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Sir Ghostler

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Everything posted by Sir Ghostler

  1. Nice shorty video there. Good to see another match with Shizou too. Keep it up!
  2. Good to see another new video from you, Atlas. I look forward to your next one.
  3. Thanks, Gui. I'm glad you made a video with my stage. Thanks. Happy new year to all of you guys. I'm glad you all like the stage. :)
  4. I look very forward to your KOF XIII, DBFC and BlazBlue WIPs, Ryutaro. Good luck with them all. :)
  5. I must have accidentally added trans to the door when I updated that version.... I guess I was too tired when I did so. Anyway, the 1.0 version has been updated and this has been corrected. Thanks. I'll look into adding this in soon, I can't access MFG right now.
  6. Thanks for the awesome video, Remzy. Glad you like the stage, man. Thanks. For my first stage, I'm pretty proud and happy with it.
  7. Quick update. Re-added the shadows and fixed a couple of transparency issues I stupidly missed on the 1.0 version. Thanks.
  8. Ah damn, I must have forgotten to re-add the shadows. Thanks a bunch for pointing that out, I'll fix it right away. Thanks for the compliment. Thanks guys.
  9. This is my first stage for MUGEN. Feedback is especially welcomed because of such. Includes: - Animations - Multiple Layers - 1.1 + Widescreen and 1.0 Versions Special Thanks: Genesis - Ripped the sprites and provided the psd. demonicdan3 - Provided the source files which Gen ripped from. KaiserHero - Helped fix an issue with the 1.0 version. Update Log: 30/12/15: Added Shadows Fixed transparency issues with the 1.0 version 31/12/15: Fixed one transparency issue with the 1.0 version Download: http://www.mediafire.com/download/6u5x6kv8nd7f75i/DFO_MythologicalBridge.rar
  10. I'm saddened that you want to quit, but I understand your feelings. Once you lose the spark, it can be hard, sometimes impossible, to get it back. I personally know how it feels. I'm also disappointed that you won't be bringing back Tier-1, but again, I understand why. Take care, man. You were one of the first people I met and really got to know since I first joined and became active in the many various MUGEN forums and I see you as one of my closest friends. Happy new year to you as well, and I wish you good luck with what you decide to do next.
  11. Nice Kyo vs Iori videos! The music in the first part was really good too.
  12. Generally yes, very rarely will you find a 1.0 screenpack that doesn't work properly on 1.1. You shouldn't need to change or replace any files. Just put the screenpack(s) in the data folder like usual.
  13. Nice videos, Remzy! You're pretty good with Shizuo, I hope you use him in more of your future videos.
  14. Nice, gonna test her out now. Congrats on the release, Dissi.
  15. YO, she looks great, Lando! I think her legs are a little too thin just above the kneejoints though, maybe increase the width of them by a couple of pixels. The outline of her breasts and the yellow V line on the neck of the hoodie are a little rough too. Great work here, man.
  16. Nice work with that stage, OG, it looks pretty good. I'm sure Empawk really likes it too.
  17. DBFC/UNIB Scathach (Lancer) from Fate Grand Order. Was requested by KaiserHero. I also updated my DBFC/UNIB Satsuki sprite to fix the thumb issue GarchompMatt pointed out.
  18. Got some feedback for you: - Her small portrait is misaligned. - The footstep sounds during her walk animations aren't timed correctly. They play too frequently. - The frame advantages for her attacks is generally inconsistent and broken. - S.LP is 1 on hit and -9 on block, S.MP is -14 on block, S.HP is -6 on block. - C.LP is 4 on hit and -8 on block, C.MP is -29 on hit and -38 on block, C.HP is -6 on block. - The hitboxes for the following normals need fixing: S.LP S.MP C.LP C.MP A.LP A.HP - Her auto-combo (LP, LP, LP) does WAY to much damage at 375. - Her grab attempt takes 30 frames/ticks to actually grab. This is ample time for the opponent to jump or dash away or simply hit her out of it. - Though her S.MP is meant to hit 4 times, the last 2 hits don't combo allowing the opponent to block halfway through. Also, not all the hits can land with the opponent in the corner due to pushback. - Her super, after hitting however many hits, ends with her laying on the ground even after the opponent has recovered, leaving her open. - A lot of her animations are generally too slow or have awkward timing to them. - Her voice is kinda bad and hard to hear most of the time. - Some sprites could do with some improvements with their aligning. - This is just me, but I really don't like how all of her air attacks and standing MP and HP knock the opponent over.
  19. Thanks Lando. We definitely do. :) DBFC/UNIB Satsuki Updated 13/12/15 to fix the thumb issue GarchompMatt pointed out.
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