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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. Well that would mean I've got cancels then: L-M-H, L-H, M-L, but not H-L/H-M. Still produces combos though ;) Aren't there some cancels that cancel out the start-up time of the next attack? That would resolve the Plasma Lance issue :) As for the video...I'll watch it when I'm on a device that has FP.
  2. No...? One question though. By setting the Plasma Lance so that the attack advantage is 0 when not followed up by anything, it won't register a combo when I use the Plasma Hammer as soon as the Lance makes contact :/ EDIT: It works with the Plasma Wrecker though.
  3. Copypasta from that other forum: ==Done== -Added "P" into Discharge's hitflag and added blue CLSNs into Discharge's animation. -Added blue CLSNs into Shadow/Electro Ball's animations (minus Shadow Ball's charge-up anims, because they're just explods). ==Still to do== -Change Shadow Ball and Electro Ball back into projectiles - it makes life easier, plus MUGEN 1.1 will have projectile ownpal. -Cornerpush...unless I overlooked something, that tutorial you (RicePigeon) linked to didn't explain how to fix it. -Damage dampening. -Add "placeholder" 100/105 anims that have the exact same anim as the walking ones. -Sort out the infinite priority shizz with certain attacks. -Probably some other stuff. ==Notes== -I do not wish for Hydro Pump to remove projectiles. -Pausetime is 0 (P1) for ALL of Rotom's attacks, because if there is a pausetime, Phazed palette shows a shadow for some dumb reason. -I know why Leaf Storm does that! It's to do with the movetype being I, not A - silly me :P -Rotom's ground.hittime for the Plasma Lance is 11, not 13...unless I'm missing something here...? -Oh...I get the infinites with the Plasma Lance now; you meant across the screen, yet I was thinking in a corner :U
  4. Haxorus?! Flygon?! Hold off the dragon types there! Jetgoshi hasn't even released his Haxorus yet, and I don't plan on making one either :P It's obvious that I'll eventually make a Garchomp character, but I'm such a tease :3 Nah, effects and stuff ain't my style. If I ever remade Rotom for some fighting game project or something, then his plasma would be semi-transparent. Also, GUISE SRSLY XD
  5. As Sir Anime said, money is tight these days (unless you're one of those high-flying rich snobs that get £50-£100 in pocket money - when I used to receive pocket money, I got about £5 - or just got lucky in the job market and earn a fair bit of dosh in wages).
  6. I HAVE a 3DS, so less money is damn right! No new console + no £40 game = :D
  7. I DON'T KNOW MUCH ELSE, SORRY D: Although I believe said custom characters can be transferred over to the Wii U version.
  8. I've always wanted a portable Smash Bros., so yeah, 3DS is the version I'm buying. IIRC, there was something about custom characters on the 3DS version.
  9. Sorry for double posting, but please redownload it if you haven't already - I cocked-up real bad on something :P
  10. This is an update. Dat Garchomp...we'll see ;)
  11. Well yeah, you've used a thicker pencil. Single pixel-width free-hand looks awful.
  12. [ le idle animation ] [ le notes ] Fully completed methinks (aside from custom intro poses against certain characters I may or not make in the future). AI has been ironed out (again), fan forme has been implemented, new palette, and a bunch of other stuff that's all mentioned in Rotom's Changelog.txt file. EDIT: Rotom has been updated once again, balancing it out and adding a few additional features (cheers RicePidgeon/Pidove and Makurayami!). EDIT2: Fixed issue with Disharge's damage rate being pathetic, as well as some silly effect thing with Mow Forme (which I'd been trying to do for ages, mind you). [ le video ] [ le download ] http://garchompmatt.webs.com/chars.htm Cheers for waiting so long ;)
  13. The loading times for him are REALLY long on my machine, and once loaded, the constant (but minor) lag kicks in. This doesn't really occur with the beta version, so I think I'll re-download that one. Also: EDIT: And crap, the download link to the old version is now dead -_-
  14. The one with the 8 red coins and the wing cap...twas a bastard to beat.
  15. Even the voice clips are there! Same can be said for Mewtwo in Brawl. His coding is still in there, along with an actual voicepack.
  16. You...can air dodge :/ Nintendo said they were going to limit the amount of 3rd-party characters in the roster, or just not include any (yes!). Interesting fact #1: Mewtwo was supposed to be in EVERY Smash Bros. game so far...yes, even Brawl! Interesting fact #2: Roy was supposed to be in Brawl, but they replaced him with Fucktard. Interesting fact #3: Brawl is what the original Smash Bros. was supposed to be like (minus Meowth as a character). Interesting fact #4: Plusle and Minun were supposed to be in brawl. Interesting fact #5: THEY SCRAPPED THE BOSS BATTLE FROM M&L PiT D:
  17. "Good" is not always the best way to describe difficult to beat AI...
  18. Whether this is Mugenfan or Hugespongebob98 (or they used Fusion :P), it doesn't matter, 'cause they don't improve (and won't listen to anything other than a compliment).
  19. Many characters I originally thought were annoying, I have gotten used to (or to some extent). Yes, Placemario's Oshawott is annoying, because that water gun can hit you while you're BEHIND Oshawott, not to mention he's invincible during those attacks - still, he's easily beatable. Here we go... Toa f***ing Mata - (Tahu) constantly breaks your sheild and spams that damn fire sword of his. (The whole character) 6 against 1...6. As per tradition with Kozeni's characters, pal 12 is unbeatable - full meter at the beginning of round (and constantly refills itself), all of the Toa Mata are summoned...you know what that means? TOA KAITA SPAM!!! Zero (the Kirby variant) - heavy sheild damage, nearly unavoidable attacks, two flippin' forms you have to take down (although, if you beat Zero, the next round will automatically KO Zero), and that goddamn broken winpose that you have to sit through. Bowser (the giant version that TAKES UP HALF THE DAMN SCREEN) - Super Mario-esque lockdown AI + giant screen coverage + high Defence + powerful attacks = scrapped from roster. Captain Falcon (YESH! HYES!) - you'll lose half your Life stat through 2-3 combos! If you're up against the wall, you might as well stop mashing buttons, 'cause you're not going to be fighting back until the next round. I've probably encountered others, but yeah...
  20. Funny, although its incomplete, it's still better than WlanFanX112's "finished" character.
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