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Werewood

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  1. Custom SD Luffy Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 1500 Series: Custom SD Luffy by Borewood Custom SD Luffy is from "Anime Fighting JAM WING 1.2 Flash fighting game" Dhalsim: "Yoga............Yoga............Yoga..........." SD Luffy: "Yo............I don't need your Yoga!" First thing first: I am not any ONE PIECE fan. Only when I saw a "Anime Fighting JAM WING 1.2 Flash fighting game", I found the SD Luffy interesting to be mugenized so I decided to port him to MUGEN. I have little to no ONE PIECE and Luffy knowledge and experience (cartoons, comic books, games,...etc.). So, if my Custom SD Luffy MUGEN version ruins your ONE PIECE and Luffy, then please forgive me..... FLASHWING - for making the cool Anime Fighting JAM WING 1.2 Flash fighting game official web site: http://afj.flashwing.net/play.htm alt. 3rd-party web site: http://www.qk3000.com/game/4853.html YouTube video demo: ---------------------------------------------------------------------------------------------------------------------------------------------- MUGEN Version update_notes_2014-07-07: - increased damages of Gomu Gomu no Hanabi (advised by Alex S. aka G.o.D. and Tenryuu) - adjusted the AfterImage of Gomu Gomu no Hanabi (advised by Alex S. aka G.o.D.) - made the evade rolls throw-able by P2 (advised by Alex S. aka G.o.D.) - added the missing landing sound for Gomu Gomu no Fusen Please re-download Custom_SD_Luffy_update_2014-07-07.zip from my OneDrive here: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!598 Okay I finally needed to go to YouTube to watch some short One Piece clips.....now it is the update: update_notes_2014-06-17: - fixed most Luffy's voices (hopefully) - fixed Gomu Gomu no Fusen hit sparks when P2 is on ground - fixed the wall bounce explod effect sprite priority for P2 - fixed the color loss of Gomu Gomu no Storm cinema - moved the Gomu Gomu no Storm cinema hit sparks to non-cinema hits - added some Zoro voices to Zoro's Triple Slashes - made the background color black for Zoro's Triple Slashes cinema - added the TVC glass shatter effect to the end of Zoro's Triple Slashes - added one more super move - Gomu Gomu no Hanabi - did a small A.I. tweak - added Tenryuu, Kanbei, Sakuya, Xasor, rkMugen to the Credit_and_Thank_You.txt Please re-download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E -> MUGEN Characters 1500 Series -> Custom_SD_Luffy -> Custom_SD_Luffy_update_2014-06-17.zip Thank you all! Video Preview (updated version): if you don't have nicovideo account: http://en.niconico.sarashi.com/?sm23797363 if you have nicovideo account: http://www.nicovideo.jp/watch/sm23797363 Video Preview (previous version): if you don't have nicovideo account: http://en.niconico.sarashi.com/?sm23767200 if you have nicovideo account: http://www.nicovideo.jp/watch/sm23767200 Download from my OneDrive: https://skydrive.live.com/?cid=7DB65F02B0BBD12E -> MUGEN Characters 1500 Series -> Custom_SD_Luffy -> Custom_SD_Luffy_2014-06-13.zip ---------------------------------------------------------------------------------------------------------------------------------------------- I ripped everything about FLASHWING SD Luffy from the Flash SWF file, and used the materials to make a MUGEN version, called "Custom SD Luffy". My MUGEN version is different than the Flash source game version: - I added one (1) more punch button and one (1) more kick button (x/y/a/b) - I changed the ways of evade rolls and counters (z/a) - I added a taunt (Enter/Carriage Return key) - I removed the general assist feature Move List: light punch x hard punch y light kick a hard kick b evade z or x+a counter c or y+b general: - run forward F, F - hop backward B, B - super jump D, U and jump during running forward - throw close to P2, hold forward and press y tool: - Gomu Gomu no Bazooka hold forward and press y - Gomu Gomu no Muchi hold forward and press b - long slide kick do a crouching hard kick when running forward - pursuit when P2 is lying down on ground, run forward and do a long slide kick - absolute cross-up all aerial normal moves have face-to-P2 absolute cross-up capability - advanced evade (with a cost of power = 500/3000) when blocking/guarding P2's attacks, press z or x+a (can hold forward or backward) - advanced counter (with a cost of power = 500/3000) when blocking/guarding P2's attacks, c or y+b special moves: - Gomu Gomu no Gatling D, DF, F, x/y - Gomu Gomu no Pistol D, DB, B, x/y - Gomu Gomu no Baku Baku D, DF, F, a/b (can also be done in air) P2 must block/guard high since it is an overhead attack - Gomu Gomu no Fusen D, DB, B, a/b ** Flash Hard Follow-Ups (with a cost of power = 100/3000): - a hard special move cancelled to itself or another special moves a) during hard Gomu Gomu no Gatling, when P2 is blocking/guarding or getting hit, do any versions of Gomu Gomu no Pistol or Gomu Gomu no Baku Baku or Gomu Gomu no Fusen b) right after the start of hard Gomu Gomu no Pistol, hold button y to make SD Luffy charge up, release the button y any time to let him unleash a deluxe $6000000 version: longer, faster, stronger P2 may not be able to block/guard the fully charged deluxe $6000000 version c) during hard Gomu Gomu no Baku Baku, hold backward once to make SD Luffy change direction you may not change his direction once he has contact with P2 d) during hard Gomu Gomu no Fusen, hold button y to make SD Luffy float in the air, you may move him to the up/down/left/right direction slowly when the floating SD Luffy has contact with P2, he immediately drops to the ground super moves: - Gomu Gomu no Head & Butt D, DF, F, D, DF, F, x/y (with a cost of power = 1000/3000) - Zoro's Triple Slashes D, DB, B, D, DB, B, x/y (with a cost of power = 1500/3000) - Gomu Gomu no Storm D, DB, B, D, DB, B, a/b (with a cost of power = 2500/3000) chain combos: - on ground and in air, you may chain most standing light normal attacks into hard normal attacks specials cancellables: - on ground and in air, you may cancel most normal moves into special attacks supers cancellables - on ground only, you may cancel Gomu Gomu no Gatling and Gomu Gomu no Pistol into super attacks ** This is my first time mugenizing a character from a Flash fighting game. Since the Flash source game "Anime Fighting JAM WING 1.2 Flash fighting game" has limited materials, my MUGEN version is also limited (i.e. limited sprites variety = limited moves and features variety)
  2. I don't have your Dot beta........
  3. I remember the MUGEN author's name of the outdated one! That is Fujy! And, thank you for your prompt update!
  4. I believe making the kissing hug longer time will not change the P2's breaking out issue. Of course longer time can let people see more clearly about the move. Most likely P2 has some MUGEN code that can let it get out of Dot's custom get-hit state like the being-kissed-hug one (i.e. those Guilty Gear [burst] thingy, or some super armor/counter Helper). Just make sure during Dot's kissing hug there is no single game tick that may let P2 not bind to Dot. Correct me if I was wrong.......
  5. Nice Transformer MUGEN WIP that you are doing! You like many robots in MUGEN?
  6. Oh that is Orochi Ash.......sorry I made a mistake......please ignore my previous post........
  7. tora's version and an outdated one are the only known available until now! Now your version makes a cool new addition! Good job!
  8. Good to see you share your cool web site with us! Just read your sprite-comics, quite interesting! The last one, with Wily and Light, sorry I don't quite get it. This is probably just me.
  9. Nice MUGEN stage WIP that you are doing! That Ash.........shall his flame be green?
  10. >> AP - Convention Hall. I am loving it very much!!!!!!!!!!
  11. Continue with my * if you don't know about Akira or have forgotten Akira, then this picture might help remind you or refresh your memory: A poster has gotten a cosplay too: Shotaro Kaneda: Tetsuo Shima: Shotaro Kaneda and Tetsuo Shima: In groups & misc.:
  12. Let me continue this MFFA Mosaic Project........ The original picture I used:
  13. >> -First : ARE you using original style to make original character? In my MUGEN dictionary, "original style" is all about original sprites/sounds/moves and designs that cannot be found in any published video games except in the product by the very MUGEN creator(s). For example, Andrés Borghi's "The Black Heart" MUGEN content, in my opinion, is considered "original style". Anything else, making used of existing published materials (KOF, SF, Mario, Kirby, Robocop, Batman, Hello Kitty,...etc.), is not original. My MUGEN authoring style is, since I don't know how to make original materials, just, "trying to mugenize not-yet-mugenized MUGEN stuff, and adding some peculiar custom stuff to it, while failing to stay source-game accuracy because of lack of knowledge and skill". >> -Second : ARE you mixing something? I admit I am (was) quite ambitious about mixture in MUGEN authoring. Simply out, "many MUGEN ideas in one, bad MUGEN execution" in most of my MUGEN mixing. >> -Third: ARE you editing something in that style? Indeed, all of my MUGEN stuff, old and new and next, are MUGEN edits, by using other MUGEN creators'/authors' works. Just full of "sprite-swap" and "copy&paste" in my MUGEN stuff. >> -Fourth: Your AI During 2010-2011, my MUGEN characters' A.I. supports both winmugen and MUGEN1.0. From 2014, I only do MUGEN1.0 A.I. since I have given up winmugen totally as of now. And, I really don't know how to code MUGEN A.I. All I do is making my MUGEN characters react to P2's actions, in both absolute and random manners. The result is some highly predictable MUGEN A.I. Some of my MUGEN A.I. is quite cheap too...... Furthermore, I think all MUGEN bosses MUST HAVE A.I. A MUGEN boss without A.I. is just like, a cheeseburger without cheese.........."being a boss, being cheesy". >> -Fifth: which programing are you using? winmugen or mugen 1.0? During 2010-2011, both winmugen and MUGEN1.0 were supported; from 2014, only MUGEN1.0 is being supported. Before the great Fighter Factory, I used M.C.M. [EDIT]:I actually prefer mugenized retro stuff over mugenized modern/next-gen stuff.
  14. I got a hard-on too! In a teary manner: / OmegaPsycho is always one of my MUGEN heroes!
  15. This MUGEN stage really gives me an ESP Ra. De. end level feel! I am going to give it this BGM: All because of this:
  16. When your hobby overrides your ?_? ?_? can be anything but your hobby :p Found two (2) extreme cases: A male case --------------- A NYC-based marketing guy Chris Kooluris, who loves video games so much that he used all his might to decorate his bedroom to make it have an arcade feel: more photos: His Fiancee couldn't stand Chris any longer and she returned her engagement ring to Chris. Chris himself admitted that, "If you come home every night and want to talk to your girlfriend about arcade or pinball machines, that relationship is going to end really fast." And now he "ended up always thinking about her." A female case ------------------ An English gal Natacha Goldsworth, who loves Hello Kitty so much that she used all her might to decorate her bedroom to make it have a Hello Kitty Land feel: more photos: She claims that she "can’t land a fella." Like, in the past, her boyfriend tried to ask her to give up Hello Kitty, but she ended up giving up him instead. A true "Hello, Kitty... goodbye, men!" story. -------------------------------------------------------------------------------------------------------------------------------------------------- So, can we call Chris Kooluris and Natacha Goldsworth some "extreme romantic hobbyists"? Romantic or not, one thing is very sure; both of them are rich persons $$$$! Now I want to decorate my bed to make it a "MUGEN Land" (I don't have a bedroom...........actually my roommate and I share the same bedroom........).
  17. FIRST CHOCOLATE QUADCOPTER - delicious!!!
  18. Every time I see a new 8-bit FC/NES MUGEN release I feel so touched..... / ........since someone still remembers the greatest 8-bit FC/NES stuff and is willing to convert some of it to MUGEN. I don't care about the MUGEN author and his/her/its MUGEN authoring skill and MUGEN reputation. Just one (1) issue I found in this Takahashi Genjin MUGEN version: In its takahashi_genjin.air: [begin Action 5040] Clsn2: 1 Clsn2[0] = -13, -101, 21, -49 41, 1, 0, 0, 3 Clsn2: 1 Clsn2[0] = -23, -91, 23, -60 42, 1, 0, 0, 3 Clsn2: 1 Clsn2[0] = -17, -96, 19, -39 42, 2, 0, 16, 3 Clsn2: 1 Clsn2[0] = -40, -96, 18, -59 42, 3, 0, 16, 3 Clsn2: 1 Clsn2[0] = -9, -107, 21, -59 42, 4, 0, 0, 4 ** those 42, 1-4 sprites don't exist in its takahashi_genjin.sff.........resulting in the Air Recover animation being invisible... ** ** changing those numbers all to 41, 0, may fix the issue ** ------------------------------------------------------------------------------------------------------------------------------------------------------------ Off-topic: Takahashi Meijin no Boukenjima........I prefer Hudson's version over Sega's version (Wonder Boy). ** The fat boy in the photo was a Hudson Soft staff. He was also responsible for the Star Soldier game series ** Let me share a bit of my FC Takahashi Meijin no Boukenjima experience. In my local arcade, an arcade machine was hacked to be able to run a 8-bit FC Takahashi Meijin no Boukenjima. Since I was training myself hard enough at home with my own FC Takahashi Meijin no Boukenjima, I could reach almost the last level boss (8-4) in the arcade WITH ONE (1) COIN, too bad I lost all lives at level (8-3), and I remember there was a crowd behind me seeing my FC Takahashi Meijin no Boukenjim skill!
  19. Kuro Alpha released by yameteoke 2014-06-08: Let's break that statue head! ----------------------------------------------------------------------------------------------------- This Kuro is said to be a character in the Danganronpa game series..........(?) Get this Kuro from yameteoke's OneDrive: https://onedrive.live.com/?cid=6790DB2E770694CB
  20. Still seeing people playing this old & rare FTG, probably thanks to its new (well, not so new now) online capability: * YT video Published on Jun 1, 2014, should be quite updated *
  21. I think a MUGEN state controller is missing in this normal Ryu's States\NormalRyu.st file: Near the bottom of the NormalRyu.st file: [state 5900, modevar] type = varset trigger1 = 1 var(1) = 1 [state 5900, End] type = changestate trigger1 = !time value = ifelse(roundno = 1, 190, 0) Try to add the missing VarSet MUGEN state controller for the MUGEN variable #38 var(38): [state 5900, modevar] type = varset trigger1 = 1 var(1) = 1 [state 5900, dizzy threshold] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; added this state back to here! type = varset trigger1 = !time var(38) = IfElse(var(1)=3,150,IfElse(var(1)=2,100,120)) [state 5900, End] type = changestate trigger1 = !time value = ifelse(roundno = 1, 190, 0) After adding this missing VarSet MUGEN state controller back to this normal Ryu's States\NormalRyu.st file, he becomes "normal" and that repeating dizzy state Helper noise shall be gone.
  22. >> (My first news posting here, so let me know if I did it right) :D You have the MUGEN product name, producer's name, product photo, product release date, product YT video, product information/download hyperlink,..........I think you are doing it right enough. >> I collect dragons Do you have my old "The King Has No Name"? (embarrassedly asking...):
  23. Found at http://mike.mugen.free.fr/?page_id=139 with some other Power Instinct 3 MUGEN stages too....
  24. Uploaded to mediafire.com: http://www.mediafire.com/download/jbqh0icjk6y32gk/khriz-KOFM.rar http://www.mediafire.com/download/9boevrc1b6c3ux6/Shiki-KOFM.rar http://www.mediafire.com/download/dqcqng15c58cy2e/Kyo-KOFM.rar http://www.mediafire.com/download/4g4vt3i8cs1rj4z/Kaede-KOFM.rar http://www.mediafire.com/download/6dfxnstrrb6g8ed/Iori-Orochi.rar http://www.mediafire.com/download/ib6c8bo6tdty70d/Kyo-96.rar http://www.mediafire.com/download/f6mp21t7vwks2h5/Iori-97.rar http://www.mediafire.com/download/7mlg9rnsavmwpwb/Iori-96.rar http://www.mediafire.com/download/6ysq1mtkrz02j67/Iori-98.rar But........Kyo-98.rar at 2shared.com returned download error.......so I couldn't download and upload that.......
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