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Sir Ghostler

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Everything posted by Sir Ghostler

  1. Yeah, Gen should be placed in the Creator rank. He really does deserve it.
  2. Lovely sprites Kai! You've been doing a fantastic job with them. Can't wait to see more.
  3. Good to finally see these bars being released, Gen! Congrats and great work.
  4. Looks nice, definitely gonna try it out. Thanks for the share.
  5. Congrats on turning 28, Supaman! Happy Birthday.
  6. [PREVIEW] [DOWNLOAD] Original Topic: http://mugenguild.com/forum/topics/electro-recharged-loganir-and-verz36-164186.0.html Author's Site: http://loganir.blogspot.com/p/electro-recharged-by-loganir-and-verz36.html [iNFO] For M.U.G.E.N 1.0. Electro plays very well. He has good sprite, good sounds and very good polish. If you liked Loganir's Cyclops, you'll like this. Definitely a keeper.
  7. Feedback: General Stuff - You should give Sentinel a better idle stance. The current one looks unnatural and doesn't animate so good. - Both of these intros should hide the lifebars for the duration of the state: Since Sentinel appears from the air, it doesn't look right to have the lifebars in front of him. - There's a lot of sprite misalignment; namely, his normals attacks. - Some of his custom sprites need work. - Some of his hitboxes need work as well. -- Many animations just need one, constant Clsn2Default(green) hitbox at the first frame. I'll demonstrate by using the walking forward animation: How it is currently for the walking forward anim: How it should be: By using a Clsn2Default hitbox for an animation at the first frame, there is no need to put additional hitboxes anywhere else in that animation. However, not all animations are suitable for just a single Clsn2Default hitbox. - Sentinel could use more voice and sound effects. - Sentinel could also use some Winquotes. This would require him to be upgraded to M.U.G.E.N 1.0 however. - The hit and block sounds aren't that good imo, maybe use the ones from MvC or MSH? Attack Specific - S.HK when used in ther corner, can be followed up by any stand and crouching normal into an infinite. - Sentinel's hypers should do more damage. - C.HK doesn't knock the opponent down. Intentional? - Some attack animations like these need their red hitboxes adjusted. The red hitboxes are too big: - The projectile hitboxes in this hyper need to be adjusted too: - With Final Execution, because the red hitbox changes size contantly from frame to frame the opponent can be hit out of it and block halfway through. This is a hittime, hitbox and pushback problem. I'd suggest you edit the tentacles so they reach full screen, increase the damage and make it a Level 3 hyper. My Opinion I like this character. The sprites are nice and the gameplay is good but the char has it's flaws. I would really like to see Prime Sentinel updated with these problems/flaws fixed because he has a LOT of potential. I'm very glad you kept this W.I.P. alive and finished him.
  8. Congrats on the release JARRO. It's nice to have another type of Sentinel for M.U.G.E.N. I'll try to give some feedback soon.
  9. All the menus and screens look great. Congratulations on the release Ryoucchi.
  10. Havoc DLC Zombies Trailer. https://www.youtube.com/watch?v=4CuIXXNC6gk I'm hyped.
  11. Yeah, that was the name that was specified in the def file. The portrait is alright, I guess. I wonder what other characters Sennou-Room will make in CvS style in the future.
  12. [PREVIEW] [DOWNLOAD] Original Topic: http://mugenguild.com/forum/topics/trial-version-donaldpotsinfinite-163966.0.html [iNFO] A Donald in Pots+Infinite stlye. It's a Beta. For 1.0 and up.
  13. Juri will probably be there since she is one of the most popular SF4 newcomers. I really want Gill, Sagat, Seth, Violent Ken and Oni to return.
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