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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. @Zio Yer music bgmloopstart = 67146 bgmloopend = 1118154 @Eclaire Farron #1 Yer music bgmloopstart = 600510 bgmloopend = 2335104 #2 Yer music bgmloopstart = 881051 bgmloopend = 6217354 Fun fact: It was difficult to find a high-quality version of 'Vs. Kyurem' that doesn't crackle; the one you posted crackles and the one on Smash Custom Music is nothing but crackle (hence why BrawlBRSTMs3 doesn't have it uploaded). I used this one, for those wondering.
  2. I imagine the sprites will be scaled down in MUGEN just as Sweet Tooth's were.
  3. If there's anything productive to be gained from the responses, then great; nobody benefits from such responses as 'another terrible character courtesy of x', to which one would perhaps consider it bashing, especially if it's by the same person/group of people; yes, people are allowed their own opinions, but the core purpose of a release thread is to give the creator worthwhile feedback, not to tell them how much they suck. Now, if you have the case of 'another terrible character courtesy of x and here's why: flaw 1, flaw 2, flaw 3, etc.', that's arguably acceptable, albeit slightly mean-spirited; they're giving the creator value feedback, but presenting it in a way that some people may interpret as 'bashing' because of their established negativity towards x's creations. Then of course you've got the people who take it personally if anyone makes their or their favourite creator's characters out to be anything other than perfect, seeing it as a threat and sparking the arguments we're so accustomed to seeing; I've noticed that some people who fall under this category are against constructive criticism/feedback as a whole because 'MUGEN is supposed to be a fun hobby and not to be taken seriously', so balance issues and/or flaws in a character do not concern them and they perhaps feel it is wrong for people to flag up such issues...? Dunno. Merely my observations.
  4. Oh right, Ledian. Bug/Flying.
  5. They never explained the significance of Solrock and Lunatone in their original games nor the remakes, so I dunno why they'd choose to do so in a brand-new title. All we really know about them is that 'they fell from space'.
  6. Pulseman is typically thought to be the inspiration for Rotom, an Electric/Ghost-type Pokémon that can possess electronic devices to cause mischief. Similar to Pulseman, Rotom is primarily orange in colour and sports a horn atop its head. Definitely not a Bug-type, lol. Oh, I'm certain they'll be keeping Mega Evolution. I was merely reminding Trini in my usual prickish way that Nintendo don't make the Pokémon games :P
  7. PlasmoidThunder

    j

    Phantom PMs. They're like phantom hits only they don't cost you the match c:
  8. Nintendo can drop the idea all they want, but Game Freak would have to drop it in order for it to be excluded from future titles ;P
  9. You're allowed an opinion. No need to say sorry for it. Because they're eating him out of house and home into his wallet, most likely.
  10. Silly Mugo, that stuff is 'too hard' for the audience Game Freak are apparently trying to target, hence why it's been absent since Gen IV and didn't return in OR/AS. Game Freak failed to realise that people don't dislike the Battle Frontier because it's 'hard', but because the A.I. blatantly cheats. And yes, I did like me some Battle Arcade back in Gen IV. The concept of a temporary power boost is not something Digimon invented. 'Mega' is arguably the most appropriate word to describe them, even if it was kinda used by Digimon prior. Ultra Rayquaza? Super Garchomp? Incredible Ampharos? Ultimate Charizard X? None of them fit quite as well as 'Mega' does. I'm not a huge fan of Megas, especially when they gave birth to such monstrosities as Mega Kangaskhan, Mega Gengar and Mega Rayquaza, but I am quite fond of Mega Ampharos and Mega Garchomp though, neither of which are considered 'OP' (the latter of which is actually considered inferior to its base form).
  11. So yeah, it's Gen VII. This also means you'll need Bank to transfer stuff from X/Y/OR/AS over to them.
  12. Significantly different story from the originals, actually.
  13. They specifically said Sun and Moon though. I wonder how stats will be calculated given the significantly different formula between Gen I and now... Unless Sun and Moon are reverting it back, lol.
  14. You're welcome. On a side note, 'Battle! Legendary Pokémon (OR/AS Remix)' was botched for some reason, so for the two people who downloaded it, please download it again. The loop points are exactly the same.
  15. @Sans #1 Yer music bgmloopstart = 588427 bgmloopend = 5946313 #2 Yer music bgmloopstart = 702914 bgmloopend = 2171514
  16. PlasmoidThunder

    j

    Don't lose your head.
  17. "-Maximum of two requests per person. You may request again after I have completed your request(s)."
  18. I'm going to start tagging even single-person requests just so that they know their loop is completed in the event that they miss it in the activity stream. It'd be nice if people did the same to me when they want me to loop something. @Sans Yer music bgmloopstart = 517304 bgmloopend = 4750904 And to celebrate @Ricepigeon's most recent character release, have some more Touhou: Solar Sect of Mystic Wisdom ~ Nuclear Fusion bgmloopstart = 462070 bgmloopend = 4225295
  19. No. Ax's characters may be spriteswaps of Ryu, but they play nothing like him. Oshapeter barely functions due to the radically different attacks Peter and Oshawott have.
  20. The exact same thing applies to 1.0, probably WinMUGEN as well.
  21. You have to be a special kind of awful to end up the junk section. Omegarotom is the epitome of 'my first MS Paint' crossed with the creator's desire to have an unbeatable character. Hammuh is arguably worse, but it's not a Pokémon, so... Ugly Snivy is... Yes. Oshapeter/Peterwott is a literal spriteswap of JudgeSpear's Peter Griffin, as in the creator replaced Peter's sprite file with that of FelixMario's Oshawott.
  22. Every character in arcade mode needs to be assigned to a stage, even if said stage is 'random'; omitting the stage parameter will cause ordering problems. If you want to prevent a character from appearing in arcade mode, give it an order of 0, though you'll still need to give it a stage, else it'll still appear.
  23. Game Freak and/or Bandai Namco, you mean.
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