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DarkWolf13

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Everything posted by DarkWolf13

  1. I'm not good with making videos for it. But for something like this... it may not work on some characters because the animations/vars/sprite indexes that are already used. Which one of the 23 characters you tried it on? I need to know so I can see if they're compatible with this coding or not. I'm gonna mention compatibility on the first post.
  2. Tried him out. He play well. You really did a good job on him although his attacks takes up the majority of the screen but that's because of his size. Good Boss character regardless.
  3. I haven't figured out the custom hitsparks to use for Red Savarin and how to code his second Lv 1 Hyper. And making an actual release announcement because the sprite style used for characters I make for MUGEN are frowned upon by many veteran mugenites. I've been working on him since the beginning of this month.
  4. Hey, you're like me. I don't like to smile a lot either when I take photos.
  5. DarkWolf13

    j

    What the hell is the point of this thread? I didn't even bother looking at those images in the spoiler!
  6. It's a fake I can predict... whoever uploaded the picture must be too hyped and going over their head with this speculation...
  7. I hope he's not a Boss.
  8. Pac-Man's addition has certainly surprised me. THREE!!! Three third party characters in SSB4 now. I don't think I can wait any longer now... this is gonna be interesting, seriously.
  9. Wow. Those are quite well-detailed answers you gave here, Borewood.
  10. DarkWolf13

    SURPRISE!

    Or frequently visiting dark wolves.
  11. Then I suppose this guy is suppose to be a Joke character in the X-Men franchise then, correct?
  12. DarkWolf13

    SURPRISE!

    See ya and have fun, Boss.
  13. It seems that Zapdos has a cheap palette... can't be killed by normal means or F1'd. Can be F5'd though.
  14. I gotta admit, this author's Zapdos, Moltres, Groudon and Kyogre play quite well. I had to weaken their Attack a little... despite the life they have... they took a lot of damage from one attack.
  15. Put a code in like this: [state 0, VarSet] type = VarSet triggerall= Enemy, Teammode = Single trigger1 = P2name ="Shin M. Bison" var(8) = 2 Meaning the var will be used if the character is alone. And also and this is towards anyone reading this:
  16. 1. Yes if I can't find a reason for it to be MvC2 style. Combo system implemented though 2. MvC2 if possible... 3. Not editing anything at the moment 4. Using var(59) for AI. Depending on the AI level in MUGEN.cfg, the AI can do hypers at ease and won't hesitate to combo. 5. MUGEN 1.1
  17. I made it! I did it! I graduated!
  18. Story-wise and post-story wise. Certain stuff can't be changed once they're implemented.
  19. They better not make OR/AS exactly like the original Ruby & Sapphire because I will not go for the game otherwise!
  20. Yes I saw and I'd like to know where else.
  21. Where are these people coming from with those photos and whatnot..?
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