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The Unexpected Visitor

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Posts posted by The Unexpected Visitor

  1. On 12-04-2016 at 0:44 PM, Sweetfire13 said:

    You dont know shit about music if you havent cummed in your own mouth

    so this is the post they're talking about in MFG?

  2. I draw the line at zero improvement or exploiting the use of said negative attention for viewership.

    If you see something happenning all the time with no discernible changes it's time to move on to something else, said person will have their reasons not to change their stuff, whether be laziness, personal preferences or lack of understanding of what is told to them means, if they are really invested in changing their characters the first one wouldn't be a problem, they can be able to put personal preferences aside at least a few times if it's an important thing, and will likely ask what terms he doesn't understand, AKA involvement. If the creator has no involvement, forget him. This can be usually seen if the creator shits out more characters than a friggin' gumball machine and you see the threads are mostly people throwing fits instead of the creator responding OR stepping forward to any of them. Don't act childish yourself either, I get it you're trying to get the character to play better, but do you think acting all edgy and AVGN clone is going to get a rushjob or a halfassed creator a will to improve, despite the author clearly not wanting to?

     

    Notice I never said anything about the creator being a tough guy though, if he acts condescending, you can be entitled of telling him off, but PLEASE for the love of god, DON'T CLUTTER THE THREADS, we don't need any of your stupid negativity there, fight on youtube or via PM or some shit.

  3. On 07-02-2016 at 4:20 AM, ゴーストキラー said:

    I would suggest making the combo and point text smaller as it can be a bit obstructive at times with how large it is.

     

    I am a bit on the fence with doing that since I don't want to make the graphics look bad due to stretching.. I might get to change it one of these days

     

    On 07-02-2016 at 6:34 AM, gui0007 said:

    No prob, glad you enjoy the video Dan. :D

     

    ;)

     

    http://www.mediafire.com/download/nge7m3cp7eeb3o5/Morrigan_D9x7+V1.4.zip

    Here's yet another update:

    V1.4

    -Projectiles now work as intended and should not duplicate effects.
    -Corrected Hold B MK/HK throws' "cornerpush".
    -Adjusted Dark Force to also produce ground/wallbounce effects.
    -Fixed Eternal Slumber dissapear effect from being duplicated.
    -Fixed curtains from creeping through the sides too.
    -Getting the same announcer call out twice in a row wont make the announcer sound.
    -Eternal Slumber bar won't go on if the round already was won.
    -Furthermore, Dark Force helper won't stick around during a winpose.

  4. Thank you people for downloading her :) Let's go through the feedback:

     

    3 hours ago, Alex S. said:

    Nice character.

    I'm testing it now (M.U.G.E.N. 1.0, stage0 as Training stage) and I've found this:

    - I got this debug message when doing Valkyrie Turn:

    WARNING: EXPRESSION TRUNCATED TO INTEGER: PLAYER B0RF (56) IN STATE 3151: 255.000000;

    - it's a bit difficult, but if you manage to make the enemy bounce on the ground with the Shell Pierce (Hold D, HK on air), sometimes the "hitting ground" sound effect doesn't play, and also you can see the enemy going through the floor before bouncing.

     

    Eternal Slumber problems:

    - Debug flood when doing Eternal Slumber, regarding the Spinning Wheel: when I press a button, to make it stop spinning, 

    WARNING: PLAYER SPINNING WHEEL (71) IN STATE 3516: DIVISION BY ZERO

    but you knew this already.

    - When she gets the "Death" on the Spinning Wheel, you can still see the shadow (on the default Training stage for Mugen);

    - the Eternal Slumber bar doesn't work very well for p2;

    - Poison:

    WARNING: PLAYER POISON (201) IN STATE 3533: HAS NO TARGET WITH HIT ID -1

     

    that's all for now.

     

    -I found the error, it was caused by setting an integer variable to pos X, but then I forgot Pos X is a float :p

    -I can't seem to replicate it, but I do know that it can happen if Morrigan and P2 were to trade hits, sadly this is a problem due to the targetstating being delayed one tick. The sinking through the floor though, that has been fixed!

    -Yeah, I really don't know what's causing the wheel to behave so well yet to produce such error.

    -Turns out I had the set up for the death thing quite well done, except it was referencing the wrong state on the prevstateno check on state 5150, it has been now corrected.

    -D'OH! I should had taken more into account to P2's side, the facing of the P2 bar is now corrected if teamside = 2.

    -Turns out I had a few references to target without a triggerall = numtarget, this has been corrected!

     

    Thank you for playing!

     

    3 hours ago, W' XI UM said:

    QCBx2 + Punch doesn't produce a sound when it hits the opponent.

     

    Weird... Cause it does on my end

     

    Anywho the things have been corrected now:

     

    UPDATED:

    - Most Debug Errors on:
        Valkyrie Turn
        Eternal Slumber
    -Sinking through the floor on Shell Pierce contact has been fixed.
    -There should be no shadows after the death effect on Eternal Slumber.
    -Eternal Slumber bar fixed on P2's side.
    -Minimal Scaling on supers raised to at least 60%
        -> Special case is Darkness Illusion, for being the combo super, has at least 85% minimum scaling.

     

    Here is the update:

     

    http://www.mediafire.com/download/pxjen8i98y2yyc1/Morrigan_D9x7+V1.1.zip

     

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