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EndercreeperMugen

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Everything posted by EndercreeperMugen

  1. Lovely work on Squigly! Excited to see the finished version of her, although I understand it'll take a while to do.
  2. Good sprites, not so good gameplay, although you could say this for most of Chuchoryu's characters.
  3. Yay, stage time! This time, it's not related to Earthbound/Mother/Mother 3 (Although I did release two from Earthbound on the same day I started this stage), instead Undertale. I wanted to wait until FourthRhyme released his Papyrus character for me to release this, but I decided to go ahead and release this now. I present to you, Papyrus and Sans's house: I decided to go with the interior... because I don't know. But, onto the actual stage. It features super jump and a decent amount of space to fight in. No animations this time, but there is layering, being the couch and table. As for technical(ish) stuff, this stage is only for Mugen 1.0 and was made with smaller resolutions (640x480 as an example) in mind. Will I do a version for bigger resolutions? Maybe. Not too sure yet. As with all my stages, you'll find this at the stage section of my website. Enjoy (Or don't, doesn't affect me).
  4. Because some people end up with a roster like this. (As in a roster filled with hundreds of versions of the same character) On topic, it's an ok Mewtwo. Somewhat tricky to play as and has way too many hitboxes, but otherwise ok. If someone could fix it up, I'd consider putting in on my roster, but for now I'll stick with The 100 Mega Shock!'s version.
  5. So I've been searching around for these lifebars and can't seem to find them anywhere. They look very familiar, but I cannot place a name on either what they're called or who made them. Here's a screenshot (Not comfortable linking the video this came from): I asked the video's uploader for the name of the lifebars yesterday, but I don't have a response just yet (Which is understandable given the short time), but I wanted to see if anyone here knew the name of them and where to get them. Thanks in advance.
  6. Not really into Naruto, but I always wanted to see Boruto in Mugen. Definitely going to try this one out.
  7. Always like it when new Megaman characters are released. Great work!
  8. Preview: Download: http://gsoa.sakura.ne.jp/mugen_chara_kump_nv26(tr).htm Comments: Since Anamochi's site is back online, of course he would make a new pantless Kula. Out of all of the pantless Kula's, this definitely has the most unique moveset and sprites (Which is still not saying much). If it wore pants, I think this one would be a keeper. And of course, it has NSFW compatibilities, so be careful when checking the sprite and animation files.
  9. To get the SFF to load in Mugen 1.0, you just need to save the SFF as a SFF 1.0 rather than SFF 1.1
  10. I remember trying Pizzasauce's version a while ago. It's definitely decent, but Luke's edit takes the cake.
  11. Even though Frozen was, at best, decent to me, I wouldn't ever think of putting Elsa in Mugen. And by Chuchoryu of all people. Oh well, might as well try her out.
  12. There seem to be a lot of unused sprites from Zeus and Sho-Nuff in the sprite file, although since this character is in beta, I expect he will clean that up eventually. Otherwise a pretty solid character.
  13. These sprites look very nice! Great sprites + Roysquads coding = We've got a dream team Looking forward to this character. Good luck to the two of you!
  14. Was wondering when someone would put Frank in Mugen. Nice little surprise.
  15. Preview: Le description: Way back when, there existed a vore edit of Claymizer's Kirby. To my awareness, it has gone offline (Aside from a CvS styled edit that KEPT the vore moves), but I managed to get it. Therefor, I have decided to edit it to remove all the vore aspects. I decided to leave the non-vore inhale moves in, but removed the vore finisher, as well as modified the AI to no longer do vore moves. The victory quotes have been updated, a new portrait was added, the palette order has been re-organized, and a black outlined palette was added as the 12th palette (It's not cheap, I promise). You can get this edit at the edits section of my website (Which I literally just made public): https://sites.google.com/site/endercreepermugen/ All credits are in the 'Readme' file. Update: Winpose issue has been fixed.
  16. Oh boy, feedback time! +Sprites are appealing and are well drawn +Animations are smooth +Collisions are consistent +Quiet a lot of specials and hypers +Voices are clear and audible +Damage of specials and hypers are balanced out fairly -Some sprites have transparency on Duckula's eyes/hair (Blocking sprites in case of the former) -A few voices are too quiet -Some sprites are off-center in 1280x720 (Which is the resolution I initially tested Duckula on) -Voice for standing heavy punch plays when the attack finishes -Bats Flying hyper can be activated through C Overall, a well done beta. Really has me hyped for the final release!
  17. I recently got a new computer, which is why I have stayed quiet for a while (My files have been transferred over), and was essentially just messing around when I came across a .DEF and .SFF titled 'Onett' in my stages folder. I tried them out, and needless to say, the stage was a broken mess (Glitchy sprites, sizing issues, etc.). As such, I have decided to fix/remake the stage and release it to the public. I also made two separate versions for different resolutions, but they are otherwise the same. The stage doesn't animate, although I may add in animations, such as people walking in the background, later on. Screenshots: 1280x720 version: 640x480 version: Download (Dropbox is going through maintenance or something similar, so Google Drive will do for now): https://drive.google.com/file/d/0B5eax9vRbn04c2hDWklZc1o3Sjg/view?usp=sharing Enjoy! My next stage will either be Fourside or something unrelated to Earthbound.
  18. Preview: Download: http://www.4shared.com/zip/VxCQ8FRPba/iwata.html I have no words. Its just a spriteswap of Justin Bieber, but with hit sprites that are poorly edited from a picture of Iwata, all of which have transparency issues, as you can see above. And yes, it was made after Iwata died, so I'm guessing Arcadboy wanted to spark a flame war or he just really hated Iwata.
  19. It does, you just need to remove the state for the 'BG city' from the .def file. The only problem after doing that is the stage looks unfinished, but if you can get around that, it works fine. I'll try making a proper fix so this stage works with 1.0
  20. I have a few suggestions: Porygon-Z's Psychic Cloud's Braver Geno's Geno Beam Braver may be a bit hard to implement (As in how it looks sort of thing), but Psychic and Geno Beam shouldn't be that hard.
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