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yaminogun

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Everything posted by yaminogun

  1. patch your mugen.exe with 4gb nt core patch http://www.ntcore.com/4gb_patch.php
  2. https://onedrive.live.com/?cid=9E5902E0E91399DC&id=9E5902E0E91399DC!107 lieselotte anbech only need 2 palettes. make it good as possible. color selection is up to you but color must different with other existing palettes.
  3. if that stage is sun set then add night effect after sun set, also add lens flare effect that moving when camera moves maybe hot air balloon
  4. okay then i req http://ngmc.retrogames.com/stages/bugle.zip that stage perfectly fine in winmugen, but xtremely broken in mugen 1.0 or later hope u can convert it. and don't tell me to use juan carlos version, that version is not looped
  5. this stage has green buggy color appear in mugen 1.1 how to fix that?!
  6. if you don't know the stage date release why not just see the sff Date modified? i just compare the mediafire link i give to you which is more original and the one you have on colony stage. both sff and def is different in size and date modified. who the heck edit both files that far. so the unknown year release mean it was edited version? i guess you better host both original and edited version now. just use the link i give to you in pm room and you'll know some of these stage original release date.
  7. [State -2, ] type = palfx trigger1 = palno=10 ; trigger1 = time = 1 time = 99999 add = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60)));50,0,0 sinadd = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),random;50,0,0,40 color = ceil((random%257 * cos(gametime * pi / 60))) persistent = 1 [state -2, Glowing Palette Effect] type = remappal trigger1 = palno = 7 source = 1, 1 dest = 1, 1+(random%5);random%5;ceil(abs(5 * cos(gametime * pi / 300))) [state -2, Glowing Palette Effect] type = remappal trigger1 = palno = 8 source = 1, 1 dest = 1, ceil(abs(4 * cos(gametime * pi / 30))) ;----yaminogun [State -2, RemapPal] type = RemapPal trigger1 = palno = 9 trigger1 = GameTime % 5 = 0; && (PalNo = [1,6]) source = 1,1 dest = 1,1+floor(Gametime /30) %4 ignoreHitPause = 1
  8. exshadow kanon stage meta only
  9. oh no i forgot to grab latest version i'm sure she updated again after latest wayback machine backup
  10. look at chat log they usually abuse it in chat room , it probably erased already but maybe admin or mod still can see it. if you don't understand how people mock then you are ignorant. isn't the post you quote one of the evidence?
  11. didn't they know bad karma is about to strike them. they seriously need to stop that and ask forgiveness to the One who create the whole universe and the whole existences the one who control everything how the whole things works. quick do that before too late! human can't predict their near death mode(if yo don't understand then watch any graphic accident in liveleak, you can owned by car crash, accidentally eat poisoned food, etc). maybe they were inexperienced guys but i'm here to warn about it. if they ignore this warning then God punishment is deserved for them. i want admin/mod do something about it. i think guys like them can reduce your website traffic because they make your website ethic look bad. so what are you gonna do admin/mod? no ban for them? no new rule for that? well i can't do anything about it since God plant the mocks hobby to any sinner who never bother about their sin. that help me decides if that person is actually enemy or not.
  12. need this stage info https://www.youtube.com/watch?v=H9LJgzSlk4Y
  13. do not post direct link if the original didn't do, he want traffic for his website to gain profit. the cons will be the author retire from mugen because your fault for not understand about author life. you kill creative author from mugen, no more good mugen content produced
  14. re-read my post above yours to fix the red clns bug on incompatible resolution
  15. these values seem fix many problem i counter in winmugen ;Number of simultaneous afterimage effects allowed. ;Set to a lower number to save memory (minimum 1). AfterImageMax = 100 ;Maximum number of layered sprites that can be drawn. ;Set to a lower number to save memory (minimum 32). LayeredSpriteMax = 20500 ;Maximum number of explods allowed in total. Note that hitsparks ;also count as explods. ;Set to a lower number to save memory (minimum 8). ExplodMax = 10000 ;Maximum number of system explods allowed. ;Set to a lower number to save memory (minimum 8). SysExplodMax = 1024 ;Maximum number of helpers allowed in total. ;Set to a lower number to save memory (minimum 4, maximum 56). HelperMax = 56 ;Maximum number of projectiles allowed per player. ;Set to a lower number to save memory (minimum 5). PlayerProjectileMax = 10000 let me know if that fix the problem with custom lifebar
  16. replace all her ProjEdgeBound=999999999 with ProjEdgeBound=99999999 use default lifebar or tweak the number in mugen.cfg i think
  17. that spinning motion only deserved for any pokemon characters attack. the effect should be when opponent guard the move, it push the opponent until it reach 14km and stuck the char when it reach the edge of stage until the sword revert back. when movehit the sword should pass thru body with sword stab effect
  18. both link in this thread http://mugenguild.com/forum/phpsessid.c59m4c4kl3eq992ohaf82diao2/topics/foulu-updated-un-110612-139561.0.html
  19. http://mugenguild.com/forum/topics/straight-cougar-released-%E3%81%84%E3%81%AE-26032012-139907.0.html
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