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Demitri

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Everything posted by Demitri

  1. I wish i knew why i can't dl from axfc now =/
  2. Awesome. I'll feedback tomrrow tho, im tired x.x
  3. -I think you could get away with using his current grab anim as one for a ki blast, or even one of the ones from the super. Not like games have never reused sprites. If you would rather not do either, then I understand. -I find Inf. air dashing unfair :< -Couldn't you use Ifelse/Cond on the hit velocity, making the condition be something like teamside, one with the current value and one with the negative version of the same value ?
  4. Agrias is looking awesome-er My only problem with the torn clothes sprite is the blue left on the legs when it's attached to nothing. 18 looks great. I'm kinda jealous! I thought I posted this days ago ._.
  5. http://network.mugenguild.com/glb/
  6. Demitri

    j

    you must have never seen a female body builder or a female mma fighter or (obviously) anything here I'm just saying.
  7. i gave up gfx lol nice to see ya still busy
  8. YOU'RE ALIVE!!!!!!!!!!!!!!!
  9. make a tutorial
  10. Cayne I'm bumping your topic to let ya know im up for testing and any help you need (that I can help with :P) Plus that'll help me make a palette for him!
  11. its not dead,if you look at your url bar when you click the link you'll see added code http://god-aztec.webs.com/download
  12. Boss White len? gotta see this lifebars need more trans
  13. Mai-Li
  14. Darth Vader's force choke tho!
  15. I wanna be a sith lord! I'm only like....average. I have a ton to learn.
  16. Nipple lasers > Penis Lasers js
  17. :P I assume this offer is open all who have commented in this thread? (not that i'd need to summon ya often)
  18. Informative :)
  19. It feels like only yesterday we were discussing this. (sorta)
  20. Please take what I say strictly as feedback and ignore any negative criticism i may or may not include. Just a disclaimer before i start typing shit. -He can Dash infinitely in the air in either direction -This misses often in combos, and the picture should explain why. -Debug error if you interrupt the power charge early -Head.Pos seems a bit high -Air Bomber DX's after-hit effect moves in a horizontal motion like the ground version instead of following the direction of the air version -Debug Error during Initialize state (5900) (thought i screencapped the error but 1.1 weird and doesnt print out debug in the shots) -I'm not 100% on what happened, but his qcf-p projectile somehow put KFM in an invalid state (5205) from state 5050 (this happened a few times) -Said projectile has a misaligned hitspark when hitting P2 -Literally nothing important but he still has KFM winquotes -Arm Crash soundfx plays even if the move doesnt hit the target, and seems really odd in that regard. -The hit effects you used on the super beams are huge and cover 90% of the projectile, defeating their purpose. To top it off, the color aint even the same =/ There's prob more but these are glaring to me
  21. His point was that Quick Attack is supposed to be fast(it usually goes first in the games), so being a charge move just seems weird. I guess.
  22. The problem is either that your .def file is looking for a file with the wrong name (says it's trying to load Son Goku.air which is the animation file) or you have no .air file at all. I assume it's just a name mismatch in the def
  23. Can you screenshot the exact error?
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