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Mi oh v1.15 for MUGEN 1.0+ by jade_midori


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After what seems an eternity without trying anything slightly humorous or just anything MUGEN at all, I am back to deliver a new character for you people:

 

MI OH

A strange edit of Mio Akiyama for MUGEN 1.0+

 

After a long slump of inactivity, seeking to polish my game system further up, I decided to see if I could give this character my own spin, my take differs on the properties of the moves, how they behave in hit/block, and trying to see if I can get something funny out of the character just like the old days, if you liked previous chars of mine like Clone Koa, Patoelietoe or Hong Miling, this might be for you.

 

A small video showcase showing a few things to come out of downloading this:

 

Download: Right Here!

 

Changelist:

Spoiler

1.15 (02.01.2022):
    -Corrected a few custom state goofs
    -Burst bar on P2 side should show up properly.

1.1 (01.26.2022):
   -Corrected version dates because this character is from 2022!!!!
   -Extended invulnerability to projectiles period on Karate Kick
   -Added Wire Damage animation compatibility (anim and code)
   -Added support for end stagger animation (anim and code)
   -Guard Cancels should be less difficult to do at the cost of them being easier to bait (can do them during guard slide)
   -A few more frames of invulnerability on her QCBx2 + C super
   -I must had been drunk, but i did not implement the burst extra defence properly, fixed also some readme errata about it.
   -Just readme errata has been fixed in general i hope.
   -Extended bounce states' hitbox on the bottom more to make all conversions work as I intended them.
   -Charge sound for F+MP stops when Mio is hurt.

 

Special thanks to Dissidia for making the character this is based on.

 

Until the next project, have fun! Don't forget to send your input/feedback/etc. here!

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  • 3 weeks later...

I have updated Mi Oh to version 1.1, changelist:

 

1.1 (01.26.2022):
   -Corrected version dates because this character is from 2022!!!!
   -Extended invulnerability to projectiles period on Karate Kick
   -Added Wire Damage animation compatibility (anim and code)
   -Added support for end stagger animation (anim and code)
   -Guard Cancels should be less difficult to do at the cost of them being easier to bait (can do them during guard slide)
   -A few more frames of invulnerability on her QCBx2 + C super
   -I must had been drunk, but i did not implement the burst extra defence properly, fixed also some readme errata about it.
   -Just readme errata has been fixed in general i hope.
   -Extended bounce states' hitbox on the bottom more to make all conversions work as I intended them.
   -Charge sound for F+MP stops when Mio is hurt.

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