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Galvatron

Elder
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Everything posted by Galvatron

  1. I'm hoping for an update too. :-P Not to be picky but i think using the Boos from "Super Mario World" is kind of cheesy for a character like her. I say the author should use something like the ghosts Ruby Heart (from MVC2) uses when she summons them in her super special.
  2. Yeah we understand about that Laharl because not everyone is in to "NSFW" material.
  3. The Data/state file of the characters. Example: This is from the maid character Nemui I'm testing: [Files] cmd=nemui.cmd cns=nemui.cns (this is the file you look in to in the character folder) st=nemui.cns stcommon=common1.cns sprite=nemui.sff anim=nemui.air sound=nemui.snd pal1 = nemui7.act pal2 = nemui3.act pal3 = nemui5.act pal4 = nemui0.act pal5 = nemui6.act pal6 = nemui2.act If you are using Fighter Factory: you should be able to see a state called Statedef -2 or Statedef -3 which is normally be the last coding entry of almost every mugen character. Sometimes authors have these state codings seperate from the standard states in another file. and when you look through them you should see the State Helpers, and system helpers I mentioned in previous posts. As i mentioned before: Its optional but if you want to disable the winqoute from appearing you have to Remove Statedef 33333 and the State win helper code which is located in Statedef -3.
  4. Looking back at Y man's question: Took a look back on one of the characters from the game and thier is a couple other States/triggers you have to Null or removed to make the character work properly in normal mugen: 3.) This has to be removed in order for grab/throw moves to work against normal characters since value 5410 is a custom state is made for the full game only. [state 投げ抜け] type = changestate triggerall = stateno = 801 triggerall = time <= 5 trigger1 = target,command = "b" trigger2 = target,command = "start" trigger2 = target,name = "asuta" value = 5410 4.) This statdef is optional but to be on the safe side you might need remove this incase in causes Errors on mugen (especially on 1.0/1.1) ;めどいさん勝ち台詞用プログラム [statedef 33333];ステート番号は特にきまってませんが33333で私は作ってます type = A ;特に気にしない movetype = I  ;特に気にしない physics = N   ;特に気にしない anim = 10000 ;特に気にしない [state 1028, 1] type = varrandom trigger1 = time = 0 v = 2 range = 0,1 [state 1028, 1];なんかの拍子で攻撃判定が起こったときの対策 type = NotHitBy trigger1 = 1 value = SCA time = 2 [state 4500];未搭載ですが、勝利した時に汎用ファンファーレ(もしくは短めの音楽)を流すための記述 type = playsnd trigger1 = time = 110 value = f500,0 [state 1000];ヘルパーを見えなくする、体力ゲージを消す、音楽を消す type = AssertSpecial trigger1 = 1 flag = nomusic flag2 = invisible flag3 = nobardisplay [state 4500];もしもの為ヘルパーの影を消しておく type = AssertSpecial trigger1 = 1 flag = noshadow [state 4500];勝手に次の画面に切り替わらないための記述 type = AssertSpecial trigger1 = time < 800 flag = roundnotover [state 1000, 0];レス送信画面テンプレを下から登場させる type = Explod trigger1 = time = 110 anim = f500;テンプレの汎用アニメ番号、ちなみにf501でもよい ID = 33332 pos = 160,270 postype = left facing = 1 vfacing = 1 bindtime = -1 removetime = -1 supermovetime = 0 pausemovetime = 0 sprpriority = 1 scale = 1,1 ontop = 1 shadow = 0,0,0 ownpal = 1 removeongethit = 0 [state 1000, 0];キャラの勝利時カットインを出す type = Explod trigger1 = time = 150 anim = 33333 ID = 33332 pos = 160,160 postype = left facing = 1 vfacing = 1 bindtime = -1 removetime = -1 supermovetime = 0 pausemovetime = 0 sprpriority = 7 scale = 0.6,0.6;サイズの縮小表示 ontop = 0 shadow = 0,0,0 ownpal = 1 removeongethit = 0 [state 1000, 0];台詞画像を出す type = Explod triggerall = time >= 145 trigger1 = numexplod(33333) = 0 anim = 33334+random%2; ID = 33333 pos = 72,179 postype = left facing = 1 vfacing = 1 bindtime = -1 removetime = -1 supermovetime = 0 pausemovetime = 0 sprpriority = 200 ontop = 1 shadow = 0,0,0 ownpal = 1 removeongethit = 0 [state pal];背景をちょっとだけ暗くする type = bgPalFX trigger1 = time >= 110 time = 3 add = 0,0,0 mul = 256-var(3),256-var(3),256-var(3) ignorehitpause = 1 pausemovetime = 10000 [state var];背景をちょっとだけ暗くするためのフェードアウト用処理 type = varadd trigger1 = time >= 111 trigger1 = time <= 135 var(3) = 6 ignorehitpause = 1 [state end];ヘルパーを消す type = DestroySelf trigger1 = time = 1000 ....and the helper state [state win] type = Helper triggerall = TeamMode = Single triggerall = MatchOver = 1 trigger1 = stateno = 180 trigger1 = numhelper(33333) = 0 id = 33333 name = "super" stateno = 33333 postype = back pos = 160,0 ownpal = 1 supermovetime = 78 But take Note this method will not fix every chararacter in the Nijikaku game like the bonus stage characters and couple others that are practically made for the game only. Hope this helps everyone who wants to play these characters in normal mugen.
  5. LOL! that could be a possibility. XD
  6. Ah! this makes me feel 6yr old again.
  7. LOL! so i'm I Here is acouple links about it: http://nonkigame.x.fc2.com/index2.html (NSFW) demo DL: http://www.dlsite.com/maniax/work/=/product_id/RJ123862.html (NSFW)
  8. Toshio I forgot to mentioned are you still planning on giving Dot an Intro agianst Meteo?
  9. Wow! I didn't expect these stages to be soo beautiful even though some have NSFW material. O_o The Temple stages ( my Fav) are well fit for Naruto and other Ninja characters as well as Akuma/Gouki or other characters that knows Dark-Hadou.
  10. Hmm...... Another Blair Dame edit eh..... I would download her but I think I'll wait tell she is more updated. :-P
  11. That a good question. Unless these 3D models were ported from different PC/Video games and was converted in another format. :-P
  12. Galvatron

    j

    Yeah! I know! I know! that trend is starting to fade-out anyway. -_- But its cool to have Lucina considering she is one of the first FE female swordfighter to be playable in SSB. Also her fan art is getting very Lovely: http://danbooru.donmai.us/posts/1822467?tags=lucina (NSFW) (LOL! Here I go being a perv again. )
  13. Galvatron

    j

    Indeed! But if you looked at it this way back During Melee I always saw Marth and Roy like Ryu and Ken (from SF) just with swords. One was normal and one with fire just Roy Up-special had a more combobility and knock up effect. Ever since i played Roy Eliwood in Melee he was considered my main and I was kicking people asses with him. he was also the only character I used to get through the Hardest level in Normal and Adventure modes also accomplish the last Event 'Final Showdown" with him as well.
  14. Galvatron

    j

    Well considering we have Link, toon link, Marth, Ike, Robin(male), Robin(female), Lucina, Pit, Dark Pit, Meta-knight, Shulk,and Custom Mii-Swordmans. The chances for Roy Eliwood (FE) coming back its Nearly 0%. -_- Unless Nintendo give him a whole different style and moves then it would be possible for his return. But since Lucina is now the new Marth-type clone Roy Eliwood will not (or ever) return.
  15. @Chimoru: Yeah I should learn somthings from you man. Sometimes Darkflare can be rough with words but you took it all in with no regrets. +1
  16. Just a heads up for anyone who trying to download the game. The Server is currently down so the game will not be available at this time. :-P However I believe I do have the Previous version of "Nijikaku" so I will post a link to it soon. Until the updated version of the game is back up. [Edit post] I Uploaded and put up a link to Previous version of "Nijikaku" in the First post. Enjoy everyone.
  17. Galvatron

    j

    LOL! you two! XD Anyways i'm preparing to get another 3DS so I brought another secure backpack with combination locks on the zippers so no body can't just get in it. plus I brought Nice sharp pocket knife just incase things get personal. >:-)
  18. Another old school Boxer character joins mugen. downloading.... [off-topic] (LOL! that Robo-Goenitz! XD)
  19. Ah! Glad to see Capone back at it. I hope he makes Raiden/Big Bear XIII next.
  20. Well i guess if you put it that way.. :-P [edit post] Then again I didn't play Snake alot in SSBB so I can't go against that option. -_-
  21. I say thats perfect
  22. Of course it will especailly with all the new types of weaponry to try out. :-)
  23. Yeah its cool but personally I think this is not necessary for this to occure towards every character. :-P Understandable if it was pit talking to his dark self or going against Palutena her self and other sword fighters but everyone else should be just a regular standard SSB fight with out all the Blah! Blah! Blah!. (And for the record Chrom shouldn't be compared to Ike. he is a totally different character. >:-( )
  24. Ah! so this could be like the boss character to the MLPs. However I notice already she probly not complete yet since this is version 0.4. so I'm expecting updates in the future.
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