Jump to content

Basara-kun

Collections Curator
  • Posts

    1,542
  • Joined

  • Last visited

Posts posted by Basara-kun

  1. shuma.gif
    All you know Shuma-Gorath and the version I released for "The End of the World" (12/22/12), it was unfinished and with just a few moves ready. Well, after months of hard work, I finally finished this awesome monster from Marvel vs. Capcom series with all the stuff I wanted for him and even more!! Here's the update list taken from his readme:


    07/10/2014 - Version 1.0 (Final?)

    -Fixed bugs reported on the first version

    -Added lacking sprites from walk and backwalk thanks to Cyanide
    -Added more basic moves not present in first version
    -Added more sounds and voices
    -Added pendent moves: Crystal Smash, Devitilization, The Spawning and Chaos Dimension
    -Remade Mystic Ray (normal and Hyper) animation
    -Added second throw, Absorving Energy (F/B + z)
    -Now all throws can be done in the air too
    -Fixed bug from second palette (pink/MSH)
    -24 new palettes, 12 cosplay pals made by me and 12 pals thanks to Mugen Fighters Guild users
    -Compatibility with MUGEN1.0+ (data, winquotes, etc), now choose "SG-m1.def" instead "SG.def"
    -New small portrait and MVC3 palette thanks to NDS-Silva
    -Rearranged old palettes with new effects
    -New poses (wins and intros)
    -Intros vs. Shuma-Gorath (all MUGEN versions), Haggar and Hsien-ko/Lei-Lei (based on MVC3)
    -Added MVC2's SuperBG
    -Added info and story in readme
     

     

    And now... the mandatory shots:
    sg5.png
    sg6.png
    sg7.png
    sg8.png
    I hope you enjoy this new version, I personally feel like I would remake completely the character, maybe you can feel that, too. So, enjoy him ;)
     
    Chars -> Adaptations
     
    ------------------------------------------------------------
     


    SG UPDATED!!!!

    07/11/2014 - Version 1.01

    -Fixed multiple clones bug on The Spawning (thx Hoshi)
    -Adjustado minor detail on Crystal Smash (thx Borewood)
     

    And... alternate link in case you can't download from my website: https://www.sendspace.com/file/b2e7ps

     

  2. Well, Dalek is killable since it has the same life than normal characters, it's just that the death ray is indeed a death ray :P you could use dodge/roll or avoid it in the air in order to kill him ;)

     

    But yeah, it's more like a beta, I'm already working on a proper, playable and defeatable version of Dalek ;) you can see my advances in Mugen Guild forum:

    http://mugenguild.com/forum/topics/exterminateeeee-dalek-mugen-and-real-beta-released-157588.0.html

  3. Well, I made this release yesterday, so it's time to publish now. There're a couple of stuff I released, here they are:
     
    dalek.gif
    1. Dalek Beta re-released
    First released as "Rose a la POTS beta" joke on Guild, but later you'll know the truth: this was nothing but a preview of the first Doctor Who character for MUGEN. Well, since the poll I made in Dalek thread was successful, I re-release this char as what it really is, a Dalek. Deleted all references to AF, added proper portraits and a new intro, all the rest on him it's the same you saw/played on 1st. As I said before, count it as a preview of a project that probably will be my main WIP for this 2014, as Scott Pilgrim was in 2013
    Chars -> Jokes/Bosses
    dalek1.png
    dalek2.png
     
    sddan.gifastro.gif
    2. New hosted chars: Pocket Dan and Astro Boy
    These 2 of them were recently found thanks to MFFA guys who helped me in my request thread here, there're characters from some of creators I host and that were lost in time and space, until now. First is Arma_X's Pocket Dan, another creation from my chilean compadre which it wasn't online and even same Arma_X didn't have it. And second is KenshinHimura's Astro Boy, if well I found it before, it was without SND, which now I got the complete files (with sounds this time), so now he's complete and ready to use. Both chars have their SFF updated for WinM and M1.0+, so you won't have problems with them ;)
    Hosted -> Arma_X / KenshinHimura
    sddan4.png
    astro2.png
     
    Also, various new shots from my other WIPS I'm working right now (like SCWU chars and Frank West), as well readding Shuma-Gorath in my WIP list again in waiting to be finished once for all. Well, enjoy these releases, guys ;)
     
  4. Hi people, I made this little thing approaching to the final of the month just for a few things:

    nega.gif
    1. Nega Scott updated
    Nothing major by now, mostly all the bugs on release were fixed (as well his readme). I'll be working in some new supers and poses for him, as well adding Nega Knives as striker, but that will be done when I get new shots to be sprited ;)
    nega2.png
    Chars -> Adaptations

    yuri.gif
    2. QuickFist's Yuri Sakazaki hosted
    As his official host, I apologize for not to upload his new cration to my website before. But that's a mistake I fixed now uploading the last version of her Yuri (v1.2), with shots and stuff ;)
    yuri2.png
    Hosted -> Quickfist

    3. WIPs data updated
    I got back on day to my huge WIP list with all the advances and in some cases, new shots (like SCWU's Sin). I hope to give you more news of them during these months...

    That's all by now, I hope to finish Shuma-Gorath (my main concern by now) during march and give you a big update of the actual (and unfinished) version of him, stay tuned guys ;)

    http://network.mugenguild.com/basara/
    :heeee:

  5. Hoppy in CF2 was a parody of Arnold Schwarzenegger, especifically from Terminator, it's so obvious that the sequel (63 1/3) has a T-Hoppy version XD Also, in history, Hoppy was taken by Dr. kiln and made him a cyborg, but he escaped and now goes for revenge.

     

    OMG, those ugly sprites :omg: as a CF63 1/3 fan I won't recommend them at all (I played with Kung Pow and was a punch in the younghood :noway: )

  6. Finally, after a lot of problems with my PC, I got this ready for all of you, expected and not expected at the same time. So here you are:
     
    Posted Image
    Since the first time I completed Scott that I thought in the idea of him, so since in the game he shares most of sprites with Scott, it wasn't too dificult to do... and a lot of fun, too. Here's what he has (more details in his readme, of course):
    -All basics from Scott with new palettes
    -New poses, specials and supers different from Scott
    -The only specials he shares with Scott (Multipunches, Bomb Uppercut and Hurricane Kick) work way different than Normal Scott
    -No strikers, just Nega Scott by now (maybe I should add Nega Knives in a future)
    -5 new supers, a couple of them based on Scott's Double Trouble super
     
    Posted Image
    Yeah, he's updated to his version 1.1!! I polished him more to make him better than first version thanks to all your feedback, I hope now you enjoy him better than the first version. Here's the resumed list (more details in his readme, of course):
    -Renamed all files from "sp" to "scott", so now you won't get troubles with folders again
    -Fixed all bugs noted on past release thread (thanks to all for the feedback, all your names are in the readme)
    -Fixed Hurricane Kick, now it hits for real XD
    -Replaced and added new voices from SPvTW movie
    -Ramona and Stephen now hit close to enemy (thx Lahard and Alexei), Kim now makes her move in the middle of screen
    -Nega Scott striker attacks (Hadouken striker, Double Trouble super) are disabled when you fight against Nega Scott for obvious reasons
    -New small portraits, now adapted to 25x25 this time :P
     
    Both chars:
    -Added envshakes on all specials and supers
    -Intro vs. those 2 based on the movie
    -Compatibility with MUGEN 1.0+ (data, winquotes, 9000,2 portrait, etc.), use "scott-m1.def" or "nega-m1.def" instead normal defs
    -Easter Egg: 12 new palettes for both of them, see the "extra" folder on them ;)
     
    And... you know, the mandatory shots =P
    Posted Image
    Posted Image
    Posted Image
    Posted Image
     
    So yeah, enjoy them  :=D:
     
    Chars -> Adaptations
  7. so my main complaint with this is the way the assists work they attack the middle of the screen no matter what, well thats nice and all but what about when they are nowhere near the center like you are fighting in a corner or something?

     

    wouldn't it be better to make them run forward and change states into attack mode when and if they connect.

    Well, I tried to do that indeed, but I got problems implemented it (like strikers didn't appear or they did in the edge of screen instead close to enemy), so in the end I didn't do it. Maybe I could get some help on that.

     

    Also, thanks for all your comments, people  :=D:

  8. I found an odd bug, when he launches his projectile he can combo in 12-22 hits and K.O. someone, Is this the update or the joke one cuz the def. says 9,9,2013?

    About the Ki Blasts, that's a thing I've to fix eventually, but that happens because you got a lot of powerbar and there's very few time between every move. About the "update", well, it's more like a remake of this character where I converted the joke into something more normal. And about the date, that's his release date: September 9 =P

     

    Thanks to all for your comments, Gohan will be updated soon, so wait for it ;)

  9. Greetings people!! I'm back with various releases I wanted to give you since months meanwhile I was working in my other projects (like Scott, Frank and Rose). Here's the list, people:

    Posted Image
    1. SSJ Gohan (ex-Gohan Z2) released
    Do you remember that AF release I did the day after?? And the solid of this char even when it was a joke?? Well, after that I added it as a possible WIP of mine, so here you are the revamped and serious version of my Gohan (not Z2 nor joke ver. anymore, don't worry). He has A LOT of improved things, but you've to discover them in the readme of the character. You can find him in Experimental section in Chars ;)
    Posted ImagePosted Image

    Posted Image
    2. Kung Fu Fan (old ver.) relaunched
    As a bonus, I re-released the first version of Kung Fu Fan, the one with default sparks and EX moves, stated as a Prototype version from the definitive KFF all you know. You can find him in Experimental section in Chars ;)
    Posted ImagePosted Image

    Posted Image
    3. BNMP 5.0 update: new sites for Anti-Gouki Project & Palettes and a new section
    The 2 sections I needed to do in my new websites are ready:
    a) A new Palette section: Every pallete packs has now back online and with updates for some characters (from 6 to 12), as well a new pack released (SSIV Haohmaru by Capuchino, in the pic). You can find it in my Add-Ons section
    b) Anti-Gouki Project now has his own page in BNMP5.0: visit the new section with all you need to know about my fullgame, info, screenshots and available downloads for my released clones as well for the Public beta 1 (soon I'll update my threads in AGP subforum)
    c) A new section for BNMP, the Museum: Since I've going like 10 years as MUGEN creator, I give you a surprise: now you can find almost all my websites (but v2.0, soon will be uploaded) from the past in this section I called as "Museum" where you can see my evolution until now. You can find it below the website in the menu

    So here's my surprise for you, I hope you enjoy the new releases and sections from my new website I prepared since months for you, soon a new release thread about a creation I'm pretty sure all of you are waiting for ;)

    http://network.mugenguild.com/basara/
    :bye:

  10. I got you some feedback from Guild from some guys who really made feedback on Diba:

    -quintuple jump??

    -Guilty Gear FX??

    -superarmor/charging on basics

    -none of his original voice clips are in here

    -has no moves from the original game

    -shouldn't you at least have ONE move from the original?

    -that super throw animation doesn't look very good. i don't see what effect he was trying to achieve with layering the duplication sprite onto him. it just looks...bizarre. -that air-only kicking move sometimes doesn't work right, it can work correctly and not at different times on the same opponent -why have a supercharge if the damage it causes is barely the same anyhow

     

    I hope you can improve this char in a future n_n

  11. Posted Image
    Both chars:
    -Fixed all bugs reported
    -Fixed readmes
    -New moves added
    -Now they got 3 powerbars instead 1
    -Used various of the ideas for these chars suggested by users/creators
     
    Tetris (v1.1):
    -2 throws added
    -S Wheel and T Hurricane now can be done in the ground and in the air
    -Deleted music by now until I can make what I've planned (in CNS only, songs are still on SND)
     
    The Ninja (v1.1):
    -Normal and special versions of Uppercuts now can't make infinites
    -2 new level 2 supers
     
    Also, working on the sections are still needed (Palettes, Edits and Anti-Gouki Project), as well in new updates for various chars they really need an update. I hope to get you this soon, enjoy these chars ;)
     
    :awesome
×
×
  • Create New...