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Sir Ghostler

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Everything posted by Sir Ghostler

  1. Yeah, I messed up the axis of the first frame. Just fixed that. Thanks for the compliment and feedback. :)
  2. New custom Crouching Hard Punch anim for Doom 2099:
  3. Zombies: Infection Outro Cutscene http://www.youtube.com/watch?v=oZD7OIw_74A
  4. Zombies: Infection Intro Cutscene http://www.youtube.com/watch?v=xf2BQPOfrkk
  5. Exo Zombies Infection Gameplay http://www.youtube.com/watch?v=PUvlCuRZ07c
  6. Perplex Map Gameplay & Grapple Gameplay + Drift0r's thoughts about them both http://www.youtube.com/watch?v=FRWhlnliThU Climate Map Gameplay http://www.youtube.com/watch?v=A9C-9uHmmXo Chop Shop Map Gameplay http://www.youtube.com/watch?v=pQwU5ZvkysQ
  7. http://www.youtube.com/watch?v=IYz8_Vil6XY Ascendance DLC Trailer and breakdown. The new maps look nice. The Grapple Hook ability looks awesome too.
  8. Not that far, lol. I've still got a lot to do for him. Thanks guys!
  9. I changed Akira's x/y scale from 0.36 to 0.33 to match the scale used by Websta's Hyde and Sennou-Room's Kirito.
  10. Some feedback: The hitboxes for all Gun Shoot specials (except the Standing Med varient) are off-time with the effects. The Gun Shoot effects for all (except the Standing Med varient) are misaligned too. Why is there no diag-up fire effect for the Standing Hard Gun Shoot special? The pushback for all aerial Gun Shot specials is delayed and not in-time with the actual shot. Also, why are there no gun fire sound effects? No sound effects for the Back Dash either. LP + MP is an infinite. Even though LP + HP is supposed to use up 1 meter level in order to be used, it can be used while having less than 1 meter level.
  11. Wow, congrats on being promoted to Moderator, Kai! You'll do a great job.
  12. Wow, these look really good! I never thought anything Def Jam related would be converted to MUGEN. Great work, and congrats on the release. I can't wait to see the full SP you're working on.
  13. Yeah, he is WAY to small. I suggest instead of using localcoord, you use x, y scale. 0.33 would be a good value for both the height and width. I personally prefer 0.36 though as I use that particular value for the height and width of my DBFC/UNIB characters.
  14. Super BG. It's done for now but I may make some changes to it in the future. Akira will now have Super Cancelling and an Exceed (from SVC). There will be at least 3 Supers and 1 Exceed. Ex Specials have yet to be implemented but they will be worked on soon. I am also working on some other, secret stuff for him.
  15. Been doing a lot of work since last update. Updated the main post with a couple of things, including the Movelist. All the specials for the main moveset is done, I may sprite a few more things but for now, they are pretty much complete. He will also have Ex specials. I have decided to give Akira a dodge mechanic (inspired by Sennou-Room since I got the idea to give him a dodge after using his Kirito for a bit) with a little twist: at the cost of meter, Akira can cancel this dodge into a counter attack (idea of my own). This can be used in multiple ways, such as to bait to the opponent or to stop an attacker mid-pressure. I will also be taking normals from other characters (such as Kim, Ryu, Mr. Karate) and using them for to fill in for the normals that Akira currently lacks. I am also adding in Akira's voice clips fom DBFC. One major thing: I didn't mention this earlier but Akira is being made for MUGEN 1.0.
  16. Holy shit! I'm definitely gonna try this out! :D Congrats on the release!
  17. You can always start spriting now. It's never too late to learn to sprite. I'm mainly sharing new stuff. I might show some old stuff every now and then. Thanks guys! :) Got some free time today so I made another Punisher 2099 sprite: And a Doom 2099 sprite I finally finished:
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