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BrawlTheMan

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  1. Upvote
    BrawlTheMan reacted to Laharl in Jubilee released by Gladiacloud & Beximus   
    he does that alot don't mind him.
  2. Upvote
    BrawlTheMan reacted to OMEGAPSYCHO in MFFA's Ask a User Thread (Ask OxyontheWolf)   
    No, I met that game with the "MelvanaInChains" conversions for Mugen. Looks kind of funny, I would like to try it someday.
    -In the past some people have asked me that and I always say that actually is a kind of "illusion" because I have already some characters done when I start a new season of releases, like this: https://www.youtube.com/watch?v=rzUc11tT1Ss .I work with many chars at the same time and are released one by one for receive the feedback from Mugen community with the objective to fix the reported glitches for the new releases in chars with the same code like MK or SSFIIX.
    -Maybe when I done the original trilogy, because even I mod and fix the templates all the time, plus, I don't want to compete against "myself" if we see it from that angle.
    -I like a lot that series but I think all the characters were converted, unless that I receive requests for some char in particular; if I take that route, I would also like to continue with Fatal Fury Special and I always wanted to do characters from Kof'94 & Kof'95, Fighters History, Primal Rage, Time Killers, some fighting Bootleg NES games like Master Fighter III, Power Moves / Athlete, Ranma 1/2 for SNES, etc.
  3. Upvote
    BrawlTheMan reacted to Zemilia in CvS Little Mac by chuchoryu released 9/11/2015   
    Sorta late, but Chucho's Little Mac is "decent"? I beg to differ:
    -Part of his intro music plays even if the match is starting.
    -His walk is mis-aligned (not because it looks like he's sliding on the floor, only because just one frame/sprite makes it looks like he's standing on air)

    -MIs-aligned hitsparks here and there:

    -Umm... I'm not sure if it's common to link 5 hits (at most) for Med punch and Hard Punch.

    -Furthermore, why is Med punch a bit stronger than Hard Punch? (65 dmg for Med, 60 dmg for Hard)
    -All of his specials (Qcf P, Qcb K, qcb P, qcf K) are the same with no variants (no damage variants, no distance variants, no speed variant, etc).
    -Qcf Punch and Qcf Kick have recovery properties (manually, or if Training's recovery is "on")
    -Qcb Punch is an infinite (if timed right).

    -Super BG has a transparency issue (I think that's what it's called).

    -Super BG even flickers a lot during the super, usually flashing this black bg without the effects.

    -Why is there this light-blue hitbox that doesn't seem to do anything other than stand there?

     
    I'm aware that this is a Chucho character that I'm feedbacking (since I feel like I'm wasting my breath due to Chuch's reputation of how he takes feedback, if those are true), and I'm aware that this is also in a news release, which is what I usually don't post feedback in unless I'm motivated to do so (and that motivation is to see what's so "decent" about this character). But seriously, if ya'll are gonna think a character is decent, you might need to take a closer examination before giving judgement.
  4. Upvote
    BrawlTheMan reacted to Krypto 'SAM' saiyaN in M. Bison by OMEGAPSYCHO Released (6/9/2015)   
    [Download]
    http://omegapsycho.webs.com/mortal-kombat-chars
     
    [Comment]
    This M. Bison is part of OMEGAPSYCHO Mortal Kombat characters. He treat this M. Bison as a guest character since Mortal Kombat game nowadays include guest characters...and yes, this M. Bison has fatality.
  5. Upvote
    BrawlTheMan reacted to Big Green in M. Bison by OMEGAPSYCHO Released (6/9/2015)   
    Obligatory:

  6. Upvote
    BrawlTheMan reacted to Алексей in Hannah Dundee   
    # Preview #

    https://www.youtube.com/watch?v=lsyn1ipLI0s

    # Download #
    http://mugencoder.com/authors/details/290

    # Information #
    Hey everyone,

    My next character is released and it's Hannah Dundee from Cadillacs and Dinosaurs! She's got a similar gameplay style to Red Ranger, but she's far more versatile. Enjoy!

    ## Readme ##



  7. Upvote
    BrawlTheMan got a reaction from lucabel in Wonder Woman by Loganir & Erradicator   
    So I was playing this old Compilation game I haven't played in ages for something to make more videos about, and when I was about to play through arcade mode with wonder woman, I noticed that this was an earlier version that played much differently than the other version of Diana. She has an attack where she punches the ground and creates an earthquake as a projectile, among other changes. There's also a different voice. Not sure where it's from, but the current one has the voice from Justice League Heroes.
     
    Download: http://www.mediafire.com/download/pkm72t5et43md1f/OldWonderWoman.rar
  8. Upvote
    BrawlTheMan got a reaction from Big Green in Who's Your Favorite Pokemon & Why?   
    My favorite pokemon?



    Because he was the first pokemon I ever got to level 100, and he's just all around badass.
  9. Upvote
    BrawlTheMan got a reaction from gui0007 in DJ Hannibal Royce/RoySquadRocks Ikemen Comp   
    Copied from the youtube video:
     
    I slapped this together because I thought the chars made by these two authors played similarly enough. It has five stages, all the chars by both DJ and RSR (except for RSR's Monday). The lifebars and screenpack are still basic because I couldn't really find ones that fit. If you ever think of one that fits in with the batshit craziness of these chars, be sure to suggest them. Have fun playing your friends with this.   I didn't create anything here. It was all made by DJ Hannibal Royce and RoySquadRocks.   Vidya:
     
    Download: http://www.mediafire.com/download/8b047s57gbfw0is/DJRSRIkemen.rar
  10. Upvote
    BrawlTheMan reacted to Алексей in Red Ranger   
    Ah I see. Hmm, well it's possible that I didn't understand then either. It's not until recently that I really started putting effort into learning fighting game terms, so that I'd avoid rookie mistakes in my characters. Most people cross into mugen territory from liking and being awesome at fighting games. I crossed into it as a programmer who does... programming, so I understand all of the technical details behind mugen, but not so much the basics of fighters. I know it's lame, but better change now than never! Thanks man!
    Also, yes, he has CLEAN voice rips from various areas. I "obtained" some sounds from a soundboard site that wanted you to sign up to download. I basically went around it and ripped what I could. I think it's fairly fitting from what I could find that it blends pretty well. :)
  11. Upvote
    BrawlTheMan reacted to Dan in j   
    Hey guys i hope i'm not late for the face-text thing
  12. Upvote
    BrawlTheMan reacted to Lord Batros in My PERSONAL MUGEN SCREENPACK ShowCase   
    are u not going to upload it  because its  not finished? or your not proud of it? or some other reason? 
  13. Upvote
    BrawlTheMan got a reaction from gui0007 in Majin Vegeta Z2 + Babidi Z2 released, Vegeta Updated   
    Alright, I'm surprised nobody mentioned this. The long await Majin Vegeta has been released, alongside Babidi. Cybaster had some help with these ones, help from XGargoyle. The guy hasn't made any chars aside from a Pikachu since the DOS era of mugen, but he has been around the community for a long time. 
    Screenshots:
     

    Vidya:

    Download:
    http://network.mugenguild.com/balthazar/chars_z2.html
  14. Upvote
    BrawlTheMan got a reaction from Krypto 'SAM' saiyaN in Majin Vegeta Z2 + Babidi Z2 released, Vegeta Updated   
    Alright, I'm surprised nobody mentioned this. The long await Majin Vegeta has been released, alongside Babidi. Cybaster had some help with these ones, help from XGargoyle. The guy hasn't made any chars aside from a Pikachu since the DOS era of mugen, but he has been around the community for a long time. 
    Screenshots:
     

    Vidya:

    Download:
    http://network.mugenguild.com/balthazar/chars_z2.html
  15. Upvote
    BrawlTheMan got a reaction from Sete in Grant by Infinite   
    I can't try this out since I am without a computer, but you guys give it a shot. 
     
    Download your wanton flashiness here: http://infiniteff.forumotion.com/t536-grant
     
     
  16. Upvote
    BrawlTheMan reacted to GreenZed in Know where I can find any KOF MI 2 english voice rips?   
    http://forum.paodemugen.com.br/index.php?showtopic=1468
     
    ...
     
    Why would anyone want this?!
  17. Upvote
    BrawlTheMan reacted to Kazagami in Matlok Jade [beta] by Xinos released (04/15/2015)   
    http://mugenguild.com/forum/topics/matlok-jade-xinos-beta-v1-166171.0.html
  18. Upvote
    BrawlTheMan reacted to Artoria Alter in Screenshots Mffa Style   
  19. Upvote
    BrawlTheMan got a reaction from Dan in Best Fighting Game Win Quotes   
    "You're stoned! Get it?"
    -Felicia, Pocket Fighter
  20. Upvote
    BrawlTheMan got a reaction from Gaulbetti in Underrated Games   
    World Heroes Perfect. That game kicks ass.
  21. Upvote
    BrawlTheMan got a reaction from Galvatron in Krookodile made by Dragonrod   
    So a fellow by the name of Dragonrod made his first character, a Krookodile. The gameplay is partially based off of Gladiacloud's Charizard, with x, y and z being the light, medium and heavy attacks, and c being launcher/OTG (or in this character's case, knockdown and damaging teleport). A lot of the attacks miss up close, but hey, pretty sprites.
     
    the download link is here:
    http://www.4shared.com/rar/rMUa9NeUce/krookodile.html
  22. Upvote
    BrawlTheMan reacted to RicePigeon in Krookodile made by Dragonrod   
    Character has no damage dampening Some of the hitboxes are questionable, for instance;
    Infinites on Dragon Breath (light) and Stomp;
    Earthquake does 200 damage on block when it does 400 normally, which is way too much for chip damage imo. Darude Sandstorm is an unblockable fullscreen after the 1st hit, especially since Krookodile can move around during it. Stone Edge at point blank does pathetic damage Voices sound like they were ripped straight from the anime, as background and music can still be heard. Character width is inconsistent with the actual hitbox sizes. Medium and Strong normals whiff at point blank. Crouching C and Aerial Strong have no hitboxes on the recovery frames of the attacks, so they cannot be punished. Normals deal damage on block. No throws The projectile created by Stomp is designated as a physical attack, which causes unintended behavior when used on Counters
  23. Upvote
    BrawlTheMan got a reaction from Ex✭Cᴀʜᴍ in Krookodile made by Dragonrod   
    So a fellow by the name of Dragonrod made his first character, a Krookodile. The gameplay is partially based off of Gladiacloud's Charizard, with x, y and z being the light, medium and heavy attacks, and c being launcher/OTG (or in this character's case, knockdown and damaging teleport). A lot of the attacks miss up close, but hey, pretty sprites.
     
    the download link is here:
    http://www.4shared.com/rar/rMUa9NeUce/krookodile.html
  24. Upvote
    BrawlTheMan reacted to RicePigeon in Charizard released by Gladiacloud   
    No damage dampening All crouching normals can be blocked high All air normals can be blocked low. QCB seems like it would be an overhead, but it can be blocked low. Result of using Fire Blast three times in a row nonstop:
    Flare Blitz gives back power on hit. Using Flare Blitz against an airborne opponent in the corner pushes Charizard back for some odd reason:
    All normals are safe on block, including his knockdowns. Weak Flamethrower is +12 frame advantage on block at point blank. Trying to crouch repeatedly continuously spams the same sound effect over and over while he gets stuck in an animation loop. Crossing up an opponent with aerial C causes them to be knocked toward Charizard, which results in him being pushed into a corner.
  25. Upvote
    BrawlTheMan reacted to DartzPie in Jade by OmegaPsycho Released (2/13/2015)   
    [Preview]

     
    [Download]
    http://omegapsycho.webs.com/
     
     
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