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Werewood

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Everything posted by Werewood

  1. Werewood

    Rance

    Hey so you managed to rip stuff from the source game? Congratulations! Mind sharing your ripping tip(s)? By the way, very cool MUGEN WIP! Uesugi wants him in MUGEN!
  2. What a nice and cool addition to your already awesome SkullGirls stages making!
  3. Disney XD to Run Doraemon Anime in U.S. This Summer 2014! The story and the names of characters and gadgets have been partially changed out of consideration for American culture and customs. Doraemon's owner Nobita is now "Noby," the bully Gian is now "Big G," the flying contraption Takecopter is now the "Hopter," and the magical portal "Dokodemo Door" is now the "Anywhere Door." The recent English edition of the manga also has similar names. Unlike the unauthorized versions out there, this English version is first being produced so it can run in America with its strict guidelines on violence, depictions of discrimination, and depictions of sexual content. However, it is possible for this version to run in other English-speaking countries later. Source: http://www.animenewsnetwork.com/news/2014-05-09/disney-xd-to-run-doraemon-anime-in-u.s-this-summer
  4. I put that "Touhou example" just to let people know that if they use Touhou MUGEN way to alpha-counter me then I probably won't accept that because I have no idea about how Touhou MUGEN works. Nothing wrong in all people's reply posts. What are ellipses you mentioned? Some sprites in similar shape in the SFF? I don't remember there are some long ones used in the AIR...........
  5. Or hire some fellow spriters and sound makers to make new KOF materials then make a MUGEN full game.
  6. Oh how could I miss that AssertSpecial timerfreeze flag!? (I put Time = 999 in mugen.cfg in the first place...........) Thank you for your tip! I will put it in in my update........by the way is she lagging too in your MUGEN1.1? [EDIT]: oh the ESP Ra. De. boss bonus game is not playable much when MUGEN timer is set to 99 default, without an AssertSpecial timerfreeze flag.... a quick fix: put these lines of MUGEN code in somewhere in Custom_OMK_Virgarra\Custom_OMK_Garra\Custom_OMK_Garra-2.cns [state -2, AssertSpecial] ;Darkflare's reminder type = AssertSpecial trigger1 = 1 flag = timerfreeze ignorehitpause = 1 persistent = 1 or download the Custom_OMK_Garra-2_fixed_2014-05-26.zip from my OneDrive same folder and replace the current Custom_OMK_Garra-2.cns: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!584
  7. Yo is your animation Action 190/191 having any Loopstart frame? Or the last frame has -1 time?
  8. http://www.duracelleur.com/mugen What a sexy release!!!!!!!!!!!!!!
  9. You draw Kratos sprites yourself? About assistants, I have no comment on choices except that the assistants can be within Kratos' width and height.........about his size.........
  10. Oh when I was adding sprites to the SFF file (using FF3), I remember I clicked on the "crop" option.......was that my FF3 crop function not working? @Bjay: As you are an OMK player, please let me know what I shall do to improve this Virgilia thanks! @Tenryuu: >> all of her attacks took around 1 frame per 2 seconds (Normals in standing, crouching, and air mind you) to come out. My PC MUGEN1.0 also has that "1-2 seconds delay come-out" issue. All because of those Helper state controllers that are used during all her moves for both actual attack and VFXs. Without those big and small Helper VFXs she will be faster, but I hesitated to disable her Helper VFXs........without those VFXs she will look too plain >> Websta's Black Battler doesn't lag as much, so what's the problem here? His B.Battler doesn't use as many Helper state controllers as my Virgilia does. But when his B.Battler is doing the D,DF,F x+y move, it apparently lags for some time because there are quite a few Helper state controllers doing some maths. calculation for angle drawing AT THE SAME TIME, so this is the main reason of lagging -- MUGEN1.0 can't handle many Helper state controllers that happen at the same time, especially some maths. calculation is going on in the Helpers. Then why using that many Helper state controllers? It is because OMK itself is a Helper-heavy game and in order to merely reproduce source game stuff like auto-aiming projectiles and zoom-in/zoom-out rotating colorful VFXs in MUGEN, many Helper state controllers have to be used. Another reason is, my SFF file is usually very big. Like, my Custom_OMK_Virgarra.sff is 93.7MB large. It has 4864 sprites in it (yeah, like what Daniel pointed out, some of the sprites I added are not cropped well, my bad). And B.Battler's Kuroki_1.0.sff is just 22.1MB large and it has only 1494 sprites in it, provided that his sprites are cropped well. I bet you don't want to compare with my Custom_SSFIV_Oni.sff (166MB & 6528 sprites). Even my Custom_SSFIV_Oni.sff is much heavier than my Custom_OMK_Virgarra.sff, my Oni doesn't lag in MUGEN1.0, it is because my Oni has very small amount of Helper state controllers! So, most of the MUGEN1.0 lagging comes from many Helper state controllers at the same time.....ALL ABOUT HELPERS!!!........I might do a light version of Custom_OMK_Virgarra in which most Helper state controllers are to be removed, to see.............. >> Except for the fact that I did a pretty high damaging corner combo by using hcf x, qcf x, hcf x, then repeat hcf x; which is around 60% damage Well, hcf x is not an endless combo, P2 can block/guard/evade/counter/recover after the 2nd hit. By the way, Virgilia is nearly the most broken character in OMK......... >> Why is there a "demo vid" inside Virgilia/Garras' file anyway? Why not upload that to YT or something? It is because for someone who did the download of the character, then use it without the Internet (similar complaint happened to me in the past)............and I stop using YouTube to upload videos since my MUGEN return. Now I use NicoVideo. [EDIT]: please don't use Touhou examples to explain.............Touhou in MUGEN is out of my might and capability............
  11. More Japan craziness: http://www.wtfjapanseriously.com/
  12. I am interested in any boss-type MUGEN characters! So, looking forward to your team-work result!
  13. Wholly Molly I want this MUGEN stage NOW NOW NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  14. Somehow I am somewhat afraid of seeing my MUGEN stuff shown in people's videos................but yeah, you got to post some video hyperlink(s) here like what GarchompMatt said......
  15. Bird and monkey helpers!? I like it! It is like Tam Tam and Cham Cham and Nakoruru all-in-one!
  16. Custom OMK Virgilia Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 2000 Series: Custom OMK Virgilia (edited from Boomer's Battler) by Borewood Custom OMK Virgilia is from Ougon Musou Kyoku (PC) His horse.............and.............her horse.................. *for MUGEN 1.0/1.1 only* To play as Custom OMK Virgilia: Custom_OMK_Virgarra/Custom_OMK_Virgilia.def To play against Custom OMK Garra: Custom_OMK_Virgarra/Custom_OMK_Garra.def (xxx.def - localcoord = 640,480) (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480) The meaning of "Custom OMK Garra": update_notes_2014-07-12: - disabled most visuals-only Helper state controllers in hope of reducing lagging in MUGEN1.0 * the Magic Item Show 「マジックアイテムショー」 ― D,DF,F,D,DF,F,z lvl2 super move still makes MUGEN1.0 lag though..... Please download the Custom_OMK_Virgarra_light_patch_2014-07-12.zip update file from my OneDrive here: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!584 [EDIT]: oh the ESP Ra. De. boss bonus game is not playable much when MUGEN timer is set to 99 default, without an AssertSpecial timerfreeze flag.... a quick fix: put these lines of MUGEN code in somewhere in Custom_OMK_Virgarra\Custom_OMK_Garra\Custom_OMK_Garra-2.cns [state -2, AssertSpecial] ;Darkflare's reminder type = AssertSpecial trigger1 = 1 flag = timerfreeze ignorehitpause = 1 persistent = 1 or download the Custom_OMK_Garra-2_fixed_2014-05-26.zip from my OneDrive same folder and replace the current Custom_OMK_Garra-2.cns: https://onedrive.liv...F02B0BBD12E!584 Video Preview: if you don't have nicovideo account: http://en.niconico.sarashi.com/?sm23639003 if you have nicovideo account: http://www.nicovideo.jp/watch/sm23639003 Download: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!584 Virgilia wants to thank you for your interest in her, by performing a short (just too short...) Miku Miku Dance for your viewing pleasure: * MMD Virgilia YT video credit: Reiimuu
  17. update_notes_2014-05-08: - fixed the control issue after a downed getting-up (advised by Bjay) - added the "shattered glass" effect for Meta declaration and objection - added the compatibility with my Custom OMK Virgilia - fixed some minor things......... * Please go to my SkyDrive for the update download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406 - you may download the whole new update Custom_OMK_Beatrice_2014-05-08.zip
  18. Every time I see a MUGEN'er rage-quit or peace-quit I feel uneasy.............. How many more have to be quitting like this in the near future?
  19. Goku vs Freezer is always the best Strongest vs Strongest DBZ battle.
  20. Your Adult Neptune is fantastic!
  21. If my memory serves, many years ago a SS2 Mizuki has already been made for MUGEN.............forgot the author's name..........should be a Japanese...... In the source game, I once used Jubei to beat the *** out of SS2 Mizuki. I tried using all the rest of the cast but only failed.......
  22. In the past when my PC specs was crappy, I was using winmugen. Now my PC has gotten a big upgrade and I am using MUGEN1.0. For some MUGEN characters/stages/add-ons that look and play good ONLY in MUGEN1.1, then I use MUGEN1.1. Some MUGEN web sites show how to fix winmugen content for use in MUGEN1.0/MUGEN1.1. Of course you might need to know how to make things for MUGEN in order to understand how to do the fixing.........
  23. Werewood

    Kunio

    I believe this one you posted is from SFC/SNES. I know because I once mugenized an arcade Kunio in 2010/2011, which looks and plays very differently. Thanks for your providing by the way.
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