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Demitri

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Everything posted by Demitri

  1. off the top of my head this is missing Elkenysis, Solar, PIONEER, K' by Hazakura, Another K' by kalumon, idk if Khriz counts as a K' edit but since you added Hagen i would say yes also,Another K' but no Nao?
  2. I literally only know one person on this forum who can do it and i'm not sure if they were guided or whatever. Dunno if this will be helpful but http://mugenguild.com/forum/topics/unpacking-molebox-97699.0.html edit: if you can divulge the info, what do you need unpacked? I have a few unpacked fullgames and could possibly provide the resources. just about any others has resources I'm sure can be tracked down.
  3. oh wow i shouldve payed more attention var 61 cant be used its 0 - 59 (60 vars, 40 fvars)
  4. I was trying to do something like this once but got tired lol you have to use a var because that sort of data will be reset at the next round, however if you use a var to store it and it isnt within the set range of vars that get reset per round, then you should be able to track the number of wins that way. I'm not 100% on what you're trying to do, but you may need to track losses too. (then again !Var(x) may suffice in that case) if you want this on for arcade mode, you may need to incorporate IsHomeTeam somewhere http://mugenguild.com/forum/topics/ishometeam-triggers-169132.0.html
  5. changing type = tagin to type = null might work too
  6. now that I'm home, I think i was wrong about one thing. I think it will be less than 127 no matter what. i looked at what hungrywolf did in rebirth and he starts at 33, then goes down to 126, using symbols numbers lowercase letters and upper case letters for the stage font map. Which makes sense given the chart. It's not so much that NUL can't be used, but mugen will read N U L and show 3 images =/ i don't have V's sp but you should have at least another 30 stages you can add.
  7. you can use the other values to reach the 127 For the record, I can max 127 with exshadow's stages alone :) you can TECHNICALLY add more stages beyond this but the stage select will look crazy (multiple images of stages added already once you reach these "bonus" stages)
  8. 0.12% forever. Not to backseat mod and i'm even contributing to the problem but can we talk about chuchoryu's Link and not, him. THis isn't the place for it.
  9. praying this plays good, gonna try now edit: this filesize tho
  10. jumping or not is not the issue. the range on the move is too far. It exceeds the fx (smoke and stuff)
  11. not bad. i think the ground pound (idk the name, when he slams his fist onto the ground and the red electricity is around the hand) has too much range. I wasn't that close to it and still got hit.
  12. Im pretty sure Phantom has them. I migh tbut idk wtf the filename would be
  13. my only guess is this is the proper formatting and any other way was just an error on their part on how it reads stuff? idk.
  14. is this actually a collab or an edit to Mikel's Madara (that's what it seems like to me?)
  15. .-. i dont remember having that issue back in win....blaghhhhh
  16. not sure if i hate 1.1, the engine, or just..... anyway thanks for the clarification. now i gotta relearn how this order nonsense works so i can set a real roster D:
  17. so the ordering works if you assign each char a stage and the ones you don't want to appear a value of 9? (if im following you guys correctly)
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