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The Unexpected Visitor got a reaction from CoolAnimeHustler in Mi oh v1.15 for MUGEN 1.0+ by jade_midori
After what seems an eternity without trying anything slightly humorous or just anything MUGEN at all, I am back to deliver a new character for you people:
MI OH
A strange edit of Mio Akiyama for MUGEN 1.0+
After a long slump of inactivity, seeking to polish my game system further up, I decided to see if I could give this character my own spin, my take differs on the properties of the moves, how they behave in hit/block, and trying to see if I can get something funny out of the character just like the old days, if you liked previous chars of mine like Clone Koa, Patoelietoe or Hong Miling, this might be for you.
A small video showcase showing a few things to come out of downloading this:
Download: Right Here!
Changelist:
Special thanks to Dissidia for making the character this is based on.
Until the next project, have fun! Don't forget to send your input/feedback/etc. here!
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The Unexpected Visitor got a reaction from Dissidia in Mi oh v1.15 for MUGEN 1.0+ by jade_midori
After what seems an eternity without trying anything slightly humorous or just anything MUGEN at all, I am back to deliver a new character for you people:
MI OH
A strange edit of Mio Akiyama for MUGEN 1.0+
After a long slump of inactivity, seeking to polish my game system further up, I decided to see if I could give this character my own spin, my take differs on the properties of the moves, how they behave in hit/block, and trying to see if I can get something funny out of the character just like the old days, if you liked previous chars of mine like Clone Koa, Patoelietoe or Hong Miling, this might be for you.
A small video showcase showing a few things to come out of downloading this:
Download: Right Here!
Changelist:
Special thanks to Dissidia for making the character this is based on.
Until the next project, have fun! Don't forget to send your input/feedback/etc. here!
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The Unexpected Visitor reacted to Disins in Tamaki Kousaka v1.15 by jade_midori
You're welcome! :3
Well, glad that AI patch helped you notice an error and improve on her. I believe Holn updates his patches very occasionally, from time to time within months(since you updated her today as of 28th of July, he might update her patch next month the 23rd again, or the month after), so you shouldn't worry too much as I believe Holn will notice the update & upgrade his AI to go along said updates/fixes. Overall, no need to apologize, we all make mistakes, and I'm glad you addressed it so fast above anything else, to be honest. ^^
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The Unexpected Visitor reacted to Disins in Tamaki Kousaka v1.15 by jade_midori
Yep! So glad he did, your Tamaki is really well made, so nothing but deserved to get an patch. :p
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The Unexpected Visitor got a reaction from Disins in Tamaki Kousaka v1.15 by jade_midori
Really? I'll be checking that out ASAP!
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The Unexpected Visitor reacted to Disins in Tamaki Kousaka v1.15 by jade_midori
Not sure if anyone notified you, but an AI patch by Holn for Tamaki has been released recently. Just to let you know. ^^
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The Unexpected Visitor got a reaction from CoolAnimeHustler in Tamaki Kousaka v1.15 by jade_midori
Hey guys, it's me again, took me forever to come back and make something, but I believe I just made something now that I'm quite happy with.
From Aquapazza, Tamaki Kousaka joins MUGEN with 720p sprites and all her grappling tricks, with more things thanks to the AzuFight style that I always use! It's also a prototype to see if people show interest in my gameplay system, which I intend to make a full game out of.
Download: Tamaki_JM
Changelist:
Also sorry guys, no AI again, but I made sure that she's at least fun to play as.
Thanks for your time.
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The Unexpected Visitor got a reaction from Lillie's 音MADs in Tamaki Kousaka v1.15 by jade_midori
Hey guys, it's me again, took me forever to come back and make something, but I believe I just made something now that I'm quite happy with.
From Aquapazza, Tamaki Kousaka joins MUGEN with 720p sprites and all her grappling tricks, with more things thanks to the AzuFight style that I always use! It's also a prototype to see if people show interest in my gameplay system, which I intend to make a full game out of.
Download: Tamaki_JM
Changelist:
Also sorry guys, no AI again, but I made sure that she's at least fun to play as.
Thanks for your time.
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The Unexpected Visitor got a reaction from Gaulbetti in The Bart's Nightmare Lifebars Project
Hello! I come here to release some sort of compatibility add-on thingy, I am not sure if this is the appropiate section so move it if you want.
These lifebars is the thing I wanted to show and share, basically they are some sort of fun and quirky lifebar that I recreated from the game Bart's Nightmare into MUGEN just for fun, included in the file there will be the files necessary, they use the following sprite groups: 31223, 31224 and 31230.
If you do want to add these lifebars into your MUGEN characters (essentially, be compatible with this lifebar thingamajic) You should add this code:
And then add in statedef -3: After adding the code into your character, it's time to add the rest of the resources, first, to add the sprites you need, import the groups 31223 and 31224 (in fighter factory, go to Project > New > Empty > Character, then go to Sprite > Open and find the sprite file for this thing, then open the air file in the Animations tab, and then the SND file (if you wish to add the lifebar sounds)), then add the animations into your character(s) (via text mode or importing), and then the sounds (via importing).
After all that's done, if you wish to add some face portraits like Lilith there, you can use the sprite 31223,66 included as a template, and thus, crop some facial expressions for your character, and even your own! Remember it's 6, one for each health tier.
Why did I share this?
You might be thinking, MUGEN's lifebars are fine, why are you doing this? Well I wanted to just make a little thingy in the mean time that I can use in my MUGEN vids and I wanted to share my work as well, besides I'm wondering if you guys will make some stuff for this, it's not very hard to implement other than just using fighter factory's importing features and voila. You can even change the palettes for the lifebar to suit your fancy, so go crazy!
Welp, here are the files:
http://www.mediafire.com/download/d9n4h9xbwe15qsv/lifebar_baetnitemare.zip
Have fun!
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The Unexpected Visitor got a reaction from gui0007 in Clone Koa version KONGPLETA
CLONE KOA
version KONGPLETA
Welcome everybody, it's been a while since I've made anything, but I think it's time to rectify this:
Introducing Clone Koa by jade_midori, one of the few characters from back then that I would say put me in the right direction, I thought I would change one or two or maybe a billion few aspects of her that were bugging me for a long while, so here you go.
For those who are not aware, Clone Koa is an experiment from way back in the day on trying to make a Clayfighter 63 1/3 esque character, however I wasn't able to get myself to get super bad on purpose that hard (trust me, you REALLY have to make it super jank in order to be true to that game), eventually the focus really shifted and only kept the sounds Clayfighter, everything else evolved into a mishmash of DKC content and just some wacky silly moves from time to time off of the original Koakuma by SoM, as of recent, she's acquired cues from the King of Fighters series, while still keeping old aspects that were true to the character such as Chain Combos, limited juggling, parrying, fatalities, Normal -> Special -> Super chaining, etc. It sounds super silly, but it's really mellow in the grand scheme of things.
Some of the changes (off of the readme):
There's quite more and honestly you should find out on your own! Note, these changes have been accumulative and I've been really bad at keeping track, Charge B, F + P for example has projectile invuln for M and H and L has full invuln till the recovery, and QCB P has no projectile invuln of any kind anymore.
Some screenshots, though they don't quite match the product, they were kinda hard to get:
Note: There's no AI I'm too lasssssssssy, be sure to read the "Provisional Readme" to get the most out of this char.
DOWNLOAD: Click here
I will still continue to update this in the close vicinity, so input would be appreciated.
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The Unexpected Visitor reacted to gui0007 in Onodera Ren from Crimson Alive: Extreme Encounter UPDATED (v20/01/2021)
😉
Amazing work on this update Daniel.
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The Unexpected Visitor got a reaction from CoolAnimeHustler in Onodera Ren from Crimson Alive: Extreme Encounter UPDATED (v20/01/2021)
Hello, I recently got ahold of this character again for an IKEMEN project, and I forgot how outdated this is, therefore I decided to update her to more current standards of my characters.
Reintroducing Onodera Ren, this weird lady from Crimson Alive: Extreme Encounter. Truth to be told I knew nothing about her really and I just made her because I thought she was cool. She was made about 8 years ago, when I was starting to grow up of my MUGEN baby phase.
Here's a bit of a more detailed description of her features:
-All her moves, even ones that were taken off the game.
-Dodge, Dash, Backdash, Quick Guard and Dodge get-up adapted from the game.
-Details taken from the Crimson Alive game, but with my own touches when it comes to gameplay
-All Normal Moves, All Special moves, Two EX Moves (One of which was cut from the game), Various Super moves (One of them suffered a similar fate).
-And other things you'll see.
-A bunch of palettes thanks to Zemilia... he even made more than 12... so go pick whichever ones you like.
Her gameplay consists of some heavy rushdown coupled with extremely punishing juggle combos, almost boss character esque.
UPDATE 21/01/2021 Changelist:
SCREENSHOTS:
DOWNLOAD: Click Here!
Stay tuned for more!
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The Unexpected Visitor got a reaction from gui0007 in Onodera Ren from Crimson Alive: Extreme Encounter UPDATED (v20/01/2021)
Hello, I recently got ahold of this character again for an IKEMEN project, and I forgot how outdated this is, therefore I decided to update her to more current standards of my characters.
Reintroducing Onodera Ren, this weird lady from Crimson Alive: Extreme Encounter. Truth to be told I knew nothing about her really and I just made her because I thought she was cool. She was made about 8 years ago, when I was starting to grow up of my MUGEN baby phase.
Here's a bit of a more detailed description of her features:
-All her moves, even ones that were taken off the game.
-Dodge, Dash, Backdash, Quick Guard and Dodge get-up adapted from the game.
-Details taken from the Crimson Alive game, but with my own touches when it comes to gameplay
-All Normal Moves, All Special moves, Two EX Moves (One of which was cut from the game), Various Super moves (One of them suffered a similar fate).
-And other things you'll see.
-A bunch of palettes thanks to Zemilia... he even made more than 12... so go pick whichever ones you like.
Her gameplay consists of some heavy rushdown coupled with extremely punishing juggle combos, almost boss character esque.
UPDATE 21/01/2021 Changelist:
SCREENSHOTS:
DOWNLOAD: Click Here!
Stay tuned for more!
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The Unexpected Visitor got a reaction from The Auditor in Onodera Ren from Crimson Alive: Extreme Encounter UPDATED (v20/01/2021)
Hello, I recently got ahold of this character again for an IKEMEN project, and I forgot how outdated this is, therefore I decided to update her to more current standards of my characters.
Reintroducing Onodera Ren, this weird lady from Crimson Alive: Extreme Encounter. Truth to be told I knew nothing about her really and I just made her because I thought she was cool. She was made about 8 years ago, when I was starting to grow up of my MUGEN baby phase.
Here's a bit of a more detailed description of her features:
-All her moves, even ones that were taken off the game.
-Dodge, Dash, Backdash, Quick Guard and Dodge get-up adapted from the game.
-Details taken from the Crimson Alive game, but with my own touches when it comes to gameplay
-All Normal Moves, All Special moves, Two EX Moves (One of which was cut from the game), Various Super moves (One of them suffered a similar fate).
-And other things you'll see.
-A bunch of palettes thanks to Zemilia... he even made more than 12... so go pick whichever ones you like.
Her gameplay consists of some heavy rushdown coupled with extremely punishing juggle combos, almost boss character esque.
UPDATE 21/01/2021 Changelist:
SCREENSHOTS:
DOWNLOAD: Click Here!
Stay tuned for more!
-
The Unexpected Visitor got a reaction from Basara-kun in Clone Koa version KONGPLETA
CLONE KOA
version KONGPLETA
Welcome everybody, it's been a while since I've made anything, but I think it's time to rectify this:
Introducing Clone Koa by jade_midori, one of the few characters from back then that I would say put me in the right direction, I thought I would change one or two or maybe a billion few aspects of her that were bugging me for a long while, so here you go.
For those who are not aware, Clone Koa is an experiment from way back in the day on trying to make a Clayfighter 63 1/3 esque character, however I wasn't able to get myself to get super bad on purpose that hard (trust me, you REALLY have to make it super jank in order to be true to that game), eventually the focus really shifted and only kept the sounds Clayfighter, everything else evolved into a mishmash of DKC content and just some wacky silly moves from time to time off of the original Koakuma by SoM, as of recent, she's acquired cues from the King of Fighters series, while still keeping old aspects that were true to the character such as Chain Combos, limited juggling, parrying, fatalities, Normal -> Special -> Super chaining, etc. It sounds super silly, but it's really mellow in the grand scheme of things.
Some of the changes (off of the readme):
There's quite more and honestly you should find out on your own! Note, these changes have been accumulative and I've been really bad at keeping track, Charge B, F + P for example has projectile invuln for M and H and L has full invuln till the recovery, and QCB P has no projectile invuln of any kind anymore.
Some screenshots, though they don't quite match the product, they were kinda hard to get:
Note: There's no AI I'm too lasssssssssy, be sure to read the "Provisional Readme" to get the most out of this char.
DOWNLOAD: Click here
I will still continue to update this in the close vicinity, so input would be appreciated.
-
The Unexpected Visitor got a reaction from Tac Nayn in Koakuma (RP Styled)
g
Download: http://www.mediafire.com/file/1ahtbd8zw943qrw/Koa_RP+-+V1.rar
Designed to go along the game Touhou RP Gensokyo Reloaded which you can check out here: http://mugenguild.com/forum/thrpgr.419
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The Unexpected Visitor got a reaction from Lillie's 音MADs in Koakuma (RP Styled)
g
Download: http://www.mediafire.com/file/1ahtbd8zw943qrw/Koa_RP+-+V1.rar
Designed to go along the game Touhou RP Gensokyo Reloaded which you can check out here: http://mugenguild.com/forum/thrpgr.419
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The Unexpected Visitor reacted to Suigyo in Enguarde the Swordfish by Sugiyo updated 5/23/17
It is Suigyo of the author. Thank you for an introduction!
I raise AI making now.
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The Unexpected Visitor reacted to jenngra505 in Mickey's Speedway Released
This is a mockery of Mugen Archive wiki and how they copy articles from different wikis without cleaning up ones that wouldn't fit the Mugen context., the rest of the hiliarity is found within the character.
Download:https://1drv.ms/u/s!AqN1Ini5-I2Iii5biF885hObt2QI
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The Unexpected Visitor got a reaction from Paul999 in The Bart's Nightmare Lifebars Project
Hello! I come here to release some sort of compatibility add-on thingy, I am not sure if this is the appropiate section so move it if you want.
These lifebars is the thing I wanted to show and share, basically they are some sort of fun and quirky lifebar that I recreated from the game Bart's Nightmare into MUGEN just for fun, included in the file there will be the files necessary, they use the following sprite groups: 31223, 31224 and 31230.
If you do want to add these lifebars into your MUGEN characters (essentially, be compatible with this lifebar thingamajic) You should add this code:
And then add in statedef -3: After adding the code into your character, it's time to add the rest of the resources, first, to add the sprites you need, import the groups 31223 and 31224 (in fighter factory, go to Project > New > Empty > Character, then go to Sprite > Open and find the sprite file for this thing, then open the air file in the Animations tab, and then the SND file (if you wish to add the lifebar sounds)), then add the animations into your character(s) (via text mode or importing), and then the sounds (via importing).
After all that's done, if you wish to add some face portraits like Lilith there, you can use the sprite 31223,66 included as a template, and thus, crop some facial expressions for your character, and even your own! Remember it's 6, one for each health tier.
Why did I share this?
You might be thinking, MUGEN's lifebars are fine, why are you doing this? Well I wanted to just make a little thingy in the mean time that I can use in my MUGEN vids and I wanted to share my work as well, besides I'm wondering if you guys will make some stuff for this, it's not very hard to implement other than just using fighter factory's importing features and voila. You can even change the palettes for the lifebar to suit your fancy, so go crazy!
Welp, here are the files:
http://www.mediafire.com/download/d9n4h9xbwe15qsv/lifebar_baetnitemare.zip
Have fun!
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The Unexpected Visitor reacted to Darkflare in about the guild vs archive war
You're a goddamn fool. And that's putting it nicely.
Archive being visited more means Guild is going to get killed? Definitely won't go to you for your analytical skills considering you lack them.
As has been said, people only go to archive just to upload random shit for the sake of downloading a character they want. Truth is that the people you see in Mugen forums are in the minority among the community. The majority only care about downloading as many characters as they can and building a "collection". So naturally, archive would have more visitors.
In terms of having an actual community, Guild has Archive beaten by miles.
And the fact that you claim that Guild started the drama proves further that you lack analytical skills and that you're a white knight for Archive.
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The Unexpected Visitor reacted to PlasmoidThunder in about the guild vs archive war
Bored, were you? Needed some attention? It's hilarious that you even consider it a war, but then again, you're literally the only person who keeps kicking up the dust.
Loads of site views? Well duh, people come looking for MUGEN downloads and pornographic content.
Loads of users? People having to sign up to download stuff.
Loads of forum activity? People having to post in the forums just to get their rank high enough to bypass download restrictions.
Mystery solved. Now zip it.
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The Unexpected Visitor got a reaction from Ash in The worst season(s) of a show you have ever seen.
Is noone going to talk about the seasonal rot classic cartoons also had? Such as Dexter's Lab and the original PPG? I mean it did hit both shows and it clearly shines. Ever noticed how the shows' animation got weirder and the plot and jokes got a lil' blander?
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The Unexpected Visitor got a reaction from BlackRockShooter119 in Morrigan Aensland by Daniel9999999
Morrigan Aensland
Version 1.5
Hello people. I've made my first Capcom character, Morrigan Aensland, her gameplay is a weird mixture of (what I think at least :p) Marvel vs Capcom and Vampire Savior, I hope you guys like it and hopefully issues will be resolved soon: Here's some pictures of her!
Download Link!
http://www.mediafire.com/download/i23igvsfd78zfoi/Morrigan_D9x7+V1.5.zip
CHANGE LIST:
Mani mani thank 4 Yamori X!!
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The Unexpected Visitor reacted to RockRage8962 in "our" (RockRage and myself) pony characters and the future...
So this is how you truly feel... Well, it only proves my point that you are obsessive and can't let go of the past. Do you want to know why I stopped being friends with you? It was because of your behavior, and your inability to let go of a grudge, and the fact you constantly whined to me about every single thing MarioBrotherL1UP did. I couldn't escape it, and it really hurt me personally. I never changed Russia, I simply changed interests, which didn't do a darn thing to what I am now. It was YOU who changed and turned on me. Your inability to let go of a grudge, the constant whining, the nonstop irritation. It was too much to handle and caused so much stress I nearly broke down while talking to you several times. As for wanting revenge, what would that prove? Absolutely f***ing nothing, aside from that you can't let go of the past and that money can't buy everything. Steam levels mean nothing compared to a friend who doesn't hold grudges, and who actually puts forth effort to improve their life, something you give up too easily on. I'm not saying anything further Russia, because from what I've seen, it only proves you cannot change. I'm done explaining.