/WM_rocko.rar/file
    https://www.mediafire.com/file/6gtpcfsdnc4xcm8/WM_ed.rar/file
    https://www.mediafire.com/file/qba7b0un8feil22/WM_zim.rar/file

  5. On 3/5/2020 at 12:03 AM, DS12 said:

    Feedback time:

     

    ROCKO: 

    - All attacks still can be spammed over and over again (I do recall sending this to you twice now and you still haven't fixed it)

    - Running still plays even if Rocko stops (I also do recall sending this to you and you still haven't fixed it)
    - Spitball recovery frames are too...slow 

    - Spitball proj. hardly does any damage

    - 130 damage from spirited away special, fix pls

    - Pogo stick special needs a bit of damage increase (i.e. change from 30 (also 18 for smashing) ---> 60)

    - I can't perform Bird Chirp special (I also told you this, and again, you never fixed it)

    - Brain Pop can be tricky to perform (however, when I did it once, it hardly does any damage at all)

    - 140 damage on Tornado Kick, fix that as well please.

    - Why does heffer hit the opponents AFTER he lands?

    - Rocko doesn't even jump over Earl, he jumps into the direction he's running in. 

    - Also, why does THIS happen when earl hits the opponent? 

    mugen000.png

    - Sheila assist needs a damage increase

    - 254 damage is a bit too much for a Lvl 1 hyper (a.k.a the boxing hyper)

    - red hitboxes need widening for the jackhammer hyper as it doesn't particularly hit Kung Fu Man (or other characters with thin hitboxes) multiple times for 8-19 frames. 

    - Jackhammer 2 jackhammering sound won't stop playing even if Rocko finishes the hyper

    - Suck-o-matic hyper does too much damage, even if it's a Lvl 3 hyper

    - Crazy Bus Driver literally takes half of opponent's health. I know it's a Lvl 4 hyper, but that's way too much

    - Also, BG problems during the Crazy Bus Driver sequence:

    mugen003.png

    - FINISHER doesn't even kill the opponent, and after that, this happens: 

    mugen004.png

    - What happened to the Earl chasing Rocko winpose? Earl doesn't even appear onscreen, and I thought Spunky was also supposed to run from it as you told me on discord. 

     

    ZIM: 

    - Like Rocko, attacks can be spammed over and over again, and infinitely

    - What's this? No target hit sprite when hit by Zim's bomb? (I think I also told you this on Discord and yet you still haven't fixed it)

    mugen005.png

    - For a gun proj. THIS big, it shouldn't even do 20 damage. Oh yeah, and proj. layering problems persist too.

    mugen007.png

    - Same thing with this. I liked it better when the proj. were small.

    mugen009.png

    - No target hit sprite for the Fire special, and...hardly does damage (didn't I tell you this on discord?)

    mugen010.png

    - Wrench literally goes through the opponent whenever Zim throws the wrench at a close distance (position's still off, pls fix)

    mugen014.png

    - Gir's pig proj. only does 10 damage? 

    - After performing the gnome assist, I'm can't perform the gir assist anymore.

    - Robodad walks up to the opponent and instantly runs away without attacking.

    - Hitspark positions are WAY out of place

    mugen015.png

    - I can't perform the PAK special because the "electric" special overlaps it if you know what I mean...

    - Sound when zim spins his staff around doesn't stop playing, even if after the hyper sequence is finished

    - Pause sequence gone wrong

    mugen016.png

    which leads to this: 

    mugen017.png

    - Hitbox size needs fixing, literally: 

    mugen018.png

    - Zim Portrait for Finisher could be bigger (but not too big please)

     

    DIB:

    - Oh neat! We're off to a good start (but seriously fix this please)

    mugen020.png

    Do I have to keep saying this? All attacks can be spammed over and over again. 

    - Also long hitboxes, shorten them please

    mugen025.png

    - For an Air heavy strong punch, the screen shouldn't shake twice as much when hitting the opponent.

    - Let's compare sizes for the hack special shall we?

    mugen027.png

    mugen029.png

    - Pause sequence for Ham special can be annoying, especially if doing it repeatedly.

    - Camera special has no flash sound? (And didn't I say this in discord as well?)

    - Hit by water balloon goes into a passare state for the opponent...which makes absolutely no sense. (I also went through with this several times in discord)

    mugen030.png

    - Gaz's red hitbox is still present even if she's throwing a pizza at a far distance

    - Ray special hardly does any damage, fix that please.

    - Water Gun hyper barely does any damage and doesn't hit that much at all

    - Also, fix this: 

    mugen032.png

    - Before Dib calls Membrane, power is reduced to 2000, then when Membrane shows up, power is reduced to 0.

    - Meat hyper gives back power

    - Torque Smackey takes off all your power and only does 126 damage

    - Dib's AI spams teleport extremely often, and it can get really irritating after a while

     

    ED:

    - Yeah...uh...fix please?

    Screenshot-2.png

    - Yeah, if you'll look at the bottom of the screenshot, you'll see what needs fixing

    mugen034.png

    - Dust explods out of place

    mugen036.png

    mugen038.png

    - Ed's grab doesn't seem to work

    - All attacks except standing strong punch and kick can be spammed over and over again, and of course...infinitely

    - Ed still rambles on after saying this one short quote, "This is jib." (for the Jib special)

    - Ed's sneeze hitbox is practically full screen, tone it down please

    mugen039.png

    - Squirt Gun still looks and sounds like tasers

    - No frame after being burnt?

    mugen040.png

    - Nazz kissing should cost some power, since she heals Ed's health and can be spammed 

    - Nazz doesn't hit the opponent when the opponent is too close to the edge of the screen

     

    That's all I have, I hope you'll fix these bugs.

    Updated a few mistakes from those three examples.


    Ed
    Zim
    Dib

  6. Sorry I took these few customizations a bit too long so at long last, I have officially done with Zim alongside with these updates of those three Nicktoon characters (Zim, Dib and Rocko).

     

     

    I am going to feel if I may take a break from Mugen for a little while until if I will get my motivation to renovate on George and Marie, alongside drawing few more things by using an different software. If you may test some of my recent stuff, please send a feedback or let me know.

     

    Ed
    Zim
    Dib
    Rocko

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