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BrawlTheMan

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Everything posted by BrawlTheMan

  1. BrawlTheMan

    j

    And she suddenly became British. Btw, there seem to be a lot of samsho little girls with potty mouths. I remember hearing somewhere that one of cham cham's win quotes in Samsho 2 was "Shit! You really made me mad!"
  2. For some reason, the 1.1 Dudley won't work on my Mugen 1.1. Strange.
  3. Well, now Omegapsycho's MK styled M Bison has a home.
  4. Pretty good. I used to play Adon a bit in SFA3. Only thing I have to bring up now is that the Jaguar Kick is wrong. It's supposed to vary in not just horizontal reach, but vertical reach as well. It's been a while, but I think that the light version had him traveling the farthest while the Heavy version had him travelling the highest, and medium had him going somewhere in between. Maybe the EX version should be a really fast Light version then Heavy version if you go that route? Anyway, it's looking pretty good so far.
  5. -What other internet critics/let's players do you watch besides Jontron and NC? -Have any pets? -Why'd you change your name from Shiro-Kai to Kaiserhero? -Was your Kaiserhero/Extras inspired by me? c: -Y u no answer my skype messages? :c
  6. Whoa, a street fighter the movie character in MK style. I'm surprised that the sprites had similar normals to an mk character.
  7. Sweet, new release. Totally checking this out. Just a couple mentions from quick testing: - She has no moves to hit the opponent into the air like Red Ranger. The most fun part about Jason was the juggling. Well, I guess it balances out because she can chain her punches into her kicks (like LP -> HP -> HK), something that red ranger didn't have. Plus, you've seemed to take a more zoning route with her while Red Ranger was more about the rushdown game, so eh. This one's a nitpick. - It's kind of odd that the automatic 2 and the uzi are done with QCB+Y and QCF+Y respectively. The automatic 2 seems to be a heavy version of the uzi, not a heavy version of the rifle shot. Maybe you should make it so that the single shot weapons (pistol and rifle) are QCF+x/y and that the automatic weapons (uzi and automatic 2) should be QCB+x/y? - The automatic weapons seem to have too much pushback and could accidentally knock the opponent out of the range where they can be shot, leaving her wide open to attack. - The automatics seem kinda unsafe. Close up, the Automatic 2 is -8 on hit, while say, pots's ryu's hadoken is -1 on hit. I'm not sure how frame data works with projectiles, so you might need to get a second opinion on this one. - It's hard to notice the range of the weapons unless the hitboxes are turned on. Maybe you could make the bullets visible? - This one is kind of a nitpick, but no level 1 and level 2 variations of supers? I miss that from the red ranger :c I'll play through arcade mode with her a bit, then maybe give you some more tips. I'd totally record an arcade run if my camtasia studio free trial hadn't run out.
  8. So we're converting stages from a make-your-own fighter engine to add to our make-your-own fighter engine. That's trippy yo. That explains why the stages look so different. Some of them look realistic, while some look like they're from completely different games (Romanshia especially; it reminds me of an old dos game.).
  9. So I was playing this old Compilation game I haven't played in ages for something to make more videos about, and when I was about to play through arcade mode with wonder woman, I noticed that this was an earlier version that played much differently than the other version of Diana. She has an attack where she punches the ground and creates an earthquake as a projectile, among other changes. There's also a different voice. Not sure where it's from, but the current one has the voice from Justice League Heroes. Download: http://www.mediafire.com/download/pkm72t5et43md1f/OldWonderWoman.rar
  10. I was expecting Aska from TMNT TF. Ah well. I hope she doesn't use the EoH template like Taskmaster.
  11. Copied from the youtube video: I slapped this together because I thought the chars made by these two authors played similarly enough. It has five stages, all the chars by both DJ and RSR (except for RSR's Monday). The lifebars and screenpack are still basic because I couldn't really find ones that fit. If you ever think of one that fits in with the batshit craziness of these chars, be sure to suggest them. Have fun playing your friends with this. I didn't create anything here. It was all made by DJ Hannibal Royce and RoySquadRocks. Vidya: Download: http://www.mediafire.com/download/8b047s57gbfw0is/DJRSRIkemen.rar
  12. Oh sick, Jax is one of my favorite MK chars. I am so downloading this :D
  13. Well, I mentioned them when I sent you the info from the article on your red ranger that I'm currently writing. No worries. I'll be sure to give you tips in the future :P
  14. When the hell did I say Red Ranger was cheap? If anything, he's underpowered because, although he has beautiful combo potential, he has a hard time against turtlers like guile because he has no mixups. He can throw, but that's pretty much the only answer he has to blocking opponents because he has no overheads to beat crouching blocks and no low attacks to beat standing blocks. He has chip damage on his normals, but that really isn't a traditional thing in fighting games. What games have you played that has chip damage on normals? He still doesn't have any overheads/low attacks, which sucks because I love juggling with this guy. More on topic, I remember Alexei said he wouldn't add voices because he couldn't find clean rips. I wonder where he found the voices for this char? Edit: by no overheads, I mean that the air attacks do not hit high. This is also a pretty big rule.
  15. I mean normals. Specials and Hypers do chip damage, but normals don't. Unless Mortal Kombat.
  16. But normals don't cause chip damage on block unless the game is Mortal Kombat. It's a basic rule. Maybe if his mixup potential was increased with more overheads and low attacks, he wouldn't need it.
  17. You didn't change the Ducking LK to hit low? Or any of the air attacks to hit high? And do the heavy attacks still cause chip damage? Those were some big problems for me.
  18. I just played through the whole arcade mode, and it bugs me that it's 23 fights long. That seems like far too many fights. Maybe you should reduce it to 10 or 12. It took me 45 minutes to beat it, and I didn't lose once (except for one round where I got beat up by Antenna). Loved the music in goku's stage. It was something from megaman, wasn't it? Haven't played megaman in ages, so I couldn't identify which robot master theme it was :P
  19. Well, you don't have to put in fatalities when an MK char is in there. You can just do what The_None did with his blizzard and make the fatality a super. I played the game, and while it looks extremely beautiful, the limited normals kinda irk me. Maybe you could make it so that you could hit forward+Punch/Kick to do a heavy attack while standing Punch/kick does a light attack, a la Art Of Fighting 2? I'd suggest maybe making it how hard the player hits the button, but I don't know if mugen is capable of that :P
  20. Nice, there's even a char from World Heroes 2 Jet for the gameboy! That game was pretty fun. Maybe you could add a character from the crappy mortal kombat 1 port? You'd have to find a spriter for it since it doesn't fit the games sprite style, but it would still be a funny reference. Maybe you could make the Hyper for it that weird sliding punch fatality sub zero had.
  21. Alright, I'm surprised nobody mentioned this. The long await Majin Vegeta has been released, alongside Babidi. Cybaster had some help with these ones, help from XGargoyle. The guy hasn't made any chars aside from a Pikachu since the DOS era of mugen, but he has been around the community for a long time. Screenshots: Vidya: Download: http://network.mugenguild.com/balthazar/chars_z2.html
  22. You should show this video to the Vs debuts team. The guys have been begging for feedback.
  23. If it doesn't have an entrance with scorpion involving her trying to give him a teddy bear, I'm giving this a 0/10
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