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Basara-kun

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Posts posted by Basara-kun

  1. New WIP added to the list!!

    ffwpBhY.pngO0r9qON.png

    Fuego has been started officially as MUGEN character!!
    Has passed so much time since I made an original character, so it's time to break the internet one more time with her. She's connected with Blizzard and XXX, mostly with the former :swoon: I'm thinking about her possible moveset and her voice (I want something original, so I'll recruit some friends on my FB that can help me with that), but technically speaking, she has all the basics but punches and kicks, a punching bag basically. Of course, Fuego has the same base used for Blizzard and XXX, including FX and sounds (I've to add the former BTW). So, I'll be playing with her (in a good way) to decide which kind of moves will have based on her SFF (taken from RYO 2005's Sonia).

  2. Retaking this:

    • Added all the stuff by Eduardo Merenda (except Chuchoryu's Fio, which link is offline)
    • Added some stuff I found like some Kyoko chars and Lilly Kane's WIP
    • Found Kim Sue-Il, but the author released him on MA, so I hope someone can got it from there to get the link
    • Added some sprites/gifs for some of the chars who need images
  3. OK, double post. I found in my old DOSM various SS offline chars that I can give to the collection. These are the ones I found that were added:

    • Haohmaru SSIV by K3nshin
    • Amakusa SSV by Montana
    • Charlotte SSIV by Noe
    • Chanpuru by Souken (I just noticed I got that shit already XD)
    • Genjuro by LaQuak (not added before)

    Also I remembered that I got problems with the forum before thanks to that Cloudflare crap that updated the page in certain time, so many of my edits were undone. So I'll see again the posts if some character got passed from the list, like the ones by Eduardo Merenda that probably weren't included because of that. Let's work on it ;)

  4. After many years, the bug of Cloudflare's auto-reload (which left hours of edition undone) and the forum itself going down for times, I left all my collections abandoned. Until now :D

     

    I got back with this:

    • All the stuff since my last post here added
    • Duracelleur's KOF Anthology chars added to the list
    • Recently released chars added: KarmaChameleon's Genjuro, Extravagant's Iroha and Mina, etc.
    • Updated OldGamer's link to his actual MFG site
    • Added Gui007's edits to various SS chars
    • Wuwo (SSVI rips) and Ehnyd (both Haohmaru) links are declared offline
  5. You know, I'm very busy with MUGEN (and other stuff like Cosplay and Facebook and Discord and stuff) so I get me occupied and not losing my head because of the lockdown, so I was thinking... I don't make much stages, and I released just a few of them. So why not to release the few unreleased stuff I have already? :OnionHead28:

     

    Well, I made various stages I got in my PC I never released before, just made for my own entertainment (since I'm not good making them) and you probably have seen various of them in my screenshots for my chars. But these days I was thinking to make a better use of them by releasing them so you can play with them too :meme2:

     

    Don't expect awesome stuff, all are simple stages with no animations or super jumps, mostly made by Cybaster's stage maker since I was bored and just made them XD but maybe you could like them too, who knows :headphones:

     

    sin3.png
    Yie-Ar Kung Fu - Stage 1
    When I was playing this in my NES emulator one day, I thought it could be a good idea for a MUGEN stage, so I did it :P it's scaled so you can play as in the game's arena instead of a simple 320x240 square :P

     

    bisha1.png
    MM1 Cutman Stage
    A separate project I made from MM boss stages (don't remember if I did it before or after those stages), it's a recreation of one of the zones of Cutman's stage from the very first NES game. In the moment I wanted to be animated, with Megaman passing the stage and those annoying flying robots after him, but I got lazy and never did them :studing_is_boring__onion_by_elcerbero:

     

    valley2.png
    Empty Valley
    As with some of my chars, I usually collect sheets from sprite pages and later I converted to MUGEN just for fun. This is one of them, a stage from DBZ Supersonic Warriors that I converted into a loooooong stage just because I wanted to XD

     

    meteor1.png
    Meteor Storm
    A stage I tried to make from Mortal Kombat Armageddon, it's from a static image so don't expect the "meteor storm" seen in the game or other anims... oh, and don't expect HD/3D/other stuff here, it was made for my DOSM originally :th_0v:

     

    dean2.png
    My dog Sonny
    A homage to my Sonny (aka Santino), a golden retriever dog I got with my ex-wife (but lived in ex-mother-in-law's house). Technically it was from her, but I also adopted as mine and was my favourite mascot, so I took that photo and I made him as a stage (with double jump) in 2012. Sadly he passed away few months after I got separated (in 2019, he had 13yo), but at least I got this playable memory of him. Originally called as "Juguetes" (Toys in Spanish) since chars are seen like living toys playing around Sonny :onion_yay_by_7anime7drawer7:

     

    27f-1.png
    27F Series
    A bunch of static photos converted into stages in 2010 for the big 2010 Earthquake happened here in my country Chile. It was supposed to be released in that year as a king of homage to this Chilean catastrophe, but I only released one of them and for a limited time. Now, you'll get all of them in one pack ;)

     

    Since these were made for fun and just for me, don't expect complicated stuff like parallax, super jump (except in some of them XD), music, animations or even a M1.0 special def (but they're also compatible BTW). Just don't use them in M1.1, they'll probably screw up thanks to the zoom stuff, but in M1.0 could run well AFAIK.

     

    Forget the arrow, go to Stages section, bro

  6. 9jCdBAe.png
    Yuka Takeuchi is maybe the most powerful fighter in the history of Variable Geo tournaments. That's why Miranda Jahana took part of her DNA and her fighting data to create the perfect clone. Known as False Yuka, this clone possesses all of Yuka's skills, but at the service of Miranda and her evil plans. Now, only left to confront Yuka and take the place of the original one.

     

    For those ones who follow my projects since long time, this project was proposed years ago, and even when I got some of the char advanced, I never got her finished or at least playable at all. Until now. For those ones who don't know about this, well... I made a rest from my ClayFighter chars to rework in an old project of mine that I quicky finished in a week, my apologies for cannot get her ready before June ends, but here it is anyway :P Now about the character:

     

    falseyuka.gif
    False Yuka Takeuchi
    A perfect clone of Yuka, the protagonist of Variable Geo series, made for the Turbo CD version of the first game and Saturn's Advanced Variable Geo 1 as the final boss, which uses Yuka's 2P colors (purple hair and pink outfit instead of brown/orange) as her default palette. Since I love Yuka, instead to make my own version of her, I prefered to make this clone that hasn't a conversion of any type for MUGEN until today. In general, she plays similar to Yuka with some minor differences in moves. Here's what you can find on her:

    • All her basic moves and 6 buttons (3 punches and 3 kicks)
    • Similar gameplay seen in the other girls I made as Shelly Tarlar and Roxy with Capcom's FX and sounds
    • Used XCB's CS SFF for DivineWolf's Yuka Takeuchi and Nyankiryu's Yuka voice and some sounds
    • A megamix of Yuka moves from the entire V.G. series
    • 2 throws, 3 specials, 3 EX moves and 5 supers
    • 12 palettes, one of them based on Yuka, obviously
    • As most of my creations, made under WinMugen but compatible with M1.0+ (data, winquotes, etc., just choose fyuka-m1.def and that's all!!)

     

    Screenshots:

     

    fyuka1.pngfyuka2.png


    fyuka3.pngfyuka4.png

     

    I hope you like them, she's now part of the Doppelganger Project just as Shelly Tarlar and Roxy, now having enough chars to get their own separate section. Apart of solving bugs, I hope to make special intros and wins against their real counterparts, especially the ones made by DivineWolf (Shelly/Tia, Roxy/Poison and False Yuka/Yuka), maybe next time ;)

     

    You wanna fries with that?
    Characters -> Experiments

     



    07/04/2020 - Version 1.01
    -Fixed bug of Idaten Geki moves and others where the opponent can block during the move
  7. tiny-butch.gif
    Now the clay muscled rivals are available in MUGEN, choose your venom!!

     

    butch.gif
    1. Butch
    Tiny's evil clone was finally made for MUGEN as a completely separated character from Tiny. Since in C2: Judgment Clay his movelist was large enough to be considered another character apart of his good version, I followed the same way with this adaptation, with the (of course) addition of the whole 63 1/3 treatment you know and love ❤️ This is what you can find on Butch:

    • Butch was made accurate to C2: Judgment Clay with all his moves from the game
    • New throws and supers exclusive for him
    • Changed some 63 1/3 moves to differenciate him from Tiny (Combo Opener, Finishers, Overhead Attack and Launcher)
    • 4 Claytalities
    • Compatible with MUGEN1.0+ (data, winquotes, etc.), just choose "butch-m1.def" and that's all!!
       

    Screenshots

     

    butch1.pngbutch2.png


    butch3.pngbutch4.png

     

    tiny.gif
    2. Tiny
    As I said in the previous thread, I made a rushed release since I wanted to release him ASAP but I couldn't finish his Claytalities. Well, now they've been done as well some adjustements, I hope the wait won't get you mad XD here're the new stuff:

    • As said before, now he has Claytalities!! 3 of them, to be specific
    • A new intro vs. Butch
    • Fixed some stuff on Tiny, like the commands for Combo Openers and the infinites Amidweiz found in Guild
    • Now he's compatible with MUGEN1.0+ (data, winquotes, etc.), just choose "tiny-m1.def" and that's all!!

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    WIMP!!

     

    I hope you like them, now I'll go back with Bad Mr. Frosty (the next in the list) as well updating the other ones with new claytalities and some other stuff I'm molding right now...

     

    DOWNLOAD THEM OR YOU'LL KNOW YOUR SCULPTOR!!
    Characters -> Adaptations

  8. Sorry for the late, but here I bring you some news about my CF projects:

     

    1. Tiny has been released

    Finally I could finish him (or at least he's fully playable, I'm still working on Claytalities), so now you can download and play with him, get him in my website or look at the link in the release thread for more details!!

     

    2. Working on new Claytalities

    Apart of finishing the Claytalities on Tiny, I'm working in the other 2 known Claytalities fro  63 1/3 and Sculpture's Cut: Knock Off Top Half (aka Cut in Half) and Squeeze Claytality. And for working I mean to make new standard custom states to be added with an anim, just like I did with the Pre-Claytality pose. I got some ideas, especially for the Squeeze, like using the state 7780 aka Bloated Up (Jedah's Sangue=Passare move), where he inflated the opponent when he hits the enemy with the move, taking this I can make the Squeeze Claytality, experimenting with that. About KOTH, I'm working with helpers and stuff and working in a new state, the 5350, so I hope to get this being done well. If both moves work, expect me to update all my CF chars with these new Claytalities, especially Jim, which only left to make these 2 toi recreate the 5 Claytalities he has in the games.

     

    3. Bad Mr. Frosty and Butch are in the works right now

    hnR6tLL.png

    In a beginning I planned to add Butch moves to Tiny and make a megamix as I did with Ice (Frosty's clone in CF2), but seeing his movelis is completely different and witm many moves, I opted to make him a separate character. So I took Tiny as base and modified some anims to make him more like Butch in this game, so he got a spped advance. Now making the moveset and the possible Claytalities, but most of the Combo System (everything but the Combo Opener and Combo Breaker) will be the same as Tiny. If I got him fast, probably I'll be releasing him during this month for sure.

    And about Frosty, I reworked on him and I'm getting his sprites faster and with better quality. Now he has all basics moves and 12 palettes, now making his basic punches and kicks (all standing hits are almost ready), I hope to make him accurate to the N64 games as I did with Earthworm Jim. Both Butch and Frosty are made in the same time, so it's just a matter of time to be finished both this year, wish me luck ;)

     

  9. I was thinking in that, but I like most the CF1 portrait, which also has to do since his gameplay is a mixture between CF1 and CF2.

     

    Many thanks for the rips, I couldn't do it without you, and since I made Butch palette, I can use Tiny's SFF and AIR to recreate Butch too :D

     

    BTW, I'm open for feedback and, if you guys know something about coding, help for the Claytality bug I mentioned before (in the MFG thread there's a video about this with Jim)

  10. Ok, has passed so much time since a release of mine that isn't for April Fools. I debt you this since 2019 and finally I can deliver you. So here it is:

     

    tiny.gif
    Tiny in ClayFighter 63 1/3 style!!
    A project that born just because I want more CF1/2 chars in this style, and thanks to Jewel man 10 rips now the "possible project" becomes a full character. Here's what you'll find on Tiny:

    • Sprites from ClayFighter 2: Judgment Clay and voices from both games
    • Moveset based in the two games, a mixture of them to make a full character to be usable
    • New throws based on the first game (there's no throws in C2, BTW) and new supers
    • The complete 63 1/3 treatment you know and love (announcer, sparks and sound FX, Overhead Attack, combo system and Insane Combos!!)
       

    However, he's not fully finished, I'm still struggling with Claytalities code (you know, the same problem appeared again), as well working in the Squeeze Claytality (new to MUGEN, one of the common claytalities in 63 1/3 and Sculptor's Cut), but I can't mantain him unreleased since most of the character is finished. So, I could not contain me and I made the release anyway, I hope you don't get mad with me for don't giving Tiny some Claytality, but that will be fixed soon, I promise you ;) 

     

    And now, the screenshots!!

    Spoiler

    tiny1.pngtiny2.png
    tiny3.pngtiny4.png
    Don't worry, the CF63 1/3 sparks were added after the screenshots were taken ;) 

     

    DOWNLOAD HIM NOW OR I'LL MOLD YOU A NEW FACE!!
    Chars -> Adaptations

  11. pOM9ouf.pngpbfCMet.png

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    Finally I can use my quarantine time to make MUGEN... and so, I decided to continue Tiny as what was left months ago. I just made his throws and then go to the next character, but I was so excited of the result that I made all his special moves too. Now he's accurate to the first 2 ClayFighter games, time to continue with the supers, Combo System, Insane Combos and Claytalities. At this rate, it's probable I'd finish and release him during this month or in June (which it's more probable in June, totally, I guess so).

    I've to work on the 3 CF from last games, I know (Frosty, Boogerman and High Five... or 4 if you want me to finish HoboCop XD), but that will be made too, so don't worry ;) 

     

    Spoiler

    Oh, and I started to make Butch, in case you ask for that one screenshot, yeah!!

     

  12.  

    Spoiler

     

    DALEK HAS BEEN UPGRADED TO EXTERMINATE YOUR MUGEN!! EXTERMINATE!!!

     

    348px-DalekVision003A.png

    ATTENTION HUMANS, DALEKS HAD HACKED THIS HUMAN ACCOUNT TO OBLIGATE HIM TO UPGRADE THE VERSION HE MADE OF US FOR THAT PROGRAM OF YOURS CALLED MUGEN. HE GOT ONLY ONE ATTACK WHICH WAS OUR EXTERMINATION RAY (OR WHAT HE CALLS IT, THE DEATH RAY). NOW DALEK HAS SOME MORE MOVEMENTS LIKE HITTING THE OPPONENT, AND SOME SPECIALS LIKE THE DALEK STEAM FROM THOSE PETER CUSHING MOVIES AND A DALEK BOMB TO GET MORE VARIETY TO TAKE OVER YOUR INFERIOR WORLD.

     

    HERE ARE SOME OBLIGATORY SCREENSHOTS TO SHOW THE POWER OF THE DALEKS IN YOUR SYSTEM:
    6Nc4E2M.png3CNOuTV.png
    doF9mVa.pngTgHD5Vv.png

     

    ALSO, FOR SOME WHO STILL MISS OUR LETHAL VERSION, THE FIRST MUGEN DALEK HAS BEEN UPGRADED WITH SOME CHANGES IN THE VOICE AS THE NEW DALEK. YOU BETTER DOWNLOAD THESE VERSIONS OF US FOR YOUR MUGEN OR YOU WILL BE EXTERMINATED!!

     

     

    THE DALEKS SURVIVE IN MEEEEEE!!

     

    END OF TRANSMISSION.

     

    AF original post above, beware!!


    OK guys, AF has passed, time to reveal the real facade:

     

    dalek.gif
    1. Dalek
    One of the most prominent enemies of the Doctor in Doctor Who and made for first time in MUGEN by me years ago was finally updated. Now he has more moves and is more of a normal char than just a one-hit KO joke char (but still has some of it). Here're some of the new features:

    • New voices ripped directly from Season 1 (Ninth Doctor) and Season 2 (Tenth Doctor), all made by Nicholas Briggs, the actual voice of the Daleks
    • Dalek now has punches and kicks!! (or what is supposed to make a Dalek XD)
    • 3 new special moves: Dalek Steam (based of Dr. Who/Peter Cushing movies), Dalek Bomb and Dalek Tackle
    • Death Ray is still a move, but now is a super (and still a one-hit KO move, sorry XD)
    • Some new poses (intros and winposes)

    But for some who miss the old AF char, I updated it too, just by adding the new voices only, so it's the same MUGEN killing machine you all love ❤️

    Screenshots:

    Spoiler

    6Nc4E2M.png3CNOuTV.png
    doF9mVa.pngTgHD5Vv.png

     

    1icCG2I.gif
    2. Cyberman
    This is the real AF char for this year, a beta I ensembled for a Cyberman in MUGEN, the joke was the zipped char was inside Dalek's download. Let me introduce you another of the most feared and popular enemies of the Doctor:

    • Used Gou-san's Ironman SFF + metal palette to recreate Cyberman in MUGEN (AIR and codes are original BTW)
    • All basic moves done
    • 2 punches and 2 kicks
    • Voice and sounds from Season 2 Cybermen by Nicholas Briggs
    • No specials nor supers, only his basic punches and kicks... that make you shocked and knocked off, of course
    • Special intro against Dalek, based on the Season 2 finale (Army of Ghost/Doomsday episodes)

    A spoiler is what you saw in my signature, it looks like Ironman but plays nothing like him, you'll see ;)

    Screenshots:

    Spoiler

    cLstgMe.pngJGbmPWX.png
    eNE1x32.pngR3HITvX.png

     

    You'll get more details of this in my revived Doctor Who (ex-Dalek) thread in Mugen Guild ;) sorry if I don't upload them in my site but there were problems out of my control so I upload them to my personal MediaFire instead. And this time, Dalek and Cyberman are separated downloads, so don't worry this time. I hope you enjoy them :D

     

    Doctor Who for MUGEN: Dalek (old/AF version) - Cyberman

  13. YEAH!!!
    9MP7ViA.pngAh5b0a9.png
    I'm back and Tiny too!! All his basics are done, all his sprites are added in the SFF and now i'm ready to work on him and make him for real for MUGEN!!

    The real advance are made in these 2 screenshots:

    • All his palettes are done!! The 6 from CF2 and 7 new, one of them is nonetheless than Butch, his rival/clone as seen in screenshots (with that made I can use it as base for a future butch for MUGEN)
    • His first 2 moves are ready, both from 63 1/3: Overhead Attack (pic 1) and Launcher (pic 2, with Blue Suede Goo flying to the infinite XD)

    Now working in his arsenal, this is the definite movelist for him (copy-pasted from his readme):

    Spoiler
    
    -=[Basic Moves]=-
    -Weak Punch: x
    -Medium Punch: y
    -Strong Punch: z
    -Weak Kick: a
    -Medium Kick: b
    -Strong Kick: c
    -Run: F, F
    -Backdash: B, B
    -Taunt: Start
    
    ;-----------------------------------------------------------------------
    -=[Command Moves]=- *1
    -Throws: F + y/z (close)
    -Launcher: DB + c (knocks off the enemy)
    -Air Tackle: DF + y
    -Body Slam: D + z (in the air)
    
    ;-----------------------------------------------------------------------
    -=[Special Moves]=-
    -Medicine Ball: D, DF, F + punch (also in the air) *2
    -Arcing Medicine Ball: F, D, DF + punch *3
    -Dashing Punch: D, DB, B + punch *4
    -Wimp Slide: charge B, F + kick *5
    -Overhead Attack: D, D + punch
    
    ;-----------------------------------------------------------------------
    -=[Super Moves]=- *6
     LEVEL 1
    -Super Medicine Ball: D, DF, F x2 + punch
    -Wimp Punch: D, DB, B x2 + punch
    • *1 = With the exception of Launcher, all his command moves and throws come from CF1. Since the sprites are WAY different, I'll adapt these moves to his CF2 sprites, taking attention especially to the throws. Maybe the Air Tackle can be ditched since it's very similar to the Overhead Attack
    • *2 = Medicine Ball will be performed almost as in CF2 (there it's half forward instead quarter forward) but will be done in the air as in CF1. It's supposed to be a charge move as in CF2 but there's already Backfist Whip (a Dashing Punch variant in CF1), which will be Tiny's Combo Opener
    • *3 = Arcing Medicine Ball is the anti-air version of Medicine Ball, think about Blanka's Vertical Rolling Attack... or Ice's Stay Cool :P the command here is also simplified, with a DP instead of charging down as in CF1 or quarter forward + up (?) as in CF2
    • *4 = Same as Medicine Ball, this is also a charging move (in CF2, in CF1 is a quarter forward), but changed here to a quarter backward, as Backfist Whip move is in CF1. Usually doesn't knock off, but the strong version will do it, this move works as in CF1 but the animation is as in CF2
    • *5 = Wimp Slide is an exclusive move for CF2, basically a slide made with his hands. This is the only charged move that will be a charged one and the only Tiny move that is made with a kick and is different from CF2 (which is charge B, DF + punch)
    • *6 = Both will be made as super versions of Medicine Ball and Dashing Punch respectively. SMB will be similar than Ice's Super Snowball, and WP will be a single punch that will make a lot of damage, like 250-300 with a unique hit (seeing if I made it unguardable or not)

    That's basically what he will get for this MUGEN version. The combo system will be made as my other CF chars and the claytalities too... which will be a secret until I release him, sorry :twisted: expect more news from him soon, WIMPS!!

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