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The Unexpected Visitor

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  1. Bad copypasta down here:

     

    Updated Ren again for some tweaks here and there and an experimental juggle system that's totally not conceptually taken from someone else:

     
     
    What's been changed:
     
    -See readme under the ATM section.
     
    Future Plans:
     
    -Open Paypal account for taking BMT down.
    -Tweaking the Juggling if it's neccessary
     
    As far as screenshots go:
     

    ren_shot1.png ren_shot2.png
    ren_shot4.pngren_shot3.png

  2. OAAAAAAAAAH!!!

     

    Original Description:

     

    "Hello everyone! I'm glad to announce that my first character is released! His name is obviously Adom, and he's a Borni (brony). He spends his days watching MLP 24/7 and reads clopfics every 4th Tuesday. He also had his own company called the BMT (Borni Men Teem) before they lost all their money in a game of clop till you drop.(Adom was sick that day)"

     

    Screen Clops:

     

    BttryjA.png
    aFUqbKa.png
    cgyaBiK.png
    dFPxjYw.png

     

    Link:

     

    http://www.mediafire.com/?bpcmioht1wocqq2

  3. My two cents on the character as I messed along with it. I noticed her sprites animate quite fluidly except they are often inconsistent, Head shrinks sometimes and at others it's very big. The main design of the character looks very cutesy and has a distinct look to it, save that sometimes her poses look off.

     

    That's ALL the good, now for the bad......

     

    She's badly scaled and as result looks VERY tiny.

    The hit sounds and block sounds are HORRIBLE. Every attack seems to lack impact.

    Normals need tweaking very badly... They have little to no pushback,

    6X has way too many active frames, so many you can just walk by and get hit by the attack,

    Save for 5C, 5X, 5A, 2X, 2A and 2Y all her ground normals are too safe.

    You can hold forward, release, press X and slide a bit, not much of a complain but it's still kinda offputting.

    Psycho Ball is OP as hell, besides, with at least 500 power you are able to cancel it to itself, doing much more damage in a loop, SPECIALLY with a full bar.

    QCB+A can be comboed into itself pretty quickly causing a loop

     

    And... That's all I got for the moment.

  4. CLONE KOA

    Video:

    cEWTbHL.png

    GI11HO3.png

    Description: Update to the character I've released a year ago, Clone Koakuma, this update has more supers, command normals, few ranges changed, and added the Clayfighter 63 1/3rd comboing system. Features new content as well, and "original" sprites by yours truly. Everything is in the readme as well,, so if you're having trouble with the character or want to know her more, well, it's there.

    Enjoy!

    Link: https://www.mediafire.com/?n5iqq51p9mhnobk

    [/align]

  5. Holy fucking balls he actually fixed stuff! He still has a longway to go, but I give him props for finally taking some of the advice.

     

    Quoting the feedback from my Guild post:

     

    -Your effects should not have a frame with -1 in them like:
    ; Dash Effect[Begin Action 8500]8500,0, 0,0, 2, , A8500,1, 0,0, 2, , A8500,2, 0,0, 2, , A8500,3, 0,0, 2, , A8500,4, 0,0, 2, , A8500,5, 0,0, 2, , A8500,6, 0,0, 2, , A8500,7, 0,0, 2, , A8500,8, 0,0, 2, , A8500,9, 0,0, 2, , A8500,10, 0,0, 2, , A-1,-1, 0,0, -1, ;<--This should be removed, it causes MUGEN to keep the effect on screen, eventually taking all the effects and making them all dissapear.
    -He should not be able to chain Medium kicks into themselves (Both crouching and standing have this issue, try reducing the hittime by about 7)
    -I don't think he should have a launcher, since his aerial moves can't seem to be able to be used in an MvC Air combo.
    -Infinity Lightsaber leaves him exposed. It should induce fall and have damage. Air vels to be fixed too.
    -Taunt is invincible and has no CLSN.
    -The burn states from his helpers look glitchy, use no hitstate (No p2stateno).
    -His Laser Carbine projectile should have more hittime on hit.
    -Tank Activate is unblockable after the first hit.

    -The Force needs superpause.

  6. The Guild has started protecting his stupid ass. That's where the problems come in. You can't call him an idiot or tell him to quit making characters because of that. Just a heads up, if wlan joins here, nobody post in his topics. (which probably won't happen because we won't protect his stupid ass like the guild does. Well, actually we will but only to a certain extent.)

     

     

    You're wasting your breath. Wlan doesn't listen to any feedback. No matter how hard you try. Omegabros used to be like that as well actually but then all of the sudden he changed. He's actually starting to improve as well. Unfortunately, it seems he's having a hard time escaping his past. I kinda feel sorry for him actually in that regard.

     

    I'm not a fine one to talk about making shitty characters though. I've actually made one. However, I was smart enough to only release it to a limited audience here. I told them it was horrible too and they could use it for anything they wanted.  I wouldn't care. Though that was an edit of somebody else's character so it probably doesn't count.

     

    What do you mean by protecting "his stupid ass"? Nobody was protecting him there. In fact, whenever he makes a topic in Guild all he gains is shitposting against him and don't talk about the actual character, in fact... That sounds familar, isn't it? And I bet if he ever joined here you guys would not ignore him either and wouldn't provide feedback either, and when you don't provide feedback all it does is just make yourself look as bad as him.

     

    No breath was wasted either, testing characters is a hobby anyway, and finding flaws in a character can be fun to some extent. While I know the guy has a track record, it doesn't mean he may not improve at least in the future, when he actually grows up. Also I had a track record similar to WlanmaniaX back in the day, but I changed, but I don't brag about it, because people do change.

     

    Wlan probably makes shitty characters because it's all he can do, but that's only because of his fucking template he needs to stop using and abusing badly. Once he stops using that I bet his characters will begin to improve there.

     

    TL;DR, giving feedback is much better than attack the person directly instead of the subject at hand, the character.

  7. "Hmm...Garfield (a user on the 'Database) has been making sprites with pillow shading, and people like them. I should use pillow shading, too!" -Wlanman's motives behind the ugly portrait.

    It's backwards, These guys use pillow shading because fucking Wlanmania uses it.

     

    The feedback from my Guild Post:

     

    Refer to all problems adressed in his previous characters with this fucking template, including as well:

    -5Z, 2C having bad hittimes. -You can spam the heck out of 2B -Dash forward for a long while and all explods will dissapear. -Awkward Velset for projectile an infinite DOES NOT FIX. Seriously, it seems like the coding is taken right from his George character. -What do you accomplish with your char having an air-launcher if I can't even land a combo in it!? -Badly attributed attacks. (S,NA where it should be A,NA; etc.)

    How about you stop being a template abuser George? Seriously, stop using this template; it's not good, it's bad, and it's the reason why people tell you your chars are shit. Because they are built into something badly done. You should just not use a template other than Elecbyte Player or Winane AI and forget about the whole POTS and "MBC" approach and use a different system...

     

    Another issue I found, The helper's hitboxes don't match their characters quite well, as well as the projectiles, also when Han Solo's projectile hits the opponent in air, he dissapears.

          Posted: Yesterday, 02:52 AM Okay, calming my ovaries down, I'm gonna give a bunch of tips to this guy: -Sit down and play a fighter, No. NOT MUGEN. A REAL one, and learn how it plays like at heart. It can be any one of your choosing. -Try not to make characters you don't have enough sprites for, the custom sprites you make tend to be bad and the brainstorming you seem to do for your characters does NOT fit a fighter. Make a character you can make a full 6 button fighter out of. -Read the MUGEN docs, then...... -....experiment, try to make moves you may no be able to make in a practice character you're not gonna release, compare these moves with other moves from solid MUGEN characters and Actual Fighting games. You can only learn coding properly by doing it a ton of times. -Do not use that template please...... -For hitdefs, try to mess around with its parameters and see how they work.

    -Try to make a character with no helpers and no projectiles and see if you can get that correctly. Then slowly progress to the projectiles, and see if you can get them right.

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