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DarkWolf13

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Everything posted by DarkWolf13

  1. Added Iwakick's Colossus. Check the spoiler under his name for details of the set.
  2. My Mega Garchomp with 1500+ Power pulled through. He remains a permanent Mega in my file. He will NOT be replaced by higher powered Garchomp in future playthroughs.
  3. Meaning the missions have started to become even harder. Because I had a Double Boss battle against Thundurus and Tornadus... had 10 seconds left when I defeated both Bosses.
  4. Actually Laharl, I think Phoenix and Maya are a paired unit... so I believe Phoenix will be the one taking the damage for Maya when they get attacked. Just saying... maybe.
  5. And Aegislash can counter Pokemon well that has Phantom Force, which hits through King's Shield.
  6. There has been a problem with all the fighters and so I found the solution: [state -2, Super Jump] type = Turn trigger1 = var(1) trigger1 = (enemy,pos x-pos x)*facing < 0 && ctrl Find this code in the chars Statedef -2 section and COMMENT IT OUT. You'll be able to do a successful air combo on P4 with P2's KO'd vanished body behind you.
  7. Your Mii always arrive in my game via SpotPass. I sometimes get the diamonds too.
  8. Nothing is too much, the more characters the better dream matches in MvC2 style, even if the fighters aren't from either Marvel or Capcom.
  9. It even kills Wario under his Final Smash state.
  10. I used that Down Special once fully charged but I was at the top edge and ended up killing myself in the process. But that was in Brawl. Not sure if that happens in 4.
  11. I used long range attacks and his Spiky Shield still damages me. I believe you need a Pokemon with Feint. Although it ignores such moves, but making him dizzy isn't easy as that may defeat him instead of dizzy him. Also, try Haze, I think it is said to remove the effect and leaves Chesnaught open for a chance to become dizzy from a hit.
  12. it's kind of tricky to figure out because there's fvars and vars that he makes null. And I have to use Var(12) as that variable triggers the timer bar when you're in a Super Armor state or have increased Attack, Defense, Speed or unlimited power for Hypers.
  13. Wow, that's amazing! But there'll be more than that amount of selectable characters whenever I find the time to finish these conversions. So far I'm having trouble with Colossus' Super Armor code because a bunch of variables been used already during the conversion and I don't have much vars remaining and Iwakick used a whole bunch in his Super Armor Code.
  14. Chesnaught is worse than Mienshao and he's an early stage Boss. He uses Spiky Shield to prevent becoming dizzy if he's struck. Luckily I got him.
  15. I fought a Groudon that was sparkling as if he's stating he'll join me if I can show I can beat him. Pwned him with Kyogre.
  16. And let's hope this thread doesn't get derailed again.
  17. Which'll take forever because I still have Hot Air Balloons to buy and not all Miis that appear give you PokeDiamonds every time. I'm at Rank 46-47 with Pokemon between 900-1500 Power
  18. Updated thread and updated all Characters. Check the first post.
  19. Well, you forgot to mention the differences between the actual game and Rumble world -Type immunity don't exist, meaning you can hit a Ghost with a Normal move; that also means the usual type immunity go under resistance, so Normal is not very effective on Ghosts. -Abilities don't exist so you can hit a Eelektross with a Ground move. -Fire Pokemon can be burned; Poison and Steel Pokemon can be poisoned.
  20. Man, I like Mewtwo, especially that down special. Instant dizziness and wide open for a strike.
  21. Updated Norimaro. It appeared that I left his Multiple Slaps of Fury command uncoded so he can do the attack now.
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