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WlanmaniaX

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Posts posted by WlanmaniaX

  1. Just now, Weiss_Circal said:

    Problems:

     

    -Doesn't have normal/basic attacks.

     

    -Strikers are spamable.

     

    -Sprites need major improvement.

     

    -No air attacks or ducking.

     

    -Intro and win pose are bland.

     

    -Just doesn't feel like a fighting game character.

     

    I really don't recommend this creation.

    The thing I find was he copied my own stuff (especially the effects and stuff).

  2. 3 hours ago, DS12 Productions said:

    Feedback on Zim's Update:

    (May be useful for @RMaster007, for when he edits zim.....)

    - Still needs damage dampener

    - Zim's walking sprite still needs work.

    - Hitbox needs to be bigger for Irk-Pak laser since the Laser itself is large on the front.

    - I can't seem to perform the upwards and downwards version  of the irk pak laser.

    - I can still spam the lasers (QCF, LP) in air and on ground and zim still moves forward when performed on ground.

    - Hitbox needs to be a bit bigger on HK close-up seeing how I can't hit opponents with skinny clsn boxes.

    - In the readme, it says Gnome: D, DB, B, a. But it's performed with D, D, z.
    - Plunger of doom and Robo Mom both have the same commands, therefore unable to perform the assist.

    - I can't perform Robo Dad for some reason.

    - I suggest changing the commands for Santa Zim from D, DB, F, D, DB, B, x+y, to D, DB, D, DB, B, x+y.

    - Helpers for Plunger of doom needs position fixing.

    - When the opponent is dizzy and is complete, that opponent falls AND slides forward instead of tripping onto the ground, I would say remove this code:

      Reveal hidden contents

    [State 0, VelSet]

    type = VelSet

    trigger1 = time = 0

    x = -9

    - LP (crouching and stand), MP, HP (stand, crouching and air), LK (crouching, stand, and air), and MK (Stand, crouching, and air)

    can be performed as an infinite, although I can't hit the opponent on Air LP for some reason.

    - The laser helper's position needs fixing on Irken Elite.

    - MegaDoomer needs some effects as well as fixing the startup of zim's transformation into a MegaDoomer.

    Feedback for dib:

    - No damage dampener, again :/

    - The Electric beam in air glitch is still there.

    - Same with Plasma Gun, Dib can go through the ground when performed while jumping down. 

    - The Dib clone glitch is also still there when I perform the Muffin throw in air. (Like Jenngra said)

    xmoh8k.png

    - The Bill assist still leaves in backwards animation after his attack.

    - Even though I perform Gaz throwing a pizza, she still has the hitbox when approaching.

    - In the readme, squirting water gun performs with D, DB, B, DB, B, a+b. But in the game it's performed with D, DF, F, DF, F, x+y.

    - Same goes for Meat launcher, the move is actually performed with D, DB, B, DB, B, a+b, not D, DF, F, DF, F, x+y.

    I may be wrong about these commands between the readme and the game so if I'm wrong tell me and I'll edit the post (Maybe...)

    - I can't perform Battle Dib for some reason.

    - I also can't perform Meat Launcher in air.

    - Startup for Future Dib takes too long. 

     

    Last but not least, feedback for Rocko: 

    - No Damage Dampener

    - Animation timing needs fixing, as I see two rockos from here: 

    1079kih.png

    - Spitball's transforming sound needs to be replaced with a proper one, sorry if I haven't said this before.

    - The Boomerang on the ground still makes the clone of rockos.

    rwjtir.gif

    - The sprpriority for the opponent in Rocko's grab state need to be fixed.

    - Brain Pop, Bird Bite, Sheila, and the Really Relly Big man is very difficult to perform for some reason. 

    - Shouldn't spunky's pee be disappeared after the opponent is trapped or at least be there temporarily? Just a suggestion.

    - The Heffer assist still can't be used (Like RMaster007 said)

    - Clsn box needs to be added for Ed Bighead's.......head.

    xfb5p4.png

    - In the Readme, Suck-O-Matic is performed with: D, DF, F, DF, F, x+y. In the Game, it's performed with D, DF, F, DF, F, c+z. I might as well say fix the readme's typo.

    - Both Suck-O-matic and Crazy Bus Driver have the same commands, which makes the Crazy Bus driver hard to perform.

    - When the Giant Clock leaves, it slides backwards and performs the attack again. Also it'll be an improvement if P2 had a custom state when the Giant clock smashes them to bits.

    Therfore your characters still need some work, yet the Dib character himself is a bit improved more than Zim and dib, apart from the cloning glitch. 

    Well since RMaster007's editing all these characters, I'll put my waits on him. Anyway, good luck on your future updates Wlanman.

    @RMaster007: If you finished doing some edits, just send me an PM and I'll edit a bit of them later.

     

    @DS12 Productions: Thanks for your generous feedback, I'll just need to check from them later if have time. It's pretty tough thinking how I can fix on Rocko and Dib's projectiles landing.

  3. It's alive....it's...ALLIIIIVVEE!! Heh, I just made my populous reference from the classic movie, Frankenstein (if you know what I mean). So there you have it, their final releases (Zim, Dib and Rocko as examples) were done compared my older ones I made!

     

    webp_n10.gif

     

    While you test Zim, Dib and Rocko, please send a feedback after you see any problems.

     

    Download those Nickelodeon characters!:


    Zim: Updated into V3.1!
    Dib: Updated into v.2.2!
    Rocko: Updated into v.3.4!

     

    According from the news, you will be excited after you hear Rocko's Modern Life and Invader ZIM has both been revived for their TV movies!

  4. 1 minute ago, DS12 Productions said:

    Oh ok. I guess we will have to wait until Wlanman does them.

    I also send my new private message to him see how he will update his spritesheet of Kuki. If you want to see more, do you think I could send you a private message?

  5. On 2017-6-20 at 1:02 PM, thebestmlTBM said:

    It's been added in the updated sprite sheet.

    About the lv.1 hyper, I thought calling hamsters would be an important idea for the lv. 1 hyper replacing the multi Rainbow Monkey toss.

     

    I still remembered the R.E.P.O.R.T episode back when I was about eleven years old watching this, you can see No. 3's report (in childish drawing art style) for her new introduction. You should look for an episode, though if you can sprite more frames.

     

  6. 10 hours ago, Ryochi said:

    Nice to see someone is doing decent KND characters for mugen. I'm gonna ask are there plans to do the rest of them or at least one of the villains? We need more cartoon villains!!

    Pitifully, I heard that he wanted to one Sector V character, that is only Kuki. If he made his sprites for the few Cartoon Network villains (like Mojo Jojo, Him or Father as examples), it would be a pleasure to see more cartoon villains in the Mugen universe.

  7. Thanks for releasing the Pink Panther for Mugen!

     

    Here are some issues I found from Pink Panther:

     

    • mugen010.png

    Some sprites looks mialiganated, what I used to try my best on spriting him.

    • mugen011.png

    As you can see why I am updating Zim into my fully state.

    • mugen013.pngmugen012.png
    • I discovered the collisons look misangled on him, especialley for his basic attacks.
    • Perhaps, you can replace the cartoon hit effect for his stand throw.
    • Add more of the cartoony sound effects for him.
    • You might forgot to add some of his compatibles, for examples like Juano16's Mortal Kombat and Black Heart characters.

    Overall, I gave this character 8/10. I shall improve on his sprites and add more ideas for him until his final release!

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