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Posts posted by WlanmaniaX
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So....I improve on Dib's new sprite for his another new update.
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Hey, fans of M.U.G.E.N. I am seriously not making my April Fools' joke but, I am currently showing my two new W.I.Ps (R.O.B and Rocko V.3).
I know it has been taking a hard work since I am working on my other stuff for those both.
Video:
And also, here's the palletes for R.O.B and Rocko:
If you were interested to request an another pallete for R.O.B and Rocko, of course!
- Galvatron, DarkSniperZX, Moltar and 3 others
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According to someone's feedback, Fawlty Towers has been updated to his better version!
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Here is my new sprites for Ren and Stimpy's new updates.Their stand poses also based from the Time Warp game.
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No offense but, I don't think she will be perfectly fit for M.U.G.E.N and I was just saying that it would to be an vacuous idea to make her.
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On 12/02/2016 at 10:45 PM, Mʀ. Stᴇal-Yoᴜʀ-Waifᴜ said:
There is a edit of him by Crockrich with higher comboabilty
You see there was his edit of Hong Kong? Where did you find that from?
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If anyone has Hong Kong Phooey, I have made my stage for him if you are interest to download: Download Hong Kong Phooey's home stage!
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On 2/10/2016 at 0:20 AM, Ryon said:
if you could make full sprites of these characters, I would love to make these guys.
Sounds nice. I can make a full spritesheet of Johnny The Hobmanical maniac if you will make him.
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Alright, I made two more new sprites, featuring Johnny the Hobmanical Maniac (Jhonen Vasquez's creation) and Space Ghost (for DDR's future creation).I know I am not going to create them for Mugen. But I hope any M.U.G.E.Nite would be interested to make Johnny or Space Ghost.Overall, my sprite of Space Ghost belongs to Derrick D. Rowell, when he will be interested to create him in future days.
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Thanks to N1000sh for fixing problems fro him!
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Good news, Count Duckula has been updated to V.1.2! Thanks to N1000sh and Zemilia for their feedback.
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On 1/24/2016 at 1:16 PM, Zemilia said:
Haven't tested him in 1.0 yet, but I did test him in 1.1 (with the version made for it). Here's my say:
-When he stops talking, his lips (or beak) still moves as if he's still talking.
-Duckula apparently has the ability to fly infinitely (and by infinitely, I mean by spam both fwd and back airdash).
-His running stop animation takes way too long to finish (and I can't cancel out of it).
-"Charge" just repeats the animation instead of just hanging in there continously.
-Why does his opponent glow white during mk and jump hk, but for the rest they don't?
-Mis-aligned hitsparks here and there.
-Aside from standing mp, his standing normals deal a pathetically weak amount of damage (and just to put this in exact: mp is somehow stronger than hp and hk)
-MP chains by itself.
-Goosewing's Bullet hitbox (and the bullet itself from the gun) is mis-aligned.
-His "dodge" doesn't have a hitbox.
-That's one large hitbox for a thunder attack.
-Igor's grab position is mis-aligned.
-What's the point of EX Vegetable Flare if it does the same damage as regular? (Also, it gives back meter)
-"Tremendous" gives back a slight bit of meter.
-Tremendous doesn't even reach all the way (and the effect's cut off too).
-If I use Tremendous in the air, hitspark's mis-aligned.
-After reaching lvl 1, Tremendous doesn't drain super whatsoever (aside from being lvl 4 and 5)
-Why is Saxophone a super if it doesn't even drain any meter after reaching lvl 2?
-Obligatory big hitbox for Saxophone.
-After Saxophone is used, his super bg still hangs in there.
-For a Lvl 3, "Bats" did too little of a damage.
-Same for "AutoDuck", for a lvl 5 btw.
-Autoduck's command is surprisingly hard to perform, due to the dash and Transport getting in the way.
-His grab during "Vampire" doesn't even reach, yet it hits anyway.
I may miss some more, but otherwise for a final release, he still needs work. Lots of it.
Thanks for your feedback, I will fix some of Duckula's problems, along with Fido in this winter.
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Well, your edit of him looks not bad. But the sprites needs to be improved.
I saw BeanFan112 made his spritesheet of Stewie, if you want to email him to take his sprites:
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6 hours ago, Ryochi said:
So you finally got around to updating the duck eh? Cool!! do you still have his stage around? Happy belated birthday to you as well
I have made Duckula's stage if anyone has Count Duckula: http://www.mediafire.com/download/6d48ecr1878e68n/castleduckulav2.rar
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As Farnsworth would say, "Good news, everyone!"Duckula's final update has been released for today, go and have a look form my topic: http://mugenfreeforall.com/index.php?/topic/26040-count-duckulas-final-release/
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Count Duckula has been released as his final update for my 18th birthday for today!Download Duckula's final update!:
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Here is my final preview of Duckula, for showing his final updates.
So Duckula is about 100% complete and I must release him for my 18th birthday, along with my Buckingham Palace stage.
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I think your edit was going great. Most of DDR's creations are very amazing...but hey, you can use my customized portraits while you are editing Derrick's creations:
My Spriteworks
in [ THE ART GALLERY ]
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Yeah, I would like to update Zim and Dib in new versions after Rocko as his new version. Guess what, it was Invader Zim's 15th anniversary in this year.