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Everything posted by Werewood
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I like 8-bit stuff so much! I made some FC/NES MUGEN stuff because I like 8-bit stuff like you! You are very awesome with your versatile MUGEN authoring skills - characters, stages, and screenpacks! By the way, I am working on some MUGEN stuff that probably needs your help. Hope you have some time later.
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I see........well I will see what I can do to fix this........thank you again!
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update_notes_2013-08-13: - replaced the KFM whoosh sound by the Fire Bam hero whoosh sound for Low Fang Fist and High Fang Fist - change the Turtle Helper action upon Final Boss's death, from wandering around to self explosion Please re-download the Custom_FB_Last_Boss_2013-08-13.zip thank you!
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New Version of Street Fighter 4
Werewood replied to Krypto 'SAM' saiyaN's topic in [ EVERYTHING GAMING ]
This is how Capcom makes $$$ all the way back to starting from SFII series. This is something that should have been gotten used to in all these years. For that unknown character. I have my wish list: Angry Asura, any SFEX character, any MVSC Capcom exclusive character, any Battle Arena Toshinden 2 character, any Cadillacs and Dinosaurs character And some unusual guess: a pilot in 194x series, the soldier in Senjou no Ookami/Commando, the hero in Tatakai no Banka/Trojan, -
ARASHI released by Ali 2013-08-11: Ali released a digitized live action MUGEN ninja character on the same day I released mine! What a coincidence! Ali's MUGEN web site: http://www.geocities.jp/alirixx/
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SFIV's Poison and Chun Li by Jose Sanchez (Jose Cuervo)
Werewood replied to Moneyspider_Todd's topic in [ 2013 ]
Let me try this Poison in MUGEN1.0 to see............thanks for the news! -
update_notes_2013-08-12b: - added blood splash effect for all slashes - increased the volume of intro, KO, and win music - added AssertSpecial flag = nomusic for intro, KO, and win states Please re-download the Custom_Shinobi_Shou_2013-08-12b.zip :) And thank you Staubhold and ZombieBrock for your kind support!
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The Random Funny Pics, Gifs, and Memes Thread :D
Werewood replied to Reigizuo_78's topic in [ ART GALLERY ]
The Magic Toaster, do you have this magic toaster that lets you play PS2 games? Left: a pop Coke bottle cap with Coke and ants Right: what after half an hour........ If you couldn't reach a distant planet, then you at least can eat that as a cake like that.... -
YES!!!!!!!!!!!! More actions for her! Her win pose can make everybody feel joyful! Keep up the good work! Just can't wait! P.S. Does she dislike YouTube so much that she had to beat it up in MUGEN, yet her WIP video is hosted by YouTube? Just joking..........such a poor joke that I made...:p
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update_notes_2013-06-12: - fixed the standing animation blue hit box for Shou's head - fixed the jumping animation blue hit box for Shou's extended right leg - made the after images resulted by the Shadow Dancer (D,DF,F,D,DF,F, x) of Shou more solid and more red - used HitDef Snap= 70, 0 to move P2 close to the sword red hit box when P2 is hit by the Ultimate Technique of Ninjutsu (a/b/c) As for the source game blood VFX, I actually tried to rip but failed.......just too hard.......... >> NERDGASM... If I remember correct, Shinobi had a double jump in the Mega Drive games (hitting jump twice), and he would do that rolling animation after the normal jump in that games... Dunno how it was in Shinobi X. Just sayin´... XD Well, the Sega Saturn version also uses press-jump-button-twice to make Shou double jump. Shou's 1st jump is like that, both in the source game and in MUGEN. I just used the 2nd double jump animation (rolling/spinning) for Shou's air Shurikens and Shinobi Spin (D,DB,B, x/y/z) in MUGEN, so it is one of the inaccurate part that I made.
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Pretty Girls Make Faces - On The Importance of Camera Angles (credit: EntertainmentEpicFail!!!) http://www.youtube.com/watch?feature=player_embedded&v=8EmRZO9fwvk
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Wholly Molly O Ilusionista YOU are the BEST! Also IMT is so awesome! Like I said shortly before, MUGEN needs you very much all the time!
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>> Holds 1421 characters! (2 rows are offscreen) Hmmmmm......why off screen? can those two rows be accessed by up/down motion? By the way, 1421 Poké Balls make me feel a bit dizzy....... other parts are fine to me.
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Underground Headquarters by Vegaz
Werewood replied to LightFlare_Da_Realest's topic in Reign Of Kreation
Finally a new one besides the old one by NeoGouki! Very cool release! -
Thank you we don't see store type of MUGEN stages everyday! I just have a bizarre MUGEN idea: the store keeper throws out some food/drink randomly at the players XD
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Thank for you refreshing my old video gaming memory of Bad Dudes! I remember I played the NES version first, then found it in a non-local arcade. I was wishing Data East to make a sequel or even a FTG out of it...........
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normal jump too low? well, his normal jump height is about KFM's level which I think is appropriate, for I already gave Shou a running high jump. in the Sega Saturn source game, Shou has two levels of jumps, 1st is the one you consider too low in MUGEN, 2nd one is the spinning one I used for Shou's air Shurikens and Shinobi Spin (D,DB,B, x/y/z) in MUGEN. I think I have already ripped all of Shou's jump animations from (SSF Sega Saturn emulator by FessX). If you recall my old Golden Axe The Duel Kain Blade and Golden Axe final boss then you know I used the same SSF emulator to rip most of their sprites. And, by looking at the number of SF4 Juri Han and Omni and SSFIV AE PC Oni "2.5D sprites" I ripped, I guess you don't have to doubt the power of my current PC when it comes to game emulator ripping..........because I usually rip as many frames as I can see on my screen.....
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Since then.........Spiderman's Spider Sense becomes Touhou Sense...........
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I call it "extreme homing fun". Very good job!
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Suigin-san it is nice to see you join MFFA here! Your English it not poor! My mother language is not English too! Thank you for coming over here to keep us updated! I like your ray-fish(?) toy/figure very much! Where did you buy it please?
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YUGO 3D, MITSURUGI 3D, KASUMI 3D, AKIRA YUKI 3D AND more 8/1/13 dragon972
Werewood replied to Lord Batros's topic in [ 2013 ]
Thanks Ryon and Zeter-Zero. Yet I also admire dragon972 as he has the will/guts/skills to rip from so many different next-gen FTGs. Orbinaut (now Mr. I?)'s and my SF4/SSF4 PC rips might look more complete because SF4/SSF4 PC has been widely hacked and there are many high-end SF4/SSF4 PC tools for rippers and hackers. As for the next-gen FTGs being ripped by dragon972, I believe not so many such useful hacking/ripping tools are available so it is much harder than SF4/SSF4 PC. So please do not discourage dragon972.........just my little thought. -
Live action digitized MUGEN characters usually give a different feel! I also just made and released a live action digitized MUGEN character (a Sega ninja). Sorry for my little advertisement :p)
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Finally it happens! Nice find +1!
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Street Fighter 4 Zangief & Sakura Released By Jose Sanchez 8/8/13
Werewood replied to Lord Batros's topic in [ 2013 ]
Cool more MUGEN authors are making SF4 characters using the 2.5D "sprites" like Orbinaut (now Mr. I?) and I do! By the way, the MUGEN stages shown in the videos are just so cool to find access! -
CvTW Hanzo Hattori Edit By Dr. Bob, Beautician released 8/10/13
Werewood replied to Lord Batros's topic in [ 2013 ]
Wow seems like ninja MUGEN characters are hot recently! I also just made and released a Sega ninja (sorry for my little advertisement :p)