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BrawlTheMan

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Everything posted by BrawlTheMan

  1. Fair enough. I like things done counter intuitively, but that's just me. Still, a charge char once in a while would be nice. The odd thing is, I do have a limit when it comes to odd commands. That's mainly the way MK do commands. I hate that they only take one button to pull off and that there are no other variations like in Street Fighter. I guess pretzels are ok, but back forward LP bugs me :P
  2. Actually, yeah. I would like to see more complicated motions. I'm a fan of classic SNK games like Fatal Fury special where the motions are completely insane. I like that feeling of fighting a tough opponent, being pinned and trying to desperately get the Power Geyseur to come out but it won't because the pressure's getting to you or for some reason you can't pull it off on a certain side of the screen. I want moves that take more effort to pull off. The harder it is to pull off, the more amazed you'll be when you beat Zangief's Banishing Flat with a Ground Shave Rolling for a ko. Plus, almost every original char I've seen in this gameplay style has done this. Four quarter circles. Of course I know that Quarter circles are in every fighting game, but most of the original MvC styled chars people create have nothing but quarter circles. I'd just like some variety. Sorry if I sound a little pissy here, it's late :P To keep on topic, I was going to have an elaborate list of feedback after studying this char intently, but that never happened, so right now I'm just going to say: -No negative edge -Funky hitboxes
  3. I never use my autism as an excuse. I just blame other people. It's much more fun.
  4. Well this looks fun. Sinestro's a pretty cool villain, so I wonder how it'll turn out. Already I have a gripe though: the commands in the moveset are rather boring. Nothing but quarter circles and a single DP motion. I know QCs are both user friendly and keyboard friendly, but it makes the moves that they are attached to harder to remember. In the middle of playing with characters whose supers are nothing but quarter circles I often forget what command triggers which move. I know it's MvC styled, and supers done in that style are typically done with a quarter circle and two buttons, but it's still irritating for me. Maybe It's just me because I am sure there are characters from mainstream games that have mostly quarter circles for their moves (Like Terry Bogard in KOF 98+, who is one of my favorite fighting game chars of all time) and they get away with it because I've used them in multiple games, and Sinestro hasn't been in any (well, he's been in Injustice, but this char abandons that and shoots for MvC). I'm trying to be helpful, and probably screwed up in doing so, but hey. that's what I got so far. I'll be testing this guy. I'm hoping I can see past the quarter circle thingy because Sinestro is a favorite villain of mine.
  5. Oh wow, they made his backstory radically different from the 80's cartoon. There, he was a turtle from dimension X. Either way, this seems interesting. I'll check it out. Edit: Nevermind folks. It's an alpha. I know in my Game Programming 2D class my professor told me to make a quick prototype and put it in my customer's hands, but this is a tad ridiculous. Every normal is the same and he's still got some of KFM's coding.
  6. At a glance, it reminded me of the Psycho soldier's stage in KOF 95. Looking pretty spiffy.
  7. Ah, I see. While I'm always one for accuracy, I can see why you didn't include it. It would kind of give him an unfair disadvantage against chars without the weak point system. I've only played Fighter's History 1 and a bit of Fighter's History Dynamite, so I wouldn't know this guy's weak point. If I ever get around to playing the Super Famicom exclusive Fighter's History game (haven't because I'm kinda annoyed that they took out most of my favorites, especially Marstorious), I'll be sure to aim for the visor. Alright, some of my feedback and stuff Well, that's all I got right now. I'll be sure to experiment with him more when I get the chance. Pretty badass so far.
  8. Interesting. I'll be sure to download this. Don't expect detailed feedback though; the super famicom Fighter's History is the only game in the series I haven't played ^_^ Edit: did you implement the weak point system in this char?
  9. Adrian hasn't made a char in a while. Good thing we have this guy to keep us company.
  10. A more accurate version of J Carn from World Heroes, A good version of Matlock from Fighter's History (both of the existing versions of the chars aren't charge characters like in the source game), a good MvC2 styled Sentinel, MMPR Fighting edition SNES characters, A CVS 2 Blanka and Chang Koehan that's usable in mugen 1.0/1.1, the cast of the Super Famicom only Godzilla fighting game, Good cyberbots chars (the only good one is GM's Bloodia), Tatsunoko Vs Capcom chars (especially Tekkaman, Cashern and Ken the Eagle), better Transformers chars, especially Blaster and Shockwave, Blastoise, Breloom, Dodrio, Captain Planet (It'd be funny) and Howard the Duck. There are some more I'm sure. I'll be sure to let you guys know.
  11. BrawlTheMan

    j

    Ain't Poe's Law a bitch?
  12. Unrelated to the topic at hand, but is the fact that the tread reads "Screempack" a halloween pun or a legit misspelling?
  13. SNES bootleg sprites? Huh. I thought they were Virtua Fighter 2 Genesis sprites. I don't think Lee was in VF 2 Genesis tho.
  14. Well... at least it uses the badass Mortal Kombat Deception design. That's something.
  15. Using GM Spectre's King sprites, I see.
  16. Ooooh, this looks interesting. I'm not a big takuma player, but I might try this guy out.
  17. Welcome. You're a sasquatch player? He's one of my favorite Darkstalkers chars along with Rikuo and Anakaris.
  18. Huh. I thought G.O.D was a reference to the final boss in Cyberbots. Nice rips
  19. Yeah, Mario doesn't really count. I'm not sure if sub zero counts either, although I can see why (people usually prefer the genesis port of MK 1 over the SNES port). Anyway, here are my ideas for chars: -bonanza bros -Echo the dolphin ( I dunno how that'd work tho. Maybe a sonic-fied Echo, but eh.) -Someone from Golden Axe (Panther guy would be cool) -Alex Kidd -Vectorman -Shinobi -Sketch Turner -Someone from the phantasy star series (even though I think the series kinda sucks except for phantasy star universe) -Ooze -Maybe someone from virtua fighter -Someone from Streets of Rage
  20. What is MKP anyway, and why does everyone hate it?
  21. I was initially afraid to show my roster because I was scared I was going to catch heat for it, but hey, you guys don't use all the characters on your roster. Some of them are just there for the lulz, others are mains, and others are ones I want to main but haven't gotten around to it yet. So... here it is. I might change to a nice SFA3 one I found at some point but... yeah.
  22. Aw man, it's not based off of the SNES game? Oh well. The Green ranger character uses Genesis sprites, and it kicks ass. I'm looking forward to this :D
  23. Oh good god, what did they do to bubble. Whoever made that bubble char better not touch Rocky (the bfdi character, not the boxer).
  24. I really don't like it when games make you press two random buttons for a super/special like in Fatal Fury Special or World Heroes Perfect (tho they are great games). I'm fine with wacky combinations, like one of Octohead's moves from C2: Judgement clay is done Charge back, RDP+punch. I was fine with that, in fact I'd like to give a future char a combination like that. It just annoys me when a move is like QCB, DB, F+LP+MK. It's so hard to memorize. QCB, DB, F+Punch is enough to me. That's why I like Mouser's WHP chars. They are far and away from 100% accurate, but the supers are done with one button instead of two random ones and the hero moves are done with 2 punch or 2 kick (depending on the move) buttons instead of being done automatically. Eh, I'm going off topic. I'll just stop right there :P
  25. BrawlTheMan

    j

    [brawltheman comes back as a ghost] This was six degrees of Kevin Bacon, with Garchomp Matt. Favorite AVGN has to be Plumbers Don't Wear Ties. God, that game was insane. If I ever become a reviewer, I'm going to find all the endings and choices to that game.
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