LGM2006
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Everything posted by LGM2006
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So I have these characters that I was thinking about putting onto my game, but noticed that there are some syntax errors from them that still confuse me to this day, and therefore I think I would most likely want to ask some of you for help with what the actual problems are: Chloe's Evil Ryu SvC and Sissy, and another one that I can recall here is a particular version of Powered Ciel from Melty Blood (not sure which author made her atm, though honestly, she seemed to look promising at first). I've been planning to add these characters for my next update of my character roster, and I'm currently using Fighter Factory 3 to fix their errors. About Evil Ryu, well, when I was reviewing him for a bit, I can confirm that almost all of the syntax issues that I found in his coding are quite easy to fix, except for the one that's located in [State 2, Taunt], which is taken from his .cns file (yes, that's the actual error FF3 pointed out, accordingly): When looking at this weird issue right here, I think that seeing the word "statetime" in a character's .cns file is not very common, well, at least from my perspective, since I've been seeing it in many chars' .cmd files. This same issue also applies to the author's Violent Ken, considering that they share almost the same exact coding. He also appears to have "layerno" in almost all of his other coding, and that piece of coding is mostly used for stages, not for characters like him. Would I need to adjust those issues a bit by renaming "layerno" to "sprpriority"? Because I know that the latter part is technically used for chars in general. And would I also have to change "statetime" to "time" in the first issue I spotted too, or is it the other way around? What do you think? As for Sissy, I noticed that according to Electrocaid's Perfect Select, it said that she was "updated" to 1.0 by Dark Saviour, so I'm pretty sure that means that she won't be able to boot upon the first time putting her into the game. Perhaps there's an invalid state mentioned everywhere in her .cns files, considering that some of the lines say "StateType = M". I didn't test her out yet, but I'm guessing that might be the case. I assume that those culprits that I mentioned are most likely fixable, but now there's one piece of coding that still left me stumped: As you can see above, the word "time" was next to the ampl part for some weird reason. Does it look odd or is it basically common anywhere else? I honestly haven't figured this issue out yet. And now for Ciel, I know this version of her is supposed to be for WinMUGEN, although most of her coding appears to look fine to me. Well, she pretty much shares the same problem as Evil Ryu, but now in this specific part below: This might also sound like a confusing question, but would it be better for me to rename those words underlined/highlighted in red to "time", "var" like the previous state, or neither? Apologies if I wasn't too skilled at coding a character correctly, even though I haven't made one yet, but still. As always, any help will be appreciated. Edit: Sorry that I got carried away with this topic, but it was TENE/DOBUROKU who made that Ciel I mentioned above.
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Can't we just all agree that KingStar's Max Payne is nothing more than a cheap carbon copy of Juan Carlos' Duke Nukem? Because of the fact that both of them have the same exact moves, though Max doesn't have many of his phrases being stolen, just a few, not even that the creator was willing to give him his own voice clips. Granted, Duke might have been flawed for the most part, but attempting to revisit him as soon as time flies by, I personally think he's somewhat enjoyable (well, at least in a cheesy sort of way).
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I haven't tested out the character yet, but if the author really did edit her with almost no changes at all, then I think it would've been better if I can just leave her out, so I would like to apologize for that.
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Don't know if this is going to count for this collection, but I managed to propose my edit of Orochi Sakura here: https://www.mediafire.com/file/ln8afm7w0hdadx0/Orochi_Sakura.7z/file Basically this edit has most of the palette issues from the character being removed entirely because some of the sprites have blue patches around them. So that means I just restored the first two palettes that were done by the original author. Also corrected some syntax errors that Fighter Factory 3 pointed out, even if some of the pieces of her original coding still makes her work, as well as being able to give her 8 more palettes.
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Here are some missing SFIII chars that I would like to add in this collection: Alex by Felicity: https://www.mediafire.com/file/v0plfru955ybt10/Alex_A.zip/file Akuma/Gouki by CyberAkumaTV: https://www.mediafire.com/file/98yydadkd9gtsmj/akuma_sf3_1_0_v11_7.rar/file Chun-Li by Blaze-Beat: https://www.mediafire.com/file/m749egcbo8krybx/Chun_Li-BZ.zip/file Ibuki (Custom) by Farengeit: https://www.mediafire.com/file/a575p2adknuw8sw/Ibuki.zip/file Oro by TheIgniter: https://www.mediafire.com/file/lw18okwl33nom5k/Oro_TheIgniter_.rar/file Urien by CyberAkumaTV: https://www.mediafire.com/file/3b2sdhshyy2hrk9/Urien_SF3_1_0_V10_5.rar/file And here's one missing SFA character as well: Ken Masters by Majik: https://www.mediafire.com/file/3se8n8k8tua55v9/Ken_%5BMajik%5D.zip/file I wasn't really aware of the character's existence until that I was going through PZT's char pack, and it seems that I just found it from there.
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Post Ur Roster Picture & Roster Mugen Videos
LGM2006 replied to Yuyustars's topic in [ VIDEO SHARING ]
I managed to give my own character roster a whole new makeover. This roster has been updated during my past summer vacation (6/30/2024). Some more extra goodies have also been added, in which they were not in anyone else's roster before. As to be expected, this is an overall improvement over my two other rosters that I showcased here, as if there are way more characters and stages to choose from, making it more of an ambitious project than anyone would expect it to be. A link to it will be available to download soon, at least by the end of this year. Oh, and BTW, here's a small preview for how long it took me to design my whole new roster and make more of these character slots, if anyone else is interested: https://www.mediafire.com/file/ohm6rg7gjg8bwee/supermugen100_charselectfiles.zip/file -
Alright guys. Now that I've showed you my first MUGEN 1.0 compilation, I will be showing you what my second one looks like. This is mostly identical to the first one, except that it is slightly updated, with little more characters and stages added. I've also added a few more bonus stages that many of you guys can have fun with, as well as a few characters that were not in anyone else's roster before, so this means they are not quite well-known to the public. This compilation was done 8 months ago, back when it was around Christmas break. I had some free time when I was adding the extra characters and stages to my game, until Christmas Eve, in which I managed to finish up this small update. Let's be honest, I think it has gone pretty well so far, and it was an improvement over my first compilation. Disclaimer: Most of the files were modified to their original dates, which are the times where I started working on this compilation, although with extra adjustments and renewals. Here are a few pictures showing my second MUGEN 1.0 compilation in action: Here is the download link to the compilation above: https://mega.nz/file/Je0mUZoZ#r1s7aJgpHD435K8plyqnPHS6Df4i657MjwUxgsIp7uU Note: This compilation may take a while to load/extract, so please bear with me. You guys can do something fun while you're waiting for it to load, like listening to music or watching your favorite TV show. When the compilation is done loading, make sure you click the Readme for more details. Credit to all of the creators who made their respective characters and stages in this compilation. Especially Elecbyte themselves, for making Kung Fu Man and the actual MUGEN engine. I hope you guys enjoy this second compilation that I made, as much as my earlier one (well actually, I think you should enjoy this one more due to the new characters and stages being added to it). Thanks. COMING SOON: Super M.U.G.E.N 1.0: The Ultimate Challenge (my most recent update of my own MUGEN game since the end of June and it is quite possibly the biggest compilation that you'll ever see, so a screenshot of the character roster will be shown soon.
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Hello everyone. Today, I will be showing off one of my two old MUGEN 1.0 compilations. These were made quite a while ago, but I've never shared them to the public at the time. I thought it would be a great idea to show both of these compilations with anyone who's interested in playing them. This one right here is my first and older character roster, from July 2023 (last year). It took me about a total of 21 days to add all of these characters and stages to my game. Honestly, I thought it looked pretty neat at first, and it still does now. It's got a lot of interesting features to begin with. I've decided to make a recreation of both of my compilations to let you guys have fun playing with them. Note that most of their files were modified to their original dates, which are the times where I started working on these compilations, although with extra adjustments and renewals. Here are a few pictures showing my first MUGEN 1.0 compilation in action: Here is the download link to the compilation above: https://mega.nz/file/kP9DADqB#1hIi1HEmlxXa5XqmnSi3EPi7Hmy32d6Ls_s8UIbecZQ Note: This compilation may take a while to load/extract, so please bear with me. You guys can do something fun while you're waiting for it to load, like listening to music or watching your favorite TV show. When the compilation is done loading, make sure you click the Readme for more details. Credit to all of the creators who made their respective characters and stages in this compilation. Especially Elecbyte themselves, for making Kung Fu Man and the actual MUGEN engine. I'll be sure to show you guys what my other compilation looks like the next day. So I hope you guys enjoy my first MUGEN compilation and have a good night! Thank you.
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Post Ur Roster Picture & Roster Mugen Videos
LGM2006 replied to Yuyustars's topic in [ VIDEO SHARING ]
I wasn't too sure if I was on the right track yet, but this might be what you're talking about: https://www.mediafire.com/file/posm4h5iifi9hoc/mugen100_charselectfiles.zip/file As what you mentioned, I can share just those two files to you, right? If it is, I'll let you have a look at it. BTW, these appear to be from a backup of my old roster from the past 7 months, as I have already updated my actual roster not too long ago. I'll be sure to post it here as soon as I have time. -
Characters Stage & Lifebar By BigSally & The Crib Killa Fellaz
LGM2006 replied to Bigsally's topic in [ RELEASES ]
Sorry to bother you here, but the new links that you provided for your characters are dead as well. Just clicked the link on one of them and it said that the site can't be reached. Any ways to solve this problem? If not, I can reupload your characters on something that this site trusts, like MediaFire or MEGA. -
Post Ur Roster Picture & Roster Mugen Videos
LGM2006 replied to Yuyustars's topic in [ VIDEO SHARING ]
Sure thing. Do you actually mean my whole game with all the motif files included or just the latter? I haven't figured out a way to solve this though. -
Just one thing to correct, but the version of Bugs Bunny made by an unknown creator is actually Richardyzo's original, unedited version. The first one that has his name labeled on it turns out to be an updated version done by Wildee87, according to the Readme.
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E. Honda (SFII) by GameOver: https://www.mediafire.com/file/5j2o9fpahnwco8l/sf_honda-sf2.zip/file A very old version of E. Honda that actually appears to be ripped from the PC Engine version of Street Fighter II' CE. This is also the version of the character that I was trying to look for earlier.
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Not sure what to say, but isn't that Big Bear that I requested to add already in the collection?
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Okay, I already fixed that part up. Now that did the math. Thank you so much. I tried the battle again, and the error no longer comes up.
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Didn't want to take this solution as a difficult task, but would I need to comment that out entirely instead of the code you mentioned earlier? I'm still very new to these errors though. And when you said that the anti-cheap code would need to be "tossed", does that mean that I would have to do some minor tweaks to it as well?
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Not sure why I'm asking, but does that mean that I would need to comment out both of the two pieces of code above and their parameters or only one of them? Just wondering. And I've found more of the coding that's related to them (taken from her "Negative.st" file), don't know if I would also need to modify anything or not: ;============================================================================ ;============================================================================ ; POWER UP AGAINST CHEAPIES ;============================================================================ ;============================================================================ ; Take a wild guess. [State 5900: ????? against ?????] type = VarSet triggerall = !Var(55) triggerall = PowerMax <= 9000 trigger1 = enemy(0), AuthorName = "YOUKAI" trigger2 = NumEnemy > 1 trigger2 = enemy(1), AuthorName = "YOUKAI" trigger3 = enemy(0), AuthorName = "gulthor" trigger4 = NumEnemy > 1 trigger4 = enemy(1), AuthorName = "gulthor" trigger5 = enemy(0), AuthorName = "Ryou Win" trigger6 = NumEnemy > 1 trigger6 = enemy(1), AuthorName = "Ryou Win" trigger7 = enemy(0), AuthorName = "100%Ex-Inferis" trigger8 = NumEnemy > 1 trigger8 = enemy(1), AuthorName = "100%Ex-Inferis" var(55) = 9001 ; Ubercheapie power-up: enabled by default, but only against Master Cheese. ; Add your own ubercheapies if you like. [State 5900: Power Up against extreme cheapies] type = VarSet triggerall = !Var(55) ; Master Cheese trigger1 = enemy(0), Name = "Geese Howard" trigger1 = enemy(0), AuthorName = "Cannon Musume" trigger2 = NumEnemy > 1 trigger2 = enemy(1), Name = "Geese Howard" trigger2 = enemy(1), AuthorName = "Cannon Musume" var(55) = 666 ; Cheapie Power-up: Disabled by default. ; To enable, change the Null to a VarSet. ; Populate your own cheapy list. I've included Reu's characters as an example. [State 5900: Power Up against other cheapies] type = Null;VarSet triggerall = !Var(55) ; Reubenkee's chars trigger1 = enemy(0), AuthorName = "Reu" trigger2 = NumEnemy > 1 trigger2 = enemy(1), AuthorName = "Reu" trigger3 = enemy(0), AuthorName = "Reu and Kingtigre" trigger4 = NumEnemy > 1 trigger4 = enemy(1), AuthorName = "Reu and Kingtigre" var(55) = 1 [State 5900: Can't Touch This] type = NotHitBy trigger1 = var(55) = 666 ;trigger2 = PowerMax > 9000 ;trigger2 = MoveType = A value = SCA [State 5900: They Touched This :(] type = Helper ; Auto-Reversal Bus (ubercheapies only) trigger1 = Var(55) = 666 trigger1 = !NumHelper(666) trigger1 = MoveReversed ; Any Cheapy Bus (once per round) trigger2 = Var(55) trigger2 = !NumHelper(666) trigger2 = Life < 500 trigger2 = enemyNear, Pos Y >= -30 ;only if they can be hit trigger2 = !Var(53) trigger2 = Var(53) := 1 ;one time only name = "RESPECT TEH BUS" ID = 666 pos = 0, 0 postype = left stateno = 666 ownpal = 1 [State 5900: ?????] type = ChangeState trigger1 = var(55) = 9001 value = 9901 ; Really Dark Reiko stuff [State -2: Timer] type = Helper trigger1 = !NumHelper(6666) trigger1 = PowerMax > 9000 Name = "Timer Freezer" stateno = 6666 ID = 6666 pausemovetime = 9999999999999999 supermovetime = 9999999999999999 ignorehitpause = 1 [State -2: Can't throw me] type = NotHitBy trigger1 = PowerMax > 9000 value = , AT ignorehitpause = 1 [State -2: Override all hits] type = HitOverride trigger1 = PowerMax > 9000 time = -1 attr = SCA, AA, AT, AP slot = 7 stateno = 5000 ignorehitpause = 1 [State -2: Custom State hit prevention] type = ChangeState trigger1 = PowerMax > 9000 trigger1 = MoveType = H && StateNo != 5000 && MoveReversed ; only possible if a move was reversed value = 5000 [State -2: Life Init] type = Null trigger1 = PowerMax > 9000 trigger1 = !var(38) trigger1 = var(38) := 1 trigger1 = var(39) := LifeMax [State -2: Healing Factor] type = VarAdd trigger1 = PowerMax > 9000 trigger1 = !(GameTime % 3) trigger1 = var(39) <= LifeMax var(39) = 1 ignorehitpause = 1 [State -2: Life] type = LifeSet trigger1 = PowerMax > 9000 trigger1 = 1 value = var(39) Now, I never thought that I was going to run into compatibility issues like this by using MUGEN 1.0. Sorry to keep you waiting, but that's all that I can explain for now. I'll be sure to do the exact solution that you mentioned, as soon as I have time. But if she still crashes my MUGEN game again, then I guess all I've got left now is a similar looking KY OC: Hyuuga A. Akiko, even though she isn't quite as well-known/great as Reiko, but still considered as another hidden gem IMO.
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Okay, so I was just trying to see some of my characters battling out in different matches while using my MUGEN game in attract mode last night, but then I came across this issue with one of them. Apparently, I have one character that's been sitting in my roster for a while. It's about Reiko Hikari, a seemingly familiar Kakuge Yaro OC. Well, I know she usually works in my game for most of the part. However, whenever she fights against certain badly made characters (as stated in the Readme), MUGEN will crash without an error message/warning. That actually happened a long time ago, but there's also another problem that I found recently: If she even tries to fight against such cheap characters (let's just say YOUKAI's Naruto, for example), the game will freeze with this error message: So here's what I found in one of her files that the error mentioned (taken from her "Common.st" file): ;============================================================================ ; ????? (9001) ;============================================================================ [Statedef 9901] type = U physics = U movetype = A [State 9901: ?????] type = ChangeState trigger1 = 1 value = 990 From what I know, it's a pretty confusing and tedious task to fix this error up. Much more difficult than those DisplaytoClipboard errors, AIR file errors, Velset errors, etc. Honestly, I don't know if it's either a normal issue that's preventing her from working in my game anymore or if it's a rather serious one. Who knows? This might not happen to other people who also got this character, but it could for a few, such as me. I am currently using MUGEN 1.0, and I seemingly recalled that this error may not or may actually occur in WinMUGEN as well. I'm not sure though. Oh, and after some of you guys can answer my question, I've also got a few more questions to ask: Is this character even worth playing today? Is she still good? Does she need to be updated for MUGEN 1.0? If not, then I guess that in conclusion, she is pretty buggy for me. I'll let you decide what is going on with this character in general. Any help will be appreciated.
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My second character topic that I have posted. It's about an old and obscure digitized character that was made in 2001-02. This is Grossfukka Axel, made by MugenMage. Haven't seen someone hosting this guy anywhere on this site yet. Preview: Download: https://www.mediafire.com/file/zgwx99dssiizh6t/Axel0.rar/file Note(s): Nothing much is known about this character, except that it was made by the same person who also made Wan-Fu from Samurai Shodown 2 and Haggar from Saturday Night Slam Masters. Never heard of it, until that I found it in an old MUGEN compilation that's been sitting aroung in my PC for quite a while, as well as PZT's "The Unleaded Archives" character pack. Judging by the name, I can't tell if this was made for intentional purposes or not. I know it's one of the first digitized characters to be made for the game engine though.
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Kung Lao (SF styled, 6 button) by aperson98: https://www.mediafire.com/file/irdj2cguj53ynlg/sfkunglao.zip/file Liu Kang (MK1 SNES) by Unknown: https://www.mediafire.com/file/8gqirk0na0md6in/liukang.zip/file The author is actually Akira S@n, as stated in the now defunct Mugen 4ever site. Human Smoke by Kobra Logan: https://www.mediafire.com/file/nqeu9ez6lfryhjm/human_smoke.rar/file Sub-Zero by Jehovanss: https://www.mediafire.com/file/so22fpeuuxw36ca/Sub_Zero.rar/file Sub-Zero (MK2 SNES) by Kakaroto: https://web.archive.org/web/20070203162029/http://dangermugen.altervista.org:80/zip_files/Subzero-ninja.zip The Impaler's characters: Classic Sub-Zero: https://www.mediafire.com/file/hjnuk8aeo6c62pz/sub-zero2.rar/file Ermac: https://www.mediafire.com/file/3805opp6ewaz4l6/Ermac_%28The_Impaler%29.zip/file Human Smoke: https://www.mediafire.com/file/sv56smcnpjaydpa/smoke2.rar/file Noob Saibot: https://www.mediafire.com/file/4bqm6nimyw9vu7y/noob0.rar/file Reptile: https://www.mediafire.com/file/s8zj8p0psuxzq90/Reptile_%28The_Impaler%29.zip/file Scorpion: https://www.mediafire.com/file/2ouignbjircoj2w/scorp.rar/file Sonya: https://www.mediafire.com/file/pnyayqde8ocyj6b/sonya.rar/file Not sure if he also made a MK1 Kano, but I know that he did make a MK3 Kano: https://www.mediafire.com/file/pr9flk87sf55da1/Kano_%28The_Impaler%29.zip/file
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Mike Haggar (Slam Masters) by Orochi_Shin: https://www.mediafire.com/file/j2uhdmcxhn1p03m/HAGGAR2.rar/file
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Orochi_Shin's characters (Gunloc, Haggar, and Scorpion/Astro): https://www.mediafire.com/file/mq72kihzzjfhzk7/GUNLOC.rar/file https://www.mediafire.com/file/j2uhdmcxhn1p03m/HAGGAR2.rar/file https://www.mediafire.com/file/ibcs3px2muod5zw/Astro.rar/file
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Found CuecaX's Pocket Ryu: https://www.mediafire.com/file/q74s8vpg1phmgzq/Pocket_Ryu_%5BCuecaX%5D.zip/file
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Gouken (SFA) by Dripht: https://www.mediafire.com/file/twhpyn3lvxa89hk/Gouken_%5BDripht%5D.zip/file
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I heard that there's another version of M. Bison/Vega from Capcom vs. SNK that was made during the old days of MUGEN. This one here is made by Saiai and Koga, also known as Team Kai. Nothing much known about this version of the character, other than it uses some edited moves and also had some misaligned sprites, but it can be seen in this link: https://network.mugenguild.com/rs/ddm/vegavsbison.html And here are some pictures of the character taken from the link above, battling against Gargoyle's version: Wasn't really aware of this version until that I just checked the link out. Apparently, the DL link to it is offline and the Wayback Machine doesn't really work with it, which makes it not being heard from again. However, I would appreciate it if someone has happened to have this Bison. Thanks.