Jump to content

Basara-kun

Collections Curator
  • Posts

    1,548
  • Joined

  • Last visited

Posts posted by Basara-kun

  1. On 30/4/2016 at 1:58 AM, miru said:

     

    23 hours ago, superkingkong65 said:

    Astroman's link leads to Aquaman.

    All done, thanks guys :=D:

     

    10 hours ago, Darklight said:

    spring man has been made

    I know, by Calamix, but as I said before, no Calamix's offline chars unless you have the link for it (see in PS at the top of the collection). Thanks anyway for noticing it

     

     

    EDIT: Added MM4 Metool Boss/Daddy

  2. 5uB021m.png

    Yes, as the title says ;) Rose has been restarted now with Shuma-Gorath as base for her, so I deleted every POTS reference she had (since the code to the FXs) and now has all basics ready, now starting to make her specials and her SND, this is some of the things she will have:

     

    From previous POTS version:
    -All basic moves ready
    -Megamix of moves from all games she appears, since Alpha series to USFIV
    -Voice of SFIV series as her main one
    -And of course, sprites made by Felo Llop
    -Compatibility with MUGEN1.0+ (data, winquotes, etc)

     

    From new version:
    -Shuma-Gorath as coding base for Rose
    -Sparks and sounds from Capcom vs. SNK 2
    -A Capcom/SFA more oriented gameplay
    -New palettes more based on her past appearances + some cameos/cosplay palettes
    -As SG, an alternative SND with her voice from SFA series

     

    There're already 2 moves ready (Soul Spark and Suol Spiral) and 1 on works (Soul Throw, which shares coding right now with SG's Mystic Smash), so I hope to remake and polish those moves, as well finishing her SND and the second part will be done :Irock:

  3. Awesome collection, I didn't think someone all Kulas on the net finally, thanks for the effort ;) also, some notes about this collection:

    -Maybe you should also include the authors' names below every description of every Kula, people in general wants to know who made these chars

    -Kane, Clone Kane, Gelato, Gliz, Another Gliz and En-Eins are male versions of Kula and all of them appeared as "she" in descriptions. Also, Kane (and his clone) looks also more based on K' than Kula, but the latter has involved there

    -I kinow there's one more anime cameo that should be here, but I'm not sure if the char was even finished or becomes something more than a sprite edit: a Kula clone made as Rei Ayanami of Evangelion, but as i said, not sure if that was a thing in the end

     

  4. 22 hours ago, BrawlTheMan said:

    In the readme, you got the Hard Knuckle's motion wrong. It's "charge Back, Forward and b" not Charge down, forward and b". It also bugs me that the Super damage is inconsistent. When I hit with the Magnetic shockwave close up, the shockwave only hits once, dealing as much damage as a level 1 super. I'll let you know what else I can find.

    It happens with various supers, all depends of the angle in which are affected to opponent. In the case of Magnetic Shockwave, I can hit 3 times to make like 600 of damage, but also I can just hit once, same with the other ones. I'll see what I can do with that and I'll fix it soon. Also yeah, I misspelled Hard Knuckle in the readme :P I'll change that too

     

    Also, thanks for your comments!! :goodmood:

  5. megaman.gif

    After years of having him as the forgotten and unwanted one from my creations, I decided one day to remake him more as a fighter than a platformer and now finally my efforts got rewarded with this version that finally makes justice to Megaman in MUGEN that isn't come from MVC.

     

    Copy-pasted from Readme:

    Quote

    -=[Differences with previous version]=-
    -In general now Megaman works as a MUGEN character
    -Added basics: run, block, punches and kicks
    -Selection of Megaman powers instead having them all
    -2 Modes: button = MM1-6, start+button = MM7-10 + MM&B
    -Powers now will be made as command moves and special moves from fighting games
    -Powerbar activated, various MM weapons now are supers
    -Added Rock Upper (MVC1) as special

    (...)

    -=[History]=-
    03/22/2016 - Re-release (version 2.0)
    -New sprites and sounds for Megaman
    -Augmented since 4 buttons to 6
    -Added punch and kick buttons
    -Added MUGEN basics: run, block and throws
    -Only 2 game modes instead 12
    -Remade palettes and augmented since 12 to 24
    -New classic sprites for transform intro
    -Added powerbar, now strikers as some Special Weapons use it
    -Added sounds from Marvel vs. Capcom (voices) and Super Smash Bros. WiiU (FX)
    -Fixed various bugs from first version
    -New specials: 
      -Rock Upper (MVC)
      -Rock Ball (MM8 and MVC)
      -Triple Blade (Blademan, MM10)
      -Solar Blaze (Solarman, MM10) -> super
    -Remade specials:
      -Thunder Beam (Elecman, MM1)
      -Air Shooter (Airman, MM2) -> super
      -Rain Flush (Toadman, MM4) -> super
      -Tengu Dash (Tenguman, MM&B)
      -Laser Trident (Splashwoman, MM9)
      -Tornado Blow (Tornadoman, MM9) -> super
    -These specials now can be done in the air:
      -Thunder Beam (Elecman, MM1)
      -Silver Tomahawk (Tomahawkman, MM6)
      -Slash Claw (Slashman, MM7)

     

    And now, the mandatory screenshots:

    Spoiler

    mega1.pngmega2.png

    mega3.pngmega4.png

     

    I enjoyed a lot remaking Megaman, I hope you also enjoy him playing with this new version  :OhYeah:

    http://network.mugenguild.com/basara

    Chars -> Adaptations

  6. Air Shooter will be just like in MM2, but different from old version where it was just 1, now will be 3 tornadoes instead just one and also works like an antiair, the difference is now the far tornado goes to the other extreme of the screen and every tornado knocks off the opponent, and the 3 has 70 damage, making a total of 210 if the 3 are connected.

    But... there's MM9 Tornado Blow, which is the vertical version of Boss Air Shooter (tornadoes comes from the ground and uses the whole screen) and is the super for Mode 2 I want to make :heeee:

  7. RQYUZUQ.png2Uq49f9.png

    Finally I can show you some of my advances on Megaman!! These are some of what I did:

    -Added air punch and kick, as you can see in first image I reused Slide sprites and looks very cool as air kick :D

    -Mode 1 (MM1-6) is practically finished!! I just added the moves I'll use for this mode (already coded), just need to fix/add some of them

    -Similar than above, worked on Mode 2 (MM7-10 + MM&B), got like the half of the moves (already coded), now making some of the ones aren't in Megaman (mostly from MM10) and remaking some others (from MM9)

    -As seen in the second pic, Megaman now has a super screen for some of the Special Weapons I designed as supers for him, only need to add a big image of MM as BG just like chars as Scott Pilgrim opr Shuma-Gorath

     

    Wow, I did a lot these days, at the point I can say maybe the next week I could finish and release this new version of Megaman!! :D I tried to make a video of his actual gameplay, but my PC gave me problems and I couldn't do it now u_u however, this is the official movelist he'll have:

     

    Both Modes

    Spoiler

    -Basic Moves: x (punch), y (kick), a (Mega Buster, chargeable), b (Special Weapon), c (Slide)

    -Rock Upper (MVC): F, D, DF + x

    -Special Shield: D, DB, B + x (the shield changes depending of the mode choosen)

    -Strikers (use 1/2 powerbar):

       -Protoman/Blues: z
       -Bass/Forte: D + z
       -Duo: D, DF, F + z
       -Auto/Lightbot: D, DB, B + z

    -Megateam: D, DF, F x2 + z (Lv2 hyper)
    -Magnetic Shockwave (MVC): D, DB, B x2 + x (Lv3 hyper)

     

    Mode 1: Megaman 1-6 (selectable with button)

    Spoiler

    -Special Shield: Leaf Shield (Woodman)

    -Top Spin (Topman): D, DB, B + y
    -Charge Kick (Chargeman): D, DF, F + y
    -Metal Blade (Metalman): b
    -Water Wave (Waveman): D + b
    -Silver Tomahawk (Tomahawkman): D, DF, F + b
    -Hard Knuckle (Hardman): carga D, F + b
    -Thunder Beam (Elecman): D, DB, B + b
    -Pharaoh Shot (Pharaohman): F, D, DF + b

    -Super Arm (Gutsman): D, DF, F x2 + b (Lv1 hyper)
    -Air Shooter (Airman): D, DB, B x2 + b (Lv1 hyper)
    -Rain Flush (Toadman): D, DF, F x2 + x (Lv2 hyper)
    -Gravity Hold (Gravityman): D, D, B, F + b (Lv3 hyper)

     

    Mode 2: Megaman 7-10 + Megaman & Bass (selectable with start+button)

    Spoiler

    -Special Shield: Junk Shield (Junkman)

    -Rock Ball (MM8/MVC): D, DB, B + y
    -Tengu Dash (Tenguman MM&B): D, DF, F + y
    -Wave Burner (Burnerman): F, D, DF + b
    -Danger Wrap (Burstman): D + b
    -Slash Claw (Slashman): b
    -Black Hole Bomb (Galaxyman): carga D, F + b
    -Triple Blade (Blademan): D, DB, B + b
    -Laser Trident (Splashwoman): D, DF, F + b

    -Tornado Blow (Tornadoman): D, DF, F x2 + b (Lv1 hyper)
    -Solar Blaze (Solarman): D, DB, B x2 + b (Lv1 hyper)
    -Lightning Bolt Attack (Dynamoman): D, DF, F x2 + x (Lv2 hyper)
    -Astro Crush (Astroman MM8): D, D, B, F + b (Lv3 hyper)

    Phew, a lot of info, eh?? XD I hope to concrete all of this things, wait for more advances!! :OhYeah:

×
×
  • Create New...