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Basara-kun

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Everything posted by Basara-kun

  1. All you know Shuma-Gorath and the version I released for "The End of the World" (12/22/12), it was unfinished and with just a few moves ready. Well, after months of hard work, I finally finished this awesome monster from Marvel vs. Capcom series with all the stuff I wanted for him and even more!! Here's the update list taken from his readme: And now... the mandatory shots: I hope you enjoy this new version, I personally feel like I would remake completely the character, maybe you can feel that, too. So, enjoy him ;) THIS DIMENSION BELONGS TO ME NOW!! Chars -> Adaptations ------------------------------------------------------------ SG UPDATED!!!! And... alternate link in case you can't download from my website: https://www.sendspace.com/file/b2e7ps
  2. Well, Dalek is killable since it has the same life than normal characters, it's just that the death ray is indeed a death ray :P you could use dodge/roll or avoid it in the air in order to kill him ;) But yeah, it's more like a beta, I'm already working on a proper, playable and defeatable version of Dalek ;) you can see my advances in Mugen Guild forum: http://mugenguild.com/forum/topics/exterminateeeee-dalek-mugen-and-real-beta-released-157588.0.html
  3. Thanks guys Borewood, I just do the "MAME way" (screenshots + manual cleaning) with this game, I got the last version released, the GenkaiToppa ver.
  4. Well, I made this release yesterday, so it's time to publish now. There're a couple of stuff I released, here they are: 1. Dalek Beta re-released First released as "Rose a la POTS beta" joke on Guild, but later you'll know the truth: this was nothing but a preview of the first Doctor Who character for MUGEN. Well, since the poll I made in Dalek thread was successful, I re-release this char as what it really is, a Dalek. Deleted all references to AF, added proper portraits and a new intro, all the rest on him it's the same you saw/played on 1st. As I said before, count it as a preview of a project that probably will be my main WIP for this 2014, as Scott Pilgrim was in 2013 Chars -> Jokes/Bosses 2. New hosted chars: Pocket Dan and Astro Boy These 2 of them were recently found thanks to MFFA guys who helped me in my request thread here, there're characters from some of creators I host and that were lost in time and space, until now. First is Arma_X's Pocket Dan, another creation from my chilean compadre which it wasn't online and even same Arma_X didn't have it. And second is KenshinHimura's Astro Boy, if well I found it before, it was without SND, which now I got the complete files (with sounds this time), so now he's complete and ready to use. Both chars have their SFF updated for WinM and M1.0+, so you won't have problems with them ;) Hosted -> Arma_X / KenshinHimura Also, various new shots from my other WIPS I'm working right now (like SCWU chars and Frank West), as well readding Shuma-Gorath in my WIP list again in waiting to be finished once for all. Well, enjoy these releases, guys ;) http://network.mugenguild.com/basara/
  5. Hi people, I made this little thing approaching to the final of the month just for a few things: 1. Nega Scott updated Nothing major by now, mostly all the bugs on release were fixed (as well his readme). I'll be working in some new supers and poses for him, as well adding Nega Knives as striker, but that will be done when I get new shots to be sprited ;) Chars -> Adaptations 2. QuickFist's Yuri Sakazaki hosted As his official host, I apologize for not to upload his new cration to my website before. But that's a mistake I fixed now uploading the last version of her Yuri (v1.2), with shots and stuff ;) Hosted -> Quickfist 3. WIPs data updated I got back on day to my huge WIP list with all the advances and in some cases, new shots (like SCWU's Sin). I hope to give you more news of them during these months... That's all by now, I hope to finish Shuma-Gorath (my main concern by now) during march and give you a big update of the actual (and unfinished) version of him, stay tuned guys ;) http://network.mugenguild.com/basara/
  6. I know a guy has him as a WIP, but I don't think he ever complete Blob. At least these ugly chars have their voices ripped, it's something *insert meme here*
  7. Hoppy in CF2 was a parody of Arnold Schwarzenegger, especifically from Terminator, it's so obvious that the sequel (63 1/3) has a T-Hoppy version XD Also, in history, Hoppy was taken by Dr. kiln and made him a cyborg, but he escaped and now goes for revenge. OMG, those ugly sprites as a CF63 1/3 fan I won't recommend them at all (I played with Kung Pow and was a punch in the younghood )
  8. Hahahaha, thank you guys I hope to make more SP chars in a future, probably next year I'll sprite another more (I'm between Stephen and Kim, probably the latter)
  9. Finally, after a lot of problems with my PC, I got this ready for all of you, expected and not expected at the same time. So here you are: Since the first time I completed Scott that I thought in the idea of him, so since in the game he shares most of sprites with Scott, it wasn't too dificult to do... and a lot of fun, too. Here's what he has (more details in his readme, of course): -All basics from Scott with new palettes -New poses, specials and supers different from Scott -The only specials he shares with Scott (Multipunches, Bomb Uppercut and Hurricane Kick) work way different than Normal Scott -No strikers, just Nega Scott by now (maybe I should add Nega Knives in a future) -5 new supers, a couple of them based on Scott's Double Trouble super Yeah, he's updated to his version 1.1!! I polished him more to make him better than first version thanks to all your feedback, I hope now you enjoy him better than the first version. Here's the resumed list (more details in his readme, of course): -Renamed all files from "sp" to "scott", so now you won't get troubles with folders again -Fixed all bugs noted on past release thread (thanks to all for the feedback, all your names are in the readme) -Fixed Hurricane Kick, now it hits for real XD -Replaced and added new voices from SPvTW movie -Ramona and Stephen now hit close to enemy (thx Lahard and Alexei), Kim now makes her move in the middle of screen -Nega Scott striker attacks (Hadouken striker, Double Trouble super) are disabled when you fight against Nega Scott for obvious reasons -New small portraits, now adapted to 25x25 this time :P Both chars: -Added envshakes on all specials and supers -Intro vs. those 2 based on the movie -Compatibility with MUGEN 1.0+ (data, winquotes, 9000,2 portrait, etc.), use "scott-m1.def" or "nega-m1.def" instead normal defs -Easter Egg: 12 new palettes for both of them, see the "extra" folder on them ;) And... you know, the mandatory shots =P So yeah, enjoy them http://network.mugenguild.com/basara Chars -> Adaptations
  10. Thanks people for all your comments, I'm glad you like my Scott =D also, thanks Laharl for let me use your Kenshin to fix that striker thing ;) I hope to get him updated very soon (A LOT of feedback in Guild to consider, you know)
  11. Well, I tried to do that indeed, but I got problems implemented it (like strikers didn't appear or they did in the edge of screen instead close to enemy), so in the end I didn't do it. Maybe I could get some help on that. Also, thanks for all your comments, people
  12. I hope to make them both in a future, but by now I want to rest a bit, has been a lot of months of work on him
  13. My main project for 2013 is finished now: as I promise you since the beginning, Scott now is coming to your MUGEN for real. An intense work since january 2013 respriting almost all his sprites not just to get the basics for him in MUGEN, but giving you a cool experience of playing with him. I hope you enjoy my masterpiece of this year, which restated me as a spriter after many years :D For those ones who couldn't follow my WIP threads (character and resprite), here're some of the stuff he has: -Almost all sprites remade by me, since basics to supers, now Scott has all required for MUGEN -Changed 3-buttons (all punches) to 4-buttons (2 punches and 2 kicks) -5 intros (1 against evil chars), a taunt and 3 wins -12 palettes, almost all new ones -4 command moves, 2 throws, 5 specials and 6 supers -Replaced random sprites summoned for real Scott's strikers (Ramona, Stephen, Kim, Knives, Wallace and Nega Scott) -Sparks and sounds from Capcom's SFA series -Michael Cera's voice, as well other voices and sounds ripped from SPvTW movie and SPvTA -A new readme, of course :P And now, the mandatory shots: Special thanks to Rolento for giving me the shots to base my work of respriting, as well all the ones who helped Scott to see this day. I love you all guys (no homo) :D http://network.mugenguild.com/basara/ Chars -> Adaptations PS: For those ones who still like or want to test the Joke ver., there's still in Jokes/Bosses section, so don't worry ;)
  14. About the Ki Blasts, that's a thing I've to fix eventually, but that happens because you got a lot of powerbar and there's very few time between every move. About the "update", well, it's more like a remake of this character where I converted the joke into something more normal. And about the date, that's his release date: September 9 =P Thanks to all for your comments, Gohan will be updated soon, so wait for it ;)
  15. All my chars are made under WinMugen, but also work in 1.0 thanks to the pre-1.0 compatibility system ;)
  16. Holi, no sabía que había un topic en eshpañioLOL aquí también
  17. Greetings people!! I'm back with various releases I wanted to give you since months meanwhile I was working in my other projects (like Scott, Frank and Rose). Here's the list, people: 1. SSJ Gohan (ex-Gohan Z2) released Do you remember that AF release I did the day after?? And the solid of this char even when it was a joke?? Well, after that I added it as a possible WIP of mine, so here you are the revamped and serious version of my Gohan (not Z2 nor joke ver. anymore, don't worry). He has A LOT of improved things, but you've to discover them in the readme of the character. You can find him in Experimental section in Chars ;) 2. Kung Fu Fan (old ver.) relaunched As a bonus, I re-released the first version of Kung Fu Fan, the one with default sparks and EX moves, stated as a Prototype version from the definitive KFF all you know. You can find him in Experimental section in Chars ;) 3. BNMP 5.0 update: new sites for Anti-Gouki Project & Palettes and a new section The 2 sections I needed to do in my new websites are ready: a) A new Palette section: Every pallete packs has now back online and with updates for some characters (from 6 to 12), as well a new pack released (SSIV Haohmaru by Capuchino, in the pic). You can find it in my Add-Ons section b) Anti-Gouki Project now has his own page in BNMP5.0: visit the new section with all you need to know about my fullgame, info, screenshots and available downloads for my released clones as well for the Public beta 1 (soon I'll update my threads in AGP subforum) c) A new section for BNMP, the Museum: Since I've going like 10 years as MUGEN creator, I give you a surprise: now you can find almost all my websites (but v2.0, soon will be uploaded) from the past in this section I called as "Museum" where you can see my evolution until now. You can find it below the website in the menu So here's my surprise for you, I hope you enjoy the new releases and sections from my new website I prepared since months for you, soon a new release thread about a creation I'm pretty sure all of you are waiting for ;) http://network.mugenguild.com/basara/
  18. Great FF releases, too bad they're 1.0 only. No problem, I've to make one of my private Winmugen patches for them
  19. I see, too bad about can't play/see how it plays in the game, I hope someone can upload or say how he plays. Maybe you can ask help to Cenobite so together you can work more on the character ;)
  20. I got you some feedback from Guild from some guys who really made feedback on Diba: -quintuple jump?? -Guilty Gear FX?? -superarmor/charging on basics -none of his original voice clips are in here -has no moves from the original game -shouldn't you at least have ONE move from the original? -that super throw animation doesn't look very good. i don't see what effect he was trying to achieve with layering the duplication sprite onto him. it just looks...bizarre. -that air-only kicking move sometimes doesn't work right, it can work correctly and not at different times on the same opponent -why have a supercharge if the damage it causes is barely the same anyhow I hope you can improve this char in a future n_n
  21. Thanks guys, and thanks ZombieBrock any feedback is welcome, of course
  22. Both chars: -Fixed all bugs reported -Fixed readmes -New moves added -Now they got 3 powerbars instead 1 -Used various of the ideas for these chars suggested by users/creators Tetris (v1.1): -2 throws added -S Wheel and T Hurricane now can be done in the ground and in the air -Deleted music by now until I can make what I've planned (in CNS only, songs are still on SND) The Ninja (v1.1): -Normal and special versions of Uppercuts now can't make infinites -2 new level 2 supers Also, working on the sections are still needed (Palettes, Edits and Anti-Gouki Project), as well in new updates for various chars they really need an update. I hope to get you this soon, enjoy these chars ;) http://network.mugenguild.com/basara/
  23. Hmmmm, I was thinking about that last night it won't be a bad idea at all. Let me find some videos about Gideon to see what I can do (I've to find Wallace videos too, for his striker attack)
  24. http://www.youtube.com/watch?v=uIpO_LShB6s&feature=player_embedded After long time without making one, finally I made a new video starring my Scott Pilgrim (the serious version). And well, since I don't have my own WIP thread here (yet), I leave this here instead, enjoy it!!
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