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LGM2006

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  1. Upvote
    LGM2006 reacted to LATER HERO in Post Ur Roster Picture & Roster Mugen Videos   
    Oh I see... It's OK I understand you. I admire your dedication to filling out that character roster. I've been too lazy to continue working on my character rosters to make them more complete and better. I should get back to working on them soon. 😅
  2. Thank You
    LGM2006 reacted to LATER HERO in Post Ur Roster Picture & Roster Mugen Videos   
    Hey, great job there! I was thinking on playing online your MUGEN with you. Yes MUGEN, not IKEMEN, MUGEN. If you could share your screen to me with software like the well known Parsec. I never have played MUGEN online and I don't know if that may become crappy like desync issues but I would like to try it just for fun.
     
    Or if you don't like my idea how about I can watch you playing MUGEN on Discord? Discord has the feature of sharing the screen but unlike Parsec it is just to watch. I'd like to watch you playing MUGEN or, if you want  I play instead and you watch me. What you think about it? 
  3. Upvote
    LGM2006 reacted to Basara-kun in Geki--I mean, Ninja from Street Master has been released!!   
    Yeah, I still make more stuff than just ClayFighter, so here it is a new fighter from Street Master, now with the fourth of the 6 chars of the game, Ninja. Since he has not much moves, I based on Falchion22's rendition of SFI Geki to make something like that and I think I got something simplier and fun, so here you go, another one for the collection, I hope to start with Gen and Bison (the boxer) to get you the 6 chars from this bootleg game 😉
     
    And here're the screenshots:
     
    One step closer to my next fullgame... and stay tuned, there's another release you should see in the forum
     
    Ah ha ha ha ha ha!
    Chars -> Classics -> Street Master Series
  4. Thank You
    LGM2006 reacted to PlasmoidThunder in Does anyone know how to get these characters to work without getting an error?   
    It's valid, but I doubt it's correct. 01 is the same as 1. 01 = p2life = 1 && movecontact will return either 0 or 1.
     
    In short, the value can only be interpreted as the following:
    1 = 0 && 0 (returns 0) 1 = 1 && 0 (returns 0) 1 = 0 && !0 (returns 0) 1 = 1 && !0 (returns 1)
  5. Upvote
    LGM2006 reacted to Basara-kun in HoboCop Beta 1 has been released!!   
    You know the story: It started as an April's Fool joke, but later became serious when a copy of ClayFighter Extreme prototype was leaked to the internet and then their sprites were ripped. And then, for you and for me... it became personal.
    It was originally planned to be one of the secret chars of Infinite Clayfare, but then... it was cancelled. So, in January I finally revealed the plans for him, and my desire of finish him anyway for MUGEN. After various months of work, here's a Beta of HoboCop, 100% playable with all FX and some finished stuff, made especially for this date.
     
    Here's the list of features has this scrapped character:
    Used the ripped sprites from ClayFighter Extreme prototype All his 3 moves are here, recreated with actual sprites New moves: classic CF ones (Launcher and Overhead Attack), Hoppercut (special) and Dead Weight (command move) No supers, throws or any of the Combo System (except Combo Breaker y Combo Opener) New voice: LA Homer Simpson (by Humberto Velez) made with AI Compatible with all Claytalities (cutted in half, squish and squeeze) and with the Pre-Claytality pose 2 Claytalities 2 intros, 1 taunt and 2 wins 12 palettes, 2 from Extreme and 10 originals Made under WinMugen, but also can be playable on 1.0+ (I debt you the "hobocop-m1.def", sorry)  
    And now, the screenshots:
     
     
    This is my final gift for 2024, I hope you like it... and I hope to finish him for 2025 along with all the other ClayFighters I want to do to get a better image of this game series on MUGEN, no matter if Interplay doesn't like the idea of revive the franchise as I do...
     
    Come quietly, or there will be trouble
    Chars -> ClayFighter
     
  6. Upvote
    LGM2006 reacted to Basara-kun in CF: Infinite Clayfare - Beta 3 released!! (as a patch)   
    As a fullgame, probably Infinite Clayfare had died because of Interplay and its C&D, but there's not a part where I'm forbidden of still make ClayFighter content for MUGEN. Saying that, I'm continuing making stuff for MUGEN like chars, stages and even updating my screenpack based on this... So, why shouldn't continue working on this without releasing it as a fullgame??
     
    Thinking about this, I decided to make a last gift for all of you on this 2024 that will end in a couple of hours with a patch for my released fullgame to update it into a Beta 3. Here's what this pack contents:
    Added the screenpack update I released before (in MFG only, sorry) 5 new characters, 4 already released (Dr. Kiln, T-Hoppy, ClayFighter Ryu (now as a new guest character), HoboCop and a secret char in alpha state inside Sarge's update was added as well 2 new stages, 1 of them with music  
    How to use this?? Simple:
    -Get the game (in my site via Wayback Machine or in the Archive.org download) and install it in your PC
    -Download this patch, then unzip it and replace the content on the fullgame's folder
    -Profit!!
     
    If there's a way to revive my game is with this way, I hope this works. Happy New Year to all!!
     
    Ooohhh, that's gonna leave a mark!!
    Add-Ons -> Patches
     
    Download IC Beta 2 here (thanks SLB055 for hosting it):
    https://archive.org/details/clayfighter_infinite_clayfare
  7. Upvote
    LGM2006 reacted to CoolAnimeHustler in [STAGE] Countryside Boxing Gym by CoolAnimeHustler (MERRY CHRISTMAS, YO, YO, YOOO!!!)   
    ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 329th Stage That I Created Into The Mugen World! Today I Wanted To Make Another Outdoor Themed Stage For All Of You Awesome MUGEN Fans On This Wonderful Day of Christmas! I Noticed That I've Made A Lot Of Boxing Ring/Gym Stages In The City But Rarely In The Countryside So... I Decided To Make A Change This Holiday Season And Create A Boxing Gym In A Rural Area! This Gym Might Not Have The Latest Equipment Or A Good Looking Facility But... Your Fighters Will Develop Some True Determination, Strength, And Grit When Training/Fighting In The Countryside! The Ring Is Wide And The Fights Can Be Some Of The Best Fights Ever Seen! Only In The Countryside, Youknowwhatimsayin!? LOL! This Stage Can Also Be A Really Great Plot Scenario For MUGEN Fighters That Are Traveling Or Living In Rural Areas Determined To Make An Appearance In An Upcoming Fighting Tournament! What Will They Learn? What Type Of Power Will They Obtain? Will They Finally Discover The True Meaning Of Being A MUGEN Fighter? The Rest is Up To You Peeps To Get Your Fighters Ready To Find Out What Happens Next! Good Luck And Take Care Now, Ya' Hear! LOL! (o^.^)-b I Made This Stage A Normal Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! I Was Inspired Making This MUGEN Stage After Watching Boxing Documentaries Of Old Boxers Such As Sugar Ray Robinson And Rocky Marciano! The Workout Routines Those Boxers Practiced Everyday, It's No Wonder Why They Became The Champion Back In Their Heydays! I Hope That Your MUGEN Fighters Become Champions In Your MUGEN Game And That All Of You Awesome MUGEN Fans Become Champions In Your Own Lives! Keep Being Awesome, Have Fun, Go For Your Goals, And Have A Merry Christmas Everyone! ⊂(▀¯▀⊂) Enjoy Another Outdoor Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु”.

    https://coolanimehustler.blogspot.com/
  8. Upvote
    LGM2006 reacted to GreatFunk in 3 characters... if ya don't mind   
    MK2 Human Inferno: https://www.mediafire.com/file/hnwk1mhvcfz9p9l/inferno.zip/file
    RainbowMO: https://www.mediafire.com/file/8xcc7q0c19wd8j4/RainbowMO.rar/file
    Jedi Ryan: https://www.mediafire.com/file/h57tydi1vhyvxtt/JRDM.rar/file
  9. Upvote
    LGM2006 reacted to Meldo in Street Fighter: The Definitive Collection   
    about Blaze-Beat's Chun-Li, the author took J.Lee's Chun-Li and changed the authorname.
  10. Upvote
    LGM2006 reacted to HappyDappy666 in Worst Mugen Character(s)   
    Actarus' Peter Griffin and Bender Rodriguez
    AxKing's characters (including Mario, Donkey Kong, Pac-Man, etc.)
    Warioman's characters (including Caillou, Elmo, Piglet, Fido Dido; not the WlanmaniaX's edit, Woody, etc.)
    webkinzspongebob's characters (including Dora, Sandy Cheeks, etc.)
    Jay_High19's characters (including Barney the Dinosaur, Kool-Aid Man, Burger King, etc.)
    WlanmaniaX's Darkwing Duck
    WlanmaniaX's Luke Skywalker
    Jedipolice's Arthur Read
    Mugenfan's Arthur Read
    Rapthemonkey9's Arthur Read
    AngryNoahs' characters/TheNoahGuy1's/KrakenOfTheSea's characters
    Ivan Luiz's characters
  11. Upvote
    LGM2006 reacted to SkylarAngelCloudz in Worst Mugen Character(s)   
    Zachary's Creations(Ickis,Croc,El Tigre,Pajama Sam,Freddi Fish,ect.)
    Ivan Luiz's Creations
    MamaLuigi339's Creations
    AxKing's Creations
    Alerkina4's Creations
    WlanmaniaX's Harry Potter
    Zobbes's Mr. Krabs
    Warioman's Squidward
    Ickis(Bugs Bunny Recolored,i dislike this milky badly-made version of him,it's recolor of bugs bunny)
    Flapjackfan2010's Creations
    PPGGamer's Creations
  12. Upvote
    LGM2006 reacted to Kem2010Slayer in Worst Mugen Character(s)   
    You ni's Creations
    Kuromaru
    Minotaur
    Aqua Slime
    Jenny Belle
    Bia Prowell
    All Vore Edits on MugenArchive section
  13. Wow
    LGM2006 reacted to Charmugen in Gambit by Caretaker, aka Ace of Spadez + Razox   
    @LGM2006, @N_N Found it! Gambit by Razox https://web.archive.org/web/20070324134759/http://marioalfonzo.tripod.com/sitebuildercontent/sitebuilderfiles/gambit.zip (site still up!)
     
    Very old and unfinished char. Will require additional editing to make him work for Winmugen and above.
  14. Upvote
    LGM2006 got a reaction from CoolAnimeHustler in M.U.G.E.N 1.0: All Characters Brawl for Life   
    Hello everyone. Today, I will be showing off one of my two old MUGEN 1.0 compilations. These were made quite a while ago, but I've never shared them to the public at the time. I thought it would be a great idea to show both of these compilations with anyone who's interested in playing them.
     
    This one right here is my first and older character roster, from July 2023 (last year). It took me about a total of 21 days to add all of these characters and stages to my game. Honestly, I thought it looked pretty neat at first, and it still does now. It's got a lot of interesting features to begin with.
     
    I've decided to make a recreation of both of my compilations to let you guys have fun playing with them. Note that most of their files were modified to their original dates, which are the times where I started working on these compilations, although with extra adjustments and renewals.
     
    Here are a few pictures showing my first MUGEN 1.0 compilation in action:







     
    Here is the download link to the compilation above:
    https://mega.nz/file/9TMVSbST#A_EO54dqQEOxNJuCBDUewVWMME6h9LmD0L6FLaFCFzs
    Note: This compilation may take a while to load/extract, so please bear with me. You guys can do something fun while you're waiting for it to load, like listening to music or watching your favorite TV show. When the compilation is done loading, make sure you click the Readme for more details.
     
    Credit to all of the creators who made their respective characters and stages in this compilation. Especially Elecbyte themselves, for making Kung Fu Man and the actual MUGEN engine.
     
    I'll be sure to show you guys what my other compilation looks like the next day.
     
    So I hope you guys enjoy my first MUGEN compilation and have a good night! Thank you. 😎
  15. Thank You
    LGM2006 got a reaction from LATER HERO in Post Ur Roster Picture & Roster Mugen Videos   
    I wasn't too sure if I was on the right track yet, but this might be what you're talking about:
    https://www.mediafire.com/file/ztgkspw1i91iz14/mugen100_charselectfiles.zip/file
     
    As what you mentioned, I can share just those two files to you, right? If it is, I'll let you have a look at it. BTW, these appear to be from a backup of my old roster from the past 7 months, as if I have already updated my actual one not too long ago. I'll be sure to post it here as soon as I have time.
  16. Upvote
    LGM2006 reacted to LATER HERO in Post Ur Roster Picture & Roster Mugen Videos   
    Oh, my bad! I didn't want to put you on a trouble. Since you mentioned you use the standard MUGEN 1.0 screenpack like me, to share the files "system.def" and "select.def" of your edited motif would be sufficient. Sorry for be so lazy myself. 
  17. Upvote
    LGM2006 reacted to LATER HERO in Post Ur Roster Picture & Roster Mugen Videos   
    You know what, I'd like to use your select screen. Can you share with me your motif files?
  18. Upvote
    LGM2006 reacted to Basara-kun in Street Fighter: The Definitive Collection   
    This is the great game series made by Capcom, the one that gives him the great name they have in videogame industry and the pioneers of the fighting game genre. Similar to the KOF Collection, we decided to make just one collection to all games that have separated collections until now, so now this is the place you'll need to get Ryu & co. for your MUGEN. As always, any help is welcome 😉
    Red is offline, Blue is edited, Green is different gameplay, Yellow is WIP, * needs an image and Purple is unfinished character, open source or for collection purposes only.
    See also: SF Edited - Final Fight - Rival Schools - Capcom vs. SNK - Fido's SFMX
     
     

     
     

     
     

     
     

     
     
     
     
     

     
     

     
     

     
     
    Other 3D Games
     
  19. Upvote
    LGM2006 reacted to Basara-kun in Street Fighter: The Edited Collection   
    Being the huge amount of chars edited from this series, this one deserves its own collection, and here it is. The Main Collection was made only with the characters from the series, so now the edited ones will be here. I hope you like it, and as always, any help is welcome 😉
    Red is offline, Blue is edited, Green is different gameplay, Yellow is WIP, * needs an image and Purple is unfinished character, open source or for collection purposes only.
    NOTE: Only SF-related characters allowed for SFA and SFIII, other adaptations to their respective sections (like from comics or other VG series)
    See also: SF Collection - Ryu Edits - OC Shotoclones - Recreated Shotoclones - CvS: The Style Change
     
     

     
     

     
     

     
     

     
     
     
     
    Other Edits
     
  20. Upvote
    LGM2006 reacted to PlasmoidThunder in The problem with Reiko Hikari   
    Don't knock out the state itself or the character will get stuck going into an invalid state; instead remove this:
    [State 5900: ?????] type = ChangeState trigger1 = var(55) = 9001 value = 9901 This will resolve the ChangeState loop at least, but all the other anti-cheap code would ideally need to be tossed so she always functions normally.
  21. Upvote
    LGM2006 reacted to PlasmoidThunder in The problem with Reiko Hikari   
    As in, removed. Easiest, least destructive way of doing it is to change the two VarSets at the top of what you posted to type = Null like the one below it. This disables the anti-cheap stuff, though it'll still be there in case you want to re-enable it in the future.
  22. Upvote
    LGM2006 reacted to PlasmoidThunder in The problem with Reiko Hikari   
    Infinite ChangeState loops are an incredibly easy way to crash MUGEN deliberately, as all you need is a state containing a ChangeState sctrl that sends the character to the same state, as shown above.
     
    Just find the code that initially sends her to state 9001 and disable it.
  23. Like
    LGM2006 got a reaction from Gaulbetti in Grossfukka Axel by MugenMage   
    My second character topic that I have posted. It's about an old and obscure digitized character that was made in 2001-02. This is Grossfukka Axel, made by MugenMage. Haven't seen someone hosting this guy anywhere on this site yet.

    Preview:

    Download:
    https://www.mediafire.com/file/zgwx99dssiizh6t/Axel0.rar/file
     
    Note(s):
    Nothing much is known about this character, except that it was made by the same person who also made Wan-Fu from Samurai Shodown 2 and Haggar from Saturday Night Slam Masters. Never heard of it, until that I found it in an old MUGEN compilation that's been sitting aroung in my PC for quite a while, as well as PZT's "The Unleaded Archives" character pack. Judging by the name, I can't tell if this was made for intentional purposes or not. I know it's one of the first digitized characters to be made for the game engine though.
  24. Upvote
    LGM2006 reacted to Basara-kun in Chun-li from Street Fi--Master has beeen released!!   
    What?? Do you expected the one from Street Fighter series?? Hahahahahaha!!
    Oh yes, another character from that 90s SFI bootleg for MSX and an unexpected character for a copycat of the first game. Expect a simplistic gameplay as Ken and Joe but fun anyway XD also confirming I'll make the other 3 (Gen, Ninja/Geki and Mike/Balrog) and even a fullgame based on them... mostly to finally say I can make a complete fullgame without getting it on Development Hell (AGP) of being C&D's (CF:IC), hahahahaha
     
    SCREENSHOTS:
     
    I hope you like this mini release, this was made in part to reignite me to make my other projects apart of ClayFighter ones, including some WIPs I must finish as well some updates I must make, wish me luck about that 😉
     
    I'm the strongest woman in the world!
    Chars -> Classics ->Street Master Series
  25. Upvote
    LGM2006 reacted to N_N in Young Joseph   
    Hi everyone this is my take on young joseph from jojos bizarre adventure. he has custom things.

    find him h here
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