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Basara-kun

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Everything posted by Basara-kun

  1. In a inspirated moment and reminding to myself that there's few-to-none content from the first game of the VG series, I decided to make this pack with all the 6 stages from the game. They were made under WinMugen, but as all my creations, can be playable with 1.0+ versions, so don't worry although I got the doubt about the size of the fighters, maybe I could apply some zoom or something. However, there're various big stages like AOF series, this could fit better with bigger chars, your choice I hope you like it, I hope this makes me reignites my idea to unfreeze Chiho and finally start Evil Satomi once for all, I hope so... meanwhile, enjoy the stages You wanna fries with that?
  2. More news about Octohead!! Even when I don't have new shots for you, I can say that the combo system is ready, the only things to do now are the Insane Combos and the Claytalities, which like the half are almost ready (but untested) which are the Launch from MUGEN and the Knock Off Top Half, the anims and the code are there, but I didn't paste them yet Well, Octohead will be ready sooner than I thought, I still have some work with Nanaman (thinking in his supers and claytalities) and Lockjaw Pooch (I didn't start with his special moves and stuff, sorry). Not to mention I've to make a massive update to my CF chars with the new claytalities and Frosty specifically with their Insane Combos (seeing how to rip that tongue attack) Oh, and I edited the Streamable link above, now the video can be seen, sorry for that
  3. Good to see a stage from the Best in the World, but a shortener link to release it, is a big no-no, it's bad seen by general community so don't do it again
  4. Cancelled 2016 ClayFighter be like: https://streamable.com/u0wvsb Second preview of Octohead, in normal standards he's practically ready to be released, he has now the FXs, all his moves and supers, but there's a lot to do yet: -Thinking in his throws (CF2 has none, so they have to be invented) -Starting with the combo system, only has the Combo Opener and the Combo Breaker available -Starting with the claytalities too, I got a couple in mind I want to add Also working on Nanaman, mostly thinking in his supers, I also opted to leave out Dr. Peelgood moves, mostly because they're useless with this char, maybe I should create one new move for him And, here's a surprise for you
  5. Itty Bitty Combo Update!! All CF: -Changed anim 7712 into 7713 to be fitted with the Bisected standards (7710s) -Added 5888 anim (stuck in ground) to all chars (it had just few of them only), compatible with DrKelexo's Deathmask and Butch's Ground Stuck claytality Jim: -I forgot to update the 1.0 CMD and CNS, now the new claytalities can be perform in the 1.0 version, sorry -Fixed the Squeeze Claytality, now can be done well (also changed the close for few steps) -Updated the readme with a better english XD and more credits
  6. Your favourite worm is back!! Groovy!! Earthworm Jim has been updated with the 2 pending claytalities from 63 1/3 now finally recreated in MUGEN: Knock Off Top Half (cutted in half, 7710) and Squeeze Claytality (bloated up, 7780). These states come from Darkstalkers, so technically both claytalities can be executed on DS chars and get the expected effects than in my CF chars. For those ones who don't get these states (which are the 99%), performing them will make different effects: Knock Off Top Half will make the Launch from MUGEN instead, and Squeeze will stretch your char on width (just like Squish do with height). However, the Squeeze is still on works, may cause some bugs, so any help is welcome to fix it Also, the other ClayFighters has been updated as well, but just with minor stuff: All CFs -Added anims for 7780 (bloated up) and 7710 (cutted in half) states to be fully compatible with Jim and his claytalities (soon all will get them too) Blue Suede Goo -Changed the c to y button for throw commands, now follows the line of my other chars Ice -Also added the 7689 state anim for Squish Claytality, ripped from the game just as the 7710 one -Now the palette 12 has a proper Frosty palette finally (I forgot to add this in readme XD) My two upcoming characters, Octohead and Nanaman, will get these states to be compatible with Jim, there're very advanced now so expect a release of some (or both) of them soon. And before you ask, my other CF chars will have these two new claytalities, you'll be seen it soon I'm a superhero!! Chars -> Adaptations
  7. Knock Off Top Half is finally done, and Earthworm Jim is the first to receive this claytality, and all my CF chars now have the required anims to get this done. I post this here since it's still a WIP, Jim will be updated very soon (also working on his Squeeze claytality) as well the others that will have the required anims and even their own renditions of this claytality. Stay claytuned for more :D
  8. OCTO PREVIEW!!! Now Octo has all his moves from CF2 as well his basic moves from 63 1/3 (Launcher, Combo Opener and Overhead Attack). Since all his sprites has been added, I'll start to add him the sparks and FX as well making his combo system (linkers and finishers) and his possible supers. Until now he's the most comboable of my CF chars at the date (even more than Jim I guess). At this rate, he'll be the first CF chars of the 3 to be released, who knows
  9. HAWT DAWG!! To my own surprise, the process of getting sprites from Xandegraf's SFF to make my own SFF was better than I expected and now Lockjaw is so advanced as Octohead and Nanaman. Now the 3 of them have all basics, including punches and kicks, so now I'll be making their special moves to leave them accurate as in their games, and later add them all the new stuff from 63 1/3 like combo system (and in the case of Octo and Nana, throws and supers). I hope to get a video of them very soon
  10. Wow, cool to see this collection remade also, I think Shy Guy and Birdo deserve their own sections since there're various versions of them. And also Bowsette IMO
  11. Octohead and Nanaman are my new ClayFighter projects!! After a votation I made in Guild, and seeing it was almost a tie, I decided to make them both since they don't have much moves so I'll make them at my 63 1/3 style. I'm ensembling their SFF right now, and since both chars hasn't too much moves in CF2, I'll add the moves of their clones (Jack and Dr. Peelgood, respectively) to give them more weapons to fight in MUGEN. Also, I'm starting on Boogerman (finally I got the formula to get his sprites as I wanted) and Lockjaw Pooch (I'll use Xandegraf's Lockjaw, mostly the sprites and palete he made in his SFF and some codes), but those ones are on preliminar stage, eventually they're next after these 2... so, let's clay!! >:D
  12. I know it's not much stuff, but the link of my Fighting Reimu is still the Mugen Infantry one instead of my actual site, just that =P
  13. Oh, it is active, don't worry I'll add your Kim to the list then
  14. Stage added, thanks
  15. I'm back guys Apart of my E.T. release from AF, I finished Frosty and released yesterday, now seeing which could be my next project, maybe I continue to work on my ClayFighter chars (making a new one or update the actual ones) or maybe working on other chars, I'm tempted to continue Fuego, but I need to create her the moves and the dialogs for my friend to dub her... that will be seen, stay tuned when I clean the dust here XD
  16. One of my main projects of 2020 that I left behind because of my PlayStation 4, sorry guys XD however, I'm back with him and finally I could finish him to get you my version of the protagonist of the ClayFighter series in his 63 1/3 version, also the second character from this game along with Earthworm Jim WHAT TO EXPECT HERE: - Game accurancy as much as possible - All his signature moves, since Command Moves to his supers - Used the same method than Earthworm Jim to modify the sprite rips to be compatible with most of MUGEN chars - 63 1/3 gameplay as you could know of my past CF chars - 4 of his 5 Claytalities are added, probably the CF character with most Claytalities I ever made - 12 palettes, 1 of them will surprise you - And of course, compatibility with MUGEN1.0+ (data, winquotes, etc), just choose "frosty-m1.def" and that's all SCREENSHOTS AND VIDEO I hope the wait was worth it, but at least for me it is. I hope to enjoy this new release Chars -> Adaptations 06/28: Little update in my site: - Added link for Tiny's AI by Lillie's 音MADs - Added Megaman Lifebars update for 1.0+ by Juu-bei7
  17. OK, the mistery is finally revealed. I hope you liked my yesterday surprise for all of you
  18. I released a new character especially prepared for you in this day. Here're the shots: Enjoy it!! Characters -> Jokes/Bosses Sorry, I'm busy rn, I'll fix these things during the day
  19. Hi guys, I'm requesting 2 stuff for the Neo Geo Pocket collection as well for myself: -Pocket Kazuki Kazama by Slayer, originally hosted in old SodonHID site, the first char from NGP versions of Samurai Shodown! games -SVC: Match of the Millennium screenpacks by Mazemerald I hope you can help me with this. Thanks in advance =)
  20. Thanks for the links, but I already got them in the list (they were noticed before) Now working to get all the character images ready, I made already for edits and SS1-2 last night
  21. Sorry for don't answer you before. Yeah, I saw that, but I found the reuploaded version by MamboJambo who brought GEM back to life Also, I started to re-add the images of the collection, I hope tomorrow readd the rest of them. Also I added some AI creators to the list
  22. Due to my recent release, I change yellow to normal my Pocket Ukyo, so he's available now =D
  23. Due to my recent release, I change yellow to normal my Ukyo, so he's available now =D
  24. One of my side-projects apart of Bad Mr. Frosty has been finished. Inspired by various things (my love for the series and the Neo Geo Pocket, the NGP collection I made here, the re-release of their games on Nintendo Switch, the lack of chars from this game, etc.), I decided to make some chars from this beautiful handheld console from SNK, starting with Ukyo Tachibana from Samurai Shodown! games, which technically is the second one after Slayer's Kazuki, but that char can't be found since ages, so this could be the first for all of you... Loyal to the games themselves, I made a simplified version of Ukyo, based on his Slash Mode with most of his signature moves plus the voice and sounds from Neo Geo games of the series. I loved the result and I hope to make another char from these games soon, I'm very tempted to make Taizan Morozumi (the painter-fighter from SS64-2) as the next one... Screenshots: I hope you like it, I put much love on this char since Ukyo is one of my favourite characters of the series, so I hope to make him justice as he deserves... As a side note, I cosplayed him before, so I know him very well =P Blood! How revolting Chars -> Classics
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