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EndercreeperMugen

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Everything posted by EndercreeperMugen

  1. You'll never guess what; Kater made another Gardevoir edit, oh shock and awe. Originally on Mugen Archive, but I reuploaded it for the collection. https://www.dropbox.com/s/73gceko6k5bmbs0/Kater15 Gardevoir.rar?dl=0
  2. It has been quite a while without a character release, so I've decided to release a special beta to you all, of a character that people have wanted for a long time. Presenting, the beta release for Sans! I mean it for reals this time, not like at Halloween when I faked it. I had to restart him so he isn't as complete as I want, but he is of playable standard. Thus, as my Christmas present to the Mugen community, I've decided to release a beta version. Everything you need to know is in the readme, but within that file I forgot to mention that Sans currently uses Kung Fu Man's hitboxes as placeholders, but only because they work surprisingly well for this char. Not a perfect fit, but they fit the sprites quite well regardless. Download here: https://www.dropbox.com/s/gy9023y6h3a61ys/Ender's Christmas present.zip?dl=0 or https://sites.google.com/site/endercreepermugen/ Feedback is appreciated and welcomed. I wish you all a happy new year no matter what you celebrate (if you celebrate anything at all that is), and I hope you enjoy this beta release! (^u^)
  3. Whyyyyyyy would anyone want that awful edit? It's not the absolute worst but by god I despise it and regret making it. AND DON'T EVEN GET ME STARTED ON THE SECOND VERSION
  4. This character looks really good. Is it your first creation? It's really well put together, I'm looking forward to the eventual release.
  5. Hmm... Perhaps Kung Fu Man could be used for both his light punch and kick. Oh, and Ditto could turn into Touhou waifu Sakuya Izayoi to utilize some of her special moves. I have more ideas but these are the two I wanted to share most.
  6. I'm not one for cheap characters, but I would try this out just because it's Ayy Lmao, if not for my complete lack of knowledge on cheapies. For me, I cannot tell the difference between one that will destroy your PC like it's nothing and one that's harmless. This seems harmless, the good ol' wiki doesn't state supernull's will fuck up your computer, but I'm not risking it.
  7. Well, I always considered that Annoying Dog could be made as a joke character. I'll try this out.
  8. By interesting, I meant it's interesting that he made cheap versions of weaker Pokémon (Probably should have clarified). The gameplay side of them... Doesn't exist. They're both AI controlled, as I'm sure you know.
  9. Plugging in my own creation because promotion: https://www.dropbox.com/s/qymx1gva3cxgl0u/Omega Flowey.rar?dl=0 (It was released on April 1st but later updated if that counts)
  10. These all look really good, Wlan. Especially looking forward to R.O.B. getting a release and Duckula's update.
  11. Preview: Download: http://www.mediafire.com/download/eq3cwd3n6j27wvg/Rival-Chan.zip Comment: Essentially the literal embodiment of her being an indestructible rival, the character cannot be defeated, or even damaged for that matter. You can try all you want, but her health bar doesn't go down. Likewise she cannot attack or move either. Not really a character you'd put in your roster, but it's a Yandere simulator character in Mugen! She is nicely sprited though. (The character works on all versions of Mugen, but has a glitched icon on anything above WinMugen)
  12. Mario11766 has released two characters; Treeko and Voltorb. http://www.mediafire.com/download/92vau436dfe7by3/Treecko.zip http://www.mediafire.com/download/23pbhsj4l4q4fc8/Voltorb.zip Be warned though, they are both insanely cheap. Interesting, but cheap.
  13. As said above, it's best to use Kung Fu Man for your base. It can be a hassle to remove things you don't need (Leftover moves and sprites for example), but it's still one of the easiest ways to start a character.
  14. Woah, that sprite looks great! Sort of reminds me of Claymizer's Kirby with the way that the feet are shaded.
  15. Congrats, Robot and Galva! Good luck to the both of you with your new jobs here at MFFA.
  16. I've made an edit to THAT Snivy. I kept it private, but after Yochi's edit being released, I've decided I'll release mine to do Snivy justice. It removes vore (Moves, sprites and sounds), adds in unused moves, changes to winstate code so all winposes will now play, and fixes some minor command-related bugs. https://www.dropbox.com/s/94buq0mvt9k07pk/Snivy.rar?dl=0 (If I die for releasing this, then at least I had a good run)
  17. Remember I said I was redoing Winters and Fourside? Well, here's the first of the pair; Winters, my all-time favourite location from Earthbound. Screenshot Release video As I said before, this was redone as the first version of Winters (As well as Fourside) wasn't particularly on par with my other stages in the quality department. Like my other Earthbound stages, it uses sprites from the game itself, but is more of a similar case to Onett, where there is only a foreground layer and no animations. As always, it is 1.0 only and for smaller resolutions. Download is located at my website.
  18. The Ruins This will probably be the last UNDERTALE stage for a while, not counting Muffet's Web, which I've already started and made decent progress on. This is not because I'm bored of the game (Otherwise I wouldn't be making Frisk and Sans), but to focus on finishing other content first. Preview I started this yesterday and finished it today; The sprites and basic stage yesterday, monster animations today. It's only for 1.0 like my other stages and primarily for the 640x480 resolution. No idea how it looks on bigger resolutions though. Onett Arcade A stage I made ages ago and never got around to releasing until now. No idea why, but it's released now so it doesn't matter too much. Preview Opposite to Ruins, this stage is not for smaller resolutions and doesn't animate. It is still only for 1.0 however. You can get these at my website.
  19. Previews Release video (Shows the NSFW parts): https://www.youtube.com/watch?v=VQO34gbnzBY Download http://www.mediafire.com/download/38flt3w6m1etdf9/Lickitung%28ver1.0%29.zip Comments Well this... Is a thing. It was made by the same guy that made the Gigginox character a while back. Honestly the character isn't that bad aside from balancing issues, but the NSFW moves seem a bit unnecessary and the AI likes to abuse the grabs, which drains your health and power. In case you're wondering what the NSFW stuff is and don't want to watch the video or download this, it has a vore move, something I don't really care about but, again, is rather unnecessary. (Please try and keep replies calm, we don't want a whole thread of hate akin to threads about Chuchoryu's releases)
  20. Despite what day it is, I bring you an actual release. Some are wondering how I finished this before I released Varik, Arn, Frisk or Lucas (Who I restarted). Well, this is a test in making an AI-only boss, and because I have the creativity of a potato, I decided to make Omega Flowey (Or Photoshop Flowey, whatever your preference) and release a beta to get as much feedback as possible. I made it through recording a fight against Flowey at the end of a neutral route (I replayed the entire game just to make this), splitting the video into frames, colouring out the health bar and player's soul, and (This is something I forgot to mention in the Readme) made three individual layers for each image to make up an RGB image as to prevent the sprites from looking all terrible when indexed. Enough blabbing on about the character though, have some screenies: To prevent this thread from dragging on, just read the Readme, even though I said you can skip it if you read the MFFA thread. And I know there will be someone asking how this was completed before my other characters. The simple answer is I have to edit/create their sprites, whereas here I already had them and just had to make RGB layers. Download is at my website: https://sites.google.com/site/endercreepermugen/home
  21. I definitely agree. For me, they're challenging to fight, and that's what I like in a character AI.
  22. These look great so far! Probably won't put them on my main roster (Space issues), but I'll definitely add them to my alt roster when you've finished them.
  23. I think characters from RWBY (as Oxyon said), a decent Zoroark, Lucina from FIre Emblem, and a better version of JonTron would be my picks.
  24. Kirino Kousaka by Yu-Toharu (Also one of my mains as I'm getting pretty good with her) Oshawott by Felixmario2011 and Dylanius9000 Yui Hirasawa by Dizzy Most of Ricepigeon's characters (They're easy to pick and play for me) Yoshi (Second version) by Mike S. Densky Poo by Drowin and edited by me Rotom by GarchompMatt/PlasmoidThunder If I had to boil it down to three, it'd be Kirino Kousaka, Oshawott, and Yoshi (In that order).
  25. *Yu-Toharu's Miku People get salty over it purely because of the AI. Need I say more? *Choiyer's Haruhi This is understandable considering that she's rather unbalanced and has unnecessary hentai compatibilities, but the character gets more hate than it deserves. *Zero Sennin's Haruhi edit 99% of us can agree that Zero's edit to Choiyer's Haruhi is considerably a downgrade to the original (me included), although the amount of hate for this surpasses the hate for the original Haruhi. *Drowin's Earthbound characters They're often hated for being shoddily done and glitchy which is true to an extent. However, these characters were made and released back in 2005 and haven't been updated by Drowin since. The same can be said for his Naruto and Itachi. *Merufimu's characters I can definitely agree that Merufimu made insanely cheap characters, but they're fun to play as and can provide a challenge to those who decided to fight them (Provided you're at least a novice MUGEN player). The only parts of the hate I can fully understand is the unnecessary cheap modes and unbalanced attacks.
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