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DartzPie reacted to Kazagami in [1.1] Black Rock Shooter [Beta] by Nibanibaniba released (11/13/2015)
[PREVIEW]
[DOWNLOAD]
http://mugenguild.com/forum/topics/beta-blackrockshooter-80-170481.0.html
http://www.mediafire.com/download/l1x1m21hnmhjrj8/[2015.11.14]-BLACK_ROCK_SHOOTER.7z
^ Newest link, no longer with the Widescreen limit.
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DartzPie reacted to Kazagami in The Transformers
Click the author names below the images to download!
CHARACTER SELECT - GAME SPRITED
TRANSFORMERS: MYSTERY OF CONVOY [NES]
Ultra Magnus: NRF || Rodimus Prime: UltraEpicLeader100 || Megatron: Soruzin
DUEL FIGHT TRANSFORMERS BEAST WARS: BEAST WARRIORS STRONGEST DECISIVE BATTLE [GBA]
Lio Convoy: Descolor || Megatron: Frederry II
CHARACTER SELECT - CUSTOM SPRITED
G1 UNIVERSE
THE TRANSFORMERS
Optimus Prime: 1st: Omega Supreme: Original - Player Man 2006's edit - Weak Pathetic Fool's edit [One Shall Stand - One Shall Fall] - HelloMyNameIsAAA's edit [Optimus Prick] / 2nd: Kain The Supreme / 3rd: SHANY.G / 4th: Varia31 || Bumblebee: Anderson Miguel Favian Caceres || Ironhide: Omega Supreme
Jazz: Omega Supreme || Sunstreaker: Omega Supreme || Sideswipe: Omega Supreme || Elita One: Omega Supreme || Chromia: Omega Supreme || Rodimus Prime: Omega Supreme
Ultra Magnus: hrd2016 || Grimlock: 1st: Jeff Jacobson / 2nd: hrd2016 || Slag: hrd2016 || Swoop: hrd2016
Megatron: Omega Supreme || Soundwave: Omega Supreme: Original - Weak Pathetic Fool [Sound Recorder] || Starscream: Omega Supreme || Skywarp: Omega Supreme || Thundercracker: Omega Supreme || Thrust: Ryochi
Blitzwing: 1st: Ryochi / 2nd: hrd2016 || Astrotrain: Ryochi || Reflector: Omega Supreme || Shockwave: 1st: Omega Supreme / 2nd: Jeff Jacobson
Galvatron: Omega Supreme
TRANSFORMERS: HEADMASTERS
Fortress Maximus: Omega Supreme || Scorponok: Omega Supreme
TRANSFORMERS: SUPER GOD MASTERFORCE
God Ginrai: Omega Supreme || Overlord: Omega Supreme
TRANSFORMERS: VICTORY
Victory Saber: Omega Supreme || Deathsaurus: Omega Supreme: Normal - Updated - Below273's edit [Deathsaurus II]
TRANSFORMERS: ZONE
Dai Atlas: Omega Supreme
"MODERN" G1
Lugnut: hrd2016
RETURN OF CONVOY EXTENDED (FAN SERIES)
Godimus Prime: kaxblastard
EDITS
Optimus Prime: hrd2016
UNICRON TRILOGY UNIVERSE
TRANSFORMERS: CYBERTRON
Flame Convoy / Scourge: Zektard
ALIGNED UNIVERSE
TRANSFORMERS: PRIME
Megatron: BaganSmashBros
STAGE SELECT
Stages by Omega Supreme: Headquarters / Sherman Dam / Space Bridge || Inside Unicron's Core by NapoleonJonamite
OTHER STUFF SELECT
Transformers Mugen Compilation: Original - Remake by Jalu_Joestar
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DartzPie reacted to OMEGAPSYCHO in NOV/08/2015 KINTARO from Mortal Kombat II (100% REMAKE)
Hello everyone!, It's time for another MK character and in this occasion is a complete remake of my very first MK character for Winmugen:
KINTARO from MORTAL KOMBAT II & Trilogy.
FEATURES:
*.-This character is a COMPLETE REMAKE from KINTARO for Winmugen (2009).
*.-This character was developed under MUGEN 1.1 engine.
*.-Include an instalation file (only COPY the main line in the select.def file).
*.-Have all techniques and features from "MK2" & "MKT".
*.-Can perform "3 FATALITIES".
*.-Press Start and you can check the Moves list.
*.-You can choose the SOUND MODE pressing "Start" menu :
ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
*.-The fatalities can be performed at almost any distance.
*.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
*.-Include CONFIG file.
You can config:
*-Sound Mode by Default
*-You can add FEMALE character names for shows "FINISH-HER!" text.
*-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
(So you don't need write names in every MK-char CONFIG file).
See you next time with more MKII Chars and the return of "THE KAHNUM OF OUTWORLD".
HAPPY GAMING!
http://omegapsycho.webs.com/
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DartzPie reacted to Dissidia in Toy Chica (FNAF) by mega_x Released (11/05/2015)
https://www.mediafire.com/?xozc1h1q8k5maad
*NOTE: The original file was an almost WHOPPING 800 MB file due to the backup files he left over, so I got rid of them and reuploaded the file with the backup files removed.
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DartzPie reacted to Ex✭Cᴀʜᴍ in Ex - Above Heaven
[PREVIEW]
NOTE: Stage on the video is slighty outdated.
[LINK]
http://excahmmugen.blogspot.mx/
>Excahm´s Box
[INFO]
-Mugen 1.1 Only
-Secondary DEF for Mugen 1.1 Widescreen.
-Superjump = Yes.
-Zoom = Yes.
[COMMENT]
Just messing around with 1.1 but i think this fits as stage for a Godlike Boss doesn´t?
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DartzPie got a reaction from Galvatron in What are you watching right now?
this episode was well done x3
worth the wait ^_^ <3
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DartzPie got a reaction from Mister Fael in What are you watching right now?
this episode was well done x3
worth the wait ^_^ <3
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DartzPie reacted to The Magic Toaster in Screenshots Mffa Style
Truly the scariest face of all is product endorsement.
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DartzPie reacted to Kaze No Ken in This stage, dead link
http://www.4shared.com/get/SaWdNJcJ/decayFLASH.html
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DartzPie reacted to OMEGAPSYCHO in JOHNNY CAGE from Mortal Kombat 2 by OMEGAPSYCHO
Hello MFFA comrades, I bring you the next MKII character and here it is.
Not much to say about it if you already know my projects; the gameplay is accurate to the source game with some licenses in the Fatalities.
Feedback will be welcome.
FEATURES:
*.-This character was developed under MUGEN 1.1 engine.
*.-Include an instalation file (only COPY the main line in the select.def file).
*.-Have all techniques and features from "MK2".
*.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues).
*.-Press Start and you can check the Moves list.
*.-You can choose the SOUND MODE pressing "Start" menu :
ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
*.-The fatalities can be performed at almost any distance.
*.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
*.-Include CONFIG file.
You can config:
*-Sound Mode by Default
*-You can add FEMALE character names for shows "FINISH-HER!" text.
*-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
(So you don't need write names in every MK-char CONFIG file).
HAPPY GAMING!
http://omegapsycho.webs.com/
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DartzPie reacted to Arias in [1.1] - Kinzo's Study
Updated
+32 bits
+zoom
DL:
https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/omk-stages
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DartzPie reacted to Phantom Blood in Platinum The Trinity release
- Something different and interesting
- Well coded and presented
- p2 gauge's that aren't misplaced in widescreen
Stop breaking mugen protocal websta
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DartzPie reacted to Websta in Platinum The Trinity release
Note: before you play this character, make sure the following changes are made to mugen.cfg under Config LayerSpriteMax = 1024 ExplodMax = 1024 HelperMax = 512 ^ seriously, do this http://www.trinitymugen.net Downloads→Characters→Websta
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DartzPie reacted to Kaze No Ken in Valeri Flux by sxvector
http://www.4shared.com/get/ThQQ2Xdiba/Valeri_Flux_Mugen_Project_SP_1.html
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DartzPie reacted to Okami in Valeri Flux Screenpack 1.1 Full Release
I guess I'm finished with one of my SPs, more proud of this one than anything else. I like the design so I went with it. I like the lifebars too but if anyone needs a port video I'll do it later. =P However, here it is with screens: Videos (some progress videos): https://www.youtube.com/watch?v=VpGwFmTkd7M https://www.youtube.com/watch?v=agQa8rMbkC8 Download Link: https://mega.co.nz/#!yYFBQCiZ!kod1HmfuxSFughJh1KSVxLQu4i9cad52nccn0eZ_3mA -
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DartzPie reacted to OMEGAPSYCHO in KUNG LAO from Mortal Kombat 2
Hello guys !, I'm back with a character that a lot of people have asked me since I started the conversion of the characters from MK for Mugen and is finally here; without further ado:
KUNG LAO from MORTAL KOMBAT II
Features:
*.-This character was developed under MUGEN 1.1 engine.
*.-Include an instalation file (only COPY the main line in the select.def file).
*.-Have all techniques and features from "MK2".
*.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues).
*.-Press Start and you can check the Moves list.
*.-You can choose the SOUND MODE pressing "Start" menu :
ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
*.-The fatalities can be performed at almost any distance.
*.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
*.-Include CONFIG file.
You can config:
*-Sound Mode by Default
*-You can add FEMALE character names for shows "FINISH-HER!" text.
*-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
(So you don't need write names in every MK-char CONFIG file).
UPDATE FOR KUNG LAO & KHAMELEON
KUNG LAO:
*.-Mugen 1.0 glitch compatibility fixed.
*.-Close Strong Punch blood Dosn't show in corner fixed.
KHAMELEON:
*.-Helper saturation in Fan Throw attack fixed.
*.-New hitdef system in Crouch low punch.
*.-New animation method in uppercut punch to stand.
*.-New hit reaction method for P2 in Close Strong Punch.
*.-Fixed "pausetime" in Close Strong Kick
I hope you like it. HAPPY GAMING!
http://omegapsycho.webs.com/
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DartzPie got a reaction from TopKirby8305 in Shemus by Randy
[Preview]
[Download]
http://www.4shared.com/rar/bubi-7L2ba/shemus.html?
[Comment]
Collection Purposes----
there's many
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DartzPie reacted to Kohaku in Rentaro released! Senna, Homura, and Taiga updated 9-25-15
My second character from DBFC has been released! As always please refer to the read me for a full explanation of his abilities and move set.
Clone Miko, HomuHomu, and Palmtop Tiger has also been significantly updated.
As of 9-29-15, Rentaro has been updated.
Rentaro v1.1
- Visual updates and fixes to Unlimited Burst
- Frame time and hit pause changes to Final Strike
- Unebiko Ryuu forward distance increased
- Inzen Shoukahanameishi damage increased
- Gunfire (X) range increased
- Gunfire (Y) can now hit downed opponents
- Fully charged Kasen, Uki Rouchou, Rokuro Kabuto, and Homura Kasen will now have increased damage
- Unebiko start-up invulerable frames and forward distance increased
- Adjusted some misaligned hit sparks
Senna v1.1
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain most special attacks to EX Drives and EXE Finishers
- Setsu Gekka's damage can now boosted with up to 3 SP
- Revamped Choukaifuku to now slowly heal life and gradually restore AP and Power over time
- Choukaifuku recovery time decreased
- Oukahishousen can now be used in the air
- Oukahishousen damage increased, boosted damage from SP decreased
- Tsubaki Ran's size and damage can now be boosted with SP
- Nagikaze hit stun and hit pause decreased
- Gekka can now be used in the air
- Can now jump cancel from a heel kick
- Increased power gain
- Basic attack damage increased
- Adjusted hit vels of standing medium attack
Homura v1.1
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain some special attacks to EX Drives and EXE Finishers
- Implemented a gauge that monitors the time left for Void Field
- Void Field duration increased by 1 second
- Can no longer gain SP while Void Field is active
- Void Impact can now counter non-projectile based supers
- Void Impact damage increased
- RPG-7 damage increased
- Active counter frames for ESP decreased
- ESP will no longer give SP upon a successful counter
- Changed Reload to recover 1 SP if reloading from 1 to 5 ammo left and 2 SP if reloading from 0
- Mortar Fire will launch the opponent higher
- Second Mortar from SP boosted Mortar Fire will spawn closer to Homura
- Implemented double jump
- Increased power gain
- Basic attack damage increased
- Adjusted hit vels of aerial basic attacks
- Adjusted collision boxes of crouching anim
- Adjusted some misaligned hit sparks
Taiga v1.2
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain most special attacks to EX Drives and EXE Finishers
- Speed adjustments to Curbstomp Symphony
- Ravamped frame time animations of T&D Connection to make it play out faster
- Can now perform T&D Connection even when Ryuji has been summoned
- Increased running speed of Ryuji when attacking
- Fixed Ryuji not being able to get hit
- Launch height of Tiger upper decreased and opponent will now fall faster, SP boosted Tiger upper retains original launch height and speed which opponent falls
- Launch height of crouching heavy attack decreased
- Removed VelAdd from standing medium attack
kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
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DartzPie got a reaction from DJ-Pilou in Blazblue
Now.
Click on author name to proceed download page:
to specific gamestyle ["]
*Custom
**Collection Purpose
Offline
CHARACTERS
Ragna: by Devilpp [BBCS / Outdated] = Updated ; by Jeff Locos ; by Daimonmau* ; by KaL[ MVC]** ; by Speedy** ; by OHMSBY [BBCTAG* = Mushypepito1233's edit *; by Mr. Giang*
Jin: by DaNaru250 [KOF]* ; by KaL [MVC]** ; by Speedy** ; by OHMSBY [BBCTAG*
Noel: by Devilpp [BBCS / Outdated] = Updated = Josebg's edit ; by Ron_Ti_Chu [BBCT?] ; by KaL [MVC]** ; by Speedy** ; by ILoveMyself [ BBCTAG / Beta]*
Rachel: by KaL [MVC]** ; by Speedy**
Hakumen: by Jeff Locos ; by Daimonmau* ; by KaL [MVC]** ; by Speedy**; by Ishida [BBCTAG]*
Nu 13: by Neat Unsou [BBCT] +.sff ; KaL [MVC]**
Tager: by Speedy**; by OHMSBY [BBCTAG]*
Bang: by KaL [MVC]** ; by Speedy**
Litchi: by QYChina* ; by KaL [MVC]**
Arakune: by muteki,jose bg [GG]**
Taokaka: by SxVector [BBCSE]
Carl: by KaL [MVC]**
Tsubaki: by KaL [MVC]** ; by Speedy**
Hazama: by Devilpp [BBCS / Outdated] = Updated ; by KaL [MVC]** ; by Ichida [BBCTAG]*
Mu 12: by KaL [MVC]**
Platinum: by Websta 1.1[BBCS] ; by KaL [MVC]** ; **
Valkenhymn: by KaL [MVC]**
Lambda 11: by KaL [MVC]** ; OHMSBY [BBCTAG]*
Relius: by DaNaru250 [KOF]* ; by KaL [MVC]**
Makoto: by Devilpp [BBCS]** ; by KaL [MVC]**
Amane: by Muteki?? [GG]**
Azreal: by Deoxgigas 1.1 [BBCP] = 1.0 ; by OHMSBY [BBCTAG]*
Kagura: by Deoxgigas 1.1 [BBCP] = 1.0
Mai: by Kouya*, by OHMSBY [BBCTAG]*
Terumi: by Takehaya Susano [MBAC]*; by OHMSBY [BBCTAG]*
Susano'O: by Takehaya Susano [MB]* / by OHMSBY [BBCTAG]*
Nine: by Kouya*
Izanami: by Takehaya Susanoo [MB]*
Izayoi: by Deoxgigas 1.1 [BBCP] = 1.0
Es: by OHMSBY [BBCTAG]*
Hibiki Kohaku: by Hexioum 1.1 [BBCF]
Bullet: by Seraph Ares [BBCP]
Kokonoe: by OHMSBY [BBCTAG]*
Jubei Mitsuyoshi: by Son of Aura [BBCF]
Naoto Kurogane: MaTrIx [Alpha / BBCF] = Gamerstrike1's edit
Edits
Ares: by Seraph Ares Part 1 Part 2 [BBCT]
Es Alter: by Takehaya Susanoo [MBAC]*
Ceridwen: by Rebi24 [??]*
Es (Paladin_132): Mushypepito123
Lightborn Azrael (Paladin C-1954) : Mushypepito123
Lightborn Mai (Huntress-32A5): Mushypepito123
CODENAME: HADES: Mushypepito123
Originals
Miyakaka: by Kettosee
Miyukaka: by Kettosee
-Add-ons-
Blazblue Continuum Shift Arcade Opening by dncelestinx96
*640x480
Blazblue Continuum Shift II opening by Dan mt.
Ragnamau Balance Patch by the coolest barf
*Copy and paste the files into ragnamau folder
Shao's AI patches for
* Susano'o by Takehaya Susanoo
* Yuuki Terumi by Takehaya Susanoo
* Es Alter by Takehaya Susanoo
Holn's AI patches for
* Es Alter by Takehaya Susanoo
* Susanoo by Takehaya Susanoo
* Nine by Kouya
* Bullet by Seraph Ares
* Ragna by OHMSBY
* Kokonoe by OHMSBY
* Tager by OHMSBY
* Jin by DaNaru250
* Relius by DaNaru250
-Lifebars-
Blazblue Continuum Shift by H-Loader for 1.0
*640x480
Blazblue Cross Tag Battle by Rayzo for 1.1
*1280x720
Blazblue Central Fiction by Gazira for 1.1
*1280x720 -port template
Blazbue Chrono Phantasma Extend by Gazira for 1.1
*1280x720
Blazblue Chrono Phantama V.2 by Gazira for 1.1
*1280x720
Blazblue Chrono Phantasma by Gazira for 1.1
*1280x720
Blazblue Continuum Shift V.2 by Gazira for 1.1
*1280x720
Blazblue Calamity Trigger V.2 by Gazira for 1.1
*1280x720
Blazblue Continuum Shift by Nameless353 and sal-azul for 1.0
*1280x720
Blazblue Chrono Phantasma By DartzPie for 1.0 version, 1.1 Version
*1280x720
Blazblue Continuum Shift Extend by Dartzpie for 1.1
*1280x720
Blazblue Calamity Trigger By DartzPie for 1.0 version, 1.1 Version
*1280x720
-SCREENPACK-
Blazblue Mod Edition by H-Loader
*640x480 * Not the original file
Blazblue Battle Colisseum Extended by Gazira for 1.1
*1280x720
Blazblue Battle Colisseum by Gazira for 1.1
*1280x720
Blazblue Calamity Trigger by Gazira for 1.1
*1280x720
-STAGES-
Blazblue Stage Pack
Blazblue Chrono Phantasma Platform by Ouichi
Blazblue Sheol Gate by Exshadow
Stages by Necro_rk
Blazblue Chrono Phantasma all BG stages by Gaziragain For 1.1 only
Blazblue Chrono Phantasma & Central Fiction Stages by Kamui_Kanjai
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DartzPie reacted to OMEGAPSYCHO in SEP/25/2015 KHAMELEON from Mortal Kombat II
Hello guys! I bring a new character for your collection from Mortal Kombat, and although isn't in the original game, it takes all the features from the female ninjas; that's right is: Khameleon based on MKII Gameplay.
This character appeared for first time in MKTrilogy for the N64 as a secret character, and if you already know her, then isn't not much to explain but here it is a short list of features:
*.-This character was developed under MUGEN 1.1 engine.
*.-Include an instalation file (only COPY the main line in the select.def file).
*.-Have all techniques and features from "MK2 FEMALE NINJAS" (KITANA, MILEENA, JADE)
The movelist change it with the game time. (You can't control it)
*.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS".
*.-Press Start and you can check the Moves list.
*.-You can choose the SOUND MODE pressing "Start" menu :
ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
*.-The fatalities can be performed at almost any distance.
*.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
*.-Include "2" CONFIG files.
You can config:
*- Female Ninjas Faces & Names Positions.
*-Sound Mode by Default
*-You can add FEMALE character names for shows "FINISH-HER!" text.
*-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
(So you don't need write names in every MK-char CONFIG file).
I hope you like it, and I have plans to release more chars from MK the next week (I hope).
Happy Gaming!
http://omegapsycho.webs.com/
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DartzPie reacted to Okami in 1st Strike CVS Mugen Screenpack 1.1 1280x720
Hi, this is SXVector here. This is my rendition of 7th's SP, but it's more open sourced. There will be tutorials on this thread later on so be aware of the quad posts later on.
Screenpack:
Size: 1280x720
Mugen Version: 1.1
Ram Required: At least good 4 GB Ram
Lifebars: Credits to 7th (I'll be replacing them with new ones I make soon)
File Size: 320 MB
Author: SXVECTOR
Screenshot:
Main Menu
[img resized=1 width=800 height=450]http://i.imgur.com/SSV1qw1.png
Options
[img resized=1 width=800 height=450]http://i.imgur.com/zadrwGO.png
Select
[img resized=1 width=800 height=450]http://i.imgur.com/3r6zt7x.jpg
Versus
[img resized=1 width=800 height=450]http://i.imgur.com/Lifnn77.jpg
Victory
[img resized=1 width=800 height=450]http://i.imgur.com/dv9STvz.jpg
Gameplay
[img resized=1 width=800 height=450]http://i.imgur.com/uXAL6OU.png
Video:
https://www.youtube.com/watch?v=TW5eT8kgm-8
Here you go, but tutorials will be posted in the later posts and ports can be requested here.
Ports Requests:
1.
2.
3.
4.
5.
Ports Done:
DL LINK:
FULL:
https://www.mediafire.com/?r95hlvtfjg8q9b5
Yeah it is really complicated. Ill try to make a video today anf give you the new update.
Tutorial Link:
https://www.youtube.com/watch?v=GPwL_HknmFo&feature=youtu.be
DL Link:
http://www.mediafire.com/download/r95hlvtfjg8q9b5/1st+Strike+CVS+Mugen+1.1+SP.rar
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DartzPie reacted to Vibrant in School Mountain Area [1.1]
Enjoy, click image for download.
[Features]
-Parallax-
-Zooming-
-High Jump-
[Preview]
[Side Note]
-No plans so far to make it work with any other versions aside 1.1-
-Might change out some lightning or add spectators in the future maybe-
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DartzPie reacted to OMEGAPSYCHO in ATTACK ON TITAN -Boss Stage by OMEGAPSYCHO
Hello everyone!!!. As you can see, this is my first post in MFFA and I want to start with something big, LITERALLY.
In this occasion I bring another Big boss character (this kind of chars and Mortal Kombat are my speciality). This was based on a Manga / Anime that I fell in love and now is very popular and is:
Shingeki NO Kyojin - ATTACK ON TITAN -Boss Stage-
I decide make it because I can't find almost anything in the Mugen scene of this awesome anime, and, well, here it is.
The gameplay is quite simple and very similar to chars like Apocalypse & Galactus. your objetive is only survive the fight, that's it.
This is a little list of features to take in consideration:
*- This char was programmed under MUGEN 1.1 engine.
*.-Include instalation file (only COPY the main lines in the "select.def" file).
*.-Include his own stage and BGM (Dosn't work without it.)
*.-Almost all the sprites are extracted from the Anime by me.
*.-The Titan's attacks are very basic but lethal if you are too close.
*.-In the 1st. round you fight against two titans and in the 2nd. Round you fight against 3.
*.-Include special anims inspired in the anime series in the winner and lose screens.
I hope you like it, I'll upload some other projects in a few days. ENJOY & HAPPY GAMING!
WWW.OMEGAPSYCHO.WEBS.COM
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