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WlanmaniaX

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Posts posted by WlanmaniaX

  1. On ‎10‎/‎04‎/‎2016 at 8:06 PM, AxSeeker said:

    The older dib is pretty solid and I'm not at all sure about george jetson. His nose seems off?

     

    I really hope you'll do invader zim projects though. I really wish the series didn't have to end like that.

    Yeah, I would like to update Zim and Dib in new versions after Rocko as his new version. Guess what, it was Invader Zim's 15th anniversary in this year.

  2. Alright, I made two more new sprites, featuring Johnny the Hobmanical Maniac (Jhonen Vasquez's creation) and Space Ghost (for DDR's future creation).
     
    johnny10.pngspace_10.png
     
    I know I am not going to create them for Mugen. But I hope any M.U.G.E.Nite would be interested to make Johnny or Space Ghost.
     
    Overall, my sprite of Space Ghost belongs to Derrick D. Rowell, when he will be interested to create him in future days.
  3. On 1/24/2016 at 1:16 PM, Zemilia said:

    Haven't tested him in 1.0 yet, but I did test him in 1.1 (with the version made for it). Here's my say:

     

    -When he stops talking, his lips (or beak) still moves as if he's still talking.

     

    -Duckula apparently has the ability to fly infinitely (and by infinitely, I mean by spam both fwd and back airdash).

     

    -His running stop animation takes way too long to finish (and I can't cancel out of it).

     

    -"Charge" just repeats the animation instead of just hanging in there continously.

     

    -Why does his opponent glow white during mk and jump hk, but for the rest they don't?

    J81EBwM.png

     

    -Mis-aligned hitsparks here and there.

    QPCsq0w.pngg4UbO7Z.png

     

    -Aside from standing mp, his standing normals deal a pathetically weak amount of damage (and just to put this in exact: mp is somehow stronger than hp and hk)

     

    -MP chains by itself.

     

    -Goosewing's Bullet hitbox (and the bullet itself from the gun) is mis-aligned.

    9My6wg5.png

     

    -His "dodge" doesn't have a hitbox.

    zIMS5fd.png

     

    -That's one large hitbox for a thunder attack.

    bq9cPld.png

     

    -Igor's grab position is mis-aligned.

    3dZkA1Q.png

     

    -What's the point of EX Vegetable Flare if it does the same damage as regular? (Also, it gives back meter)

     

    -"Tremendous" gives back a slight bit of meter.

     

    -Tremendous doesn't even reach all the way (and the effect's cut off too).

    zq3ssnZ.png

     

    -If I use Tremendous in the air, hitspark's mis-aligned.

    Y2FJPZk.png

     

    -After reaching lvl 1, Tremendous doesn't drain super whatsoever (aside from being lvl 4 and 5)

     

    -Why is Saxophone a super if it doesn't even drain any meter after reaching lvl 2?

     

    -Obligatory big hitbox for Saxophone.

    B7yEVsG.png

     

    -After Saxophone is used, his super bg still hangs in there.

     

    -For a Lvl 3, "Bats" did too little of a damage.

    5VadJPo.png

     

    -Same for "AutoDuck", for a lvl 5 btw.

    PCjZtgL.png

     

    -Autoduck's command is surprisingly hard to perform, due to the dash and Transport getting in the way.

     

    -His grab during "Vampire" doesn't even reach, yet it hits anyway.

    obxEWmE.png

     

    I may miss some more, but otherwise for a final release, he still needs work. Lots of it.

    Thanks for your feedback, I will fix some of Duckula's problems, along with Fido in this winter.

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