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Everything posted by Basara-kun
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Little but big update: Found Wuwo's SSVI rips downloadable in the archived Pao De Mugen forum, so I added to the Sprites section in Resources :D
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Added the CVS section with a mini-section for Anti-Gouki Project. I know there're few more CVS OC out there, but I can't find it now, maybe later :P
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Yes, he qualifies as OC (I mean, he's not Something Akuma/Gouki necessarily). Thanks, I'll include him here ;) EDIT: Added a couple of shotoclones found on MUGEN wiki and one by N-Mario
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I hope you like this new collection, if you're old enough maybe this evokes you times when shotoclones were at the order of the day =P I think I got some of them that are offline, I hope to upload them ASAP to be added here ;)
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Original Character Shotoclones Collection I was thinking in this collection since years ago, and now that I got a lot of time thanks to the quarantine, I decided to make this collection once for all. As the name says, this will be dedicated to all the OC made for MUGEN based on the classic Capcom karatekas (Ryu, Ken Masters, Akuma, Dan Hibiki, etc), so special/modified versions of them won't be included here, nor other shotoklones adapted or not by Capcom in later games or being recreated, only original stuff in this collection. Remarking the "OC" concept, as an extra rule won't be accepted recreations of existing characters from other franchises nor sprites that come from actual games (mostly bootlegs). As always, any help is welcome, if you find chars I can't, active links for offline chars and even sprites for the chars I don't have. Let's get started!! Red is offline, Blue is modified from the source, Green is different gameplay, Yellow is WIP and * needs an image NOTE: Most of the chars on this collection are for collection purposes only, download with caution See also: Recreated Shotoclones - Ryu Edits - SF Edited Street Fighter Alpha/Marvel vs. series Bruce "Mista Buraku" Shotoman: Dragoon316 Koga: Koga Eric - Unperfect Shotoklone: Basara-kun (Normal - Loud Demon) / totaln00b (MvC) / DarkLuigi Shurian: Lord Exorcist & Bacteria XXX2: Basara-kun Ogre: Jun (Normal - EX) / ShotokanEditor (Ogre EX) / Unknown (Death Ogre) Code-Name: Ansatsuken: Chotto-Komaru Ace: SS5ACE (Normal - EX - New ver.) (sman)/Snowman: Ermac Won / Team Snowman / Colosse / blazemanxd (Flame Sman) Blackjack: Blackjack (Normal - EX) / Colosse Original the Character: Meep140 Aku Ma: Aku Ma Neo-Zekrom: Xenocard Kega Fusion: N-Mario Code K: Ethan Lives Wang-D: Wang-D Shotofusion: Psyperion Xanting (Reu's Evil Ken edit): Xanting Star Lee: Asian Tuner Ehnyd: Ehnyd Mega Weapon: Slayer / ThoraxeRMG (Chris Hendo) Aragon: Zero_Col Shaitan: DeUcEoVsPaDeZ (Normal/Shin - Type-B) NeoZekrom MK2: Meep140 Silent Storm (SFA ver.): Silent Storm/Double S IIGamesMasterII: IIGamesMasterII (1st) / Ryon (2nd) Pumkin Man: GonzaLOL Dragon: Phantom9 Zorc: Zorc (Old - New) Phantom: Phantom9 Ryuva 63: METAL SNIPER 63 Takashi: Takeshi Sakura edits Dana Dee Shotoman: Dragoon316 / Duracelleur (ToSix) Jade Enmko: SS5ACE & Enmko / That Guy / Kenshiro99 (MvC) Ilida/Idiot Girl: Sonicteam25 Rina: Haru AngelM's chars Angel - Michagel - Michael Khaiman's chars* JUSTIN G. - ISAAC B. - KHAILE M. - TIM M. - BRADLEY H. Capcom vs. SNK series Reject No.253: Kamekaze Devil Demon: DevilDemon Helder Trajano da Silva: Hloader Kenny Bater: Scarlet Lupercalia Mare Devil: zako Idiotman: Joao DarkSydePhil: Proud of Ragequittin BYR: nexus_mado NeoReshiram: Meep140 Godslayer Shin Meep140: Meep140 Master Lue: jimmy lue Rashoujin: E-FRY Darkflare: Elan Anti-Gouki Project by Basara-kun Kung Fu Fan - Powerless One - Gouki Higashi - The Projectile - Ryuken Unofficial clones by DuckSS/Synck Bootleg (Kouryu Akuma) - Slice - Speed Shadow - Flasher - xXBREAKDOWNXx SVC: Chaos/KOF series Den Okami: Oscar12345 Railer: Oscar12345 / Duracelleur (KOFA) Orochi Takashi: Chin-Ya / Duracelleur (KOFA) Qi-Hao-Long: 1zjxx Street Fighter III series Sabaki Ryuuken: aZCal - Unknown / Duracelleur: ToSix - ReHyped Zen Obron: DjMobile Golden Boy: HNWF Shadowfire: Shadowfire* Street Fighter II series Byaken: Jansen121 Generic Brad: Asian Tuner Neo Geo Pocket series Kurai Naito: Kurai Naito Missasinfonia: Mige208 Unclassified series Uppercut: The_None / Gigapowier (Upperclaps) SHINGOMELTAKI (SFI): The Crib Killa Fellas Omni (SFIV): Werewood
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New WIP added to the list!! Fuego has been started officially as MUGEN character!! Has passed so much time since I made an original character, so it's time to break the internet one more time with her. She's connected with Blizzard and XXX, mostly with the former I'm thinking about her possible moveset and her voice (I want something original, so I'll recruit some friends on my FB that can help me with that), but technically speaking, she has all the basics but punches and kicks, a punching bag basically. Of course, Fuego has the same base used for Blizzard and XXX, including FX and sounds (I've to add the former BTW). So, I'll be playing with her (in a good way) to decide which kind of moves will have based on her SFF (taken from RYO 2005's Sonia).
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Pencilmate for MUGEN?? Wow, that's cool :D I'll be waiting for some advances, good luck on this project ;)
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The King of Fighters Strikers (99EVO/2000/2001)
Basara-kun replied to Basara-kun's topic in [ COLLECTIONS ]
Retaking this: Added all the stuff by Eduardo Merenda (except Chuchoryu's Fio, which link is offline) Added some stuff I found like some Kyoko chars and Lilly Kane's WIP Found Kim Sue-Il, but the author released him on MA, so I hope someone can got it from there to get the link Added some sprites/gifs for some of the chars who need images -
CALL ME DADDY All basic moves for Frosty are ready!! All his basic punches and kicks are done and he's 100% playable, now making the sprites for his special moves and then I can start in his supers and the combo system. Also thinking to make an arrange version of him in a future with his moves from C1/C2 with new palettes, wouldn't be a bad idea at all
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OK, double post. I found in my old DOSM various SS offline chars that I can give to the collection. These are the ones I found that were added: Haohmaru SSIV by K3nshin Amakusa SSV by Montana Charlotte SSIV by Noe Chanpuru by Souken (I just noticed I got that shit already XD) Genjuro by LaQuak (not added before) Also I remembered that I got problems with the forum before thanks to that Cloudflare crap that updated the page in certain time, so many of my edits were undone. So I'll see again the posts if some character got passed from the list, like the ones by Eduardo Merenda that probably weren't included because of that. Let's work on it ;)
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Added all of them, thank you very much =D Also, I checked in my downloaded chars since years ago in my MUGEN that probably I got some offline chars that I can upload, let me see about it ;)
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After many years, the bug of Cloudflare's auto-reload (which left hours of edition undone) and the forum itself going down for times, I left all my collections abandoned. Until now :D I got back with this: All the stuff since my last post here added Duracelleur's KOF Anthology chars added to the list Recently released chars added: KarmaChameleon's Genjuro, Extravagant's Iroha and Mina, etc. Updated OldGamer's link to his actual MFG site Added Gui007's edits to various SS chars Wuwo (SSVI rips) and Ehnyd (both Haohmaru) links are declared offline
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OK, retaking the collection, added some few stuff to keep up to date ;)
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You know, I'm very busy with MUGEN (and other stuff like Cosplay and Facebook and Discord and stuff) so I get me occupied and not losing my head because of the lockdown, so I was thinking... I don't make much stages, and I released just a few of them. So why not to release the few unreleased stuff I have already? Well, I made various stages I got in my PC I never released before, just made for my own entertainment (since I'm not good making them) and you probably have seen various of them in my screenshots for my chars. But these days I was thinking to make a better use of them by releasing them so you can play with them too Don't expect awesome stuff, all are simple stages with no animations or super jumps, mostly made by Cybaster's stage maker since I was bored and just made them XD but maybe you could like them too, who knows Yie-Ar Kung Fu - Stage 1 When I was playing this in my NES emulator one day, I thought it could be a good idea for a MUGEN stage, so I did it :P it's scaled so you can play as in the game's arena instead of a simple 320x240 square :P MM1 Cutman Stage A separate project I made from MM boss stages (don't remember if I did it before or after those stages), it's a recreation of one of the zones of Cutman's stage from the very first NES game. In the moment I wanted to be animated, with Megaman passing the stage and those annoying flying robots after him, but I got lazy and never did them Empty Valley As with some of my chars, I usually collect sheets from sprite pages and later I converted to MUGEN just for fun. This is one of them, a stage from DBZ Supersonic Warriors that I converted into a loooooong stage just because I wanted to XD Meteor Storm A stage I tried to make from Mortal Kombat Armageddon, it's from a static image so don't expect the "meteor storm" seen in the game or other anims... oh, and don't expect HD/3D/other stuff here, it was made for my DOSM originally My dog Sonny A homage to my Sonny (aka Santino), a golden retriever dog I got with my ex-wife (but lived in ex-mother-in-law's house). Technically it was from her, but I also adopted as mine and was my favourite mascot, so I took that photo and I made him as a stage (with double jump) in 2012. Sadly he passed away few months after I got separated (in 2019, he had 13yo), but at least I got this playable memory of him. Originally called as "Juguetes" (Toys in Spanish) since chars are seen like living toys playing around Sonny 27F Series A bunch of static photos converted into stages in 2010 for the big 2010 Earthquake happened here in my country Chile. It was supposed to be released in that year as a king of homage to this Chilean catastrophe, but I only released one of them and for a limited time. Now, you'll get all of them in one pack ;) Since these were made for fun and just for me, don't expect complicated stuff like parallax, super jump (except in some of them XD), music, animations or even a M1.0 special def (but they're also compatible BTW). Just don't use them in M1.1, they'll probably screw up thanks to the zoom stuff, but in M1.0 could run well AFAIK. Forget the arrow, go to Stages section, bro
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V.G. is back to MUGEN: False Yuka Takeuchi is released!!
Basara-kun replied to Basara-kun's topic in [ RELEASES ]
An user in Mugenguild found a bug about opponent can block during Idaten Geki moves and other ones. Well, no more. An itty-bitty update has been done, if you suffered with that, then now False Yuka has been updated fixing that stuff ;) -
Yuka Takeuchi is maybe the most powerful fighter in the history of Variable Geo tournaments. That's why Miranda Jahana took part of her DNA and her fighting data to create the perfect clone. Known as False Yuka, this clone possesses all of Yuka's skills, but at the service of Miranda and her evil plans. Now, only left to confront Yuka and take the place of the original one. For those ones who follow my projects since long time, this project was proposed years ago, and even when I got some of the char advanced, I never got her finished or at least playable at all. Until now. For those ones who don't know about this, well... I made a rest from my ClayFighter chars to rework in an old project of mine that I quicky finished in a week, my apologies for cannot get her ready before June ends, but here it is anyway :P Now about the character: False Yuka Takeuchi A perfect clone of Yuka, the protagonist of Variable Geo series, made for the Turbo CD version of the first game and Saturn's Advanced Variable Geo 1 as the final boss, which uses Yuka's 2P colors (purple hair and pink outfit instead of brown/orange) as her default palette. Since I love Yuka, instead to make my own version of her, I prefered to make this clone that hasn't a conversion of any type for MUGEN until today. In general, she plays similar to Yuka with some minor differences in moves. Here's what you can find on her: All her basic moves and 6 buttons (3 punches and 3 kicks) Similar gameplay seen in the other girls I made as Shelly Tarlar and Roxy with Capcom's FX and sounds Used XCB's CS SFF for DivineWolf's Yuka Takeuchi and Nyankiryu's Yuka voice and some sounds A megamix of Yuka moves from the entire V.G. series 2 throws, 3 specials, 3 EX moves and 5 supers 12 palettes, one of them based on Yuka, obviously As most of my creations, made under WinMugen but compatible with M1.0+ (data, winquotes, etc., just choose fyuka-m1.def and that's all!!) Screenshots: I hope you like them, she's now part of the Doppelganger Project just as Shelly Tarlar and Roxy, now having enough chars to get their own separate section. Apart of solving bugs, I hope to make special intros and wins against their real counterparts, especially the ones made by DivineWolf (Shelly/Tia, Roxy/Poison and False Yuka/Yuka), maybe next time ;) You wanna fries with that? Characters -> Experiments 07/04/2020 - Version 1.01 -Fixed bug of Idaten Geki moves and others where the opponent can block during the move
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Knock Off Top Half Claytality worked!! Working a bit more on this to be fully compatible with 5350s anims (custom states I'm making for this claytality) as well making a state for chars who don't have these anims (which is the 99% of chars) and probably Jim will be updated, as well most of the other CF chars
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Well, as some of you could notice, Butch was released and Tiny was updated, now taking a little rest of CF chars (but just a little), maybe I can rework in another of my many WIPs I got in my PC, who knows XD
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Now the clay muscled rivals are available in MUGEN, choose your venom!! 1. Butch Tiny's evil clone was finally made for MUGEN as a completely separated character from Tiny. Since in C2: Judgment Clay his movelist was large enough to be considered another character apart of his good version, I followed the same way with this adaptation, with the (of course) addition of the whole 63 1/3 treatment you know and love This is what you can find on Butch: Butch was made accurate to C2: Judgment Clay with all his moves from the game New throws and supers exclusive for him Changed some 63 1/3 moves to differenciate him from Tiny (Combo Opener, Finishers, Overhead Attack and Launcher) 4 Claytalities Compatible with MUGEN1.0+ (data, winquotes, etc.), just choose "butch-m1.def" and that's all!! Screenshots 2. Tiny As I said in the previous thread, I made a rushed release since I wanted to release him ASAP but I couldn't finish his Claytalities. Well, now they've been done as well some adjustements, I hope the wait won't get you mad XD here're the new stuff: As said before, now he has Claytalities!! 3 of them, to be specific A new intro vs. Butch Fixed some stuff on Tiny, like the commands for Combo Openers and the infinites Amidweiz found in Guild Now he's compatible with MUGEN1.0+ (data, winquotes, etc.), just choose "tiny-m1.def" and that's all!! WIMP!! I hope you like them, now I'll go back with Bad Mr. Frosty (the next in the list) as well updating the other ones with new claytalities and some other stuff I'm molding right now... DOWNLOAD THEM OR YOU'LL KNOW YOUR SCULPTOR!! Characters -> Adaptations
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CLAYTALITY!! Yeah, making Butch claytalities (2nd pic), I got 2 ready of 4 and working in the other 2, as well I achieved to make the Squish Claytality (1st pic) for Jim as well for other characters. Butch will be released very soon, but if I got some luck, maybe Tiny and Earthworm Jim receive an update too, wish me luck
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Shingo looks great, but I want to see him in MUGEN instead just sprite edits and anims (I mean, you moved to here for something). Keep up the good work!!
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Sorry for the late, but here I bring you some news about my CF projects: 1. Tiny has been released Finally I could finish him (or at least he's fully playable, I'm still working on Claytalities), so now you can download and play with him, get him in my website or look at the link in the release thread for more details!! 2. Working on new Claytalities Apart of finishing the Claytalities on Tiny, I'm working in the other 2 known Claytalities fro 63 1/3 and Sculpture's Cut: Knock Off Top Half (aka Cut in Half) and Squeeze Claytality. And for working I mean to make new standard custom states to be added with an anim, just like I did with the Pre-Claytality pose. I got some ideas, especially for the Squeeze, like using the state 7780 aka Bloated Up (Jedah's Sangue=Passare move), where he inflated the opponent when he hits the enemy with the move, taking this I can make the Squeeze Claytality, experimenting with that. About KOTH, I'm working with helpers and stuff and working in a new state, the 5350, so I hope to get this being done well. If both moves work, expect me to update all my CF chars with these new Claytalities, especially Jim, which only left to make these 2 toi recreate the 5 Claytalities he has in the games. 3. Bad Mr. Frosty and Butch are in the works right now In a beginning I planned to add Butch moves to Tiny and make a megamix as I did with Ice (Frosty's clone in CF2), but seeing his movelis is completely different and witm many moves, I opted to make him a separate character. So I took Tiny as base and modified some anims to make him more like Butch in this game, so he got a spped advance. Now making the moveset and the possible Claytalities, but most of the Combo System (everything but the Combo Opener and Combo Breaker) will be the same as Tiny. If I got him fast, probably I'll be releasing him during this month for sure. And about Frosty, I reworked on him and I'm getting his sprites faster and with better quality. Now he has all basics moves and 12 palettes, now making his basic punches and kicks (all standing hits are almost ready), I hope to make him accurate to the N64 games as I did with Earthworm Jim. Both Butch and Frosty are made in the same time, so it's just a matter of time to be finished both this year, wish me luck ;)
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I was thinking in that, but I like most the CF1 portrait, which also has to do since his gameplay is a mixture between CF1 and CF2. Many thanks for the rips, I couldn't do it without you, and since I made Butch palette, I can use Tiny's SFF and AIR to recreate Butch too :D BTW, I'm open for feedback and, if you guys know something about coding, help for the Claytality bug I mentioned before (in the MFG thread there's a video about this with Jim)
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Ok, has passed so much time since a release of mine that isn't for April Fools. I debt you this since 2019 and finally I can deliver you. So here it is: Tiny in ClayFighter 63 1/3 style!! A project that born just because I want more CF1/2 chars in this style, and thanks to Jewel man 10 rips now the "possible project" becomes a full character. Here's what you'll find on Tiny: Sprites from ClayFighter 2: Judgment Clay and voices from both games Moveset based in the two games, a mixture of them to make a full character to be usable New throws based on the first game (there's no throws in C2, BTW) and new supers The complete 63 1/3 treatment you know and love (announcer, sparks and sound FX, Overhead Attack, combo system and Insane Combos!!) However, he's not fully finished, I'm still struggling with Claytalities code (you know, the same problem appeared again), as well working in the Squeeze Claytality (new to MUGEN, one of the common claytalities in 63 1/3 and Sculptor's Cut), but I can't mantain him unreleased since most of the character is finished. So, I could not contain me and I made the release anyway, I hope you don't get mad with me for don't giving Tiny some Claytality, but that will be fixed soon, I promise you ;) And now, the screenshots!! DOWNLOAD HIM NOW OR I'LL MOLD YOU A NEW FACE!! Chars -> Adaptations
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New updates: -Pictured: Added his supers, both are hyper versions of Dashing Punch and Medicine Ball -Non-pictured: After these shots I added the CF sparks and the combo system Now the last (and tedious) part: the Insane Combos and Claytalities. At this rate probably I'll be releasing Tiny during this week, wish me luck ;)