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Basara-kun

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Posts posted by Basara-kun

  1. 8 hours ago, Scarlet Lupercalia said:

    Just wondering, should the "adult" versions of Shun (like Duracelleur's edit for KOF Anthology) be included? there are 2 other versions of Shun that aren't a kid that are also meant for full-game projects.

     

    Here's the links to all 3 versions of Adult Shun:

    SF2 SNK Shun (Water, PuskasYashin)

    KOF Anthology Shun (PuskasYashin, Duracelleur)

    SVC3 Shun (No author tag)

    Of course they count, let me see the images to be included them ASAP

     

    6 hours ago, katsup said:

    So many offline links....

    You can tell me which ones and I'll replace them with new links or mark them in red

     

    On 9/15/2021 at 7:10 AM, Jewel men10 said:

    you should add Hannibal's SF2 Gouken as WIP

    Sorry for don't answer you before, added 😉 

  2. cf2.png

    Yeah, I got inspirated once again, sorry 😅
    In these days I learned finally how to make storyboards (I never did any of them since I started), and since the endings of this game is the closest we can call "endings" (in all the others are the character in move and a wall of text), I figured out they were easy to make. So, here you are, all the endings for the 16 characters of the game (the 8 official ones and their clones/bosses), with the bass music included as seen in this video which I'm based on

     

    I hope you enjoy them, so you can get endings for all your CF chars that appeared in this game, included my versions of Ice, Tiny and Butch (and soon Octohead and Nanaman, too). They're all in one file, but if you want, I can make separate downloads if there're enough quorum... and maybe other endings or intros 😛

     

    Stay cool 😎

    Add-ons -> Intros & Endings (new section, yeah!!)

  3. Don't worry, it's never dead 😉

    Updating links with this year's posts and moving various images to imgur since it seems can't be shown correctly with their direct links

     

    On 4/28/2021 at 8:11 PM, Scarlet Lupercalia said:

    Here's Kenny Bater, my stupid Ken edit (if he counts):

    https://mega.nz/file/Li4AHAoD#jJ4l4EoAK-xM7u6hHF2F09r7m1OqDwQw9UNuFo2k5P8

    Question: which sprite style is your character? SFA, CVS, SFII or other style?

     

    On 12/5/2020 at 5:38 PM, Mister Fael said:

    Colosse's edit of Goutetsu https://mugenguild.com/forum/msg.2494510

    This goes on the other collection, but I'll add it there anyway 😉 

  4. vg1.png

     

    In a inspirated moment and reminding to myself that there's few-to-none content from the first game of the VG series, I decided to make this pack with all the 6 stages from the game. They were made under WinMugen, but as all my creations, can be playable with 1.0+ versions, so don't worry 😉 although I got the doubt about the size of the fighters, maybe I could apply some zoom or something. However, there're various big stages like AOF series, this could fit better with bigger chars, your choice 😛

     

    vg2.png

     

    I hope you like it, I hope this makes me reignites my idea to unfreeze Chiho and finally start Evil Satomi once for all, I hope so... meanwhile, enjoy the stages 😉

     

    You wanna fries with that?

  5. More news about Octohead!! 😄
    Even when I don't have new shots for you, I can say that the combo system is ready, the only things to do now are the Insane Combos and the Claytalities, which like the half are almost ready (but untested) which are the Launch from MUGEN and the Knock Off Top Half, the anims and the code are there, but I didn't paste them yet 😜

     

    Well, Octohead will be ready sooner than I thought, I still have some work with Nanaman (thinking in his supers and claytalities) and Lockjaw Pooch (I didn't start with his special moves and stuff, sorry). Not to mention I've to make a massive update to my CF chars with the new claytalities and Frosty specifically with their Insane Combos (seeing how to rip that tongue attack)

     

    Oh, and I edited the Streamable link above, now the video can be seen, sorry for that

  6. Cancelled 2016 ClayFighter be like:
    https://streamable.com/u0wvsb

     

    Second preview of Octohead, in normal standards he's practically ready to be released, he has now the FXs, all his moves and supers, but there's a lot to do yet:
    -Thinking in his throws (CF2 has none, so they have to be invented)
    -Starting with the combo system, only has the Combo Opener and the Combo Breaker available
    -Starting with the claytalities too, I got a couple in mind I want to add

     

    Also working on Nanaman, mostly thinking in his supers, I also opted to leave out Dr. Peelgood moves, mostly because they're useless with this char, maybe I should create one new move for him 🤔

     

    And, here's a surprise for you 😉

    Spoiler

    b7o9e3y.gif

    I rechecked out the HoboCop sheet from Extreme beta and maybe it has all the sprites to convert him in a full character, mostly talking about the moves for the game than the basics, the reason I avoided it. Let me see what I can do with this sheet during these months, maybe I got good news for you 😉

     

  7. Itty Bitty Combo Update!!
    All CF:
    -Changed anim 7712 into 7713 to be fitted with the Bisected standards (7710s)
    -Added 5888 anim (stuck in ground) to all chars (it had just few of them only), compatible with DrKelexo's Deathmask and Butch's Ground Stuck claytality
    Jim:
    -I forgot to update the 1.0 CMD and CNS, now the new claytalities can be perform in the 1.0 version, sorry 😜 
    -Fixed the Squeeze Claytality, now can be done well (also changed the close for few steps)
    -Updated the readme with a better english XD and more credits

  8. KOTH.png

    Your favourite worm is back!! Groovy!!
    Earthworm Jim has been updated with the 2 pending claytalities from 63 1/3 now finally recreated in MUGEN: Knock Off Top Half (cutted in half, 7710) and Squeeze Claytality (bloated up, 7780). These states come from Darkstalkers, so technically both claytalities can be executed on DS chars and get the expected effects than in my CF chars. For those ones who don't get these states (which are the 99%), performing them will make different effects: Knock Off Top Half will make the Launch from MUGEN instead, and Squeeze will stretch your char on width (just like Squish do with height). However, the Squeeze is still on works, may cause some bugs, so any help is welcome to fix it 😉

     

    Also, the other ClayFighters has been updated as well, but just with minor stuff:
    All CFs
    -Added anims for 7780 (bloated up) and 7710 (cutted in half) states to be fully compatible with Jim and his claytalities (soon all will get them too)
    Blue Suede Goo
    -Changed the c to y button for throw commands, now follows the line of my other chars
    Ice
    -Also added the 7689 state anim for Squish Claytality, ripped from the game just as the 7710 one
    -Now the palette 12 has a proper Frosty palette finally (I forgot to add this in readme XD)

     

    My two upcoming characters, Octohead and Nanaman, will get these states to be compatible with Jim, there're very advanced now so expect a release of some (or both) of them soon. And before you ask, my other CF chars will have these two new claytalities, you'll be seen it soon 😉

     

    I'm a superhero!!
    Chars -> Adaptations

     

    Spoiler

    In case you don't see how this works, here's a video for you :victory:

     

     

  9.  

    Knock Off Top Half is finally done, and Earthworm Jim is the first to receive this claytality, and all my CF chars now have the required anims to get this done. I post this here since it's still a WIP, Jim will be updated very soon (also working on his Squeeze claytality) as well the others that will have the required anims and even their own renditions of this claytality. Stay claytuned for more :

  10. OCTO PREVIEW!!!

    Now Octo has all his moves from CF2 as well his basic moves from 63 1/3 (Launcher, Combo Opener and Overhead Attack). Since all his sprites has been added, I'll start to add him the sparks and FX as well making his combo system (linkers and finishers) and his possible supers. Until now he's the most comboable of my CF chars at the date (even more than Jim I guess). At this rate, he'll be the first CF chars of the 3 to be released, who knows 🐙

  11. OyiSpZk.png

    HAWT DAWG!!

    To my own surprise, the process of getting sprites from Xandegraf's SFF to make my own SFF was better than I expected and now Lockjaw is so advanced as Octohead and Nanaman. Now the 3 of them have all basics, including punches and kicks, so now I'll be making their special moves to leave them accurate as in their games, and later add them all the new stuff from 63 1/3 like combo system (and in the case of Octo and Nana, throws and supers). I hope to get a video of them very soon 😉 

  12. GvoVIa3.png

    Octohead and Nanaman are my new ClayFighter projects!!

    After a votation I made in Guild, and seeing it was almost a tie, I decided to make them both since they don't have much moves so I'll make them at my 63 1/3 style. I'm ensembling their SFF right now, and since both chars hasn't too much moves in CF2, I'll add the moves of their clones (Jack and Dr. Peelgood, respectively) to give them more weapons to fight in MUGEN.

    Also, I'm starting on Boogerman (finally I got the formula to get his sprites as I wanted) and Lockjaw Pooch (I'll use Xandegraf's Lockjaw, mostly the sprites and palete he made in his SFF and some codes), but those ones are on preliminar stage, eventually they're next after these 2... so, let's clay!! >:D

  13. I'm back guys :kamina_head_by_ismaelcherro-d4y74y6:

    Apart of my E.T. release from AF, I finished Frosty and released yesterday, now seeing which could be my next project, maybe I continue to work on my ClayFighter chars (making a new one or update the actual ones) or maybe working on other chars, I'm tempted to continue Fuego, but I need to create her the moves and the dialogs for my friend to dub her... that will be seen, stay tuned when I clean the dust here XD

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