Please take what I say strictly as feedback and ignore any negative criticism i may or may not include. Just a disclaimer before i start typing shit.
-He can Dash infinitely in the air in either direction
-This misses often in combos, and the picture should explain why.
-Debug error if you interrupt the power charge early
-Head.Pos seems a bit high
-Air Bomber DX's after-hit effect moves in a horizontal motion like the ground version instead of following the direction of the air version
-Debug Error during Initialize state (5900) (thought i screencapped the error but 1.1 weird and doesnt print out debug in the shots)
-I'm not 100% on what happened, but his qcf-p projectile somehow put KFM in an invalid state (5205) from state 5050 (this happened a few times)
-Said projectile has a misaligned hitspark when hitting P2
-Literally nothing important but he still has KFM winquotes
-Arm Crash soundfx plays even if the move doesnt hit the target, and seems really odd in that regard.
-The hit effects you used on the super beams are huge and cover 90% of the projectile, defeating their purpose. To top it off, the color aint even the same =/
There's prob more but these are glaring to me