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Varia31

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About Varia31

  • Birthday October 30

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  • Gender:
    Male
  • Location:
    Somewhere in the United States
  • Interests:
    Video games, making videos for YouTube, and of course creating characters for Mugen!

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  1. Hmm, even so, maybe I'll do something like put a cool down so it doesn't activate every single time Dixie is hit to keep it from being abused. No problem. I hope you look forward to the final version later! Also, "all 3?" Samus is almost done, but my Optimus Prime is already fully complete if you would like to check him out! He's available in this thread.
  2. Hey all. Thanks for sharing this here! @Pluscross I assume you're talking about the rage mechanic I put in for when Dixie gets hurt. Any ideas on how I could balance that better? @Nodog By standing medium kick are you referring to his tail swings? I can remedy that. I didn't really test that enough to notice if it was an infinite or not. I can change up the projectiles a bit more so that, one, they can be hit, and two, maybe change up the properties, like the bounce of the grenade. Any other ideas are appreciated. I apologize that Diddy took so long to even reach Beta status. The reason he took so long is due to several factors. A big part is that I lost interest in the project, dedicating more time to Optimus Prime and my Samus remake, and on top of that, as I was becoming a college senior I became so busy that I barely had time to even play video games. Now that I'm graduated I finally have more time on my hands for the time being. I actually rushed to put out this beta due to people who were asking for it. Now that I can focus, I'm actually going to be redoing some of his moves and mechanics to function better. Right now he sorely lacks reach, for one thing, along with some of the issues you all have listed so far and then some. Compared to how pleased I am with how Optimus turned out, and how Samus is coming along, I'm honestly not happy with Diddy as he is right now.
  3. Nah, you're good. I forgot to come back here to let you guys know the link got frozen and that I made a SendSpace link. I've been busy... Go ahead and keep your MEGA link. Thanks!
  4. It's Varia31. I released the full version of my Optimus Prime if you want to update the link. What you have right now is the beta. Here is the full version: https://www.dropbox.com/s/w1i4774venavjns/Orion Pax.zip?dl=0
  5. He's here, everyone! Optimus is finally finished. Please enjoy, and let me know if there are any bugs. Movelist included in the character folder. DOWNLOAD: https://mega.nz/#!UU9HUY6R!FlhV330xB4XoX168I_LXDesaL3DlveG0CAOB4zu9br8
  6. Surprise, everyone! I have been secretly working on none other than the kunoichi named Hibana from Nightshade! For those unfamiliar, Nightshade (aka "Kunoichi" in Japan) is the sequel to Shinobi for PS2, which is of course part of SEGA's Shinobi series. Hibana is the main playable protagonist in Nightshade, and she is one awesome female ninja! Hibana is a simple, 3-button character with stand, crouch, and air attacks, as well as three Hypers and a taunt! Her special attribute is her Stealth Dash ability. Taken straight from Shinobi PS2 and Nightshade, the Stealth Dash allows Hibana to dash in an almost teleportation type manner, leaving an afterimage in her wake. It can even be used in the air! The dash replaces her "run forward" and "hop back" movements, and is a great way to get behind an enemy, or to simply avoid taking damage from an enemy. Sprites come courtesy of Project X Zone 2 for the 3DS, ripped by Ploaj of the Spriter's Resource. Moveset list is included as a text file in the character folder. Please enjoy! DOWNLOAD (either click on the image of Hibana, or the link below it in case it doesn't work) https://www.dropbox.com/s/jqfjdicfyo5mift/Hibana.zip?dl=0
  7. Yep! I have nothing more to add to him. He has his new Level 3, some new sound and animations, and some balancing tweaks and technical fixes and changes. But... you never know if Sweet Tooth will return some day... stronger, and madder than before.
  8. Hey all! Sweet Tooth has been updated one final time! This update features new sounds, animations, balancing tweaks, and a new win pose! This update has too many things going for it to just be a simple CNS or SFF patch, so the whole character will need to be downloaded again. Like last time, either download Sweet Tooth by himself, or download the Editing Kit package if you want to make your own version! Enjoy the changes, and stay twisted, boys and girls! Video showcase: "Sweet Tooth Extra Twisted Edition" Change list Link 1 Link 2 (combo pack)
  9. Don't worry everyone, this project is still going. I've just been slowed down lately due to the job I'm working. Here is an update on how Diddy is coming along so far! https://www.youtube.com/watch?v=8kxy8CRNxnw
  10. Ummm... 30%, maybe? lol Traveling over spring break slowed me down.
  11. Thanks! I'm trying to work quickly (but efficiently) on this one. :)
  12. @Mʀ. Stᴇal-Yoᴜʀ-Waifu Um... okay? Not a fan of Diddy? lol
  13. All of his basic standing attacks are done! Remember, he is a 4-button character, so there aren't too many moves. Diddy actually moves forward a little bit with a couple attacks as he struggles a little with reach due to his short size. Some of these GIFs may appear slower than the animations actually are. Light Punch Light Punch Follow-up Heavy Punch Light Kick Heavy Kick
  14. Oh, I tried creative liberties with Sweet Tooth, that's for sure. I made him a mixture of humor, over-the-top, and brutal. I think I made him more of an embodiment of Twisted Metal itself, which has been each of what I just listed. Really, that character was basically my Twisted Metal tribute, not just a tribute to Sweet Tooth himself. So that example aside, I'll probably take a few liberties with Diddy, but mostly leave him faithful to the source material. For instance, he'll have a bit of that DKC feel with being able to toss barrels. Or he'll have a small touch of Smash Bros. and have a banana peel tripping hazard. And if I can get my hands on an orange model, then I'll probably give him the orange grenade from DK64, too!
  15. Actually, in DKC1 when you lose something (like a mini-game) Diddy will actually throw his hat down and stomp on it out of frustration. lol I mean, he doesn't get angry often, but he is capable of that. In DK64 he had this kind of plucky teenager type of personality, and he had some attitude like that of a tough or cool guy. Case and point http://youtu.be/RcP91tQ4ZSM (skip to 1:47). He's still a generally fun and happy guy, but he's got a tough side to him. I don't exactly like how in Smash Bros. he's almost ALWAYS silly. But yeah, I wanted to convey the way he is in DK64 with my character. ;) EDIT Almost forgot! Here is the perfect example of him getting ticked off in DKC Returns! Skip to 1:10 http://youtu.be/ltOwVX0PKzk But yeah, I'll still make him fun, but with some of his attitude in tact. I hope to get him done quickly, but not too quick to make sure he still turns out as a quality character. I just don't want to spend a year on him like I did with my previous creation, Sweet Tooth. lol
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