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Everything posted by PlasmoidThunder
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That's what I meant.
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How Can I Pause My Mugen Game Play?
PlasmoidThunder replied to Skorp Vybez's question in [ MUGEN CODING HELP ]
I guess you could use the on-screen keyboard. -
Ditto joins MUGEN... but I need your help!
PlasmoidThunder replied to DLF's topic in [ CREATION LAB ]
And I repeat, what's the point in me using anything other than the heavy/EX version? From what you're describing, the light and medium versions are completely inferior to the heavy and EX versions, which is not how Specials should be. Let's take a simple Hadouken and Shoryuken into account: L.Hadouken travels the slowest, but it comes out the quickest. M.Hadouken travels faster than L.Hadouken, but comes out slower. H.Hadouken is the fastest version, but is the slowest to come out and thus the most punishable. L.Shoryuken doesn't go as high as the other versions, though this naturally makes it less punishable. M.Shoryuken goes higher than L.Shoryuken, but also features startup invulnerability, making it a good reversal. H.Shoryuken goes the highest, but is subsequently the most punishable; you don't want to be throwing this one out due to how unsafe it is, though its higher damage output makes it something to be used during a combo; since it also travels higher, it covers more range than the other two. EX versions are usually enhanced versions of Specials due to the Power requirement, so it's fine to make them seemingly "better" than the other versions (though this isn't always the case; some might take the startup of M.Special and combine it with the damage and speed of H.Special, with L.Special remaining the safest option). The point is, each version of a Special should have its own purpose, rather than the heavy version being the best. -
How Can I Pause My Mugen Game Play?
PlasmoidThunder replied to Skorp Vybez's question in [ MUGEN CODING HELP ]
Are you sure your laptop doesn't have a pause button? Pause might be the secondary function of a key, requiring Fn to be held down. -
Ditto joins MUGEN... but I need your help!
PlasmoidThunder replied to DLF's topic in [ CREATION LAB ]
So what is the difference between the four versions outside of knife count and why should I use anything other than the heavy or EX version? -
忍忍 (Renren) Touhou Portraits
PlasmoidThunder replied to PlasmoidThunder's topic in [ EDITS & ADD-ONS ]
Decided to do the rest of the fighting game characters. -
Uncle Plas' M.U.G.E.N Videos
PlasmoidThunder replied to PlasmoidThunder's topic in [ VIDEO SHARING ]
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The lifebars in motion.
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What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only? Yes. Sorry about that :P If it's any consolation, there's a 640x480 version too! ...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har). GET SMASHING! For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars: It's not a 1:1 conversion, but the overall design is still there.
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Moving Like a Blossoming Lily ♪ (Yuzuriha) bgmloopstart = 103987 bgmloopend = 4791389 Boss Battle: Big Arms bgmloopstart = 1046528 bgmloopend = 9420441
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CHARACTERS -Added Tauros, Regirock and Latias by Alvaris Full. Tauros is a spriteswap of Joey Faust's Clefable. Regirock is a spriteswap of Joey Faust's Pinsir. Latias is a spriteswap of Some Guy 2000's Latias. Cool.
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Itoshisa to Setsunasa to Kokoro Tsuyosa to bgmloopstart = 1585266 bgmloopend = 5656402 F.A.T.E. bgmloopstart = 486082 bgmloopend = 3653557 Victory ~Ultimate~ bgmloopstart = 83743 bgmloopend = 2021673 Tandeforume bgmloopstart = 541553 bgmloopend = 5317024 Short-Lived Maiden ~ Sentence of Death bgmloopstart = 708941 bgmloopend = 9019776
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STAGES -Added Torre Bellsprout by temjr.
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It is not. He has simply moved.
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Private Mucho creates his first character
PlasmoidThunder replied to Private Mucho's topic in [ CREATION LAB ]
You'll need to index the image to a palette where your background colour is the first colour, which means you'll have to use something other than MS Paint to accomplish this, such as Photoshop or GIMP. -
How can I disable a move of a Character Permanently
PlasmoidThunder replied to Asef Hassan Amiz's topic in [ MUGEN LOUNGE ]
Remove or comment out their respective ChangeStates in the character's .cmd. There may be two instances of both these ChangeStates given that the character has an A.I., so look out for that. -
But I'm not done yet! Bamboo Forest of the Full Moon bgmloopstart = 209387 bgmloopend = 6349459 Kobito of the Shining Needle ~ Little Princess bgmloopstart = 281175 bgmloopend = 10090807 Title bgmloopstart = 78716 bgmloopend = 2463883 My, how vague System Screen: Select bgmloopstart = 178968 bgmloopend = 5823768
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No Forgiveness (Vein Stage) bgmloopstart = 199450 bgmloopend = 3223460 Rumble (Hikaru Otagi Stage) bgmloopstart = 300140 bgmloopend = 8597425
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忍忍 (Renren) Touhou Portraits
PlasmoidThunder replied to PlasmoidThunder's topic in [ EDITS & ADD-ONS ]
Call it futureproofing :P -
Eleganza bgmloopstart = 88466 bgmloopend = 9923610 Cut N Run bgmloopstart = 962522 bgmloopend = 8447344 Special Stage (Remix - JemenJ) bgmloopstart = 630784 bgmloopend = 2335590
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CHARACTERS -Added Peleg the Mudkip by GodzillaFightn. -Added Electrike by Crowsar.
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忍忍 (Renren) Touhou Portraits
PlasmoidThunder replied to PlasmoidThunder's topic in [ EDITS & ADD-ONS ]
What about her? -
忍忍 (Renren) Touhou Portraits
PlasmoidThunder replied to PlasmoidThunder's topic in [ EDITS & ADD-ONS ]
Yay, thanks! -
The rest can be found here. To download, simply right-click the image and save image as. Not a complete set, though I'll likely add more in the future; I mean, if you want a particular one done now, I might do it. All credit goes to Renren for creating the images used to make these portraits.