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Basara-kun

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Posts posted by Basara-kun

  1. -Descolor's chars in general. He has some good adaptations, but in general I hate the system he uses for his chars. Also too overrated

    -Most of DBZ chars in general, with the exceptions of Choujin's (and every of his copycats) and Z2 Team's chars. And maybe some of Extreme Butoden chars out there

    -Comic book chars, especially from DC. Most of them have good sprites but play like shit, that thing always bother me

    -Chuchoryu's chars in general, nothing to say...

  2. On 4/1/2016 at 1:14 PM, TMC55 said:

    - Majority of dc comics characters.

    - Pretty much all of wwe characters (except CM Punk)

    Yes, totally this. Especially Superboy, I never see a decent version, the only exception is the patch I made for Seth Zankuten's Superboy, which improves A LOT what that guy did, which is terrible

  3. kIgaNLn.pnggiJMeE8.png

    After all of these years of abandoned him for considering one of my failures in MUGEN and a lot of petitions of make him online again and/or rework on him, a light of hope sparkled in me few days ago...

    Yeah, I'm remaking Megaman, I just started these days, and the first big change is he will be more a fighter than a platformer as I designed him before. These are the first 2 advances I can show of him: his normal punch and kick like most of MUGEN characters out there. The buttons for Mega Buster (normal and charged), Special Weapons, Slide and Call Strikers will remain the same, but the way to make Special Weapons will change.

     

    These are the changes for Megaman:
    -Now will be a selection of his best moves instead trying to make them all
    -Adding MUGEN basics: Run/Backrun, Crouch, Guard and some others
    -Only 2 Modes this time: button = MM1-6; start+button = MM7-10 + MM&B
    -24 new palettes, based on various sources apart of the games, like Bad Megaman, partners like Protoman and Bass and the ones from Super Smash Bros.
    -Special Weapons now will be performed by classic MUGEN commands (since F/B/D+button to QCF/QCB commands)
    -2 Special Weapons per mode will be performed by using punch/kick buttons (MM's physical attacks like MM3 Top Spin and MM5 Charge Kick)
    -Rock Upper and one of historical Shields will be used by any of 2 modes
    -9 Special Weapons per mode will be with classic MUGEN commands, 6 used little part of power and 3 are supers which uses 1 level...
    -... and that's mean powerbar will be added to the character!!

    Since I still got the old Megaman which have most of the moves already sprited and coded, it's time to remake him as I fully desired finally. Just starting days ago, I hope to make this great (and for nostalgic ones, I can re-upload old version when the new one is finished)

  4. Hi guys, I'm back with MUGEN, but instead working on chars from the list, I've working more on Bishamon, making the Snap Sword (Haneyaiba) system for him, as well the rest of the specials and supers I didn't included. I hope to update him during these weeks or maybe in March, wish me luck :OhYeah: (same with Taiga, the next on the list, now I finally got the sparks from the game)

  5. logo.gif
    Luvly Angel, also known as Angel Myst was one of my favourite creators when I started on MUGEN, various of her chars were the first I got on my inicial rosters, even various of them I still prefer over new versions (like Yashiro and Alfred). After years of having their works offline, now I want to make this website as a kind of tribute to her work on MUGEN and make their works live again.

     

    All her characters are here (with the exception of Birdie, lost in time and space), and all of them with their SFF adapted to work in new versions of MUGEN (since WinM to M1.0+). This is the official list:
    -Alfred (RBFF Special: Dominated Minds)
    -Baiken (GG: The Missing Link)
    -Cammy (XvSF)
    -Chipp Zanuff (GG: The Missing Link)
    -Chun-li (MvC1)
    -Demitri Maximoff (VS1)
    -Gambit (XvSF)
    -Gen (SFA3)
    -Kim DongHwan (Garou: MOTW)
    -Kim JaeHoon (Garou: MOTW)
    -Yashiro Nanakase (KOF98, Orochi Yashiro mode added)
    -Neo Sephiroth (joke character based on FFVII using MMX sprites)

     

    Specific fixes:
    -Cammy's SFF has been remade in Fighter Factory, now fully working and with no glitches on sprites
    -Patches for Gen and Gambit released after LA made them, are already patched in these chars
    -Added extra palettes in various of the chars with one or two palettes in the original versions made by me
    -Alfred's SFF is fixed to work well with actual MUGEN versions. Also, added the extra palettes I made years ago
    -Chun-li and Gen have some sprites replaced with one color, I hope to replace them with their proper sprites in a future
    -All their readme are untouched, as well their DEF (except the ones where I added the new palettes). If you have problems with DEF, tell me and I can make new ones compatible with WinM/M1.0+

     

    I've been looking these chars since years and after getting all, I proposed to make this project long time ago that now I can be done and I feel glad about this. Instead of adding her chars into my Hosted section on my website, I made a subpage based on her old website to make her works alive again and show them to the new generations. So, update your links and enjoy her works.

     

    http://network.mugenguild.com/basara/luvly/

  6. Hi guys, I give you some spanish forums to be added to the list:

    • Mugen Sin Fronteras, forum created by Vans and in general by spanish-spoken guys from Guild (me included) from the Spanish thread in the International Board. There's semi-active by now, there's not new post since past September but usually we post a lot time by time =P
    • KOF MUGEN Chile, home of various famous KOF creators from my country, like Ehnyr, Kofab, God Ryu, Juanxoc and other more from Latinamerica. As the name says, this is most KOF focused, but anyway MUGEN in general is talked here
    • Latinos Mugen and Mugen Evolution, both are Facebook groups with members from Latin America and Spain where even they released their own MUGEN stuff (the first group is administrated by Shammah from MIL)
  7. Thanks guys :ReallyTruly: I hope to advance more on these WIPS, as well to finish Bishamon and Taiga, progress I'll post here too ;)

    7 minutes ago, Phantom Blood said:

    Hahahaha, what a memory XD Yeah, I ditched him months ago, but now since Scaner's website goes offline (and Web Archive can't play his Java cube with the links), probably I should do something to the respect =P

  8. Hi people, since I've posting a lot here since 2015, I decided this 2016 to make my official WIP thread with my future chars and projects in MFFA. Here you are:

    On works

    Spoiler

     kim.gifstephen-big.gif
    1. Kim Pine & Stephen Stills
    GAME: Scott Pilgrim vs. The World: The Game
    ADVANCE: 40%
    STATE: Finishing her basics
    Kim would be my 2nd resprite project after Scott Pilgrim, but since I couldn't get good screenshots to resprite her and DA spriters still don't make good sprites to ask permissions, I left her on hold. Now, Maverick PK ripped her and her sheet is out, so time to remake her again!! Reworking on her and starting her CS, and also started with Stephen Stills to get the complete Sex Bob-Omb made by me
    kim1.pngstephen.png

     

    fuego-small.gif
    2. Fuego
    GAME: Original
    ADVANCE: 40%
    STATE: Basics finished, seeing her movelist and voice
    Her name is unknown by now (in reality I didn't think one for her), but her nick means "Fire" in Spanish, so she's probably a latina (and a spicy one :kiss2:). As her name says, she'll use fire powers and she's after Blizzard to "warm up" a little ❤️ (think about Kisarah after Joe in AODK). A character I got my head long time ago and now I want to make something real with her. I made a complete look with her portrait (here's a complete version). As you can see, she'll use ROTD's Sonia sprites, but don't worry, she'll play as Sonia as Blizzard plays as Reiji Oyama (that means, nothing). Found a MUGEN version of Sonia where I got the SFF and then changed the colors to start the AIR and coding in general. About the voice, I'm looking for a new one, probably I'd recruit some of my girl friends on FB use KOFXV Zarina voice for her as I used KOFMI's Soiree voice on Blizzard 😛
    ffwpBhY.pngO0r9qON.png


    esatomi.gif

    3. Evil Satomi Yajima

    GAME: Advanced Variable Geo 2/V.G. Custom + Variable Geo OVA
    ADVANCE: 30%
    STATE: Getting all basics, now making her moves

    Satomi is not just the Ken Masters for the Ryu that is Yuka Takeuchi, in the OVA based on the games she's also brainwashed to be an "evil" version of her, just like Ken in the SFII Anime Movie. Saying this, I'm gonna adapt her into MUGEN to be so deadly and powerful as the OVA, so wish me luck 😉

    YKF79Ub.png

     

    bishamon2.gif

    4. Bishamon
    GAME: Darkstalkers + Night Warriors (DS1+2)
    ADVANCE: Beta 1 (released)
    STATE: Going back to work
    The samurai youkai from Darkstalkers, retaking this beta to becoming a full-finished character. It was planned in a beginning to finish him for 2020 Halloween, but I couldn't do it at time, mostly because I'm still working on the sword-throw system. But this time I'm receiving help on Guild's Discord, so I hope to finish him as he deserves... wish me luck on it

    bisha2.pngbisha3.png


    On hold (by now)

    Spoiler

    leon.gif
    1. Leonhalt Domador
    GAME: Aggressors of Dark Kombat
    ADVANCE: 85%
    STATE: Restarting him for AODK Project
    Revamp of Arma_X's Lionhalt. After long time battling with the mess on AIR, at last I could finish its fix, so now I can start to work
    Differences between Arma_X's and Basara's
    -New basic poses (ripping them right now)
    -New palettes
    -Complete AIR fix and adjusted axis
    -Fixed all specials and supers
    -New values for damages
    -New specials and supers
    -Added AODK FX and sounds
    -Special intro against my Joe Kusanagi
    leon.pngleon2.png

     

    larry2.gif
    2. Larry Light
    GAME: Power Instinct 3: Groove on Fight
    ADVANCE: 60%
    STATE: On hold
    An old project I was making from this awesome and underrated game. Just with basics, standing normal attacks and some palettes. Thanks to Phantom Blood and Ryoga_rg, now I got the sounds, Made a few of them, adding sparks and FX now. Freezing since years, I hope to finally finish this character as he deserves this 2016, wish me luck!!
    larry2.pnglarry3.png

    fuuma.gifbobby.gif
    3. Kotaro Fuuma and Bobby Nelson
    GAME: Aggressors of Dark Kombat
    ADVANCE: 10%
    STATE: On hold by now
    Both chars needs to be done for complete all AODK chars on MUGEN, so I started what I call "AODK Project", that consists on using Shimon's Bobby stuff (sprites only... and maybe sounds too) and revamp Yoshi-OK's Fuuma (remaking CNS and starting to rip sounds) making them using Yoshi-OK's and Shimon's SFF and Joe as base for them, apart of finishing Leonhalt and update Joe, of course. Starting with this self-called project for this 2016

    qqn5ofE.pngbobby1.png

     

    chiho2.gif
    4. Chiho Masuda
    GAME: AVG2 + VGC
    ADVANCE: 50%
    STATE: All basics done, now making the specials
    My favourite girl from Variable Geo series, I love her since always. The ninja of the roster and one of the 6 original characters from the first game (along with Yuka, Jun, Manami, Kaori and Reimi), finally I can made her based in her appearances in AVG2 and VGC. Also, she'll have a secret mode with all classic moves from first VG games (VG1, VG2, AVG1/Super VG), soon you'll know about it. Just like Bishamon, all basics are ready, now adding her normal punches and kicks (she has a few now). After making official Evil Satomi, I'm going back to work on her as well to update False Yuka, time to pay my debt with all of you...
    chiho2.pngchiho4.png

     

    alex.gifsin.gif
    5. Alex & Sin
    GAME: Super Cosplay War Ultra
    ADVANCE: 15%
    STATE: Ensembling SFF and SND
    Bored of no one else making any other SCWU character apart of Moldredd's Rario, I decided to break that and start my own chars from this awesome doujin game. Alex is Power Rangers cosplayer and Sin is Terror Movies cosplayer (and prior Moldredd's WIP, unfinished and unreleased). The first one is in ripping state and the second one got the sprites and making AIR Now that I got all sprites and souds from both of them I'll start to ensembling their SFF and SND to get them ready. You won't see them at least until 2016 2018 dunno, but they aren't confirmed now
    alex2.pngsin1.png

     

    04Vk61j.gif

    6. NGPC Morrigan Aensland

    It has to be happen. After managing too much the Neo Geo Pocket Collection, I wanted to make some chars from NGP games, and so started with these two: Ukyo Tachibana from Samurai Shodown! 2 (port of SS64-2) and Morrigan Aensland from SVC: Match of the Millennium. I'm making both together, so expect to be released soon =P Ukyo was released, but I got some problems with Morrigan, so I delayed her by now, I hope to get back to her soon

    7D56Zyd.png


    I hope to add another projects of mine (like lifebars and Anti-Gouki Project fullgame), but by now only this. I hope you like this thread, guys!!  :bye:

  9. Cool to see you working on more DBFC chars :D I recently made Taiga (but she's still on progress). So when you got it well, just tell me which are the anims to get the basketball transform. Maybe you can use the same state than Darkstalkers' Zabel/Lord Raptor, which has a super where also transform his enemy into a basketball ;)

  10. On 26/12/2015 at 6:34 PM, Phantom Blood said:

    download link for Bishamon is missing

    Sorry, I thought the link was there when I uploaded the pages. But there is in the spanish version, or you can go to this link:

    http://network.mugenguild.com/basara/chars/bishamon.rar

    I'll fix it in english version tomorrow (I'm not in my house right now), but both chars are already uploaded :P

     

    18 hours ago, ArcBeast said:

    how about their A.I?

    I didn't test them yet, but AI isn't my especiality, I just make chars for players :P

  11. obzeD7I.png
    Hi everyone, I hope all of you got good Christmas celebrations these days. I want to give you this double present as an apologize for all of this time without char releases (Shelly was the last I made) to say I'm back at the work :D

     

    Here you are, 2 of my main projects of this 2015, Bishamon from Darkstalkers series and Taiga Aisaka from Dengeki Bunko Fighting Climax, released early just for this season and because I want to give you a present ;) both chars are somewhat unfinished but 100% playable and with most of their moves, sparks and voices added. Here's the list of what they have actually:

     

    Bishamon and Taiga:
    -All basic moves ready
    -All command moves ready
    -Various intros, 1 taunt and various wins
    -A lot of palettes (12 for Bishamon and 24 for Taiga)
    -Most of his special moves with their EX versions
    -No supers by the moment (but you can use the powerbar anyway with the EX moves :P )
    -All their voices are in the chars

    -Used Shuma-Gorath as the base for both
    -Both made on WinMugen, but also playable on MUGEN1.0+ (full compatibility, winquotes and stuff soon)

     

    Bishamon:
    -Various of his special anims are in the char: shocked, burned, suicide and Midnight Bliss
    -11 palettes from all his DS appearances + Oboro palette
    -Snap Sword (Haneyaiba) only, no follow-ups by now. Also, no ES version by now
    -Rising Slash (Kienzan) works exactly like in DS games
    -Night Warriors FX thanks to Felineki and Chronicles sounds & voices thanks to Shin_Mamoru_X
    -Pursuit: Jump 'n' Stab (Togakubi Sarashi) and Seal of Death (Mukurofuuji) are missing by now

     

    Taiga Aisaka:
    -All 14 palettes from DBFC + 10 special ones (5 from Toradora! and 5 "cosplay" palettes)
    -Ryuuji Takasu as striker/assist
    -All her command moves and specials added (with her EX versions), that work almost like in DBFC
    -CVS sparks and that's all (recently I found Taiga's FX from DBFC, soon will be added)
    -Intro against ZET's DBFC Shana
    -Fixed all bugs from early secret beta of September (MFFA guys will know)

     

    More details about them in their readmes, but there're very playable by now. Obviously I'm still working on them, but take this as very advanced (and almost finished) betas, just like Shuma-Gorath was years ago before he was finished. I hope you enjoy with these chars, my gift to all of you for this 2015 ;)

     

    http://network.mugenguild.com/basara
    Chars -> Adaptations

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