Popular Post Алексей Posted June 7, 2015 Popular Post Posted June 7, 2015 # Preview # https://www.youtube.com/watch?v=lsyn1ipLI0s # Download # http://mugencoder.com/authors/details/290 # Information # Hey everyone, My next character is released and it's Hannah Dundee from Cadillacs and Dinosaurs! She's got a similar gameplay style to Red Ranger, but she's far more versatile. Enjoy! ## Readme ## # Hannah's Readme # ## Information ## Name: Hannah Dundee Game: Cadillacs And Dinosaurs Version Date: Description: Hannah Dundee is a skill type Character. She is a diplomat and an explorer by profession. She is a scholar, a genius scientist and a cool head. An explorer from the city of Wassoon. She has an iron will and is proficient in using items and is a high jumper. She also mastered a triangular jump. ### Credits and Special Thanks ### Me: for coding and effects Omega: for sprite rips, custom sprites, edits and moveset, palettes. Capcom: for creating Cadillacs And Dinosaurs and for Capcom Fighting Jam sounds. Balthazar: for the portrait artwork and random support Chamat: for animating the standing. Elecbyte: for Mugen You: for playing ## Moveset ## Hannah is a melee fighter who makes use of various artillery to zone her opponents and attack mid-range. She's a 4-button character who uses x, y, a, and b for her moves. ### Legend ### [Move Name] - [Command] - ([Power Requirement]) ([Description]) ([Notes]) ### Commands ### x - Light Punch y - Heavy Punch a - Light Kick b - Heavy Kick QCF - Quarter Circle Forward QCB - Quarter Circle Back x2 - Do the preceding command twice ### Specials ### Throw - x+y OR a+b OR a+x OR b+y Shoot Pistol - QCFx Shoot Rifle - QCBx Shoot Uzi - QCFy Shoot Automatic 2 - QCBy - (For lack of a better name, it's called that.) Flying Knee - A (While Running) OR QCFa Spinning Kick - QCFb ### Supers ### Super Punch - QCFx2x - 1000 Hannah runs at the enemy letting forth a huge punch that sends them flying backwards - She's very vulnerable during this. Choose wisely. Pick 'n Chuck - QCFx2a (then, any button to throw the enemy) - 2000 With all her might, Hannah picks up the enemy over her head and and launches them forward. The impact and force of the fall damages greatly. - She can pick up enemies off the ground - Must be really close to make contact - Hannah can walk around while the enemy is lifted, for fun! Shoot Bazooka - QCBx2y - 3000 Hannah reveals a giant bazooka and fires a missile at the enemy which explodes upon impact. - The missile can be hit, but requires at least two hits from a projectile to stop ## Conclusion ## Hannah Dundee is a character that I very much enjoyed making. I really appreciate the sprite-work done for her as well as the source. I've played Cadillacs and Dinosaurs. It's a fun little beat-em-up game for arcade systems. I've learned some things since my previous characters, so this one follows a different standard than they do. I hope you'll enjoy the effort put in to this character and have a fun! AI has taken a step up from my last character, so be prepared for a fight on difficulty 8. Galvatron, Hellzone, Cook4251 and 2 others 5 -[Все слова это только слова.]-
Galvatron Posted June 7, 2015 Posted June 7, 2015 Now thats what i'm talking about... I Always wonder when Hannah Dundee well be converted for mugen and you done just that Алексей. Nice release Man!.. (+1) MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
MysticG Posted June 7, 2015 Posted June 7, 2015 Hannah Dundee is Great Character. I enjoyed ripping and customizing her Sprites. Alexei did a Great job as usual. This is our second Character as Red Ranger was the first one. Hannah Dundee comes with very Great palettes wich are references to female fighters. - Launch (Dragonball) - Morrigan (Darkstalkers) - april o neil (Teenage Mutant Ninja Turtles) - Princess Peach (Super Mario) - X23 (X-Men) - Wii Fit Trainer (Wii Sports) Also, I released The Stage called Village Of Dino Mountain. It is a stage made for Hannah Dundee. You can get in in the release thread.
sonikun Posted June 7, 2015 Posted June 7, 2015 What a ncie suprise this is. Thanks for the awesome character.
Kazagami Posted June 7, 2015 Posted June 7, 2015 This gonna be good. A custom C&D character is just right. WaifuLaifu Discord Server / Twitter / MUGEN releases
Алексей Posted June 8, 2015 Author Posted June 8, 2015 Thanks for the comments guys! :) -[Все слова это только слова.]-
Cook4251 Posted June 8, 2015 Posted June 8, 2015 Now this is nice. I enjoyed playing with her alot. Great character.
Алексей Posted June 8, 2015 Author Posted June 8, 2015 Now this is nice. I enjoyed playing with her alot. Great character.Thanks man! Cook4251 1 -[Все слова это только слова.]-
BrawlTheMan Posted June 8, 2015 Posted June 8, 2015 Sweet, new release. Totally checking this out. Just a couple mentions from quick testing: - She has no moves to hit the opponent into the air like Red Ranger. The most fun part about Jason was the juggling. Well, I guess it balances out because she can chain her punches into her kicks (like LP -> HP -> HK), something that red ranger didn't have. Plus, you've seemed to take a more zoning route with her while Red Ranger was more about the rushdown game, so eh. This one's a nitpick. - It's kind of odd that the automatic 2 and the uzi are done with QCB+Y and QCF+Y respectively. The automatic 2 seems to be a heavy version of the uzi, not a heavy version of the rifle shot. Maybe you should make it so that the single shot weapons (pistol and rifle) are QCF+x/y and that the automatic weapons (uzi and automatic 2) should be QCB+x/y? - The automatic weapons seem to have too much pushback and could accidentally knock the opponent out of the range where they can be shot, leaving her wide open to attack. - The automatics seem kinda unsafe. Close up, the Automatic 2 is -8 on hit, while say, pots's ryu's hadoken is -1 on hit. I'm not sure how frame data works with projectiles, so you might need to get a second opinion on this one. - It's hard to notice the range of the weapons unless the hitboxes are turned on. Maybe you could make the bullets visible? - This one is kind of a nitpick, but no level 1 and level 2 variations of supers? I miss that from the red ranger :c I'll play through arcade mode with her a bit, then maybe give you some more tips. I'd totally record an arcade run if my camtasia studio free trial hadn't run out.
OldGamer Posted June 8, 2015 Posted June 8, 2015 hehe Hey I know that stage xD I help Omega with it. I see that your the person that made her . I had no idea its was you . He did told me that A friend is planing on making a character but he never told me the real name of the mugen character thank you for making the character downloading now CHECK OUT MY WEBSITE
Алексей Posted June 9, 2015 Author Posted June 9, 2015 Sweet, new release. Totally checking this out. Just a couple mentions from quick testing: - She has no moves to hit the opponent into the air like Red Ranger. The most fun part about Jason was the juggling. Well, I guess it balances out because she can chain her punches into her kicks (like LP -> HP -> HK), something that red ranger didn't have. Plus, you've seemed to take a more zoning route with her while Red Ranger was more about the rushdown game, so eh. This one's a nitpick. - It's kind of odd that the automatic 2 and the uzi are done with QCB+Y and QCF+Y respectively. The automatic 2 seems to be a heavy version of the uzi, not a heavy version of the rifle shot. Maybe you should make it so that the single shot weapons (pistol and rifle) are QCF+x/y and that the automatic weapons (uzi and automatic 2) should be QCB+x/y? - The automatic weapons seem to have too much pushback and could accidentally knock the opponent out of the range where they can be shot, leaving her wide open to attack. - The automatics seem kinda unsafe. Close up, the Automatic 2 is -8 on hit, while say, pots's ryu's hadoken is -1 on hit. I'm not sure how frame data works with projectiles, so you might need to get a second opinion on this one. - It's hard to notice the range of the weapons unless the hitboxes are turned on. Maybe you could make the bullets visible? - This one is kind of a nitpick, but no level 1 and level 2 variations of supers? I miss that from the red ranger :c I'll play through arcade mode with her a bit, then maybe give you some more tips. I'd totally record an arcade run if my camtasia studio free trial hadn't run out. Thanks! - Her sprites are limited and she doesn't have anything that would look natural for a launcher. - The single-shot guns are mapped to x and the multiple-shot guns are mapped to y. It just seemed a logical mapping. - I can change the gun pushback. - I really dislike visible bullets because they look really tacky. I think players will do fine by just learning the character's various ranges. - Eh, the only REAL super she had on her sheet is the bazooka. Everything else was a hack-job lol. My next character will be someone with more complete sprites because I can't deal with this anymore. I can only do so much with limited sprites, but I am making the most of it. :) hehe Hey I know that stage xD I help Omega with it. I see that your the person that made her . I had no idea its was you . He did told me that A friend is planing on making a character but he never told me the real name of the mugen character thank you for making the character downloading now Haha yep, it's me! :) -[Все слова это только слова.]-
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