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DarkWolf13

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Everything posted by DarkWolf13

  1. I'll be sure to link as well. and label that file as newer. Thanks. Hmm, where's the one where he says "Better Luck Next Time?" and the other KO sounds he had?
  2. Fox's been updated. Check first post for changes.
  3. Have you tried Blaze Black 2/Volt White 2? The game in Normal Mode is difficult enough. Challenge Mode is the most unforgiving, especially when fighting Champion Iris and Benga at Black Tower/White Tree Hollow. Back on topic, I've been playing the Mock Battle against the guy named Brandon... I posted the video code in the Battle Video thread, try defeating his team with Pokemon not from the OU tier.
  4. I couldn't STAND roaming Pokemon to save my life! I had to use Shadow Tag Wobbuffet to keep them firmly in the field. I'm glad roaming Pokemon no longer exists! For the difficulty, why no Challenge Mode like in B2W2!?
  5. Hmm... from what I saw in MvC2 (source game), lp->mp->mk->hk was done by the AI... most being Morrigan, Hayato, Jill... and about the dashing, you're saying I should put the shortcut dashing like this here: [state -1] type = ChangeState value = 100 triggerall = roundstate = 2 && !var(59) triggerall = command = "FF" || command = "dash" trigger1 = statetype != A && ctrl I had to move that from the bottom to the top where Statedef -1 is declared.
  6. I think he means when you finish the air combo and if you're off-screen, you dash back onscreen. If that's the case it's there and it's in the video too.
  7. Hmm, I see... guess that's that.
  8. Just had another idea... use the variation, Fox Burst, as a Hyper. It's the same as Fox Illusion but the dash doesn't damage the target but there's an explosion in the end...
  9. Hmm... Fox Illusion... using AfterImage in the attack... yeah. I think I could work that out. Once I fix the misaligned hitsparks and hit-chain, I'll try to code in Fox Illusion. And I was sure not to leave an infinite of his strong Multi-Kick, how the heck the infinite can still happen... I just imagined it... it's a good Aerial Rave finisher too.
  10. I'll get that fixed ASAP. By the way, what lifebar are those? I kind of like them.
  11. Fox's been updated. Changes: -Decreased Attack from 100 to 90 to deal a bit less damage when comboing -Increased time frame in his Multi-Kicks due to the previous version being able to do infinites -Increased time frame for Sniper Fox when he's finished with the 5th shot. Forgot to mention here's a notable combo. (St)LP,(Cr)MK,(Cr)HP then in air LP, LK, MP/MK, Hyper Fox Fire. When the opponent is lying down, (Cr)MK, (Cr)HP then repeat same air combo then repeat if they don't get up still. I've managed to land a 61 Hit Air Combo this way. And to prove it, here's a screenshot. In an actual match, you need at least 3 super bars to perform this combo.
  12. That is Not Gonna Get Us by t.A.T.u.
  13. This is an edited version of Fox McCloud by Chotto-Komaru. He's converted to MvC2 by me using Mouser's MvC2 system. He also has R.o.q.u.e's Tag System as well in there. I always imagined how Fox can fight MvC styled..? So I made it happen. He has the same attacks. Differences from Chotto-Komaru's original: -The Diag-Up Blaster shot does not make objects drop. -During Sniper Fox, one of his Hypers, if Fox's sniper rifle hits a target when he brings it to his shoulder, the target will be knocked into his firing range, no matter how small. I'm looking at you, chibis and Servbot! However, depending how the character crouches, they can avoid his shots. Getting too close to him while he's firing is also a safe spot. Fox fires 5 shots instead of one. -His Hyper version of his Somersault Kick has him doing the attack in the same manner as Guile and Charlie, except his doesn't shoot a projectile. -His charge-up to get power is gone. Tag System Assists: PalNo 1-2 - alpha- Dash- Fox Fire PalNo 3-4 - beta - Anti-Air- Diag-Up Blaster Shot PalNo 5 - gamma - Projectile- Blaster Shot (Forward) Launcher- Crouching HP Throws/Grabs - Holdfwd+z Specials: Fox Fire- ~D,DF,F, x (Forward), ~D,DF,F, y (Diag-Up), ~D,DF,F, z (Up), Blaster- ~D,DB,B, x (Forward on Ground and Air), ~D,DB,B, y (Diag-Down on Ground, Forward in Air), ~D,DB,B, z (Diag-Up on Ground, Diag-Down in Air), Multi-Kick- ~D,DF,F, x (for a few hits)/ y (for a good amount of hits)/ z (for lots of hits) Somersault Kick- ~30$,U,a (for one hit)/ b (for 2 hits)/ c (for 3 hits) (This can be done in air too, tricky to do without comboing) (NEW!!!) Fox Illusion- ~F,DF,F,x/y/z (can be used in air too) Hypers: Hyper Fox Fire- ~D,DF,F, 2 punches (can be done in air too) Sniper Fox- ~D,DB,B, 2 punches Hyper Multi-Kick- ~D,DF,F,2 kicks Somersault Strike- ~D,DB,B, 2 kicks Changes: 1/23/2015 -No longer chain HP->HK -No longer LP->MP->MK->HK type of combo -Added Fox Illusion -Added a separate .snd file using his English voice. You can change the st, cns, and .air if you want to choose between the English or Japanese voice. For Japanese, the files are listed with Old in the end, while the currently used ones are labeled "New" in the end. The English version has different win states than the Japanese. Video: Download Link: http://www.mediafire.com/download/v8crox55bv4r6oq/MvC2_FoxMcCloud.zip Enjoy! And credits to Mouser, R.o.q.u.e, AeroGP and Chotto-Komaru
  14. There's your answer. Why did you even bother using PowerSaves instead of EV training with Super Training or hordes?
  15. Yeah, if you're battling against an X/Y player, you're not allowed to use the new Megas and Primals nor the new moves introduced in ORAS (which only applies to Groudon(Precipice Blades), Kyogre(Origin Pulse) and Rayquaza(Dragon Ascent)). You can use Cosplay-Chu but it'll appear as a normal female Pikachu. Moves and ability remains unchanged. It'll revert back to it's cosplay form after battle. It's kind of a stupid move to not make a patch for the new moves, hold items, Megas and Primals. That makes X/Y less appealing under that circumstance.
  16. First ORAS Battle Video. 5J6W-WWWW-WWWW-FZLR Fought 3 times against this guy named Brandon. Beat him Triples and Singles but lost in Doubles. This is a Triple Battle. Behold the teamwork of Primal and Mega abilities.
  17. I hope we StreetPass each other... I really like for you to test out my 3 in an Inverse Battle.
  18. Hey! I saw you from somewhere! Anyway, you'll like it here. Maybe I'll see ya in chat whenever I drop by.
  19. Mode: Simul Characters: Fox McCloud by Chotto-Komaru, edited by me & M. Bison by Mouser Defeated by: Charlie by RedHot, edited by me & WereGarurumon by Great Matsutzu, edited by me Edit: 12/9/2014 Mode: Simul Characters: Morrigan by hsiethm, edited by me & Ryan Lion by me Defeated by: Gaomon by me Note: Gaomon was partnered with Ruby Heart but I KO'd Ruby before he defeated me and Ryan. Morrigan's Soul Eraser and Eternal Slumber can be a big help at times, but withstanding the blows can be different. Curse Bison and his Shin Psycho Crusher in Round 61.
  20. That sounds sick for M. Machamp but then that ability will cripple it against Pokemon it can only land regular damage to, such as Sableye and Spiritomb.
  21. Least it's better than having 0-3 IVs in HP. Speaking of which, I never got to check the Latios I gave my friend.
  22. My shiny one is Modest... 5 IVs...
  23. Cream is sick! I gotta get my old roster back to add her!!!
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